import os import json import sys import re import hashlib import subprocess # Define the log file path home_dir = os.environ.get("HOME") msg_file = os.path.join(home_dir, ".config/EmuDeck/msg.log") def getSettings(): pattern = re.compile(r'([A-Za-z_][A-Za-z0-9_]*)=(.*)') user_home = os.path.expanduser("~") if os.name == 'nt': config_file_path = os.path.join(user_home, 'emudeck', 'settings.ps1') else: config_file_path = os.path.join(user_home, 'emudeck', 'settings.sh') configuration = {} with open(config_file_path, 'r') as file: for line in file: match = pattern.search(line) if match: variable = match.group(1) value = match.group(2).strip('"') configuration[variable] = value if os.name == 'nt': bash_command = f"cd {appdata_roaming_path}/EmuDeck/backend/ && git rev-parse --abbrev-ref HEAD" else: bash_command = "cd $HOME/.config/EmuDeck/backend/ && git rev-parse --abbrev-ref HEAD" result = subprocess.run(bash_command, shell=True, stdout=subprocess.PIPE, stderr=subprocess.PIPE, text=True) configuration["branch"] = result.stdout.strip() configuration["systemOS"] = os.name return configuration settings = getSettings() storage_path = os.path.expandvars(settings["storagePath"]) # Function to write messages to the log file def log_message(message): with open(msg_file, "a") as log_file: # "a" to append messages without overwriting log_file.write(message + "\n") def generate_game_lists(roms_path): def calculate_hash(file_path): """Calculate the MD5 hash of a file.""" hash_md5 = hashlib.md5() try: with open(file_path, "rb") as f: for chunk in iter(lambda: f.read(4096), b""): hash_md5.update(chunk) return hash_md5.hexdigest() except Exception as e: return None def collect_game_data(system_dir, extensions): game_data = [] for root, _, files in os.walk(system_dir): for file in files: file_path = os.path.join(root, file) if os.path.islink(file_path): continue filename = os.path.basename(file) extension = filename.split('.')[-1] name = '.'.join(filename.split('.')[:-1]) if extension in extensions: # Special cases for WiiU and PS3 if "wiiu" in system_dir: parts = root.split(os.sep) name = parts[-2] if len(parts) >= 2 else name if "ps3" in system_dir: parts = root.split(os.sep) name = parts[-3] if len(parts) >= 3 else name platform = os.path.basename(system_dir) # Clean the game name name_cleaned = re.sub(r'\(.*?\)', '', name) name_cleaned = re.sub(r'\[.*?\]', '', name_cleaned) name_cleaned = name_cleaned.strip().replace(' ', '_').replace('-', '_') name_cleaned = re.sub(r'_+', '_', name_cleaned) name_cleaned = name_cleaned.replace('+', '').replace('&', '').replace('!', '').replace("'", '').replace('.', '') name_cleaned_pegasus = name.replace(',_', ',') # Calculate the ROM hash rom_hash = calculate_hash(file_path) game_info = { "name": name_cleaned, "filename": file_path, "file": name_cleaned, "img": f"/customimages/retrolibrary/artwork/{platform}/media", "platform": platform, "hash": rom_hash } game_data.append(game_info) return sorted(game_data, key=lambda x: x['name']) roms_dir = roms_path valid_system_dirs = [] for system_dir in os.listdir(roms_dir): if system_dir == "xbox360": system_dir = "xbox360/roms" full_path = os.path.join(roms_dir, system_dir) if os.path.isdir(full_path) and not os.path.islink(full_path) and os.path.isfile(os.path.join(full_path, 'metadata.txt')): file_count = sum([len(files) for r, d, files in os.walk(full_path) if not os.path.islink(r)]) if file_count > 2: valid_system_dirs.append(full_path) log_message(f"GGL: Valid system directory found: {full_path}") game_list = [] for system_dir in valid_system_dirs: if any(x in system_dir for x in ["/model2", "/genesiswide", "/mame", "/emulators", "/desktop"]): log_message(f"GGL: Skipping directory: {system_dir}") continue with open(os.path.join(system_dir, 'metadata.txt')) as f: metadata = f.read() collection = next((line.split(':')[1].strip() for line in metadata.splitlines() if line.startswith('collection:')), '') shortname = next((line.split(':')[1].strip() for line in metadata.splitlines() if line.startswith('shortname:')), '') launcher = next((line.split(':', 1)[1].strip() for line in metadata.splitlines() if line.startswith('launch:')), '').replace('"', '\\"') extensions = next((line.split(':')[1].strip().replace(',', ' ') for line in metadata.splitlines() if line.startswith('extensions:')), '').split() games = collect_game_data(system_dir, extensions) if games: system_info = { "title": collection, "id": shortname, "launcher": launcher, "games": games } game_list.append(system_info) log_message(f"GGL: Detected {len(games)} games from {system_dir}") json_output = json.dumps(sorted(game_list, key=lambda x: x['title']), indent=4) output_file = os.path.join(storage_path, "retrolibrary/cache/roms_games.json") os.makedirs(os.path.dirname(output_file), exist_ok=True) with open(output_file, 'w') as f: f.write(json_output) #print(json_output) roms_path = sys.argv[1] log_message("GGL: Starting game list generation...") generate_game_lists(f"{roms_path}") log_message("GGL: Game list generation completed.")