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cmd/compile: use cheaper implementation of oneBit
Updates #38547 file before after Δ % compile 19678112 19669808 -8304 -0.042% total 113143160 113134856 -8304 -0.007% Change-Id: I5f8afe17401dbdb7c7b3d66d95fe40821c499a92 Reviewed-on: https://go-review.googlesource.com/c/go/+/229127 Run-TryBot: Josh Bleecher Snyder <josharian@gmail.com> Reviewed-by: Brad Fitzpatrick <bradfitz@golang.org>
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@ -395,11 +395,11 @@ func ntz32(x int32) int { return bits.TrailingZeros32(uint32(x)) }
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func ntz16(x int16) int { return bits.TrailingZeros16(uint16(x)) }
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func ntz16(x int16) int { return bits.TrailingZeros16(uint16(x)) }
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func ntz8(x int8) int { return bits.TrailingZeros8(uint8(x)) }
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func ntz8(x int8) int { return bits.TrailingZeros8(uint8(x)) }
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func oneBit(x int64) bool { return bits.OnesCount64(uint64(x)) == 1 }
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func oneBit(x int64) bool { return x&(x-1) == 0 }
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func oneBit8(x int8) bool { return bits.OnesCount8(uint8(x)) == 1 }
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func oneBit8(x int8) bool { return x&(x-1) == 0 }
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func oneBit16(x int16) bool { return bits.OnesCount16(uint16(x)) == 1 }
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func oneBit16(x int16) bool { return x&(x-1) == 0 }
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func oneBit32(x int32) bool { return bits.OnesCount32(uint32(x)) == 1 }
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func oneBit32(x int32) bool { return x&(x-1) == 0 }
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func oneBit64(x int64) bool { return bits.OnesCount64(uint64(x)) == 1 }
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func oneBit64(x int64) bool { return x&(x-1) == 0 }
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// nlo returns the number of leading ones.
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// nlo returns the number of leading ones.
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func nlo(x int64) int64 {
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func nlo(x int64) int64 {
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