* Set hybrid as default to match legacy RA core and standalone
* Added other screen layouts as options
* Disabled on screen notification
* Set mic driver to SDL (fixes freezing/crashing)
* This was creating infinite symlinks, commented out and delete the folders for now. Can re-add in the future after more testing.
* Reverted texture pack path settings, this was causing an increase in graphical issues in RA's N64 core.
* Added rsyncing proton-launch.sh and appID.py to xenia and bigpemu so if users delete them accidentally, they have an easy way of getting fresh files.
* Moved resetting ES-DE's settings into its own function so if users reset any of the custom system emulators, they don't also have their settings reset.
* This was also causing failure in very niche cases where if users didn't have a full suite of ES-DE configs, resetting the config would also fail.
* Cleaned up functions a little for easier maintenance.
* Added detection for old ES-DE installs so resetting config on custom system emulators actually grabs the latest custom systems file.
* Split BigPEmu custom system insertion into atarijaguar and atarijaguarcd
* Adjusted custom systems insertion to be less aggressive (if resetting emulators and not ES-DE, custom systems will be inserted instead of replacing the custom systems file)
* Set MAME back to read only. When enabled, this setting pretty much allows MAME to create copies of the original MAME INI matching the game name which can get out of control quick. Disabled is the current default on a clean MAME install.
* Added plugin folder configuration so users can download plugins.
* Added folder creation in $HOME/.mame as a fallback (if users Google MAME folders or talk to MAME support, these are what likely show up).
* If users delete their custom systems folder and reset an emulator, it previously would not set the paths correctly. Added ESDE_setEmulationFolder to emulator scripts when applicable.
* If users reset emulator configurations and not ES-DE, a junk custom_systems file would be created. This adds creating the custom_systems folder to emulator scripts when applicable.
* Added a function to ES-DE to delete the junk custom_systems file so legacy users can update and have the custom_systems folder actually generate.