#!/bin/bash MSG="$emudeckFolder/msg.log" generateGameLists() { generate_pythonEnv &> /dev/null local accountfolder=$(ls -td $HOME/.steam/steam/userdata/* | head -n 1) local dest_folder="$accountfolder/config/grid/retrolibrary/artwork/" echo "Starting to build database" > "$MSG" mkdir -p "$storagePath/retrolibrary/artwork" mkdir -p "$storagePath/retrolibrary/cache" mkdir -p "$accountfolder/config/grid/retrolibrary/" ln -sf "$storagePath/retrolibrary/artwork" "$accountfolder/config/grid/retrolibrary/artwork" ln -sf "$storagePath/retrolibrary/cache" "$accountfolder/config/grid/retrolibrary/cache" generateGameLists_downloadAchievements generateGameLists_downloadData pegasus_setPaths rsync -r --exclude='roms' --exclude='txt' "$emudeckBackend/roms/" "$storagePath/retrolibrary/artwork" --keep-dirlinks mkdir -p "$storagePath/retrolibrary/cache/" echo "Database built" > "$MSG" python $emudeckBackend/tools/retro-library/generate_game_lists.py "$romsPath" generateGameLists_artwork &> /dev/null & } generateGameListsJson() { generate_pythonEnv &> /dev/null echo "Adding Games" > "$MSG" #python $emudeckBackend/tools/retro-library/generate_game_lists.py "$romsPath" echo "Games Added" > "$MSG" cat $storagePath/retrolibrary/cache/roms_games.json #generateGameLists_artwork $userid &> /dev/null & #generateGameLists_artwork &> /dev/null & } generateGameLists_importESDE() { generate_pythonEnv &> /dev/null python $emudeckBackend/tools/retro-library/import_media.py "$romsPath" "$dest_folder" } generateGameLists_artwork() { generate_pythonEnv &> /dev/null echo "Searching for missing artwork" > "$MSG" python $emudeckBackend/tools/retro-library/missing_artwork_platforms.py "$romsPath" "$storagePath/retrolibrary/artwork" && python $emudeckBackend/tools/retro-library/download_art_platforms.py "$storagePath/retrolibrary/artwork" $(python $emudeckBackend/tools/retro-library/missing_artwork.py "$romsPath" "$storagePath/retrolibrary/artwork" && python $emudeckBackend/tools/retro-library/download_art.py "$storagePath/retrolibrary/artwork") & echo "Artwork finished. Restart if you see this message" > "$MSG" } saveImage(){ local url=$1 local name=$2 local system=$3 local accountfolder=$(ls -td $HOME/.steam/steam/userdata/* | head -n 1) local dest_folder="$storagePath/retrolibrary/artwork/${system}/media/box2dfront/" local dest_path="$dest_folder/$name.jpg" wget -q -O "$dest_path" "$url" } function addGameListsArtwork() { local file="$1" local appID="$2" local platform="$3" local accountfolder=$(ls -td $HOME/.steam/steam/userdata/* | head -n 1) #Uncomment to get custom grid #local tempGrid=$(generateGameLists_extraArtwork $file $platform) #local grid=$(echo "$tempGrid" | jq -r '.grid') local vertical="$storagePath/retrolibrary/artwork/$platform/media/box2dfront/$file.jpg" local grid=$vertical local destination_vertical="$accountfolder/config/grid/${appID}p.png" #vertical local destination_hero="$accountfolder/config/grid/${appID}_hero.png" #BG local destination_grid="$accountfolder/config/grid/${appID}.png" #GRID rm -rf "$destination_vertical" rm -rf "$destination_hero" rm -rf "$destination_grid" #Use CP if custom grid instead of ln.. ln -sf "$vertical" "$destination_vertical" ln -sf "$grid" "$destination_hero" ln -sf "$grid" "$destination_grid" } generateGameLists_getPercentage() { generate_pythonEnv &> /dev/null local accountfolder=$(ls -td $HOME/.steam/steam/userdata/* | head -n 1) local dest_folder="$storagePath/retrolibrary/artwork/" python $emudeckBackend/tools/retro-library/missing_artwork_nohash.py "$romsPath" "$dest_folder" local json_file="$storagePath/retrolibrary/cache/roms_games.json" local json_file_artwork="$storagePath/retrolibrary/cache/missing_artwork_no_hash.json" # Contar el nĂºmero total de juegos en `roms_games.json` local games=$(jq '[.[].games[]] | length' "$json_file") local artwork_missing=$(jq '[.[] | select(.type == "box2dart")] | length' "$json_file_artwork") if [[ -z "$games" || "$games" -eq 0 ]]; then return fi local parsed_games=$(( games - artwork_missing )) local percentage=$(( 100 * parsed_games / games )) echo "$parsed_games / $games ($percentage%)" } generateGameLists_extraArtwork() { local game=$1 local platform=$2 local hash=$3 local accountfolder=$(ls -td $HOME/.steam/steam/userdata/* | head -n 1) local dest_folder="$storagePath/retrolibrary/artwork" wget -q -O "$storagePath/retrolibrary/cache/response.json" "https://bot.emudeck.com/steamdb_extra.php?name=$game&hash=$hash" game_name=$(jq -r '.name' "$storagePath/retrolibrary/cache/response.json") game_img_url=$(jq -r '.grid' "$storagePath/retrolibrary/cache/response.json") dest_path="$dest_folder/$platform/$game.grid.temp" if [ "$game_img_url" != "null" ]; then wget -q -O "${dest_path}" "${game_img_url}" fi json=$(jq -n --arg grid "$dest_path" '{grid: $grid}') echo "$json" } generateGameLists_retroAchievements(){ generate_pythonEnv &> /dev/null local hash=$1 local system=$2 local localDataPath="$storagePath/retrolibrary/achievements/$system.json" python $emudeckBackend/tools/retro-library/retro_achievements.py "$cheevos_username" "$hash" "$localDataPath" } generateGameLists_downloadAchievements(){ local folder="$storagePath/retrolibrary/achievements" if [ ! -d $folder ]; then echo "Downloading Retroachievements Data" > "$MSG" mkdir -p $folder ln -sf "$storagePath/retrolibrary/achievements" "$accountfolder/config/grid/retrolibrary/achievements" wget -q -O "$folder/achievements.zip" "https://bot.emudeck.com/achievements/achievements.zip" cd "$folder" && unzip -o achievements.zip && rm achievements.zip echo "Retroachievements Data Downloaded" > "$MSG" fi } generateGameLists_downloadData(){ local folder="$storagePath/retrolibrary/data" local accountfolder=$(ls -td $HOME/.steam/steam/userdata/* | head -n 1) ln -s "$folder" "$accountfolder/config/grid/retrolibrary/data" if [ ! -d $folder ]; then echo "Downloading Metada" > "$MSG" mkdir -p $folder ln -sf "$storagePath/retrolibrary/data" "$accountfolder/config/grid/retrolibrary/data" wget -q -O "$folder/data.zip" "https://bot.emudeck.com/data/data.zip" cd $folder && unzip -o data.zip && rm data.zip echo "Metada Downloaded" > "$MSG" fi }