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Binding for toggling window float on top (macOS only) (#7246)
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This adds a keybinding and apprt action for #7237.
This commit is contained in:
commit
e79bf71f23
@ -429,6 +429,13 @@ typedef enum {
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GHOSTTY_FULLSCREEN_NON_NATIVE_PADDED_NOTCH,
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} ghostty_action_fullscreen_e;
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// apprt.action.FloatWindow
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typedef enum {
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GHOSTTY_FLOAT_WINDOW_ON,
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GHOSTTY_FLOAT_WINDOW_OFF,
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GHOSTTY_FLOAT_WINDOW_TOGGLE,
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} ghostty_action_float_window_e;
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// apprt.action.SecureInput
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typedef enum {
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GHOSTTY_SECURE_INPUT_ON,
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@ -610,6 +617,7 @@ typedef enum {
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GHOSTTY_ACTION_RENDERER_HEALTH,
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GHOSTTY_ACTION_OPEN_CONFIG,
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GHOSTTY_ACTION_QUIT_TIMER,
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GHOSTTY_ACTION_FLOAT_WINDOW,
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GHOSTTY_ACTION_SECURE_INPUT,
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GHOSTTY_ACTION_KEY_SEQUENCE,
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GHOSTTY_ACTION_COLOR_CHANGE,
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@ -638,6 +646,7 @@ typedef union {
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ghostty_action_mouse_over_link_s mouse_over_link;
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ghostty_action_renderer_health_e renderer_health;
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ghostty_action_quit_timer_e quit_timer;
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ghostty_action_float_window_e float_window;
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ghostty_action_secure_input_e secure_input;
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ghostty_action_key_sequence_s key_sequence;
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ghostty_action_color_change_s color_change;
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@ -414,6 +414,7 @@ class AppDelegate: NSObject,
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syncMenuShortcut(config, action: "prompt_surface_title", menuItem: self.menuChangeTitle)
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syncMenuShortcut(config, action: "toggle_quick_terminal", menuItem: self.menuQuickTerminal)
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syncMenuShortcut(config, action: "toggle_visibility", menuItem: self.menuToggleVisibility)
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syncMenuShortcut(config, action: "toggle_window_float_on_top", menuItem: self.menuFloatOnTop)
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syncMenuShortcut(config, action: "inspector:toggle", menuItem: self.menuTerminalInspector)
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syncMenuShortcut(config, action: "toggle_command_palette", menuItem: self.menuCommandPalette)
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@ -506,13 +507,7 @@ class AppDelegate: NSObject,
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}
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@objc private func windowDidBecomeKey(_ notification: Notification) {
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guard let terminal = notification.object as? TerminalWindow else {
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// If some other window became key we always turn this off
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self.menuFloatOnTop?.state = .off
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return
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}
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self.menuFloatOnTop?.state = terminal.level == .floating ? .on : .off
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syncFloatOnTopMenu(notification.object as? NSWindow)
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}
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@objc private func quickTerminalDidChangeVisibility(_ notification: Notification) {
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@ -862,22 +857,6 @@ class AppDelegate: NSObject,
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hiddenState = nil
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}
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@IBAction func floatOnTop(_ menuItem: NSMenuItem) {
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menuItem.state = menuItem.state == .on ? .off : .on
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guard let window = NSApp.keyWindow else { return }
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window.level = menuItem.state == .on ? .floating : .normal
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}
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@IBAction func useAsDefault(_ sender: NSMenuItem) {
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let ud = UserDefaults.standard
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let key = TerminalWindow.defaultLevelKey
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if (menuFloatOnTop?.state == .on) {
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ud.set(NSWindow.Level.floating, forKey: key)
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} else {
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ud.removeObject(forKey: key)
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}
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}
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@IBAction func bringAllToFront(_ sender: Any) {
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if !NSApp.isActive {
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NSApp.activate(ignoringOtherApps: true)
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@ -934,6 +913,36 @@ class AppDelegate: NSObject,
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}
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}
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// MARK: Floating Windows
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extension AppDelegate {
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func syncFloatOnTopMenu(_ window: NSWindow?) {
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guard let window = (window ?? NSApp.keyWindow) as? TerminalWindow else {
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// If some other window became key we always turn this off
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self.menuFloatOnTop?.state = .off
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return
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}
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self.menuFloatOnTop?.state = window.level == .floating ? .on : .off
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}
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@IBAction func floatOnTop(_ menuItem: NSMenuItem) {
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menuItem.state = menuItem.state == .on ? .off : .on
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guard let window = NSApp.keyWindow else { return }
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window.level = menuItem.state == .on ? .floating : .normal
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}
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@IBAction func useAsDefault(_ sender: NSMenuItem) {
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let ud = UserDefaults.standard
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let key = TerminalWindow.defaultLevelKey
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if (menuFloatOnTop?.state == .on) {
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ud.set(NSWindow.Level.floating, forKey: key)
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} else {
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ud.removeObject(forKey: key)
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}
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}
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}
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// MARK: NSMenuItemValidation
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extension AppDelegate: NSMenuItemValidation {
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@ -496,6 +496,9 @@ extension Ghostty {
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case GHOSTTY_ACTION_OPEN_CONFIG:
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ghostty_config_open()
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case GHOSTTY_ACTION_FLOAT_WINDOW:
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toggleFloatWindow(app, target: target, mode: action.action.float_window)
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case GHOSTTY_ACTION_SECURE_INPUT:
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toggleSecureInput(app, target: target, mode: action.action.secure_input)
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@ -1026,6 +1029,43 @@ extension Ghostty {
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}
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}
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private static func toggleFloatWindow(
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_ app: ghostty_app_t,
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target: ghostty_target_s,
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mode mode_raw: ghostty_action_float_window_e
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) {
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guard let mode = SetFloatWIndow.from(mode_raw) else { return }
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switch (target.tag) {
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case GHOSTTY_TARGET_APP:
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Ghostty.logger.warning("toggle float window does nothing with an app target")
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return
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case GHOSTTY_TARGET_SURFACE:
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guard let surface = target.target.surface else { return }
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guard let surfaceView = self.surfaceView(from: surface) else { return }
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guard let window = surfaceView.window as? TerminalWindow else { return }
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switch (mode) {
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case .on:
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window.level = .floating
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case .off:
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window.level = .normal
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case .toggle:
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window.level = window.level == .floating ? .normal : .floating
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}
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if let appDelegate = NSApplication.shared.delegate as? AppDelegate {
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appDelegate.syncFloatOnTopMenu(window)
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}
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default:
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assertionFailure()
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}
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}
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private static func toggleSecureInput(
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_ app: ghostty_app_t,
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target: ghostty_target_s,
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@ -42,6 +42,28 @@ extension Ghostty {
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// MARK: Swift Types for C Types
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extension Ghostty {
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enum SetFloatWIndow {
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case on
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case off
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case toggle
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static func from(_ c: ghostty_action_float_window_e) -> Self? {
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switch (c) {
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case GHOSTTY_FLOAT_WINDOW_ON:
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return .on
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case GHOSTTY_FLOAT_WINDOW_OFF:
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return .off
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case GHOSTTY_FLOAT_WINDOW_TOGGLE:
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return .toggle
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default:
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return nil
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}
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}
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}
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enum SetSecureInput {
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case on
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case off
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@ -4289,6 +4289,12 @@ pub fn performBindingAction(self: *Surface, action: input.Binding.Action) !bool
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{},
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),
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.toggle_window_float_on_top => return try self.rt_app.performAction(
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.{ .surface = self },
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.float_window,
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.toggle,
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),
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.toggle_secure_input => return try self.rt_app.performAction(
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.{ .surface = self },
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.secure_input,
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@ -205,6 +205,10 @@ pub const Action = union(Key) {
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/// happen and can be ignored or cause a restart it isn't that important.
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quit_timer: QuitTimer,
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/// Set the window floating state. A floating window is one that is
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/// always on top of other windows even when not focused.
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float_window: FloatWindow,
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/// Set the secure input functionality on or off. "Secure input" means
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/// that the user is currently at some sort of prompt where they may be
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/// entering a password or other sensitive information. This can be used
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@ -289,6 +293,7 @@ pub const Action = union(Key) {
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renderer_health,
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open_config,
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quit_timer,
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float_window,
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secure_input,
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key_sequence,
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color_change,
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@ -425,6 +430,12 @@ pub const Fullscreen = enum(c_int) {
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macos_non_native_padded_notch,
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};
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pub const FloatWindow = enum(c_int) {
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on,
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off,
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toggle,
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};
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pub const SecureInput = enum(c_int) {
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on,
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off,
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@ -235,6 +235,7 @@ pub const App = struct {
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.inspector,
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.render_inspector,
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.quit_timer,
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.float_window,
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.secure_input,
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.key_sequence,
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.desktop_notification,
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@ -488,6 +488,7 @@ pub fn performAction(
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// Unimplemented
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.close_all_windows,
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.float_window,
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.toggle_command_palette,
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.toggle_visibility,
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.cell_size,
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@ -222,12 +222,12 @@ pub fn lessThan(_: void, lhs: Binding, rhs: Binding) bool {
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pub const Action = union(enum) {
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/// Ignore this key combination, don't send it to the child process, just
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/// black hole it.
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ignore: void,
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ignore,
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/// This action is used to flag that the binding should be removed from
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/// the set. This should never exist in an active set and `set.put` has an
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/// assertion to verify this.
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unbind: void,
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unbind,
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/// Send a CSI sequence. The value should be the CSI sequence without the
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/// CSI header (`ESC [` or `\x1b[`).
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@ -252,35 +252,35 @@ pub const Action = union(enum) {
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/// If you do this while in a TUI program such as vim, this may break
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/// the program. If you do this while in a shell, you may have to press
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/// enter after to get a new prompt.
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reset: void,
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reset,
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/// Copy and paste.
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copy_to_clipboard: void,
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paste_from_clipboard: void,
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paste_from_selection: void,
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copy_to_clipboard,
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paste_from_clipboard,
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paste_from_selection,
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/// Copy the URL under the cursor to the clipboard. If there is no
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/// URL under the cursor, this does nothing.
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copy_url_to_clipboard: void,
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copy_url_to_clipboard,
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/// Increase/decrease the font size by a certain amount.
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increase_font_size: f32,
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decrease_font_size: f32,
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/// Reset the font size to the original configured size.
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reset_font_size: void,
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reset_font_size,
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/// Clear the screen. This also clears all scrollback.
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clear_screen: void,
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clear_screen,
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/// Select all text on the screen.
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select_all: void,
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select_all,
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/// Scroll the screen varying amounts.
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scroll_to_top: void,
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scroll_to_bottom: void,
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scroll_page_up: void,
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scroll_page_down: void,
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scroll_to_top,
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scroll_to_bottom,
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scroll_page_up,
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scroll_page_down,
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scroll_page_fractional: f32,
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scroll_page_lines: i16,
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@ -321,19 +321,19 @@ pub const Action = union(enum) {
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/// Open a new window. If the application isn't currently focused,
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/// this will bring it to the front.
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new_window: void,
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new_window,
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/// Open a new tab.
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new_tab: void,
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new_tab,
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/// Go to the previous tab.
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previous_tab: void,
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previous_tab,
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/// Go to the next tab.
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next_tab: void,
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next_tab,
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/// Go to the last tab (the one with the highest index)
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last_tab: void,
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last_tab,
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/// Go to the tab with the specific number, 1-indexed. If the tab number
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/// is higher than the number of tabs, this will go to the last tab.
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@ -346,10 +346,10 @@ pub const Action = union(enum) {
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/// Toggle the tab overview.
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/// This only works with libadwaita enabled currently.
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toggle_tab_overview: void,
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toggle_tab_overview,
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/// Change the title of the current focused surface via a prompt.
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prompt_surface_title: void,
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prompt_surface_title,
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/// Create a new split in the given direction.
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///
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@ -365,7 +365,7 @@ pub const Action = union(enum) {
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goto_split: SplitFocusDirection,
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/// zoom/unzoom the current split.
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toggle_split_zoom: void,
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toggle_split_zoom,
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/// Resize the current split in a given direction.
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///
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@ -378,12 +378,12 @@ pub const Action = union(enum) {
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resize_split: SplitResizeParameter,
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/// Equalize all splits in the current window
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equalize_splits: void,
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equalize_splits,
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/// Reset the window to the default size. The "default size" is the
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/// size that a new window would be created with. This has no effect
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/// if the window is fullscreen.
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reset_window_size: void,
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reset_window_size,
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/// Control the terminal inspector visibility.
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///
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@ -397,39 +397,46 @@ pub const Action = union(enum) {
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/// Open the configuration file in the default OS editor. If your default OS
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/// editor isn't configured then this will fail. Currently, any failures to
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/// open the configuration will show up only in the logs.
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open_config: void,
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open_config,
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/// Reload the configuration. The exact meaning depends on the app runtime
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/// in use but this usually involves re-reading the configuration file
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/// and applying any changes. Note that not all changes can be applied at
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/// runtime.
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||||
reload_config: void,
|
||||
reload_config,
|
||||
|
||||
/// Close the current "surface", whether that is a window, tab, split, etc.
|
||||
/// This only closes ONE surface. This will trigger close confirmation as
|
||||
/// configured.
|
||||
close_surface: void,
|
||||
close_surface,
|
||||
|
||||
/// Close the current tab, regardless of how many splits there may be.
|
||||
/// This will trigger close confirmation as configured.
|
||||
close_tab: void,
|
||||
close_tab,
|
||||
|
||||
/// Close the window, regardless of how many tabs or splits there may be.
|
||||
/// This will trigger close confirmation as configured.
|
||||
close_window: void,
|
||||
close_window,
|
||||
|
||||
/// Close all windows. This will trigger close confirmation as configured.
|
||||
/// This only works for macOS currently.
|
||||
close_all_windows: void,
|
||||
close_all_windows,
|
||||
|
||||
/// Toggle maximized window state. This only works on Linux.
|
||||
toggle_maximize: void,
|
||||
toggle_maximize,
|
||||
|
||||
/// Toggle fullscreen mode of window.
|
||||
toggle_fullscreen: void,
|
||||
toggle_fullscreen,
|
||||
|
||||
/// Toggle window decorations on and off. This only works on Linux.
|
||||
toggle_window_decorations: void,
|
||||
toggle_window_decorations,
|
||||
|
||||
/// Toggle whether the terminal window is always on top of other
|
||||
/// windows even when it is not focused. Terminal windows always start
|
||||
/// as normal (not always on top) windows.
|
||||
///
|
||||
/// This only works on macOS.
|
||||
toggle_window_float_on_top,
|
||||
|
||||
/// Toggle secure input mode on or off. This is used to prevent apps
|
||||
/// that monitor input from seeing what you type. This is useful for
|
||||
@ -439,7 +446,7 @@ pub const Action = union(enum) {
|
||||
/// terminal. You must toggle it off to disable it, or quit Ghostty.
|
||||
///
|
||||
/// This only works on macOS, since this is a system API on macOS.
|
||||
toggle_secure_input: void,
|
||||
toggle_secure_input,
|
||||
|
||||
/// Toggle the command palette. The command palette is a UI element
|
||||
/// that lets you see what actions you can perform, their associated
|
||||
@ -488,7 +495,7 @@ pub const Action = union(enum) {
|
||||
/// plugin enabled, open System Settings > Apps & Windows > Window
|
||||
/// Management > Desktop Effects, and enable the plugin in the plugin list.
|
||||
/// Ghostty would then need to be restarted for this to take effect.
|
||||
toggle_quick_terminal: void,
|
||||
toggle_quick_terminal,
|
||||
|
||||
/// Show/hide all windows. If all windows become shown, we also ensure
|
||||
/// Ghostty becomes focused. When hiding all windows, focus is yielded
|
||||
@ -497,10 +504,10 @@ pub const Action = union(enum) {
|
||||
/// Note: When the focused surface is fullscreen, this method does nothing.
|
||||
///
|
||||
/// This currently only works on macOS.
|
||||
toggle_visibility: void,
|
||||
toggle_visibility,
|
||||
|
||||
/// Quit ghostty.
|
||||
quit: void,
|
||||
quit,
|
||||
|
||||
/// Crash ghostty in the desired thread for the focused surface.
|
||||
///
|
||||
@ -797,6 +804,7 @@ pub const Action = union(enum) {
|
||||
.toggle_maximize,
|
||||
.toggle_fullscreen,
|
||||
.toggle_window_decorations,
|
||||
.toggle_window_float_on_top,
|
||||
.toggle_secure_input,
|
||||
.toggle_command_palette,
|
||||
.reset_window_size,
|
||||
|
@ -346,6 +346,12 @@ fn actionCommands(action: Action.Key) []const Command {
|
||||
.description = "Toggle the window decorations.",
|
||||
}},
|
||||
|
||||
.toggle_window_float_on_top => comptime &.{.{
|
||||
.action = .toggle_window_float_on_top,
|
||||
.title = "Toggle Float on Top",
|
||||
.description = "Toggle the float on top state of the current window.",
|
||||
}},
|
||||
|
||||
.toggle_secure_input => comptime &.{.{
|
||||
.action = .toggle_secure_input,
|
||||
.title = "Toggle Secure Input",
|
||||
|
Loading…
x
Reference in New Issue
Block a user