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<ol class="chapter"><li><a href="feature_flags.html"><strong aria-hidden="true">1.</strong> Feature Flags</a></li><li><a href="command.html" class="active"><strong aria-hidden="true">2.</strong> Command API</a></li><li><a href="styling.html"><strong aria-hidden="true">3.</strong> Styling Output</a></li><li><a href="input.html"><strong aria-hidden="true">4.</strong> Reading Input Events</a></li><li><a href="screen.html"><strong aria-hidden="true">5.</strong> Alternate, Raw Screen</a></li></ol>
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<main>
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<a class="header" href="#command-api" id="command-api"><h1>Command API</h1></a>
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<blockquote>
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<p><strong>WARNING</strong>: This book is deprecated, no longer maintained and will be
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removed soon.</p>
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</blockquote>
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<p>The command API makes the use of crossterm much easier and offers more control over when and how a command such as moving the cursor is executed.</p>
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<p>The command API offers:</p>
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<ul>
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<li>Better Performance</li>
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<li>Complete control over when to flush</li>
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<li>Complete control over where the ANSI escape commands are executed to</li>
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<li>Way easier and nicer API</li>
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</ul>
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<p>There are two ways to use the API command:</p>
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<ul>
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<li>
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<p>By using functions</p>
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<p>The functions can execute commands on types that implement <code>Write</code>.
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Functions are easier to use and debug. There is a disadvantage, and that is that there is a boilerplate code involved.</p>
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</li>
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<li>
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<p>By using macros</p>
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<p>Macros are generally seen as more difficult but offer an API with less boilerplate code.
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If you are not afraid of macros, this is a recommendation.</p>
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</li>
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</ul>
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<a class="header" href="#commands" id="commands"><h2>Commands</h2></a>
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<p>Crossterm provides the following commands that can be used to perform actions with:</p>
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<p><em>cursor commands</em></p>
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<ul>
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<li>Goto (x, y)</li>
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<li>UP (number of time)</li>
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<li>Down (number of time)</li>
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<li>Left (number of time)</li>
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<li>Right (number of time)</li>
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<li>SavePos</li>
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<li>ResetPos</li>
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<li>Hide</li>
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<li>Show</li>
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<li>Blink On</li>
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<li>Blink Off</li>
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</ul>
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<p><em>style commands</em></p>
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<ul>
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<li>SetFg (Color)</li>
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<li>SetBg (Color)</li>
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<li>SetAttr (attr)</li>
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<li>Print Styled Text (text)</li>
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</ul>
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<p><em>terminal command</em></p>
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<ul>
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<li>Clear (ClearType)</li>
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<li>Scroll Up (number of time)</li>
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<li>Scroll Down (number of time)</li>
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<li>SetSize (width, height)</li>
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</ul>
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<p><em>other</em></p>
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<ul>
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<li>Output (text)</li>
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</ul>
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<p>Each crossterm crate provides its command when using crossterm you can use them all at once.
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When using a single crate or a feature flag, you can only use certain commands.</p>
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<p>Before crossterm 10.0 was released, crossterm had some performance issues. It did a <code>flush</code> after each command (cursor movement).
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A <code>flush</code> is heavy action on the terminal, and if it is done more often the performance will go down quickly.</p>
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<p>Linux and Windows 10 systems support ANSI escape codes.
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Those ANSI escape codes are strings or rather a byte sequence.
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When we <code>write</code> and <code>flush</code> those to the terminal we can perform some action.</p>
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<a class="header" href="#imports" id="imports"><h3>Imports</h3></a>
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<pre><pre class="playpen"><code class="language-rust">
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# #![allow(unused_variables)]
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#fn main() {
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use crossterm::{execute, queue, ExecutableCommand, QueueableCommand};
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#}</code></pre></pre>
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<a class="header" href="#lazy-execution" id="lazy-execution"><h3>Lazy Execution</h3></a>
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<p>Because <code>flush</code> is a heavy system call we can instead <code>write</code> the commands to the <code>stdout</code> without flushing.
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When can do a <code>flush</code> we do want to execute the commands.</p>
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<p>If you create a terminal editor or TUI, it is wise to use this option.
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For example, you can write commands to the terminal <code>stdout</code> and flush the <code>stdout</code> at every frame.
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By doing this you can make efficient use of the terminal buffer and get better performance because you are not calling <code>flush</code> after every command.</p>
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<a class="header" href="#examples" id="examples"><h4>Examples</h4></a>
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<p><em>functions</em></p>
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<pre><pre class="playpen"><code class="language-rust">
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# #![allow(unused_variables)]
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#fn main() {
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let mut stdout = stdout();
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stdout.queue(Goto(5,5))?;
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// some other code ...
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stdout.flush();
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#}</code></pre></pre>
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<p>The <code>queue</code> function returns itself, therefore you can use this to queue another command.
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Like <code>stdout.queue(Goto(5,5)).queue(Clear(ClearType::All))</code></p>
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<p><em>macro's</em></p>
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<pre><pre class="playpen"><code class="language-rust">
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# #![allow(unused_variables)]
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#fn main() {
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let mut stdout = stdout();
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queue!(stdout, Goto(5, 5));
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// some other code ...
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// flush when you want to execute the 'queued' commands
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stdout.flush();
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#}</code></pre></pre>
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<p>You can pass more than one command into the macro like: <code>queue!(stdout, Goto(5, 5), Clear(ClearType::All));</code>; they will be executed in the given order from left to right.</p>
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<a class="header" href="#direct-execution" id="direct-execution"><h3>Direct Execution</h3></a>
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<p>If you want to execute commands directly, this is also possible. You don't have to flush the 'stdout', as described above.
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This is fine if you are not executing lots of commands.</p>
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<p><em>functions</em></p>
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<pre><pre class="playpen"><code class="language-rust">
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# #![allow(unused_variables)]
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#fn main() {
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stdout().execute(Goto(5,5))?;
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#}</code></pre></pre>
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<p>The <code>execute</code> function returns it self, therefore you are able to use this to execute another command
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like <code>stdout.execute(Goto(5,5))?.execute(Clear(ClearType::All))?</code></p>
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<p><em>macro's</em></p>
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<pre><pre class="playpen"><code class="language-rust">
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# #![allow(unused_variables)]
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#fn main() {
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execute!(stdout, Goto(5, 5));
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#}</code></pre></pre>
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<p>You can pass more than one command into the macro like: <code>queue!(stdout, Goto(5, 5), Clear(ClearType::All));</code>; they will be executed in the given order from left to right.</p>
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<a class="header" href="#short-examples" id="short-examples"><h2>Short Examples</h2></a>
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<p>Print a rectangle colored with magenta and use both direct execution and lazy execution.</p>
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<p><em>rectangle with command functions</em></p>
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<pre><pre class="playpen"><code class="language-rust">
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# #![allow(unused_variables)]
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#fn main() {
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use crossterm::{ExecutableCommand, QueueableCommand, Color, PrintStyledFont, Colorize};
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use std::io::stdout();
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let mut stdout = stdout();
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stdout.execute(Clear(ClearType::All))?;
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for y in 0..40 {
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for x in 0..150 {
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if (y == 0 || y == 40 - 1) || (x == 0 || x == 150 - 1) {
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stdout
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.queue(Goto(x,y))?
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.queue(PrintStyledFont( "█".magenta()))?;
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}
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}
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stdout.flush();
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}
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#}</code></pre></pre>
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<p><em>rectangle with the macros</em></p>
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<pre><pre class="playpen"><code class="language-rust">
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# #![allow(unused_variables)]
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#fn main() {
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use crossterm::{execute, queue, Color, PrintStyledFont, Colorize};
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use std::io::stdout();
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let mut stdout = stdout();
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execute!(stdout, Clear(ClearType::All));
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for y in 0..40 {
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for x in 0..150 {
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if (y == 0 || y == 40 - 1) || (x == 0 || x == 150 - 1) {
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queue!(stdout, Goto(x,y), PrintStyledFont( "█".magenta()));
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}
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}
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stdout.flush();
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}
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#}</code></pre></pre>
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