ghostty/macos/Sources/Ghostty/InspectorView.swift
2023-10-24 15:27:14 -07:00

96 lines
3.2 KiB
Swift

import Foundation
import MetalKit
import SwiftUI
extension Ghostty {
/// InspectableSurface is a type of Surface view that allows an inspector to be attached.
struct InspectableSurface: View {
/// Same as SurfaceWrapper, see the doc comments there.
@ObservedObject var surfaceView: SurfaceView
var isSplit: Bool = false
var body: some View {
SplitView(.vertical, left: {
SurfaceWrapper(surfaceView: surfaceView, isSplit: isSplit)
}, right: {
SurfaceInspector()
})
}
}
struct SurfaceInspector: View {
var body: some View {
MetalView<InspectorView>()
}
}
class InspectorView: MTKView {
let commandQueue: MTLCommandQueue
override init(frame: CGRect, device: MTLDevice?) {
// Initialize our Metal primitives
guard
let device = device ?? MTLCreateSystemDefaultDevice(),
let commandQueue = device.makeCommandQueue() else {
fatalError("GPU not available")
}
// Setup our properties before initializing the parent
self.commandQueue = commandQueue
super.init(frame: frame, device: device)
// After initializing the parent we can set our own properties
self.device = MTLCreateSystemDefaultDevice()
self.clearColor = MTLClearColor(red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)
// Setup our tracking areas for mouse events
updateTrackingAreas()
}
required init(coder: NSCoder) {
fatalError("init(coder:) is not supported for this view")
}
deinit {
trackingAreas.forEach { removeTrackingArea($0) }
}
override func updateTrackingAreas() {
// To update our tracking area we just recreate it all.
trackingAreas.forEach { removeTrackingArea($0) }
// This tracking area is across the entire frame to notify us of mouse movements.
addTrackingArea(NSTrackingArea(
rect: frame,
options: [
.mouseMoved,
// Only send mouse events that happen in our visible (not obscured) rect
.inVisibleRect,
// We want active always because we want to still send mouse reports
// even if we're not focused or key.
.activeAlways,
],
owner: self,
userInfo: nil))
}
override func draw(_ dirtyRect: NSRect) {
guard
let commandBuffer = self.commandQueue.makeCommandBuffer(),
let descriptor = self.currentRenderPassDescriptor,
let renderEncoder =
commandBuffer.makeRenderCommandEncoder(
descriptor: descriptor) else {
return
}
renderEncoder.endEncoding()
guard let drawable = self.currentDrawable else { return }
commandBuffer.present(drawable)
commandBuffer.commit()
}
}
}