ghostty/macos/Sources/Features/Command Palette/TerminalCommandPalette.swift
2025-04-21 09:18:46 -07:00

78 lines
2.9 KiB
Swift

import SwiftUI
import GhosttyKit
struct TerminalCommandPaletteView: View {
/// The surface that this command palette represents.
let surfaceView: Ghostty.SurfaceView
/// Set this to true to show the view, this will be set to false if any actions
/// result in the view disappearing.
@Binding var isPresented: Bool
/// The configuration so we can lookup keyboard shortcuts.
@ObservedObject var ghosttyConfig: Ghostty.Config
/// The callback when an action is submitted.
var onAction: ((String) -> Void)
// The commands available to the command palette.
private var commandOptions: [CommandOption] {
guard let surface = surfaceView.surface else { return [] }
var ptr: UnsafeMutablePointer<ghostty_command_s>? = nil
var count: Int = 0
ghostty_surface_commands(surface, &ptr, &count)
guard let ptr else { return [] }
let buffer = UnsafeBufferPointer(start: ptr, count: count)
return Array(buffer).map { c in
let action = String(cString: c.action)
return CommandOption(
title: String(cString: c.title),
shortcut: ghosttyConfig.keyboardShortcut(for: action)?.description
) {
onAction(action)
}
}
}
var body: some View {
ZStack {
if isPresented {
GeometryReader { geometry in
VStack {
Spacer().frame(height: geometry.size.height * 0.1)
CommandPaletteView(
isPresented: $isPresented,
backgroundColor: ghosttyConfig.backgroundColor,
options: commandOptions
)
.transition(
.move(edge: .top)
.combined(with: .opacity)
.animation(.spring(response: 0.4, dampingFraction: 0.8))
) // Spring animation
.zIndex(1) // Ensure it's on top
Spacer()
}
.frame(width: geometry.size.width, height: geometry.size.height, alignment: .top)
}
}
}
.onChange(of: isPresented) { newValue in
// When the command palette disappears we need to send focus back to the
// surface view we were overlaid on top of. There's probably a better way
// to handle the first responder state here but I don't know it.
if !newValue {
// Has to be on queue because onChange happens on a user-interactive
// thread and Xcode is mad about this call on that.
DispatchQueue.main.async {
surfaceView.window?.makeFirstResponder(surfaceView)
}
}
}
}
}