mirror of
https://github.com/dragoonDorise/EmuDeck.git
synced 2025-05-05 16:02:48 +00:00
* new paths * / * EmuDeck/ * mv * no & * ESDE new location * ESDE new path * no symlink load * bigpemu new path * force move * global vars * oopsie * missing $emudeckBackend * better migration detection * Keep Appimages in Applications * Keep Appimages in Applications
489 lines
19 KiB
Bash
489 lines
19 KiB
Bash
#!/bin/bash
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#variables
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ESDE_toolName="ES-DE"
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ESDE_oldtoolName="EmulationStation-DE"
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ESDE_downloadedToolName="EmulationStation-DE-x64_SteamDeck.AppImage"
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ESDE_toolType="$emuDeckEmuTypeAppImage"
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ESDE_oldConfigDirectory="$ESDE_newConfigDirectory"
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ESDE_newConfigDirectory="$HOME/ES-DE"
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ESDE_toolLocation="$esdeFolder"
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ESDE_toolPath="${ESDE_toolLocation}/ES-DE.AppImage"
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ESDE_releaseURL="https://gitlab.com/es-de/emulationstation-de/-/package_files/76389058/download" #default URl in case of issues parsing json
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ESDE_releaseMD5="b749b927d61317fde0250af9492a4b9f" #default hash
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ESDE_prereleaseURL=""
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ESDE_prereleaseMD5=""
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ESDE_releaseJSON="https://gitlab.com/es-de/emulationstation-de/-/raw/master/latest_release.json"
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ESDE_addSteamInputFile="$emudeckBackend/configs/steam-input/emulationstation-de_controller_config.vdf"
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steam_input_templateFolder="$HOME/.steam/steam/controller_base/templates/"
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es_systemsFile="$ESDE_newConfigDirectory/custom_systems/es_systems.xml"
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es_settingsFile="$ESDE_newConfigDirectory/settings/es_settings.xml"
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es_rulesFile="$ESDE_newConfigDirectory/custom_systems/es_find_rules.xml"
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ESDE_SetAppImageURLS() {
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local json="$(curl -s $ESDE_releaseJSON)"
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ESDE_releaseURL=$(echo "$json" | jq -r '.stable.packages[] | select(.name == "LinuxSteamDeckAppImage") | .url')
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ESDE_releaseMD5=$(echo "$json" | jq -r '.stable.packages[] | select(.name == "LinuxSteamDeckAppImage") | .md5')
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ESDE_prereleaseURL=$(echo "$json" | jq -r '.prerelease.packages[] | select(.name == "LinuxSteamDeckAppImage") | .url')
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ESDE_prereleaseMD5=$(echo "$json" | jq -r '.prerelease.packages[] | select(.name == "LinuxSteamDeckAppImage") | .md5')
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}
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#cleanupOlderThings
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ESDE_cleanup(){
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echo "NYI"
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}
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ESDE_migration(){
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if [ -d "$ESDE_oldConfigDirectory" ] && [ ! -L "$ESDE_oldConfigDirectory" ] && [ ! -d "$ESDE_newConfigDirectory" ]; then
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mv "$ESDE_oldConfigDirectory" "$ESDE_newConfigDirectory"
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ln -s "$ESDE_newConfigDirectory" "$ESDE_oldConfigDirectory"
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echo "EmulationStation-DE config directory successfully migrated and linked."
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fi
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if [ -f "${toolsPath}/$ESDE_downloadedToolName" ] && [ ! -L "${toolsPath}/$ESDE_downloadedToolName" ]; then
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mv "${toolsPath}/$ESDE_downloadedToolName" "$ESDE_toolPath"
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ln -s "$ESDE_toolPath" "${toolsPath}/EmulationStation-DE-x64_SteamDeck.AppImage"
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echo "$ESDE_toolName successfully migrated and linked."
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fi
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if [ -f "${toolsPath}/$ESDE_oldtoolName.AppImage" ] && [ ! -L "${toolsPath}/$ESDE_oldtoolName.AppImage" ]; then
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mv "${toolsPath}/$ESDE_oldtoolName.AppImage" "$ESDE_toolPath"
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ln -s "$ESDE_toolPath" "${toolsPath}/$ESDE_oldtoolName.AppImage"
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echo "$ESDE_toolName successfully migrated and linked."
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fi
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}
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ESDE_customDesktopShortcut(){
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mkdir -p "$toolsPath/launchers/es-de"
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mkdir -p "$toolsPath/launchers/esde"
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cp "$emudeckBackend/tools/launchers/es-de/es-de.sh" "$toolsPath/launchers/es-de/es-de.sh"
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rm -rf $HOME/.local/share/applications/$ESDE_oldtoolName.desktop
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createDesktopShortcut "$HOME/.local/share/applications/$ESDE_toolName.desktop" \
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"$ESDE_toolName AppImage" \
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"${toolsPath}/launchers/es-de/es-de.sh" \
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"false"
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ln -s "${toolsPath}/launchers/es-de/es-de.sh" "$toolsPath/launchers/esde/emulationstationde.sh"
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}
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ESDE_uninstall(){
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rm -rf "${toolsPath}/$ESDE_oldtoolName.AppImage"
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rm -rf "${toolsPath}/$ESDE_downloadedToolName"
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rm -rf "$ESDE_toolPath"
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rm -rf $HOME/.local/share/applications/$ESDE_toolName.desktop
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}
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#Install
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ESDE_install(){
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setMSG "Installing $ESDE_toolName"
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mkdir -p $ESDE_toolLocation
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# Move ES-DE to ~/Applications folder
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ESDE_migration
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ESDE_SetAppImageURLS
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ESDE_migration
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local showProgress="$1"
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echo $ESDE_releaseURL
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if [[ $ESDE_releaseURL = "https://gitlab.com/es-de/emulationstation-de/-/package_files/"* ]]; then
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if safeDownload "$ESDE_toolName" "$ESDE_releaseURL" "$ESDE_toolPath" "$showProgress"; then
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chmod +x "$ESDE_toolPath"
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ESDE_customDesktopShortcut
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else
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return 1
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fi
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else
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setMSG "$ESDE_toolName not found"
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return 1
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fi
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}
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#ApplyInitialSettings
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ESDE_init(){
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setMSG "Setting up $ESDE_toolName"
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ESDE_migration
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ESDE_junksettingsFile
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ESDE_addCustomSystemsFile
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mkdir -p "$ESDE_newConfigDirectory/settings"
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mkdir -p "$ESDE_newConfigDirectory/custom_systems/"
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rsync -avhp --mkpath "$emudeckBackend/configs/emulationstation/es_settings.xml" "$(dirname "$es_settingsFile")" --backup --suffix=.bak
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rsync -avhp --mkpath "$emudeckBackend/chimeraOS/configs/emulationstation/custom_systems/es_find_rules.xml" "$(dirname "$es_rulesFile")" --backup --suffix=.bak
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# This duplicates ESDE_addCustomSystemsFile but this line only applies only if you are resetting ES-DE and not the emulators themselves.
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rsync -avhp --mkpath "$emudeckBackend/configs/emulationstation/custom_systems/es_systems.xml" "$(dirname "$es_systemsFile")" --backup --suffix=.bak
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ESDE_createLauncher
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ESDE_addCustomSystems
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ESDE_setEmulationFolder
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ESDE_setDefaultSettings
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ESDE_setDefaultEmulators
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ESDE_applyTheme "$esdeThemeUrl" "$esdeThemeName"
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ESDE_migrateDownloadedMedia
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#ESDE_addSteamInputProfile
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ESDE_symlinkGamelists
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ESDE_migrateEpicNoir
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SRM_createParsers
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addSteamInputCustomIcons
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ESDE_flushToolLauncher
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SRM_flushOldSymlinks
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sed -i "s|/run/media/mmcblk0p1/Emulation|${emulationPath}|g" "$es_rulesFile"
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}
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ESDE_createLauncher(){
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cp -r "$emudeckBackend/tools/launchers/es-de/." "$toolsPath/launchers/es-de/" && chmod +x "$toolsPath/launchers/es-de/es-de.sh"
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}
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ESDE_resetConfig(){
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ESDE_init &>/dev/null && echo "true" || echo "false"
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}
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# ESDE20_init(){
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# ESDE_init
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# }
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ESDE_update(){
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setMSG "Setting up $ESDE_toolName"
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ESDE_migration
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ESDE_junksettingsFile
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if [ "$system" != "darwin" ]; then
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ESDE_addCustomSystemsFile
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mkdir -p "$ESDE_newConfigDirectory/custom_systems/"
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mkdir -p "$ESDE_newConfigDirectory/settings"
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#update es_settings.xml
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rsync -avhp --mkpath "$emudeckBackend/configs/emulationstation/es_settings.xml" "$(dirname "$es_settingsFile")" --ignore-existing
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rsync -avhp --mkpath "$emudeckBackend/chimeraOS/configs/emulationstation/custom_systems/es_find_rules.xml" "$(dirname "$es_rulesFile")" --ignore-existing
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rsync -avhp --mkpath "$emudeckBackend/configs/emulationstation/custom_systems/es_systems.xml" "$(dirname "$es_systemsFile")" --ignore-existing
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ESDE_addCustomSystems
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fi
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ESDE_setEmulationFolder
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ESDE_setDefaultSettings
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ESDE_setDefaultEmulators
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ESDE_applyTheme "$esdeThemeUrl" "$esdeThemeName"
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ESDE_migrateDownloadedMedia
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#ESDE_addSteamInputProfile
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ESDE_symlinkGamelists
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addSteamInputCustomIcons
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ESDE_flushToolLauncher
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}
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ESDE_junksettingsFile(){
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local junkSettingsFile="$ESDE_newConfigDirectory/settings"
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local customSystemsFile="$ESDE_newConfigDirectory/custom_systems"
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if [ -f "$junkSettingsFile" ]; then
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rm -f "$junkSettingsFile"
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echo ""$junkSettingsFile" deleted."
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else
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echo ""$junkSettingsFile" does not exist."
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fi
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if [ -f "$customSystemsFile" ]; then
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rm -f "$customSystemsFile"
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echo ""$customSystemsFile" deleted."
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else
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echo ""$customSystemsFile" does not exist."
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fi
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}
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ESDE_addCustomSystemsFile(){
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# Separate function so it can be copied and used in the emulator scripts.
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mkdir -p "$ESDE_newConfigDirectory/custom_systems/"
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rsync -avhp --mkpath "$emudeckBackend/configs/emulationstation/custom_systems/es_systems.xml" "$(dirname "$es_systemsFile")" --ignore-existing
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}
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ESDE_addCustomSystems(){
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# Some reported issues where these custom systems are not always being applied properly. Added here as a fail-safe.
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BigPEmu_addESConfig
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CemuProton_addESConfig
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Model2_addESConfig
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Xenia_addESConfig
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Yuzu_addESConfig
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}
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#update
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ESDE_applyTheme(){
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local themeUrl=$1
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local themeName=$2
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echo "ESDE: applyTheme $themeName"
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mkdir -p "$ESDE_newConfigDirectory/themes/"
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if [ -d "$ESDE_newConfigDirectory/themes/$themeName" ]; then
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cd "$ESDE_newConfigDirectory/themes/$themeName" && git pull
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else
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git clone $themeUrl "$ESDE_newConfigDirectory/themes/"
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fi
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updateOrAppendConfigLine "$es_settingsFile" "<string name=\"ThemeSet\"" "<string name=\"ThemeSet\" value=\"\""
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updateOrAppendConfigLine "$es_settingsFile" "<string name=\"Theme\"" "<string name=\"Theme\" value=\"\""
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sed -i "s/<string name=\"ThemeSet\" value=\"[^\"]*\"/<string name=\"ThemeSet\" value=\"$themeName\"\/>/" "$es_settingsFile"
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sed -i "s/<string name=\"Theme\" value=\"[^\"]*\"/<string name=\"Theme\" value=\"$themeName\"\/>/" "$es_settingsFile"
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}
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#ConfigurePaths
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ESDE_setEmulationFolder(){
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#update cemu custom system launcher to correct path by just replacing the line, if it exists.
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echo "updating $es_systemsFile"
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#insert new commands
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if [[ ! $(grep -rnw "$es_systemsFile" -e 'wiiu') == "" ]]; then
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if [[ $(grep -rnw "$es_systemsFile" -e 'Cemu (Native)') == "" ]]; then
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#insert
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xmlstarlet ed -S --inplace --subnode 'systemList/system[name="wiiu"]' --type elem --name 'commandN' -v "/bin/bash ${toolsPath}/launchers/cemu.sh -f -g %ROM%" \
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--insert 'systemList/system/commandN' --type attr --name 'label' --value "Cemu (Native)" \
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-r 'systemList/system/commandN' -v 'command' \
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"$es_systemsFile"
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#format doc to make it look nice
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xmlstarlet fo "$es_systemsFile" > "$es_systemsFile".tmp && mv "$es_systemsFile".tmp "$es_systemsFile"
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else
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#update
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cemuNativeCommandString="/bin/bash ${toolsPath}/launchers/cemu.sh -f -g %ROM%"
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xmlstarlet ed -L -u '/systemList/system/command[@label="Cemu (Native)"]' -v "$cemuNativeCommandString" "$es_systemsFile"
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fi
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if [[ $(grep -rnw "$es_systemsFile" -e 'Cemu (Proton)') == "" ]]; then
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#insert
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xmlstarlet ed -S --inplace --subnode 'systemList/system[name="wiiu"]' --type elem --name 'commandP' -v "/bin/bash ${toolsPath}/launchers/cemu.sh -w -f -g z:%ROM%" \
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--insert 'systemList/system/commandP' --type attr --name 'label' --value "Cemu (Proton)" \
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-r 'systemList/system/commandP' -v 'command' \
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"$es_systemsFile"
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#format doc to make it look nice
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xmlstarlet fo "$es_systemsFile" > "$es_systemsFile".tmp && mv "$es_systemsFile".tmp "$es_systemsFile"
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else
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#update
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cemuProtonCommandString="/bin/bash ${toolsPath}/launchers/cemu.sh -w -f -g z:%ROM%"
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xmlstarlet ed -L -u '/systemList/system/command[@label="Cemu (Proton)"]' -v "$cemuProtonCommandString" "$es_systemsFile"
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fi
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fi
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if [[ ! $(grep -rnw "$es_systemsFile" -e 'xbox360') == "" ]]; then
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if [[ $(grep -rnw "$es_systemsFile" -e 'Xenia (Proton)') == "" ]]; then
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#insert
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xmlstarlet ed -S --inplace --subnode 'systemList/system[name="xbox360"]' --type elem --name 'commandP' -v "/bin/bash ${toolsPath}/launchers/xenia.sh z:%ROM% %INJECT%=%BASENAME%.esprefix" \
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--insert 'systemList/system/commandP' --type attr --name 'label' --value "Xenia (Proton)" \
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-r 'systemList/system/commandP' -v 'command' \
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"$es_systemsFile"
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#format doc to make it look nice
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xmlstarlet fo "$es_systemsFile" > "$es_systemsFile".tmp && mv "$es_systemsFile".tmp "$es_systemsFile"
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else
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#update
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xeniaProtonCommandString="/bin/bash ${toolsPath}/launchers/xenia.sh z:%ROM% %INJECT%=%BASENAME%.esprefix"
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xmlstarlet ed -L -u '/systemList/system/command[@label="Xenia (Proton)"]' -v "$xeniaProtonCommandString" "$es_systemsFile"
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fi
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fi
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if [[ ! $(grep -rnw "$es_systemsFile" -e 'model2') == "" ]]; then
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if [[ $(grep -rnw "$es_systemsFile" -e 'Model 2 Emulator (Proton)') == "" ]]; then
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#insert
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xmlstarlet ed -S --inplace --subnode 'systemList/system[name="model2"]' --type elem --name 'commandP' -v "/bin/bash ${toolsPath}/launchers/model-2-emulator.sh %BASENAME%" \
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--insert 'systemList/system/commandP' --type attr --name 'label' --value "Model 2 Emulator (Proton)" \
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-r 'systemList/system/commandP' -v 'command' \
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"$es_systemsFile"
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#format doc to make it look nice
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xmlstarlet fo "$es_systemsFile" > "$es_systemsFile".tmp && mv "$es_systemsFile".tmp "$es_systemsFile"
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else
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#update
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model2ProtonCommandString="/bin/bash ${toolsPath}/launchers/model-2-emulator.sh %BASENAME%"
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xmlstarlet ed -L -u '/systemList/system/command[@label="Model 2 Emulator (Proton)"]' -v "$model2ProtonCommandString" "$es_systemsFile"
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fi
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fi
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if [[ ! $(grep -rnw "$es_systemsFile" -e 'atarijaguar') == "" ]]; then
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if [[ $(grep -rnw "$es_systemsFile" -e 'BigPEmu (Proton)') == "" ]]; then
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#insert
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xmlstarlet ed -S --inplace --subnode 'systemList/system[name="atarijaguar"]' --type elem --name 'commandP' -v "/bin/bash ${toolsPath}/launchers/bigpemu.sh %BASENAME%" \
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--insert 'systemList/system/commandP' --type attr --name 'label' --value "BigPEmu (Proton)" \
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-r 'systemList/system/commandP' -v 'command' \
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"$es_systemsFile"
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#format doc to make it look nice
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xmlstarlet fo "$es_systemsFile" > "$es_systemsFile".tmp && mv "$es_systemsFile".tmp "$es_systemsFile"
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else
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#update
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bigpemujaguarProtonCommandString="/bin/bash ${toolsPath}/launchers/bigpemu.sh %ROM%"
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xmlstarlet ed -L -u '/systemList/system/command[@label="BigPEmu (Proton)"]' -v "$bigpemujaguarProtonCommandString" "$es_systemsFile"
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fi
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fi
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if [[ ! $(grep -rnw "$es_systemsFile" -e 'atarijaguarcd') == "" ]]; then
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if [[ $(grep -rnw "$es_systemsFile" -e 'BigPEmu (Proton)') == "" ]]; then
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#insert
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xmlstarlet ed -S --inplace --subnode 'systemList/system[name="atarijaguarcd"]' --type elem --name 'commandP' -v "/bin/bash ${toolsPath}/launchers/bigpemu.sh %ROM%" \
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--insert 'systemList/system/commandP' --type attr --name 'label' --value "BigPEmu (Proton)" \
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-r 'systemList/system/commandP' -v 'command' \
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"$es_systemsFile"
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#format doc to make it look nice
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xmlstarlet fo "$es_systemsFile" > "$es_systemsFile".tmp && mv "$es_systemsFile".tmp "$es_systemsFile"
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else
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#update
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bigpemujaguarcdProtonCommandString="/bin/bash ${toolsPath}/launchers/bigpemu.sh %ROM%"
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xmlstarlet ed -L -u '/systemList/system/command[@label="BigPEmu (Proton)"]' -v "$bigpemujaguarcdProtonCommandString" "$es_systemsFile"
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fi
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fi
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if [[ ! $(grep -rnw "$es_systemsFile" -e 'switch') == "" ]]; then
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if [[ $(grep -rnw "$es_systemsFile" -e 'Ryujinx (Standalone)') == "" ]]; then
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#insert
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xmlstarlet ed -S --inplace --subnode 'systemList/system[name="switch"]' --type elem --name 'commandP' -v "%EMULATOR_RYUJINX% %ROM%" \
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--insert 'systemList/system/commandP' --type attr --name 'label' --value "Ryujinx (Standalone)" \
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-r 'systemList/system/commandP' -v 'command' \
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"$es_systemsFile"
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#format doc to make it look nice
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xmlstarlet fo "$es_systemsFile" > "$es_systemsFile".tmp && mv "$es_systemsFile".tmp "$es_systemsFile"
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else
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#update
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ryujinxSwitchCommandString="%EMULATOR_RYUJINX% %ROM%"
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xmlstarlet ed -L -u '/systemList/system/command[@label="Ryujinx (Standalone)"]' -v "$ryujinxSwitchCommandString" "$es_systemsFile"
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fi
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if [[ $(grep -rnw "$es_systemsFile" -e 'Yuzu (Standalone)') == "" ]]; then
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#insert
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xmlstarlet ed -S --inplace --subnode 'systemList/system[name="switch"]' --type elem --name 'commandP' -v "%INJECT%=%BASENAME%.esprefix %EMULATOR_YUZU% -f -g %ROM%" \
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--insert 'systemList/system/commandP' --type attr --name 'label' --value "Yuzu (Standalone)" \
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-r 'systemList/system/commandP' -v 'command' \
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"$es_systemsFile"
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#format doc to make it look nice
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xmlstarlet fo "$es_systemsFile" > "$es_systemsFile".tmp && mv "$es_systemsFile".tmp "$es_systemsFile"
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else
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#update
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yuzuSwitchCommandString="%INJECT%=%BASENAME%.esprefix %EMULATOR_YUZU% -f -g %ROM%"
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xmlstarlet ed -L -u '/systemList/system/command[@label="Yuzu (Standalone)"]' -v "$yuzuSwitchCommandString" "$es_systemsFile"
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fi
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fi
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echo "updating $es_settingsFile"
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}
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ESDE_setDefaultSettings(){
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#configure roms Directory
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esDE_romDir="<string name=\"ROMDirectory\" value=\"${romsPath}\" />" #roms
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changeLine '<string name="ROMDirectory"' "${esDE_romDir}" "$es_settingsFile"
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#Configure Downloaded_media folder
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esDE_MediaDir="<string name=\"MediaDirectory\" value=\"${ESDEscrapData}\" />"
|
|
#search for media dir in xml, if not found, change to ours. If it's blank, also change to ours.
|
|
mediaDirFound=$(grep -rnw "$es_settingsFile" -e 'MediaDirectory')
|
|
mediaDirEmpty=$(grep -rnw "$es_settingsFile" -e '<string name="MediaDirectory" value="" />')
|
|
mediaDirEmulation=$(grep -rnw "$es_settingsFile" -e 'Emulation/tools/downloaded_media')
|
|
if [[ $mediaDirFound == '' ]]; then
|
|
echo "adding ES-DE ${esDE_MediaDir}"
|
|
sed -i -e '$a'"${esDE_MediaDir}" "$es_settingsFile" # use config file instead of link
|
|
elif [[ -z $mediaDirEmpty || -n $mediaDirEmulation ]]; then
|
|
echo "setting ES-DE MediaDirectory to ${esDE_MediaDir}"
|
|
changeLine '<string name="MediaDirectory"' "${esDE_MediaDir}" "$es_settingsFile"
|
|
fi
|
|
|
|
}
|
|
|
|
ESDE_setDefaultEmulators(){
|
|
#ESDE default emulators
|
|
mkdir -p "$ESDE_newConfigDirectory/gamelists/"
|
|
ESDE_setEmu 'Dolphin (Standalone)' gc
|
|
ESDE_setEmu 'PPSSPP (Standalone)' psp
|
|
ESDE_setEmu 'Dolphin (Standalone)' wii
|
|
ESDE_setEmu 'PCSX2 (Standalone)' ps2
|
|
ESDE_setEmu 'melonDS DS' nds
|
|
ESDE_setEmu 'Citra (Standalone)' n3ds
|
|
ESDE_setEmu 'Beetle Lynx' atarilynx
|
|
ESDE_setEmu 'DuckStation (Standalone)' psx
|
|
ESDE_setEmu 'Beetle Saturn' saturn
|
|
ESDE_setEmu 'ScummVM (Standalone)' scummvm
|
|
ESDE_setEmu 'Ryujinx (Standalone)' switch
|
|
}
|
|
|
|
ESDE_migrateDownloadedMedia(){
|
|
echo "ESDE: Migrate Downloaded Media."
|
|
|
|
originalESMediaFolder="$ESDE_newConfigDirectory/downloaded_media"
|
|
echo "processing $originalESMediaFolder"
|
|
if [ -L "${originalESMediaFolder}" ] ; then
|
|
echo "link found"
|
|
unlink "${originalESMediaFolder}" && echo "unlinked"
|
|
elif [ -e "${originalESMediaFolder}" ] ; then
|
|
if [ -d "${originalESMediaFolder}" ]; then
|
|
echo -e ""
|
|
echo -e "Moving $ESDE_toolName downloaded_media to $toolsPath"
|
|
echo -e ""
|
|
rsync -a "$originalESMediaFolder" "$toolsPath/" && rm -rf "$originalESMediaFolder" #move it, merging files if in both locations
|
|
fi
|
|
else
|
|
echo "downloaded_media not found on original location"
|
|
fi
|
|
}
|
|
|
|
ESDE_setEmu(){
|
|
local emu=$1
|
|
local system=$2
|
|
local gamelistFile="$ESDE_newConfigDirectory/gamelists/$system/gamelist.xml"
|
|
if [ ! -f "$gamelistFile" ]; then
|
|
mkdir -p "$ESDE_newConfigDirectory/gamelists/$system" && cp "$emudeckBackend/configs/emulationstation/gamelists/$system/gamelist.xml" "$gamelistFile"
|
|
else
|
|
gamelistFound=$(grep -rnw "$gamelistFile" -e 'gameList')
|
|
if [[ $gamelistFound == '' ]]; then
|
|
sed -i -e '$a\<gameList />' "$gamelistFile"
|
|
fi
|
|
alternativeEmu=$(grep -rnw "$gamelistFile" -e 'alternativeEmulator')
|
|
if [[ $alternativeEmu == '' ]]; then
|
|
echo "<alternativeEmulator><label>$emu</label></alternativeEmulator>" >> "$gamelistFile"
|
|
fi
|
|
sed -i "s|<?xml version=\"1.0\">|<?xml version=\"1.0\"?>|g" "$gamelistFile"
|
|
fi
|
|
}
|
|
|
|
ESDE_addSteamInputProfile(){
|
|
addSteamInputCustomIcons
|
|
#setMSG "Adding $ESDE_toolName Steam Input Profile."
|
|
#rsync -r "$ESDE_addSteamInputFile" "$steam_input_templateFolder"
|
|
}
|
|
|
|
ESDE_IsInstalled(){
|
|
if [ -e "$ESDE_toolPath" ]; then
|
|
echo "true"
|
|
else
|
|
echo "false"
|
|
fi
|
|
}
|
|
|
|
ESDE_symlinkGamelists(){
|
|
linkToSaveFolder es-de gamelists "$ESDE_newConfigDirectory/gamelists/"
|
|
}
|
|
|
|
ESDE_migrateEpicNoir(){
|
|
FOLDER="$ESDE_newConfigDirectory/themes/es-epicnoir"
|
|
|
|
if [ -f "$FOLDER" ]; then
|
|
rm -rf "$FOLDER"
|
|
git clone https://github.com/anthonycaccese/epic-noir-revisited-es-de "$ESDE_newConfigDirectory/themes/epic-noir-revisited" --depth=1
|
|
changeLine '<string name="ThemeSet"' '<string name="ThemeSet" value="epic-noir-revisited-es-de" />' "$es_settingsFile"
|
|
fi
|
|
}
|
|
|
|
ESDE_flushToolLauncher(){
|
|
mkdir -p "$toolsPath/launchers/es-de"
|
|
cp "$emudeckBackend/tools/launchers/es-de/es-de.sh" "$toolsPath/launchers/es-de/es-de.sh"
|
|
chmod +x "$toolsPath/launchers/es-de/es-de.sh"
|
|
} |