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68 lines
3.2 KiB
Plaintext
68 lines
3.2 KiB
Plaintext
Fixes made to AlphaMan:
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Please send bug reports to
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Jeffrey Olson
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214 E. Sherwin Dr.
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Urbana, IL 61801
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76473.225@compuserve.com
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____________________________________________________________________
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Version 1.1:
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Game now remembers recent castle and lair levels, so remapping is no longer
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necessary. For example, most dropped items will still be there when
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character returns to a place already visited. Thanks to Tim Jordan for
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lighting a fire under me to finally get this done.
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Entering 'alphaman somename' from the DOS prompt will now generate a new
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character if the saved file 'somename.alf' doesn't exist. Thanks to
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Matthias Kring for the suggestion.
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Now separate "Halls of the Dead" for the different difficulty level.
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Now an experience bonus at the end of the game for each "subquest"
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successfully completed, an additional bonus if the game was won, and a
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further bonus if it was won in a short amount of time. Thanks to Tim
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Jordan for the idea.
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The Main Map key (F5) now shows regions where you've visited (useful for
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looking for Monoliths). Another Tim Jordan idea.
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A few new items - Flash Grenade, UV Helmet, Geiger Counter, Neutron Suit,
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Radar Detector.
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____________________________________________________________________
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Version 1.03:
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Fixed saved filename convention so the game no longer dies when trying to
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save games with character names that include odd characters like ?, /.
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Thanks to Tony Chang for pointing out the problem.
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____________________________________________________________________
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Version 1.02:
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Fixed a serious bug that could crash the game when you went from "very
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hungry" to "famished". Thanks to Carl Waldbieser for finding it.
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Modified the effects of a few mutations to make them more equally strong:
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Invisibility lasts somewhat longer.
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A character with Invisibility recovers from blindness 3x faster, since
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invisibility is described as "ability to bend light rays around you".
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Quills, when shot, hit more often and do more damage.
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A character with Heightened Endurance recovers from sickness 3x faster.
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Thanks to Gerry Kevin Wilson for many useful mutation suggestions.
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____________________________________________________________________
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Version 1.01:
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Fixed a bug that would very occasionally give a nonsense message when
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character gained a level.
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There is now significantly more food found randomly. Thanks to Chris
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DiRubio and others for the suggestion.
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Fixed superglue trap - before, when stuck in trap, there would be extra,
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annoying messages about falling blobs of glue.
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If your Tough Exoskeleton is quenched (by eating a berry, or a Vampire Bat,
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for example), your AC now goes to the proper value of 10 instead of 15.
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Added Easy and Moderately Easy levels of difficulty. Thanks to Dan Hayes
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for the suggestion.
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Added a Fast Fight mode that allows you to bypass most of the spacebar
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presses during combat. Not recommended for beginners who would miss some
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potentially useful information in the messages. Thanks to Dan Hayes for
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the suggestion.
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Made the Dung Beetle less nasty and annoying to a character who has passed
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out from exhaustion (no more 10 or 15 attacks in a row).
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