mirror of
https://github.com/ghostty-org/ghostty.git
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66 lines
2.1 KiB
Swift
66 lines
2.1 KiB
Swift
import SwiftUI
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import GhosttyKit
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struct TerminalView: View {
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@ObservedObject var ghostty: Ghostty.AppState
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// This seems like a crutch after switching from SwiftUI to AppKit lifecycle.
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@FocusState private var focused: Bool
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@FocusedValue(\.ghosttySurfaceView) private var focusedSurface
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@FocusedValue(\.ghosttySurfaceTitle) private var surfaceTitle
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@FocusedValue(\.ghosttySurfaceZoomed) private var zoomedSplit
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@FocusedValue(\.ghosttySurfaceCellSize) private var cellSize
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// The title for our window
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private var title: String {
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var title = "👻"
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if let surfaceTitle = surfaceTitle {
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if (surfaceTitle.count > 0) {
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title = surfaceTitle
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}
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}
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if let zoomedSplit = zoomedSplit {
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if zoomedSplit {
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title = "🔍 " + title
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}
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}
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return title
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}
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var body: some View {
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switch ghostty.readiness {
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case .loading:
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Text("Loading")
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case .error:
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ErrorView()
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case .ready:
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let center = NotificationCenter.default
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let gotoTab = center.publisher(for: Ghostty.Notification.ghosttyGotoTab)
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let toggleFullscreen = center.publisher(for: Ghostty.Notification.ghosttyToggleFullscreen)
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VStack(spacing: 0) {
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// If we're running in debug mode we show a warning so that users
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// know that performance will be degraded.
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if (ghostty.info.mode == GHOSTTY_BUILD_MODE_DEBUG) {
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DebugBuildWarningView()
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}
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Ghostty.TerminalSplit(onClose: Self.closeWindow, baseConfig: nil)
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.ghosttyApp(ghostty.app!)
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.ghosttyConfig(ghostty.config!)
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.focused($focused)
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.onAppear { self.focused = true }
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}
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}
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}
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static func closeWindow() {
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guard let currentWindow = NSApp.keyWindow else { return }
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currentWindow.close()
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}
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}
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