* Couple of fixes (ShadPS4, Ryujinx, Xenia
ShadPS4
- separate download/unzip/AppImage setup when installing; download zip first, then unzip and then do AppImage things (installEmuAI)
- launcher: we can use variables from emu script
- launcher: fallback to flatpak handled more gracefully
- launcher: better handling of .desktop file arguments
Ryujinx
- currently, the "nogui" version is downloaded; it doesn't make a difference but it might later; implement fileNameDoesNotContain in getReleaseURLGH helper function and make use of it for Ryu
Xenia
- latest version is running fine, removed hardcoded release
* Update emuDeckShadPS4.sh
ShadPS4
- create bios link for LLE sys_modules (optional)
* Update emuDeckShadPS4.sh
oops, variable needs $ :)
* Merge fix for shadps4.sh launcher
* Clean .config/EmuDeck/Emulators leftovers
---------
Co-authored-by: Dragoon Dorise <rodrigosedano@me.com>
* new paths
* /
* EmuDeck/
* mv
* no &
* ESDE new location
* ESDE new path
* no symlink load
* bigpemu new path
* force move
* global vars
* oopsie
* missing $emudeckBackend
* better migration detection
* Keep Appimages in Applications
* Keep Appimages in Applications
- use the API to get latest release info without possible broken releases
- if the local file matches latest release checksum, it will not be redownloaded
- implement checkum checking in installEmuAI and safeDownload methods
- implement possibility of not downloading anything in installEmuAI (if local file exists)
* Updated installEmuAI and installEmuFP to be more dynamic
* Allows for selecting if the application is an "emulator", "remoteplay", or "genericapplication"
* Based off the choice, copies the respective bash file to the correct location
* Allows for selecting file format of the downloaded AppImage (in case it's compressed and needs to be extracted)
* Updated relevant scripts to match new changes
* Cleaned up formatting of these two scripts
* Cleaned up remoteplay Flatpak scripts to match new changes (allows for easier maintenance)
* With these changes, remoteplay and generic application AppImages will now have a desktop file created
* Added relevant desktop icons
* Added generic applications to cloud services manager
* Added Cider, Heroic Games Launcher, Plexamp, Spotify, and Tidal
* Moved Spotify here from remoteplay scripts
* Added chiaki4deck to remote play scripts
* Added copying configs from Chiaki to chiaki4deck (if one does not exist already)
* Added uninstall option if bash scripts are detected in the remoteplay or generic-applications folder
* If user installed these applications independent of EmuDeck, these folders would be empty and therefore can be skipped in the uninstallation
* Updated emulator, remoteplay, and generic-application scripts to rely more heavily on installEmuAI, installEmuFP, uninstallEmuFP, uninstallEmuAI, and uninstallGeneric
* This should ideally improve maintenance in the future and allow for easier contribution
* Updated emulator scripts to remove redunant/outdated code
* Added emulator folder for ES-DE and Pegasus (official support was added to ES-DE)
* Added copying emulator scripts to the emulator folder and removing when uninstalled
* Updated binupdate and flatpakupdate to be in alphabetical order/tidied these scripts
* Updated script to use PabloMK7's Fork
* Updated script to strictly look for the AppImage and configure the AppImage
* Cleaned up/tidied script
* Added storage migration for the NAND and SDMC to Emulation/Storage
* Added symlinks for texture packs, cheats, and cheats to Emulation/storage and Emulation/hdpacks
* Added storage folder for screenshot
* Added ABXY and BAXY button swapping
* Updated installEmuAI to be more flexible on file extensions and updated emulator scripts accordingly
* Updated helperFunctions to add texture pack and cheat folder linking
* Updated Citra to use Vulkan instead of OpenGL
* Set Citra screen layout to hybrid
* Deleted flatpak Citra configs
* altName -> fileName
* fileName is used for the AppImage file name only, use the "real" name for the shortcut
* adapt emu scripts - only PCSX2 makes use of this
* small changes in other scripts to use emuName variable instead of hardcoded strings
* binupdate improvements
- new safeDownload() in helperFunctions
- introduced showProgress argument for emulator downloads
- modified binupdate.sh to use showProgress
- modified emulator/tools install functions to use safeDownload()/showProgress and return proper exit code (CemuNative, Cemu, mGBA, PCSX2-QT, Ryujinx, Vita3K, Xenia, Yuzu, ESDE, SRM)
- installEmuAI() and installEmuBI() are now using new safeDownload() and return proper exit code
- installEmuAI() and installEmuBI() can now write last version info (new arguments)
- yuzu launcher: Added ~/emudeck/yuzu.noupdate to skip yuzu update, zenity progress bar and zenity error dialog
* formatting/whitespaces only
* Fixed shell error (quotes)
---------
Co-authored-by: Livedeht <godsbane@gmail.com>
* Update cemu.sh to handle checking for an AppImage or Flatpak
* Make less checks on doProton
* Update userConfigurations.json for Cemu Native parsers
* Add emuDeckCemuNative.sh to functions
* PROTONVER should be a parameter.
* Update setup.sh for CemuNative
* Add settings. Link mlc01 for now. Set correct config
* Have both ROM locations for now
* More updates to emuDeckCemuNative
* Move config and update emuDeckCemuNative
* Remove the extra roms from the gamepathentryfound
* Set up migrate
* add emuDeckCemuNative.sh to all.sh
* Don't know why there was an -r flag there.
* Clobber Windows version and migrate what can be.
* PROTONVER in xenia.sh
* Add controllerProfiles
* remove install from storage setup
* Setup Emulation paths using the Cemu proton paths
* Fix temp file cleanup for installEmuBI
* Make Cemu be Cemu (proton) in labeling
Change cemu.sh to take -w to use proton
* Update ES-DE config script
change Cemu (proton) to use -w
add Cemu (native)
add function to update cemu (native)
* modify CemuNative script
use original Cemu Paths for stuff
save migration for future
* Fixes the ES-DE media_dir update
if the user changes Emulation path
* cemu.sh
add -w proton check
* Realign Desktop creation to make more sense
no more EmuDeck - now says AppImage or Binary
* Creating icons purges the baloo index
* Cemu.sh
Override to windows with -w
uses ~/emudeck/settings.sh to determine paths
* ES-DE needs one system, multiple commands
* update custom system base xml to include
cemu native
* Silly external
* update / fix custom systems for esde
add new commands too.
* fix uninstall.sh
Co-authored-by: AngelofWoe <jaia.one.winged.angel@gmail.com>
* 0.17.6
* Renaming icon so people know its for updating emudeck
* Renaming icon so people know its for updating emudeck
* Citra Fix
* appImage fix
* Yuzu fix for '
* WiiU steam-rom-manager glob update (#267)
Previously was missing the period in the extensions and was only looking for lower case.
* no WGET
* no WGET
* Fixed Dolphin (& Primehack) from sending button presses as part of hotkeys as in-game button presses
Using the @ operator added to dolphin for input expressions enhancement: https://github.com/dolphin-emu/dolphin/pull/8428
* win600 fix
* 16:9 bezel adjustment
* fix AR detection script
* 16:9
* Bezel fixes
* Fixes bezels
* Fixes Bezels Deck
* More Bezels + Yabause on ESDE
* Yabause
* CHDDeck now finds and removes files from gdi and cue (#270)
chdman script has been updated to properly parse gdi and cue files.
chdman script has been updated to use the dolphin-tool binary from the DolphinEmu install.
* docs
* Adds GitHub Actions linting (#247)
Creates GitHub Actions linting. I know this will fail, but it's good to get it in.
* add -x for sourcing shellcheck
* update shellcheck
Only yell about errors
* YabaShanshiro bezels
* test reset
* sourcing settings again
* source of the right file
* typo
* typo2: The return
* no &
* Beta discord action
* always update romsdirectory in ESDE
* Emu reorg (#271)
the big one - Complete reorganization of the structure of the script.
Fixed a few bugs:
Files are backed up prior to replacement.
Retroarch configs are now applied by merge instead of replace. We'll set our configurations in the config files, but we won't completely overwrite your configurations. Instead we'll append and update as needed.
Users who have certain special characters in their password will no longer break RetroAchievements.
Added PID lock so script can't run more than once concurrently.
Changed all wget to curl so that users who don't have wget(??) don't have issues.
Added a few new bezels and shaders for RetroArch.
Support more aspect ratios for non-deck devices
use $HOME in the SRM config so non-deck users don't have to update it.
add Naomi(flycast) support to SRM
* add gitpod (#265)
Add Gitpod Manjaro
* fixed typo in 3ds ROM formats .cii to .cci (#276)
* fixed typo in 3ds ROM formats .cii to .cci
* added compatibilitytools.d (proton-ge) support
* Add pcsx2qt appimage (#287)
add emuDeckPCSX2QT
add pcsx2qt config
add pcsx2-qt parser
make moveSavesFolder fn
use moveSavesFolder to link stuff
* Fix PCSX2-QT SRM roms path
fix roms quoting for script
* Add PCSX2QT to install script
* update pcsx2qt hotkeys
* Left Shoulder / Right Shoulder
* move functions to helperFunctions
* mess with dockerfile
* take trailing slash out of biosPath
* take trailing slashes out of emulationPath
* take trailing slash out of romsPath
* update esde functions
* log change line
* small log change
* fix xemu updates to include single quotes in paths.
* change setSettings for better logging
change up the password logging
* add pcengine and pcenginecd parsers
* create createDesktopShortcut fn
* binup and chd use new shortcut fn
* toolsPath/
* Rearrange init in script to make pull make sense
* toolsPath no more trailing Slash
* Fix BinUpdate desktop icon
* add pcsx2-qt widescreen choice
update pluginloader / powertools to new versions
* add pcsx2-qt variables to settings.sh
* no more markdown linting
* formatting
* add pcsx2-qt appimage to binupdate
* take out / from savesPath
* remove trailing slashes from $storagePath
* fix SRM Parser: Nestopia --> mesen
* add easyRPG core
* fix setSettings file name for append.
changed how the pull works, so it resets and sets the appropriate branch
* begin cli only
* add dialogBox to all
* move pull
* git brach change
* source whole set of functions before beginning
* Get raw jq. Make changeLine only search with start of line char
* shellcheck!
* update yuzu bios msg with \
* add a bunch of logs
* fix psp path
* use --ignore-existing on cemu in update
* change unlink in yuzu. correct variable for uninstall.
* fix pulling
* log out installEmuAI
* add all setup variables to Easy Mode defaults
* add addition file download for emuDeckRetroArch.sh
* easyRPG added. Dl Additional Files for cores.
* made a settings validator
* take out fake setting for testing
* shortcut making
* add icons
* remove setSettings
* Cemu Icon
* Fix emu / reinstall selections.
* take out CHDMan flag
* sudo features ONLY in expert mode
* Mupen64Plus-Next: Changed default controller pak back to "memory"
* change casing of icons
* retain cemu.sh final line modifications
* backup retroarch configs before merging ours
* update documentation
* remove / from toolspath in chdman script
* fix chdman array
* Turn on Terminal for Compression script
* Turn on Terminal for Compression script (#299)
* moved old pcsx2 to -legacy. new pcsx2 replaces the parserID
* name the legacy a bit better?
* pcsx2 parser swap (#300)
* Turn on Terminal for Compression script
* moved old pcsx2 to -legacy. new pcsx2 replaces the parserID
* updated latest to be more compact
* Fix install not working when backend exists, but is empty
* move yuzu finalize to yuzu init / update
* update yuzu speedlimit to 100%
* keep terminal open with binary updater
* binary updater now sources the functions and vars.
binary updater reports what it did afterwards.
* Dev (#303)
* Turn on Terminal for Compression script
* Turn on Terminal for Tool updater
* Tool Updater reports what it did afterwards.
* moved old pcsx2 to -legacy. new pcsx2 replaces the parserID
* updated latest notes to be more compact so we don't run off screen
* Fix install not working when backend exists, but is empty
* Update Yuzu speedlimit to 100%
* binary updater now sources the functions and vars.
* wonderswan no bezels
* PCSX2QT ws_cheats - commented
* Revert "PCSX2QT ws_cheats - commented"
This reverts commit 657479b54d2a7a0f7175e6d970c209ad99ecc457.
* Win600 Bezel fixes
* branch names, allow minusc
* fix binup cemu update
* Add emudeck savesync (#306)
* add emuDeckSaveSysnc fn
* create service.
* add expert mode option for savesync
* flatpak update new UI
* doSetupSaveSync to settings.sh so we can activate this on the new UI
* Ryujinx Config
* Ryujinx Config
* Ryujinx launcher + SRM
* Fix ryu
* Ryujinx disabled
* Duckstation 16:9
* Duck Wide fix
* Flycast wide fix
* Fix sync cloud
* changelog
* Fix flatpak update
* Request: Add ZX Spectrum support to EmuDeck/Steam Rom Manager setups #289
* add emulation path to savesync
* Preserve SRM custom artwork
* docs
* Documentation Updates #261
* cheevos off but commented
* Mesen HD packs
* fix path mesen pack
* Mesen HD Packs
* Can we add recursive rom parsing tips somewhere? #232
* docs
* analog stick to mirror the d-pad controls for older systems #213
* docs
* cloudsync doc
* Re-add PCSX2-QT parser
* Re-add PCSX2-QT parser (#307)
* cloudProviders ShellCheck and Zenity output
* fix flatpakupdate logic / variables
* download and extract easyRPG bios files from their site
* set steamdir and romsdir in usersettings
* Fix Ryujinx
* Ryujinx!
* Ryujinx fixes ESDE and installation
* add mame flatpak support (#313)
add Mame Flatpak Support
* fix expert mode selections not applying when false
* refresh sudo cache before running sudo commands
* add some unlinks before links
esde_update instead of init
* add mame settings to default file
fix settings cat before beginning
* sleep 20 seconds before doing the service
* add mame launcher
* Dev to beta (#314)
Added Ryujinx binary Support
Added Mame Flatpak Support
Co-authored-by: Rodrigo <rodrigosedano@me.com>
* add ryujinx to all.sh
* add desktop shortcut for installEMuBI
* Fix slash direction
* no trailing slashes in path variables
* clean up dupes
* remove duplicates fom settings file. Also now use =
* default old pcsx2 to off
* take out recursion for ESDE (was picking up other appimages)
* Add Mame SRM Parser
* Fix PCSX2QTWide variable
* re-add Theme Picker
* language
* move theme pick into expert mode settings
* apply esde theme in customizations
* Rename ryujinx.svg to Ryujinx.svg
* change the install to use find for the scripts
* fix desktop path
* add ryujinx to binary updater
* put creation inside loop for scope
* fix yuzu in binup
* add bios and bios/mame to mame rompath variable
will allow people to split bios for srm
will not work for ES-DE as it passes in
rompath
* update mame controls
* quick mame config change
* Update latest.md
* Update version.md
* relabel all the arcades as RetroArch where appropro
* fix esde theme application
* Change name of pcsx2 to pcsx2-legacy
* SaveSync not in Main
* typo
* update roms path Ryujinx
Co-authored-by: Rodrigo <rodrigosedano@me.com>
Co-authored-by: Michael Gorman <michael@michaeljgorman.com>
Co-authored-by: ronniedude <37117448+ronniedude@users.noreply.github.com>
Co-authored-by: Dylan Tackoor <mynameisdylantackoor@gmail.com>
Co-authored-by: Merith <merith.tk@gmail.com>
Co-authored-by: BillCipher-exe <hakanbaser@hotmail.de>
Co-authored-by: Madeline <maddie@mewmews.gay>
Co-authored-by: Narcha <42248344+Narcha@users.noreply.github.com>
updated xemu.sh to xemu-emu.sh
changed line passed into xemu-emu.sh
added new yuzu launcher
added call for latest yuzu appimage
added changedisc hotkey for duckstation
added changedisc hotkey for duckstation steam input