mirror of
https://github.com/dragoonDorise/EmuDeck.git
synced 2025-05-05 16:02:48 +00:00
Added ShadPS4 Flatpak (#1357)
* Adding ShadPS4 Flatpak * Amended Flatpak installation steps for ShadPS4 * Setting input config, optimize settings management and language support * Additional amendments for consistency
This commit is contained in:
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68
configs/net.shadps4.ShadPS4/config/shadps4/config.toml
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68
configs/net.shadps4.ShadPS4/config/shadps4/config.toml
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@ -0,0 +1,68 @@
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# ShadPS4 Settings/Config file
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[General]
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isPS4Pro = false
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Fullscreen = false
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playBGM = false
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BGMvolume = 50
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enableDiscordRPC = false
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logType = "async" # Configures logging synchronization (sync/async)
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logFilter = "" # Sets the logging category for various logging classes
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userName = "shadPS4"
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updateChannel = "Release"
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showSplash = false
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autoUpdate = false
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separateUpdateEnabled = false
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[Input]
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cursorState = 0 # HideCursorState::Idle
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cursorHideTimeout = 5
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backButtonBehavior = "left"
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useSpecialPad = false
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specialPadClass = 1
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[GPU]
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# Configures the game window width and height e.g. '800' for OLED Steameck (16:10 Aspect Ratio)
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screenWidth = 1280
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screenHeight = 720
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nullGpu = false # Disables rendering
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copyGPUBuffers = false
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dumpShaders = false # Dump shaders that are loaded by the emulator. Dump path: ../user/shader/dumps
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patchShaders = true
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vblankDivider = 1
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[Vulkan]
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gpuId = -1
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validation = false
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validation_sync = false
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validation_gpu = false
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rdocEnable = false # Automatically hook RenderDoc when installed. Useful for debugging shaders and game rendering
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rdocMarkersEnable = false # Enable automatic RenderDoc event annotation
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crashDiagnostic = false
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[Debug]
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DebugDump = false
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CollectShader = false
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[GUI]
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theme = 0
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iconSize = 36
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iconSizeGrid = 69
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sliderPos = 0
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sliderPosGrid = 0
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gameTableMode = 0
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mw_width = 1280
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mw_height = 720 # Need to set to '800' for OLED Deck (16:10 Aspect Ratio)
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geometry_x = 400
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geometry_y = 400
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geometry_w = 1280
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geometry_h = 720 # Need to set to '800' for OLED Deck (16:10 Aspect Ratio)
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installDirs = []
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addonInstallDir = ""
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pkgDirs = []
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elfDirs = []
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recentFiles = []
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emulatorLanguage = "en"
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[Settings]
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consoleLanguage = 1 # english
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@ -0,0 +1,67 @@
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# Default input configuration file, each game may have per-game files too, e.g.
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;~/config/shadps4/
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;└── inputConfig/
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; ├── default.ini
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; └── [game_id].ini
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# Keyboard bindings
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triangle = f
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circle = space
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cross = e
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square = r
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pad_up = w, lalt
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pad_up = mousewheelup
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pad_down = s, lalt
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pad_down = mousewheeldown
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pad_left = a, lalt
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pad_left = mousewheelleft
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pad_right = d, lalt
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pad_right = mousewheelright
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l1 = rightbutton, lshift
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r1 = leftbutton
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l2 = rightbutton
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r2 = leftbutton, lshift
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l3 = x
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r3 = q
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r3 = middlebutton
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options = escape
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touchpad = g
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key_toggle = i, lalt
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mouse_to_joystick = right
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mouse_movement_params = 0.5, 1, 0.125
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leftjoystick_halfmode = lctrl
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axis_left_x_minus = a
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axis_left_x_plus = d
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axis_left_y_minus = w
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axis_left_y_plus = s
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# Controller bindings
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triangle = triangle
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cross = cross
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square = square
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circle = circle
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l1 = l1
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l2 = l2
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l3 = l3
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r1 = r1
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r2 = r2
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r3 = r3
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pad_up = pad_up
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pad_down = pad_down
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pad_left = pad_left
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pad_right = pad_right
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options = options
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touchpad = back
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axis_left_x = axis_left_x
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axis_left_y = axis_left_y
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axis_right_x = axis_right_x
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axis_right_y = axis_right_y
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@ -1203,6 +1203,22 @@
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"category":"PlayStation 3",
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"name":"PlayStation 3"
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},
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{
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"id": "12345678901234567",
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"executable": {
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"path": "\"/usr/bin/flatpak\" run net.shadps4.shadPS4 --no-gui \"${filePath}\"",
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"arguments": ""
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},
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"romDirectory": "roms/ps4",
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"supportedFileTypes": [
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"iso",
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"ISO",
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"pkg",
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"PKG"
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],
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"category": "PlayStation 4",
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"name": "PlayStation 4"
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},
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{
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"id":"164785656634747068",
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"executable":{
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372
functions/EmuScripts/emuDeckShadPS4.sh
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372
functions/EmuScripts/emuDeckShadPS4.sh
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#!/bin/bash
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# Script to install, initialize and configure ShadPS4 on EmuDeck
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# Note: No Bios/Keys symlinks necessary
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# External helper functions (defined outside this script)
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#- installEmuBI()
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#- getReleaseURLGH()
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#- configEmuAI()
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#- linkToSaveFolder()
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#- uninstallGeneric()
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#- migrateAndLinkConfig()
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#- flushEmulatorLaunchers()
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#- setMSG()
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# Variables
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ShadPS4_emuName="ShadPS4"
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ShadPS4_emuType="$emuDeckEmuTypeBinary"
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ShadPS4_emuPath="$HOME/Applications/publish"
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ShadPS4_configFile="$HOME/.config/shadps4/config.toml"
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userDir="$HOME/.config/shadps4/user"
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sysDir="$HOME/.config/shadps4/system"
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inputConfigDir="$HOME/.config/shadps4/inputConfig"
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controllerFile="${inputConfigDir}/default.ini"
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migrationFlag="$HOME/.config/EmuDeck/.${ShadPS4_emuName}MigrationCompleted"
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# Language keys using [ISO 639-1: Language codes] & [ISO 3166-1 alpha-2: Country codes]
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# NOTE: Keep in sync with https://github.com/shadps4-emu/shadPS4/tree/main/src/qt_gui/translations
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# even though project still just uses some two character codes e.g. 'nl' instead of 'nl_NL'
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declare -A ShadPS4_languages
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ShadPS4_languages=(
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["ar"]="Arabic"
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["da_DK"]="Danish"
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["de"]="German Deutsch"
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["el"]="Greek"
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["el_GR"]="Greek"
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["en"]="English"
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["en_US"]="English (US)"
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["en_IE"]="English (Irish)"
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["es_ES"]="Spanish"
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["fa_IR"]="Farsi (Iran)"
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["fi"]="Finnish"
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["fi_FI"]="Finnish"
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["fr"]="French"
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["fr_FR"]="French"
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["hu_HU"]="Hungarian"
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["id"]="Indonesian"
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["it"]="Italian"
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["ja_JP"]="Japanese"
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["ko_KR"]="Korean"
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["lt_LT"]="Lithuanian"
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["nb"]="Norwegian Bokmål"
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["nl"]="Dutch"
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["nl_NL"]="Dutch (Netherlands)"
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["pl_PL"]="Polish"
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["pt_BR"]="Portuguese"
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["ro_RO"]="Romanian"
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["ru_RU"]="Russian"
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["sq"]="Albanian"
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["ti_ER"]="Tigrinya"
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["tr_TR"]="Turkish"
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["uk_UA"]="Ukrainian"
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["vi_VN"]="Vietnamese"
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["zh_CN"]="Chinese (Simplified)"
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["zh_TW"]="Traditional Chinese (Taiwan)"
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)
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declare -A ShadPS4_regions
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ShadPS4_regions=(
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["ar"]="Arabic"
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["da_DK"]="Denmark"
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["de"]="Deutsch"
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["el"]="Greece"
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["el_GR"]="Greece"
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["en"]="Global English"
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["en_US"]="United States"
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["en_IE"]="Ireland"
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["es_ES"]="Spain"
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["fa_IR"]="Iran"
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["fi"]="Finland"
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["fi_FI"]="Finland"
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["fr"]="France"
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["fr_FR"]="France"
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["hu_HU"]="Hungary"
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["id"]="Indonesia"
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["it"]="Italian"
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["ja_JP"]="Japan"
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["ko_KR"]="South Korea"
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["lt_LT"]="Lithuania"
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["nb"]="Norway"
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["nl"]="Netherlands"
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["nl_NL"]="Netherlands"
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["pl_PL"]="Poland"
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["pt_BR"]="Brazil"
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["ro_RO"]="Romania"
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["ru_RU"]="Russia"
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["sq"]="Albania"
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["ti_ER"]="Eritrea"
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["tr_TR"]="Turkey"
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["uk_UA"]="Ukraine"
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["vi_VN"]="Vietnam"
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["zh_CN"]="China"
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["zh_TW"]="Taiwan"
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)
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ShadPS4_cleanup(){
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echo "Begin ShadPS4 Cleanup"
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}
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# TODO: Install Flatpak from https://github.com/shadps4-emu/shadPS4-flatpak
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ShadPS4_install(){
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echo "Begin ShadPS4 Install"
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local showProgress=$1
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if installEmuBI "$ShadPS4_emuName" "$(getReleaseURLGH "ShadPS4/shadps4" "-linux_x64.tar.gz")" "" "tar.gz" "$showProgress"; then
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mkdir -p "$HOME/Applications/publish"
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tar -xvf "$HOME/Applications/shadps4.tar.gz" -C "$HOME/Applications" && rm -rf "$HOME/Applications/shadps4.tar.gz"
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chmod +x "$HOME/Applications/publish/shadps4"
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else
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return 1
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fi
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# Flatpak install
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echo "Installing ShadPS4 via Flatpak..."
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flatpak install flathub net.shadps4.shadPS4 -y --user
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# Move Flatpak installed files to the desired location
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mkdir -p "$HOME/Applications/publish"
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rsync -av "$HOME/.local/share/flatpak/app/net.shadps4.shadPS4/x86_64/stable/active/files/bin/" "$HOME/Applications/publish/" && flatpak uninstall flathub net.shadps4.shadPS4 -y --user
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# Clean up old games directory if it exists
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rm -rf "$HOME/.config/shadps4/games"
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# Set executable permission
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chmod +x "$HOME/Applications/publish/shadps4"
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}
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ShadPS4_init(){
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configEmuAI "$ShadPS4_emuName" "config" "$HOME/.config/shadps4" "$EMUDECKGIT/configs/shadps4" "true"
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ShadPS4_setupStorage
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ShadPS4_setEmulationFolder
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ShadPS4_setupSaves
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ShadPS4_flushEmulatorLauncher
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ShadPS4_setLanguage
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# SRM_createParsers
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# ShadPS4_migrate
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}
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ShadPS4_update(){
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echo "Begin ShadPS4 update"
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configEmuAI "$ShadPS4_emuName" "config" "$HOME/.config/shadps4" "$EMUDECKGIT/configs/shadps4"
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ShadPS4_setEmulationFolder
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ShadPS4_setupStorage
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ShadPS4_setupSaves
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ShadPS4_finalize
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ShadPS4_flushEmulatorLauncher
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}
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# Configuration Paths
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ShadPS4_setEmulationFolder(){
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echo "Begin ShadPS4 Path Config"
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# Define paths for PS4 ROMs
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gameDirOpt='Paths\\gamedirs\\0\\path='
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newGameDirOpt='Paths\\gamedirs\\0\\path='"${romsPath}/ps4"
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# Update the configuration file
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sed -i "/${gameDirOpt}/c\\${newGameDirOpt}" "$ShadPS4_configFile"
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# https://github.com/shadps4-emu/shadPS4/blob/3f1061de5613c0c4a74d6394a6493491280bc03f/src/common/path_util.h
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mkdir -p "${userDir}/screenshots/"
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mkdir -p "${userDir}/shader/"
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mkdir -p "${userDir}/savedata/"
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mkdir -p "${userDir}/data/"
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mkdir -p "${userDir}/temp/"
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mkdir -p "${userDir}/sys_modules/"
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mkdir -p "${userDir}/download/"
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mkdir -p "${userDir}/captures/"
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mkdir -p "${userDir}/cheats/"
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mkdir -p "${userDir}/patches/"
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mkdir -p "${userDir}/game_data/"
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# https://github.com/shadps4-emu/shadPS4/blob/main/documents/Debugging/Debugging.md#quick-analysis
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mkdir -p "${userDir}/log/"
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mkdir -p "${inputConfigDir}"
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echo "ShadPS4 Path Config Completed"
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}
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# Reusable Function to read value from the config.toml file
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read_config_toml() {
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local key="$1"
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local configFile="$2"
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echo "Reading arguments - key '$key' from config file: '$configFile'..."
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local value
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value=$(jq -r "$key" "$configFile")
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echo "Extracted value: $value"
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echo "$value"
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}
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ShadPS4_setLanguage(){
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setMSG "Setting ShadPS4 Language"
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local language=$(locale | grep LANG | cut -d= -f2 | cut -d_ -f1)
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echo "Checking if the config file at path: '$ShadPS4_configFile'"
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if [[ -f "${ShadPS4_configFile}" ]]; then
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echo "Config file found: ${ShadPS4_configFile}"
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emulatorLanguage=$(read_config_toml '.GUI.emulatorLanguage' "$ShadPS4_configFile")
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echo "Checking if language key exists in current language setting..."
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if [[ -n ${ShadPS4_languages[$emulatorLanguage]+_} ]]; then
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echo "Language key found in current language settings!"
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# Save the updated language settings back to the config file
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echo "Updating system language and system region in the config file..."
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tmp=$(jq --arg lang "${ShadPS4_languages[$emulatorLanguage]}" --arg region "${ShadPS4_regions[$emulatorLanguage]}" \
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'.system_language = $lang | .system_region = $region' \
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"${ShadPS4_configFile}")
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echo "$tmp" > "${ShadPS4_configFile}"
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echo "Config file updated successfully."
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else
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echo "Language key '${emulatorLanguage}' not found in current language settings. No updates made."
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fi
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else
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echo "Configuration file not found: ${ShadPS4_configFile}"
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fi
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echo "ShadPS4 language '${emulatorLanguage}' configuration completed."
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}
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# Setup Saves
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ShadPS4_setupSaves(){
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echo "Begin ShadPS4 save link"
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# Create symbolic links
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linkToSaveFolder ShadPS4 saves "${userDir}/savedata"
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linkToSaveFolder ShadPS4 saveMeta "${userDir}/saveMeta"
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linkToSaveFolder ShadPS4 system "${sysDir}"
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linkToSaveFolder ShadPS4 system_saves "${sysDir}/save"
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echo "ShadPS4 save link completed"
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}
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#SetupStorage
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ShadPS4_setupStorage(){
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echo "Begin ShadPS4 storage config"
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local origPath="$HOME/.config/"
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# mkdir -p "${storagePath}/shadps4/patchesAndDlc"
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rsync -av "${origPath}/shadps4/games/" "${storagePath}/shadps4/games/" && rm -rf "${origPath}ShadPS4/games"
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unlink "${origPath}/shadps4/games"
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ln -ns "${storagePath}/shadps4/games/" "${origPath}/shadps4/games"
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}
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#WipeSettings
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ShadPS4_wipe(){
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echo "Begin ShadPS4 delete config directories"
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rm -rf "$HOME/.config/shadps4"
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}
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#Uninstall
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ShadPS4_uninstall(){
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echo "Begin ShadPS4 uninstall"
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uninstallGeneric $ShadPS4_emuName $ShadPS4_emuPath "" "emulator"
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}
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# Migrate flatpak to appimage??
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ShadPS4_migrate(){
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echo "Begin ShadPS4 Migration"
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# Migration
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if [ "$(ShadPS4_IsMigrated)" != "true" ]; then
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#ShadPS4 flatpak to appimage
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#From -- > to
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migrationTable=()
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migrationTable+=("$HOME/.var/app/net.shadps4.ShadPS4/config/shadps4" "$HOME/.config/shadps4")
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migrateAndLinkConfig "$ShadPS4_emuName" "$migrationTable"
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fi
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echo "true"
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}
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ShadPS4_IsMigrated(){
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if [ -f "$migrationFlag" ]; then
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echo "true"
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else
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echo "false"
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fi
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}
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#setABXYstyle
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ShadPS4_setABXYstyle(){
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sed -i 's/"button_x": "Y",/"button_x": "X",/' $ShadPS4_configFile
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sed -i 's/"button_b": "A",/"button_b": "B",/' $ShadPS4_configFile
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sed -i 's/"button_y": "X",/"button_y": "Y",/' $ShadPS4_configFile
|
||||
sed -i 's/"button_a": "B"/"button_a": "A"/' $ShadPS4_configFile
|
||||
|
||||
}
|
||||
ShadPS4_setBAYXstyle(){
|
||||
sed -i 's/"button_x": "X",/"button_x": "Y",/' $ShadPS4_configFile
|
||||
sed -i 's/"button_b": "B",/"button_b": "A",/' $ShadPS4_configFile
|
||||
sed -i 's/"button_y": "Y",/"button_y": "X",/' $ShadPS4_configFile
|
||||
sed -i 's/"button_a": "A"/"button_a": "B"/' $ShadPS4_configFile
|
||||
}
|
||||
|
||||
#WideScreenOn
|
||||
ShadPS4_wideScreenOn(){
|
||||
echo "NYI"
|
||||
}
|
||||
|
||||
#WideScreenOff
|
||||
ShadPS4_wideScreenOff(){
|
||||
echo "NYI"
|
||||
}
|
||||
|
||||
#BezelOn
|
||||
ShadPS4_bezelOn(){
|
||||
echo "NYI"
|
||||
}
|
||||
|
||||
#BezelOff
|
||||
ShadPS4_bezelOff(){
|
||||
echo "NYI"
|
||||
}
|
||||
|
||||
#finalExec - Extra stuff
|
||||
ShadPS4_finalize(){
|
||||
echo "Begin ShadPS4 finalize"
|
||||
}
|
||||
|
||||
ShadPS4_IsInstalled(){
|
||||
if [ -e "$ShadPS4_emuPath/shadps4" ]; then
|
||||
echo "true"
|
||||
else
|
||||
echo "false"
|
||||
fi
|
||||
}
|
||||
|
||||
ShadPS4_resetConfig(){
|
||||
ShadPS4_init &>/dev/null && echo "true" || echo "false"
|
||||
}
|
||||
|
||||
ShadPS4_setResolution(){
|
||||
|
||||
case $ShadPS4Resolution in
|
||||
"720P") multiplier=1; docked="false";;
|
||||
"1080P") multiplier=1; docked="true";;
|
||||
"1440P") multiplier=2; docked="false";;
|
||||
"4K") multiplier=2; docked="true";;
|
||||
*) echo "Error"; return 1;;
|
||||
esac
|
||||
|
||||
jq --arg docked "$docked" --arg multiplier "$multiplier" \
|
||||
'.docked_mode = $docked | .res_scale = $multiplier' "$ShadPS4_configFile" > tmp.json
|
||||
|
||||
mv tmp.json "$ShadPS4_configFile"
|
||||
|
||||
}
|
||||
|
||||
ShadPS4_flushEmulatorLauncher(){
|
||||
flushEmulatorLaunchers "ShadPS4"
|
||||
}
|
@ -88,6 +88,8 @@ Migration_updatePaths(){
|
||||
sed -i "s|${origin}|${destination}|g" "$HOME/.var/app/${RPCS3_emuPath}/config/rpcs3/vfs.yml"
|
||||
#Ryujinx
|
||||
sed -i "s|${origin}|${destination}|g" "$HOME/.config/Ryujinx/Config.json"
|
||||
#ShadPS4
|
||||
sed -i "s|${origin}|${destination}|g" "$HOME/.config/shadps4/config.toml"
|
||||
#ScummVM
|
||||
sed -i "s|${origin}|${destination}|g" "$ScummVM_configFile"
|
||||
#Vita3K
|
||||
|
@ -85,6 +85,7 @@ source "$EMUDECKGIT"/functions/EmuScripts/emuDeckDolphin.sh
|
||||
source "$EMUDECKGIT"/functions/EmuScripts/emuDeckPrimehack.sh
|
||||
source "$EMUDECKGIT"/functions/EmuScripts/emuDeckRetroArch.sh
|
||||
source "$EMUDECKGIT"/functions/EmuScripts/emuDeckRyujinx.sh
|
||||
source "$EMUDECKGIT"/functions/EmuScripts/emuDeckShadPS4.sh
|
||||
source "$EMUDECKGIT"/functions/EmuScripts/emuDeckPPSSPP.sh
|
||||
source "$EMUDECKGIT"/functions/EmuScripts/emuDeckDuckStation.sh
|
||||
source "$EMUDECKGIT"/functions/EmuScripts/emuDeckXemu.sh
|
||||
|
@ -281,6 +281,7 @@ function createUpdateSettingsFile(){
|
||||
defaultSettingsList+=("doSetupCemu=true")
|
||||
defaultSettingsList+=("doSetupXenia=false")
|
||||
defaultSettingsList+=("doSetupRyujinx=true")
|
||||
defaultSettingsList+=("doSetupShadPS4=false")
|
||||
defaultSettingsList+=("doSetupMAME=true")
|
||||
defaultSettingsList+=("doSetupPrimehack=true")
|
||||
defaultSettingsList+=("doSetupPPSSPP=true")
|
||||
|
@ -47,6 +47,7 @@ function jsonToBashVars(){
|
||||
setSetting doSetupCemu "$(jq .overwriteConfigEmus.cemu.status $json)"
|
||||
setSetting doSetupXenia "$(jq .overwriteConfigEmus.xenia.status $json)"
|
||||
setSetting doSetupRyujinx "$(jq .overwriteConfigEmus.ryujinx.status $json)"
|
||||
setSetting doSetupShadPS4 "$(jq .overwriteConfigEmus.shadps4.status $json)"
|
||||
setSetting doSetupMAME "$(jq .overwriteConfigEmus.mame.status $json)"
|
||||
setSetting doSetupPrimeHack "$(jq .overwriteConfigEmus.primehack.status $json)"
|
||||
setSetting doSetupPPSSPP "$(jq .overwriteConfigEmus.ppsspp.status $json)"
|
||||
|
@ -14,6 +14,7 @@ doSetupDuck=true
|
||||
doSetupCemu=true
|
||||
doSetupXenia=false
|
||||
doSetupRyujinx=true
|
||||
doSetupShadPS4=false
|
||||
doSetupMAME=true
|
||||
doSetupPrimehack=true
|
||||
doSetupPPSSPP=true
|
||||
|
4
setup.sh
4
setup.sh
@ -360,6 +360,10 @@ if [ "$doSetupRyujinx" == "true" ]; then
|
||||
echo "Ryujinx_init"
|
||||
Ryujinx_init
|
||||
fi
|
||||
if [ "$doSetupShadPS4" == "true" ]; then
|
||||
echo "ShadPS4_init"
|
||||
ShadPS4_init
|
||||
fi
|
||||
if [ "$doSetupPPSSPP" == "true" ]; then
|
||||
echo "PPSSPP_init"
|
||||
PPSSPP_init
|
||||
|
10
uninstall.sh
10
uninstall.sh
@ -515,6 +515,16 @@ fi
|
||||
rm -rf $HOME/Applications/publish &> /dev/null
|
||||
rm -rf $HOME/.local/share/applications/Ryujinx.desktop &> /dev/null
|
||||
fi
|
||||
if [[ "$doUninstallShadPS4" == true ]]; then
|
||||
# Flatpak
|
||||
flatpak uninstall net.shadps4.ShadPS4 -y
|
||||
rm -rf $HOME/.var/app/net.shadps4.ShadPS4 &> /dev/null
|
||||
# AppImage
|
||||
rm -rf "$HOME/.config/shadps4" &> /dev/null
|
||||
rm -rf "$HOME/.cache/shadps4" &> /dev/null
|
||||
rm -rf $HOME/.local/share/applications/ShadPS4.desktop &> /dev/null
|
||||
rm -rf $HOME/Applications/shadps4.AppImage &> /dev/null
|
||||
fi
|
||||
if [[ "$doUninstallScummVM" == true ]]; then
|
||||
flatpak uninstall org.scummvm.ScummVM -y
|
||||
rm -rf $HOME/.var/app/org.scummvm.ScummVM &> /dev/null
|
||||
|
@ -11,6 +11,7 @@
|
||||
"rpcs3": { "id": "rpcs3", "code": "RPCS3", "version": 0 },
|
||||
"yuzu": { "id": "yuzu", "code": "Yuzu", "version": 1 },
|
||||
"ryujinx": { "id": "ryujinx", "code": "Ryujinx", "version": 4 },
|
||||
"shadps4": { "id": "shadps4", "code": "ShadPS4", "version": 0 },
|
||||
"xemu": { "id": "xemu", "code": "Xemu", "version": 0 },
|
||||
"cemu": { "id": "cemu", "code": "Cemu", "version": 0 },
|
||||
"srm": { "id": "srm", "code": "SRM", "version": 7 },
|
||||
|
Loading…
x
Reference in New Issue
Block a user