EmuDeck/functions/ToolScripts/emuDeckESDE.sh
2023-04-26 02:45:24 -04:00

355 lines
13 KiB
Bash

#!/bin/bash
#variables
ESDE_toolName="EmulationStation-DE"
ESDE_toolType="AppImage"
ESDE_toolPath="${toolsPath}/EmulationStation-DE-x64_SteamDeck.AppImage"
ESDE_releaseURL="https://gitlab.com/es-de/emulationstation-de/-/package_files/76389058/download" #default URl in case of issues parsing json
ESDE_releaseMD5="b749b927d61317fde0250af9492a4b9f" #default hash
ESDE_prereleaseURL=""
ESDE_prereleaseMD5=""
ESDE_releaseJSON="https://gitlab.com/es-de/emulationstation-de/-/raw/master/latest_release.json"
es_systemsFile="$HOME/.emulationstation/custom_systems/es_systems.xml"
es_settingsFile="$HOME/.emulationstation/es_settings.xml"
ESDE_SetAppImageURLS() {
local json="$(curl -s $ESDE_releaseJSON)"
ESDE_releaseURL=$(echo "$json" | jq -r '.stable.packages[] | select(.name == "LinuxSteamDeckAppImage") | .url')
ESDE_releaseMD5=$(echo "$json" | jq -r '.stable.packages[] | select(.name == "LinuxSteamDeckAppImage") | .md5')
ESDE_prereleaseURL=$(echo "$json" | jq -r '.prerelease.packages[] | select(.name == "LinuxSteamDeckAppImage") | .url')
ESDE_prereleaseMD5=$(echo "$json" | jq -r '.prerelease.packages[] | select(.name == "LinuxSteamDeckAppImage") | .md5')
}
#cleanupOlderThings
ESDE_cleanup(){
echo "NYI"
}
#Install
ESDE_install(){
ESDE_SetAppImageURLS
setMSG "Installing $ESDE_toolName"
local showProgress="$1"
if [[ $ESDE_releaseURL = "https://gitlab.com/es-de/emulationstation-de/-/package_files/"* ]]; then
if safeDownload "$ESDE_toolName" "$ESDE_releaseURL" "$ESDE_toolPath" "$showProgress"; then
ESDE_md5sum=($(md5sum $ESDE_toolPath)) # get first element
if [ "$ESDE_md5sum" == "$ESDE_releaseMD5" ]; then
echo "ESDE PASSED HASH CHECK."
chmod +x "$ESDE_toolPath"
else
echo "ESDE FAILED HASH CHECK. Expected $ESDE_releaseMD5, got $ESDE_md5sum"
fi
else
return 1
fi
else
setMSG "$ESDE_toolName not found"
return 1
fi
}
ESDE20_install(){
ESDE_SetAppImageURLS
setMSG "Installing $ESDE_toolName PreRelease"
local showProgress="$1"
if [[ $ESDE_prereleaseURL = "https://gitlab.com/es-de/emulationstation-de/-/package_files/"* ]]; then
if safeDownload "$ESDE_toolName" "$ESDE_prereleaseURL" "$ESDE_toolPath" "$showProgress"; then
ESDE_md5sum=($(md5sum $ESDE_toolPath)) # get first element
if [ "$ESDE_md5sum" == "$ESDE_prereleaseMD5" ]; then
echo "ESDE PASSED HASH CHECK."
chmod +x "$ESDE_toolPath"
else
echo "ESDE FAILED HASH CHECK. Expected $ESDE_prereleaseMD5, got $ESDE_md5sum"
fi
else
return 1
fi
else
setMSG "$ESDE_toolName PreRelease not found, installing stable"
if ESDE_install; then
:
else
return 1
fi
fi
}
#ApplyInitialSettings
ESDE_init(){
setMSG "Setting up $ESDE_toolName"
mkdir -p "$HOME/.emulationstation/custom_systems/"
rsync -avhp --mkpath "$EMUDECKGIT/configs/emulationstation/es_settings.xml" "$(dirname "$es_settingsFile")" --backup --suffix=.bak
rsync -avhp --mkpath "$EMUDECKGIT/configs/emulationstation/custom_systems/es_systems.xml" "$(dirname "$es_systemsFile")" --backup --suffix=.bak
ESDE_addCustomSystems
ESDE_setEmulationFolder
ESDE_setDefaultEmulators
ESDE_applyTheme "$esdeTheme"
ESDE_migrateDownloadedMedia
ESDE_addSteamInputProfile
ESDE_symlinkGamelists
ESDE_finalize
ESDE_migrateEpicNoir
}
ESDE_resetConfig(){
ESDE_init &>/dev/null && echo "true" || echo "false"
}
ESDE20_init(){
ESDE_init
}
ESDE_update(){
setMSG "Setting up $ESDE_toolName"
mkdir -p "$HOME/.emulationstation/custom_systems/"
#update es_settings.xml
rsync -avhp --mkpath "$EMUDECKGIT/configs/emulationstation/es_settings.xml" "$(dirname "$es_settingsFile")" --ignore-existing
rsync -avhp --mkpath "$EMUDECKGIT/configs/emulationstation/custom_systems/es_systems.xml" "$(dirname "$es_systemsFile")" --ignore-existing
ESDE_addCustomSystems
ESDE_setEmulationFolder
ESDE_setDefaultEmulators
ESDE_applyTheme "$esdeTheme"
ESDE_migrateDownloadedMedia
ESDE_addSteamInputProfile
ESDE_symlinkGamelists
ESDE_finalize
}
ESDE_addCustomSystems(){
#insert cemu custom system if it doesn't exist, but the file does
if [[ $(grep -rnw "$es_systemsFile" -e 'wiiu') == "" ]]; then
xmlstarlet ed -S --inplace --subnode '/systemList' --type elem --name 'system' \
--var newSystem '$prev' \
--subnode '$newSystem' --type elem --name 'name' -v 'wiiu' \
--subnode '$newSystem' --type elem --name 'fullname' -v 'Nintendo Wii U' \
--subnode '$newSystem' --type elem --name 'path' -v '%ROMPATH%/wiiu/roms' \
--subnode '$newSystem' --type elem --name 'extension' -v '.rpx .RPX .wud .WUD .wux .WUX .elf .ELF .iso .ISO .wad .WAD .wua .WUA' \
--subnode '$newSystem' --type elem --name 'commandP' -v "/usr/bin/bash ${toolsPath}/launchers/cemu.sh -w -f -g z:%ROM%" \
--insert '$newSystem/commandP' --type attr --name 'label' --value "Cemu (Proton)" \
--subnode '$newSystem' --type elem --name 'commandN' -v "/usr/bin/bash ${toolsPath}/launchers/cemu.sh -f -g %ROM%" \
--insert '$newSystem/commandN' --type attr --name 'label' --value "Cemu (Native)" \
--subnode '$newSystem' --type elem --name 'platform' -v 'wiiu' \
--subnode '$newSystem' --type elem --name 'theme' -v 'wiiu' \
-r 'systemList/system/commandP' -v 'command' \
-r 'systemList/system/commandN' -v 'command' \
"$es_systemsFile"
#format doc to make it look nice
xmlstarlet fo "$es_systemsFile" > "$es_systemsFile".tmp && mv "$es_systemsFile".tmp "$es_systemsFile"
fi
#Custom Systems config end
}
#update
ESDE_applyTheme(){
defaultTheme="EPICNOIR"
local theme=$1
if [[ "${theme}" == "" ]]; then
echo "ESDE: applyTheme parameter not set."
theme="$defaultTheme"
fi
echo "ESDE: applyTheme $theme"
mkdir -p "$HOME/.emulationstation/themes/"
if [ -e "$HOME/.emulationstation/themes/epic-noir-revisited" ] && [ ! -e "$HOME/.emulationstation/themes/epic-noir-revisited-es-de" ]; then
mv -v "$HOME/.emulationstation/themes/epic-noir-revisited" "$HOME/.emulationstation/themes/epic-noir-revisited-es-de" #update theme path to esde naming convention
fi
git clone https://github.com/anthonycaccese/epic-noir-revisited-es-de "$HOME/.emulationstation/themes/epic-noir-revisited-es-de"
rm -rf "$HOME/.emulationstation/themes/epic-noir-revisited" #remove old themes
rm -rf "$HOME/.emulationstation/themes/es-epicnoir" #remove old themes
cd "$HOME/.emulationstation/themes/epic-noir-revisited-es-de" && git reset --hard HEAD && git clean -f -d && git pull && echo "epicnoir up to date!" || echo "problem pulling epicnoir theme"
if [[ "$theme" == *"EPICNOIR"* ]]; then
changeLine '<string name="ThemeSet"' '<string name="ThemeSet" value="es-epicnoir" />' "$es_settingsFile"
fi
if [[ "$theme" == *"MODERN-DE"* ]]; then
changeLine '<string name="ThemeSet"' '<string name="ThemeSet" value="modern-es-de" />' "$es_settingsFile"
fi
if [[ "$theme" == *"RBSIMPLE-DE"* ]]; then
changeLine '<string name="ThemeSet"' '<string name="ThemeSet" value="slate-es-de" />' "$es_settingsFile"
fi
}
#ConfigurePaths
ESDE_setEmulationFolder(){
#update cemu custom system launcher to correct path by just replacing the line, if it exists.
echo "updating $es_systemsFile"
#insert new commands
if [[ ! $(grep -rnw "$es_systemsFile" -e 'wiiu') == "" ]]; then
if [[ $(grep -rnw "$es_systemsFile" -e 'Cemu (Proton)') == "" ]]; then
#insert
xmlstarlet ed -S --inplace --subnode 'systemList/system[name="wiiu"]' --type elem --name 'commandP' -v "/usr/bin/bash ${toolsPath}/launchers/cemu.sh -w -f -g z:%ROM%" \
--insert 'systemList/system/commandP' --type attr --name 'label' --value "Cemu (Proton)" \
-r 'systemList/system/commandP' -v 'command' \
"$es_systemsFile"
#format doc to make it look nice
xmlstarlet fo "$es_systemsFile" > "$es_systemsFile".tmp && mv "$es_systemsFile".tmp "$es_systemsFile"
else
#update
cemuProtonCommandString="/usr/bin/bash ${toolsPath}/launchers/cemu.sh -w -f -g z:%ROM%"
xmlstarlet ed -L -u '/systemList/system/command[@label="Cemu (Proton)"]' -v "$cemuProtonCommandString" "$es_systemsFile"
fi
if [[ $(grep -rnw "$es_systemsFile" -e 'Cemu (Native)') == "" ]]; then
#insert
xmlstarlet ed -S --inplace --subnode 'systemList/system[name="wiiu"]' --type elem --name 'commandN' -v "/usr/bin/bash ${toolsPath}/launchers/cemu.sh -f -g %ROM%" \
--insert 'systemList/system/commandN' --type attr --name 'label' --value "Cemu (Native)" \
-r 'systemList/system/commandN' -v 'command' \
"$es_systemsFile"
#format doc to make it look nice
xmlstarlet fo "$es_systemsFile" > "$es_systemsFile".tmp && mv "$es_systemsFile".tmp "$es_systemsFile"
else
#update
cemuNativeCommandString="/usr/bin/bash ${toolsPath}/launchers/cemu.sh -f -g %ROM%"
xmlstarlet ed -L -u '/systemList/system/command[@label="Cemu (Native)"]' -v "$cemuNativeCommandString" "$es_systemsFile"
fi
fi
if [[ ! $(grep -rnw "$es_systemsFile" -e 'xbox360') == "" ]]; then
if [[ $(grep -rnw "$es_systemsFile" -e 'Xenia (Proton)') == "" ]]; then
#insert
xmlstarlet ed -S --inplace --subnode 'systemList/system[name="xbox360"]' --type elem --name 'commandP' -v "/usr/bin/bash ${toolsPath}/launchers/xenia.sh %ROM%" \
--insert 'systemList/system/commandP' --type attr --name 'label' --value "Xenia (Proton)" \
-r 'systemList/system/commandP' -v 'command' \
"$es_systemsFile"
#format doc to make it look nice
xmlstarlet fo "$es_systemsFile" > "$es_systemsFile".tmp && mv "$es_systemsFile".tmp "$es_systemsFile"
else
#update
xeniaProtonCommandString="/usr/bin/bash ${toolsPath}/launchers/xenia.sh %ROM%"
xmlstarlet ed -L -u '/systemList/system/command[@label="Xenia (Proton)"]' -v "$xeniaProtonCommandString" "$es_systemsFile"
fi
fi
echo "updating $es_settingsFile"
#configure roms Directory
esDE_romDir="<string name=\"ROMDirectory\" value=\"${romsPath}\" />" #roms
changeLine '<string name="ROMDirectory"' "${esDE_romDir}" "$es_settingsFile"
#Configure Downloaded_media folder
esDE_MediaDir="<string name=\"MediaDirectory\" value=\"${ESDEscrapData}\" />"
#search for media dir in xml, if not found, change to ours. If it's blank, also change to ours.
mediaDirFound=$(grep -rnw "$es_settingsFile" -e 'MediaDirectory')
mediaDirEmpty=$(grep -rnw "$es_settingsFile" -e '<string name="MediaDirectory" value="" />')
mediaDirEmulation=$(grep -rnw "$es_settingsFile" -e 'Emulation/tools/downloaded_media')
if [[ $mediaDirFound == '' ]]; then
echo "adding ES-DE ${esDE_MediaDir}"
sed -i -e '$a'"${esDE_MediaDir}" "$es_settingsFile" # use config file instead of link
elif [[ -z $mediaDirEmpty || -n $mediaDirEmulation ]]; then
echo "setting ES-DE MediaDirectory to ${esDE_MediaDir}"
changeLine '<string name="MediaDirectory"' "${esDE_MediaDir}" "$es_settingsFile"
fi
}
ESDE_setDefaultEmulators(){
#ESDE default emulators
mkdir -p "$HOME/.emulationstation/gamelists/"
ESDE_setEmu 'Dolphin (Standalone)' gc
ESDE_setEmu 'PPSSPP (Standalone)' psp
ESDE_setEmu 'Dolphin (Standalone)' wii
ESDE_setEmu 'PCSX2 (Standalone)' ps2
ESDE_setEmu 'melonDS' nds
ESDE_setEmu 'Citra (Standalone)' n3ds
ESDE_setEmu 'Beetle Lynx' atarilynx
ESDE_setEmu 'DuckStation (Standalone)' psx
ESDE_setEmu 'Beetle Saturn' saturn
ESDE_setEmu 'ScummVM (Standalone)' scummvm
}
ESDE_migrateDownloadedMedia(){
echo "ESDE: Migrate Downloaded Media."
originalESMediaFolder="$HOME/.emulationstation/downloaded_media"
echo "processing $originalESMediaFolder"
if [ -L "${originalESMediaFolder}" ] ; then
echo "link found"
unlink "${originalESMediaFolder}" && echo "unlinked"
elif [ -e "${originalESMediaFolder}" ] ; then
if [ -d "${originalESMediaFolder}" ]; then
echo -e ""
echo -e "Moving EmulationStation-DE downloaded_media to $toolsPath"
echo -e ""
rsync -a "$originalESMediaFolder" "$toolsPath/" && rm -rf "$originalESMediaFolder" #move it, merging files if in both locations
fi
else
echo "downloaded_media not found on original location"
fi
}
#finalExec - Extra stuff
ESDE_finalize(){
#Symlinks for ESDE compatibility
cd $(echo $romsPath | tr -d '\r')
ln -sn gamecube gc
ln -sn 3ds n3ds
ln -sn arcade mamecurrent
ln -sn mame mame2003
ln -sn lynx atarilynx
}
ESDE_setEmu(){
local emu=$1
local system=$2
local gamelistFile="$HOME/.emulationstation/gamelists/$system/gamelist.xml"
if [ ! -f "$gamelistFile" ]; then
mkdir -p "$HOME/.emulationstation/gamelists/$system" && cp "$EMUDECKGIT/configs/emulationstation/gamelists/$system/gamelist.xml" "$gamelistFile"
else
gamelistFound=$(grep -rnw "$gamelistFile" -e 'gameList')
if [[ $gamelistFound == '' ]]; then
sed -i -e '$a\<gameList />' "$gamelistFile"
fi
alternativeEmu=$(grep -rnw "$gamelistFile" -e 'alternativeEmulator')
if [[ $alternativeEmu == '' ]]; then
echo "<alternativeEmulator><label>$emu</label></alternativeEmulator>" >> "$gamelistFile"
fi
sed -i "s|<?xml version=\"1.0\">|<?xml version=\"1.0\"?>|g" "$gamelistFile"
fi
}
ESDE_addSteamInputProfile(){
addSteamInputCustomIcons
setMSG "Adding $ESDE_toolName Steam Input Profile."
rsync -r "$EMUDECKGIT/configs/steam-input/emulationstation-de_controller_config.vdf" "$HOME/.steam/steam/controller_base/templates/"
}
ESDE_IsInstalled(){
if [ -e "$ESDE_toolPath" ]; then
echo "true"
else
echo "false"
fi
}
ESDE_symlinkGamelists(){
linkToSaveFolder es-de gamelists "$HOME/.emulationstation/gamelists/"
}
ESDE_migrateEpicNoir(){
FOLDER="$HOME/.emulationstation/themes/es-epicnoir"
if [ -f "$FOLDER" ]; then
rm -rf "$FOLDER"
git clone https://github.com/anthonycaccese/epic-noir-revisited-es-de "$HOME/.emulationstation/themes/epic-noir-revisited" --depth=1
changeLine '<string name="ThemeSet"' '<string name="ThemeSet" value="epic-noir-revisited-es-de" />' "$es_settingsFile"
fi
}