EmuDeck/functions/ToolScripts/emuDeckESDE.sh
2022-08-30 22:40:48 +02:00

213 lines
7.3 KiB
Bash

#!/bin/bash
#variables
ESDE_toolName="EmulationStation-DE"
ESDE_toolType="AppImage"
ESDE_toolPath="${toolsPath}/EmulationStation-DE-x64_SteamDeck.AppImage"
ESDE_releaseURL="https://gitlab.com/es-de/emulationstation-de/-/raw/master/es-app/assets/latest_steam_deck_appimage.txt"
es_systemsFile="$HOME/.emulationstation/custom_systems/es_systems.xml"
es_settingsFile="$HOME/.emulationstation/es_settings.xml"
#cleanupOlderThings
ESDE_cleanup(){
echo "NYI"
}
#Install
ESDE_install(){
setMSG "Installing $ESDE_toolName"
curl $ESDE_releaseURL --output "$toolsPath/latesturl.txt"
latestURL=$(grep "https://gitlab" "$toolsPath/latesturl.txt")
curl "$latestURL" --output "$ESDE_toolPath"
rm "$toolsPath/latesturl.txt"
chmod +x "$ESDE_toolPath"
}
#ApplyInitialSettings
ESDE_init(){
setMSG "Setting up $ESDE_toolName"
mkdir -p "$HOME/.emulationstation/custom_systems/"
rsync -avhp --mkpath "$EMUDECKGIT/configs/emulationstation/es_settings.xml" "$(dirname "$es_settingsFile")" --backup --suffix=.bak
rsync -avhp --mkpath "$EMUDECKGIT/configs/emulationstation/custom_systems/es_systems.xml" "$(dirname "$es_systemsFile")" --backup --suffix=.bak
ESDE_addCustomSystems
ESDE_setEmulationFolder
ESDE_setDefaultEmulators
ESDE_applyTheme "$esdeTheme"
ESDE_migrateDownloadedMedia
ESDE_finalize
}
ESDE_update(){
setMSG "Setting up $ESDE_toolName"
mkdir -p "$HOME/.emulationstation/custom_systems/"
#update es_settings.xml
rsync -avhp --mkpath "$EMUDECKGIT/configs/emulationstation/es_settings.xml" "$(dirname "$es_settingsFile")" --ignore-existing
rsync -avhp --mkpath "$EMUDECKGIT/configs/emulationstation/custom_systems/es_systems.xml" "$(dirname "$es_systemsFile")" --ignore-existing
ESDE_addCustomSystems
ESDE_setEmulationFolder
ESDE_setDefaultEmulators
ESDE_applyTheme "$esdeTheme"
ESDE_migrateDownloadedMedia
ESDE_finalize
}
ESDE_addCustomSystems(){
#insert cemu custom system if it doesn't exist, but the file does
if [[ $(grep -rnw "$es_systemsFile" -e 'Cemu (Proton)') == "" ]]; then
xmlstarlet ed --inplace --subnode '/systemList' --type elem --name 'system' \
--var newSystem '$prev' \
--subnode '$newSystem' --type elem --name 'name' -v 'wiiu' \
--subnode '$newSystem' --type elem --name 'fullname' -v 'Nintendo Wii U' \
--subnode '$newSystem' --type elem --name 'path' -v '%ROMPATH%/wiiu/roms' \
--subnode '$newSystem' --type elem --name 'extension' -v '.rpx .RPX .wud .WUD .wux .WUX .elf .ELF .iso .ISO .wad .WAD .wua .WUA' \
--subnode '$newSystem' --type elem --name 'command' -v "/usr/bin/bash ${toolsPath}/launchers/cemu.sh -f -g z:%ROM%" \
--insert '$newSystem/command' --type attr --name 'label' --value "Cemu (Proton)" \
--subnode '$newSystem' --type elem --name 'platform' -v 'wiiu' \
--subnode '$newSystem' --type elem --name 'theme' -v 'wiiu' \
"$es_systemsFile"
fi
#Custom Systems config end
}
#update
ESDE_applyTheme(){
defaultTheme="EPICNOIR"
local theme=$1
if [[ "${theme}" == "" ]]; then
echo "ESDE: applyTheme parameter not set."
theme="$defaultTheme"
fi
echo "ESDE: applyTheme $theme"
mkdir -p "$HOME/.emulationstation/themes/"
git clone https://github.com/dragoonDorise/es-theme-epicnoir.git "$HOME/.emulationstation/themes/es-epicnoir" >> /dev/null
cd "$HOME/.emulationstation/themes/es-epicnoir" && git reset --hard HEAD && git clean -f -d && git pull
echo -e "OK!"
if [[ "$theme" == *"EPICNOIR"* ]]; then
changeLine '<string name="ThemeSet"' '<string name="ThemeSet" value="es-epicnoir" />' "$es_settingsFile"
fi
if [[ "$theme" == *"MODERN-DE"* ]]; then
changeLine '<string name="ThemeSet"' '<string name="ThemeSet" value="modern-DE" />' "$es_settingsFile"
fi
if [[ "$theme" == *"RBSIMPLE-DE"* ]]; then
changeLine '<string name="ThemeSet"' '<string name="ThemeSet" value="rbsimple-DE" />' "$es_settingsFile"
fi
}
#ConfigurePaths
ESDE_setEmulationFolder(){
#update cemu custom system launcher to correct path by just replacing the line, if it exists.
echo "updating $es_systemsFile"
commandString="/usr/bin/bash ${toolsPath}/launchers/cemu.sh -f -g z:%ROM%"
xmlstarlet ed -L -u '/systemList/system/command[@label="Cemu (Proton)"]' -v "$commandString" "$es_systemsFile"
echo "updating $es_settingsFile"
#configure roms Directory
esDE_romDir="<string name=\"ROMDirectory\" value=\""${romsPath}"\" />" #roms
changeLine '<string name="ROMDirectory"' "${esDE_romDir}" "$es_settingsFile"
#Configure Downloaded_media folder
esDE_MediaDir="<string name=\"MediaDirectory\" value=\""${ESDEscrapData}"\" />"
#search for media dir in xml, if not found, change to ours. If it's blank, also change to ours.
mediaDirFound=$(grep -rnw "$es_settingsFile" -e 'MediaDirectory')
mediaDirEmpty=$(grep -rnw "$es_settingsFile" -e '<string name="MediaDirectory" value="" />')
if [[ $mediaDirFound == '' ]]; then
echo "adding ES-DE ${esDE_MediaDir}"
sed -i -e '$a'"${esDE_MediaDir}" "$es_settingsFile" # use config file instead of link
elif [[ ! $mediaDirEmpty == '' ]]; then
echo "setting ES-DE MediaDirectory to ${esDE_MediaDir}"
changeLine '<string name="MediaDirectory"' "${esDE_MediaDir}" "$es_settingsFile"
fi
}
ESDE_setDefaultEmulators(){
#ESDE default emulators
mkdir -p "$HOME/.emulationstation/gamelists/"
ESDE_setEmu 'Dolphin (Standalone)' gc
ESDE_setEmu 'PPSSPP (Standalone)' psp
ESDE_setEmu 'Dolphin (Standalone)' wii
ESDE_setEmu 'PCSX2 (Standalone)' ps2
ESDE_setEmu 'melonDS' nds
ESDE_setEmu 'Citra (Standalone)' n3ds
ESDE_setEmu 'Beetle Lynx' atarilynx
ESDE_setEmu 'Duckstation (Standalone)' psx
ESDE_setEmu 'Yabause' saturn
}
ESDE_migrateDownloadedMedia(){
echo "ESDE: Migrate Downloaded Media."
originalESMediaFolder="$HOME/.emulationstation/downloaded_media"
echo "processing $originalESMediaFolder"
if [ -L "${originalESMediaFolder}" ] ; then
echo "link found"
unlink "${originalESMediaFolder}" && echo "unlinked"
elif [ -e "${originalESMediaFolder}" ] ; then
if [ -d "${originalESMediaFolder}" ]; then
echo -e ""
echo -e "Moving EmulationStation-DE downloaded_media to $toolsPath"
echo -e ""
rsync -a "$originalESMediaFolder" "$toolsPath/" && rm -rf "$originalESMediaFolder" #move it, merging files if in both locations
fi
else
echo "downloaded_media not found on original location"
fi
}
#finalExec - Extra stuff
ESDE_finalize(){
#Symlinks for ESDE compatibility
cd $(echo $romsPath | tr -d '\r')
ln -sn gamecube gc
ln -sn 3ds n3ds
ln -sn arcade mamecurrent
ln -sn mame mame2003
ln -sn lynx atarilynx
}
ESDE_setEmu(){
local emu=$1
local system=$2
local gamelistFile="$HOME/.emulationstation/gamelists/$system/gamelist.xml"
if [ ! -f "$gamelistFile" ]; then
mkdir -p "$HOME/.emulationstation/gamelists/$system" && cp "$EMUDECKGIT/configs/emulationstation/gamelists/$system/gamelist.xml" "$gamelistFile"
else
gamelistFound=$(grep -rnw $gamelistFile -e 'gameList')
if [[ $gamelistFound == '' ]]; then
sed -i -e '$a\<gameList />' $gamelistFile
fi
alternativeEmu=$(grep -rnw $gamelistFile -e 'alternativeEmulator')
if [[ $alternativeEmu == '' ]]; then
echo "<alternativeEmulator><label>$emu</label></alternativeEmulator>" >> $gamelistFile
fi
sed -i "s|<?xml version=\"1.0\">|<?xml version=\"1.0\"?>|g" $gamelistFile
fi
}