EmuDeck/functions/EmuScripts/emuDeckLime3DS.sh
Dragoon Dorise 00a8f1c19c
New paths (#1381)
* new paths

* /

* EmuDeck/

* mv

* no &

* ESDE new location

* ESDE new path

* no symlink load

* bigpemu new path

* force move

* global vars

* oopsie

* missing $emudeckBackend

* better migration detection

* Keep Appimages in Applications

* Keep Appimages in Applications
2025-01-02 13:42:31 +01:00

292 lines
10 KiB
Bash
Executable File

#!/bin/bash
#variables
Lime3DS_emuName="Lime3DS"
Lime3DS_emuType="$emuDeckEmuTypeAppImage"
Lime3DS_emuPath="$emusFolder/lime3ds-gui.AppImage"
Lime3DS_releaseURL=""
Lime3DS_configFile="$HOME/.config/lime3ds-emu/qt-config.ini"
Lime3DS_configPath="$HOME/.config/lime3ds-emu"
Lime3DS_texturesPath="$HOME/.config/lime3ds-emu/load/textures"
#Install
Lime3DS_install(){
echo "Begin $Lime3DS_emuName Install"
local showProgress="$1"
if installEmuAI "$Lime3DS_emuName" "" "$(getReleaseURLGH "Lime3DS/lime3ds-archive" "tar.gz" "")" "lime3ds" "tar.gz" "emulator" "$showProgress"; then #lime3ds-gui.AppImage
mkdir "$emusFolder/lime3ds-temp"
tar -xvzf "$emusFolder/lime3ds.tar.gz" -C "$emusFolder/lime3ds-temp" --strip-components 1
if [ -f "$emusFolder/lime3ds-temp/lime3ds-gui.AppImage" ]; then
mv "$emusFolder/lime3ds-temp/lime3ds-gui.AppImage" "$Lime3DS_emuPath"
elif [ -f "$emusFolder/lime3ds-temp/lime3ds.AppImage" ]; then
mv "$emusFolder/lime3ds-temp/lime3ds.AppImage" "$Lime3DS_emuPath"
else
rm -rf "$emusFolder/lime3ds-temp"
rm -rf "$emusFolder/lime3ds.tar.gz"
return 1
fi
chmod +x "$emusFolder/lime3ds-gui.AppImage"
rm -rf "$emusFolder/lime3ds-temp"
rm -rf "$emusFolder/lime3ds.tar.gz"
else
return 1
fi
}
#ApplyInitialSettings
Lime3DS_init(){
setMSG "Initializing $Lime3DS_emuName settings."
configEmuAI "$Lime3DS_emuName" "lime3ds-emu" "$Lime3DS_configPath" "$emudeckBackend/configs/lime3ds" "true"
Lime3DS_setEmulationFolder
Lime3DS_setupStorage
Lime3DS_setupSaves
Lime3DS_addSteamInputProfile
Lime3DS_flushEmulatorLauncher
Lime3DS_setupTextures
}
#update
Lime3DS_update(){
setMSG "Updating $Lime3DS_emuName settings."
configEmuAI "$Lime3DS_emuName" "lime3ds-emu" "$Lime3DS_configPath" "$emudeckBackend/configs/lime3ds"
Lime3DS_setupStorage
Lime3DS_setEmulationFolder
Lime3DS_setupSaves
Lime3DS_addSteamInputProfile
Lime3DS_flushEmulatorLauncher
Lime3DS_setupTextures
}
Lime3DS_setupStorage(){
mkdir -p "$storagePath/lime3ds/"
if [ ! -d "$storagePath/lime3ds/sdmc" ] && [ ! -d "$HOME/.var/app/io.github.lime3ds.Lime3DS/data/lime3ds-emu/sdmc" -o ! -d "$HOME/.local/share/lime3ds-emu" ] && [ -d "$HOME/.var/app/org.citra_emu.citra/data/citra-emu/sdmc" -o -d "$HOME/.local/share/citra-emu/sdmc" -o -d "$storagePath/citra/sdmc" ]; then
echo "Lime3DS SDMC does not exist in storage path and does not exist in the original Flatpak or AppImage paths. Citra SDMC folder found, copying Citra SDMC folder."
echo -e ""
setMSG "Copying Citra SDMC to the Lime3DS SDMC folder"
echo -e ""
mkdir -p "$storagePath/lime3ds"
if [ -d "$storagePath/citra/sdmc" ]; then
rsync -av --ignore-existing "$storagePath/citra/sdmc" "$storagePath"/lime3ds
elif [ -d "$HOME/.var/app/org.citra_emu.citra/data/citra-emu/sdmc" ]; then
rsync -av --ignore-existing "$HOME/.var/app/org.citra_emu.citra/data/citra-emu/sdmc" "$storagePath"/lime3ds
elif [ -d "$HOME/.local/share/citra-emu/sdmc" ]; then
rsync -av --ignore-existing "$HOME/.local/share/citra-emu/sdmc" "$storagePath"/lime3ds
else
mkdir -p "$storagePath/citra/sdmc"
fi
fi
if [ ! -d "$storagePath/lime3ds/sdmc" ] && [ -d "$HOME/.var/app/io.github.lime3ds.Lime3DS/data/lime3ds-emu/sdmc" -o -d "$HOME/.local/share/lime3ds-emu/sdmc" ]; then
echo "Lime3DS SDMC does not exist in storage path. Found Lime3DS SDMC in original path, copying to storage folder."
echo -e ""
setMSG "Copying Lime3DS SDMC to the Emulation/storage folder"
echo -e ""
mkdir -p "$storagePath/lime3ds"
if [ -d "$HOME/.var/app/io.github.lime3ds.Lime3DS/data/lime3ds-emu/sdmc" ]; then
rsync -av --ignore-existing "$HOME/.var/app/io.github.lime3ds.Lime3DS/data/lime3ds-emu/sdmc" "$storagePath"/lime3ds/ && rm -rf "$HOME/.var/app/io.github.lime3ds.Lime3DS/data/lime3ds-emu/sdmc"
elif [ -d "$HOME/.local/share/lime3ds-emu/sdmc" ]; then
rsync -av --ignore-existing "$HOME/.local/share/lime3ds-emu/sdmc" "$storagePath"/lime3ds/ && rm -rf "$HOME/.local/share/lime3ds-emu/sdmc"
else
mkdir -p "$storagePath/lime3ds/sdmc"
fi
else
echo "Lime3DS SDMC does not exist anywhere. Creating SDMC folder."
mkdir -p "$storagePath/lime3ds/sdmc"
fi
if [ ! -d "$storagePath/lime3ds/nand" ] && [ ! -d "$HOME/.var/app/io.github.lime3ds.Lime3DS/data/lime3ds-emu/nand" -o ! -d "$HOME/.local/share/lime3ds-emu" ] && [ -d "$HOME/.var/app/org.citra_emu.citra/data/citra-emu/nand" -o -d "$HOME/.local/share/citra-emu/nand" -o -d "$storagePath/citra/nand" ]; then
echo "Lime3DS NAND does not exist in storage path and does not exist in the original Flatpak or AppImage paths. Citra NAND folder found, copying Citra NAND folder."
echo -e ""
setMSG "Copying Citra NAND to the Lime3DS folder"
echo -e ""
mkdir -p "$storagePath/lime3ds"
if [ -d "$storagePath/citra/nand" ]; then
rsync -av --ignore-existing "$storagePath/citra/nand" "$storagePath"/lime3ds
elif [ -d "$HOME/.var/app/org.citra_emu.citra/data/citra-emu/nand" ]; then
rsync -av --ignore-existing "$HOME/.var/app/org.citra_emu.citra/data/citra-emu/nand" "$storagePath"/lime3ds
elif [ -d "$HOME/.local/share/citra-emu/nand" ]; then
rsync -av --ignore-existing "$HOME/.local/share/citra-emu/nand" "$storagePath"/lime3ds
else
mkdir -p "$storagePath/citra/nand"
fi
fi
if [ ! -d "$storagePath/lime3ds/nand" ] && [ -d "$HOME/.var/app/io.github.lime3ds.Lime3DS/data/lime3ds-emu/nand" -o -d "$HOME/.local/share/lime3ds-emu/nand" ]; then
echo "Lime3DS NAND does not exist in storage path. Found Lime3DS NAND in original path, copying to storage folder."
echo -e ""
setMSG "Copying Citra NAND to the Lime3DS NAND folder"
echo -e ""
mkdir -p "$storagePath/lime3ds"
if [ -d "$HOME/.var/app/io.github.lime3ds.Lime3DS/data/lime3ds-emu/nand" ]; then
rsync -av --ignore-existing "$HOME/.var/app/io.github.lime3ds.Lime3DS/data/lime3ds-emu/nand" "$storagePath"/lime3ds/ && rm -rf "$HOME/.var/app/io.github.lime3ds.Lime3DS/data/lime3ds-emu/nand"
elif [ -d "$HOME/.local/share/lime3ds-emu/nand" ]; then
rsync -av --ignore-existing "$HOME/.local/share/lime3ds-emu/nand" "$storagePath"/lime3ds/ && rm -rf "$HOME/.local/share/lime3ds-emu/nand"
else
mkdir -p "$storagePath/lime3ds/nand"
fi
else
echo "Lime3DS NAND does not exist anywhere. Creating NAND folder."
mkdir -p "$storagePath/lime3ds/nand"
fi
# Cheats and Texture Packs
# Cheats
mkdir -p "$HOME/.local/share/lime3ds-emu/cheats"
linkToStorageFolder lime3ds cheats "$HOME/.local/share/lime3ds-emu/cheats"
# Texture Pack
mkdir -p "$HOME/.local/share/lime3ds-emu/load/textures"
linkToStorageFolder lime3ds textures "$HOME/.local/share/lime3ds-emu/load/textures"
}
#ConfigurePaths
Lime3DS_setEmulationFolder(){
setMSG "Setting $Lime3DS_emuName Emulation Folder"
mkdir -p "$Lime3DS_configPath"
gameDirOpt='Paths\\gamedirs\\3\\path='
newGameDirOpt='Paths\\gamedirs\\3\\path='"${romsPath}/n3ds"
sed -i "/${gameDirOpt}/c\\${newGameDirOpt}" "$Lime3DS_configFile"
nandDirOpt='nand_directory='
newnandDirOpt='nand_directory='"$storagePath/lime3ds/nand/"
sed -i "/${nandDirOpt}/c\\${newnandDirOpt}" "$Lime3DS_configFile"
sdmcDirOpt='sdmc_directory='
newsdmcDirOpt='sdmc_directory='"$storagePath/lime3ds/sdmc/"
sed -i "/${sdmcDirOpt}/c\\${newsdmcDirOpt}" "$Lime3DS_configFile"
mkdir -p "$storagePath/lime3ds/screenshots/"
screenshotsDirOpt='Paths\\screenshotPath='
newscreenshotDirOpt='Paths\\screenshotPath='"$storagePath/lime3ds/screenshots/"
sed -i "/${screenshotsDirOpt}/c\\${newscreenshotDirOpt}" "$Lime3DS_configFile"
# True/False configs
sed -i 's/nand_directory\\default=true/nand_directory\\default=false/' "$Lime3DS_configFile"
sed -i 's/sdmc_directory\\default=true/sdmc_directory\\default=false/' "$Lime3DS_configFile"
sed -i 's/use_custom_storage=false/use_custom_storage=true/' "$Lime3DS_configFile"
sed -i 's/use_custom_storage\\default=true/use_custom_storage\\default=false/' "$Lime3DS_configFile"
# Vulkan Graphics
sed -E 's/layout_option=[0-9]+/layout_option=5/g' "$Lime3DS_configFile"
sed -i 's/layout_option\\default=true/layout_option\\default=false/' "$Lime3DS_configFile"
#Setup symlink for AES keys
mkdir -p "${biosPath}/lime3ds/"
mkdir -p "$HOME/.local/share/lime3ds-emu/sysdata"
ln -sn "$HOME/.local/share/lime3ds-emu/sysdata" "${biosPath}/lime3ds/keys"
}
#SetupSaves
Lime3DS_setupSaves(){
mkdir -p "$HOME/.local/share/lime3ds-emu/states"
linkToSaveFolder lime3ds saves "$storagePath/lime3ds/sdmc"
linkToSaveFolder lime3ds states "$HOME/.local/share/lime3ds-emu/states"
}
#Set up textures
Lime3DS_setupTextures(){
mkdir -p "$HOME/.local/share/lime3ds-emu/load/textures"
linkToTexturesFolder lime3ds textures "$HOME/.local/share/lime3ds-emu/load/textures"
}
#WipeSettings
Lime3DS_wipe(){
setMSG "Wiping $Lime3DS_emuName config directory. (factory reset)"
rm -rf "$HOME/.config/lime3ds-emu"
}
#Uninstall
Lime3DS_uninstall(){
setMSG "Uninstalling $Lime3DS_emuName."
uninstallEmuAI $Lime3DS_emuName "lime3ds-gui" "" "emulator"
}
#setABXYstyle
Lime3DS_setABXYstyle(){
sed -i '/button_a/s/button:1/button:0/' "$Lime3DS_configFile"
sed -i '/button_b/s/button:0/button:1/' "$Lime3DS_configFile"
sed -i '/button_x/s/button:3/button:2/' "$Lime3DS_configFile"
sed -i '/button_y/s/button:2/button:3/' "$Lime3DS_configFile"
}
Lime3DS_setBAYXstyle(){
sed -i '/button_a/s/button:0/button:1/' "$Lime3DS_configFile"
sed -i '/button_b/s/button:1/button:0/' "$Lime3DS_configFile"
sed -i '/button_x/s/button:2/button:3/' "$Lime3DS_configFile"
sed -i '/button_y/s/button:3/button:2/' "$Lime3DS_configFile"
}
#finalExec - Extra stuff
Lime3DS_finalize(){
echo "NYI"
}
Lime3DS_IsInstalled(){
if [ -e "$Lime3DS_emuPath" ]; then
echo "true"
else
echo "false"
fi
}
Lime3DS_resetConfig(){
Lime3DS_init &>/dev/null && echo "true" || echo "false"
}
Lime3DS_addSteamInputProfile(){
addSteamInputCustomIcons
setMSG "Adding $Lime3DS_emuName Steam Input Profile."
#rsync -r "$emudeckBackend/configs/steam-input/Lime3DS_controller_config.vdf" "$HOME/.steam/steam/controller_base/templates/"
rsync -r --exclude='*/' "$emudeckBackend/configs/steam-input/" "$HOME/.steam/steam/controller_base/templates/"
}
Lime3DS_setResolution(){
case $lime3dsResolution in
"720P") multiplier=3;;
"1080P") multiplier=5;;
"1440P") multiplier=6;;
"4K") multiplier=9;;
*) echo "Error"; return 1;;
esac
setConfig "resolution_factor" $multiplier "$Lime3DS_configFile"
}
Lime3DS_flushEmulatorLauncher(){
flushEmulatorLaunchers "lime3ds"
}