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cmd/internal/obj/riscv: add support for vector permutation instructions
Add support for vector permutation instructions to the RISC-V assembler. This includes integer scalar move, floating point scalar move, slide up and slide down, register gather, compression and whole vector register move instructions. Change-Id: I1da9f393091504fd81714006355725b8b9ecadea Reviewed-on: https://go-review.googlesource.com/c/go/+/646780 LUCI-TryBot-Result: Go LUCI <golang-scoped@luci-project-accounts.iam.gserviceaccount.com> Reviewed-by: Carlos Amedee <carlos@golang.org> Reviewed-by: Mark Ryan <markdryan@rivosinc.com> Reviewed-by: Junyang Shao <shaojunyang@google.com> Reviewed-by: Meng Zhuo <mengzhuo1203@gmail.com>
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45
src/cmd/asm/internal/asm/testdata/riscv64.s
vendored
45
src/cmd/asm/internal/asm/testdata/riscv64.s
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@ -1229,6 +1229,51 @@ start:
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VIDV V3 // d7a10852
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VIDV V0, V3 // d7a10850
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// 31.16.1: Integer Scalar Move Instructions
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VMVXS V2, X10 // 57252042
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VMVSX X10, V2 // 57610542
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// 31.16.2: Floating-Point Scalar Move Instructions
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VFMVFS V2, F10 // 57152042
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VFMVSF F10, V2 // 57510542
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// 31.16.3: Vector Slide Instructions
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VSLIDEUPVX X10, V2, V3 // d741253a
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VSLIDEUPVX X10, V2, V0, V3 // d7412538
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VSLIDEUPVI $16, V2, V3 // d731283a
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VSLIDEUPVI $16, V2, V0, V3 // d7312838
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VSLIDEDOWNVX X10, V2, V3 // d741253e
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VSLIDEDOWNVX X10, V2, V0, V3 // d741253c
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VSLIDEDOWNVI $16, V2, V3 // d731283e
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VSLIDEDOWNVI $16, V2, V0, V3 // d731283c
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VSLIDE1UPVX X10, V2, V3 // d761253a
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VSLIDE1UPVX X10, V2, V0, V3 // d7612538
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VFSLIDE1UPVF F10, V2, V3 // d751253a
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VFSLIDE1UPVF F10, V2, V0, V3 // d7512538
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VSLIDE1DOWNVX X10, V2, V3 // d761253e
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VSLIDE1DOWNVX X10, V2, V0, V3 // d761253c
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VFSLIDE1DOWNVF F10, V2, V3 // d751253e
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VFSLIDE1DOWNVF F10, V2, V0, V3 // d751253c
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// 31.16.4: Vector Register Gather Instructions
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VRGATHERVV V1, V2, V3 // d7812032
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VRGATHERVV V1, V2, V0, V3 // d7812030
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VRGATHEREI16VV V1, V2, V3 // d781203a
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VRGATHEREI16VV V1, V2, V0, V3 // d7812038
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VRGATHERVX X10, V2, V3 // d7412532
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VRGATHERVX X10, V2, V0, V3 // d7412530
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VRGATHERVI $16, V2, V3 // d7312832
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VRGATHERVI $16, V2, V0, V3 // d7312830
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// 31.16.5: Vector Compress Instruction
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VCOMPRESSVM V1, V2, V3 // d7a1205e
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// 31.16.6: Whole Vector Register Move
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VMV1RV V2, V1 // d730209e
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VMV2RV V12, V10 // 57b5c09e
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VMV4RV V8, V4 // 57b2819e
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VMV8RV V8, V0 // 57b0839e
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//
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// Privileged ISA
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//
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12
src/cmd/asm/internal/asm/testdata/riscv64error.s
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12
src/cmd/asm/internal/asm/testdata/riscv64error.s
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@ -368,5 +368,17 @@ TEXT errors(SB),$0
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VMSIFM V2, V4, V3 // ERROR "invalid vector mask register"
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VMSOFM V2, V4, V3 // ERROR "invalid vector mask register"
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VIOTAM V2, V4, V3 // ERROR "invalid vector mask register"
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VSLIDEUPVX X10, V2, V4, V3 // ERROR "invalid vector mask register"
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VSLIDEUPVI $16, V2, V4, V3 // ERROR "invalid vector mask register"
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VSLIDEDOWNVX X10, V2, V4, V3 // ERROR "invalid vector mask register"
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VSLIDEDOWNVI $16, V2, V4, V3 // ERROR "invalid vector mask register"
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VSLIDE1UPVX X10, V2, V4, V3 // ERROR "invalid vector mask register"
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VFSLIDE1UPVF F10, V2, V4, V3 // ERROR "invalid vector mask register"
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VSLIDE1DOWNVX X10, V2, V4, V3 // ERROR "invalid vector mask register"
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VFSLIDE1DOWNVF F10, V2, V4, V3 // ERROR "invalid vector mask register"
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VRGATHERVV V1, V2, V4, V3 // ERROR "invalid vector mask register"
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VRGATHEREI16VV V1, V2, V4, V3 // ERROR "invalid vector mask register"
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VRGATHERVX X10, V2, V4, V3 // ERROR "invalid vector mask register"
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VRGATHERVI $16, V2, V4, V3 // ERROR "invalid vector mask register"
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RET
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@ -399,5 +399,33 @@ TEXT validation(SB),$0
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VMSOFM X10, V3 // ERROR "expected vector register in vs2 position"
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VIOTAM X10, V3 // ERROR "expected vector register in vs2 position"
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VIDV X10 // ERROR "expected vector register in vd position"
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VMVXS X11, X10 // ERROR "expected vector register in vs2 position"
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VMVXS V2, V1 // ERROR "expected integer register in rd position"
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VMVSX X11, X10 // ERROR "expected vector register in vd position"
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VMVSX V2, V1 // ERROR "expected integer register in rs2 position"
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VFMVFS X10, F10 // ERROR "expected vector register in vs2 position"
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VFMVFS V2, V1 // ERROR "expected float register in rd position"
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VFMVSF X10, V2 // ERROR "expected float register in rs2 position"
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VFMVSF V2, V1 // ERROR "expected float register in rs2 position"
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VSLIDEUPVX V1, V2, V3 // ERROR "expected integer register in rs1 position"
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VSLIDEUPVI $-1, V2, V3 // ERROR "unsigned immediate -1 must be in range [0, 31]"
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VSLIDEUPVI $32, V2, V3 // ERROR "unsigned immediate 32 must be in range [0, 31]"
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VSLIDEDOWNVX V1, V2, V3 // ERROR "expected integer register in rs1 position"
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VSLIDEDOWNVI $-1, V2, V3 // ERROR "unsigned immediate -1 must be in range [0, 31]"
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VSLIDEDOWNVI $32, V2, V3 // ERROR "unsigned immediate 32 must be in range [0, 31]"
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VSLIDE1UPVX V1, V2, V3 // ERROR "expected integer register in rs1 position"
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VFSLIDE1UPVF V1, V2, V3 // ERROR "expected float register in rs1 position"
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VSLIDE1DOWNVX V1, V2, V3 // ERROR "expected integer register in rs1 position"
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VFSLIDE1DOWNVF V1, V2, V3 // ERROR "expected float register in rs1 position"
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VRGATHERVV X10, V2, V3 // ERROR "expected vector register in vs1 position"
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VRGATHEREI16VV X10, V2, V3 // ERROR "expected vector register in vs1 position"
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VRGATHERVX V1, V2, V3 // ERROR "expected integer register in rs1 position"
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VRGATHERVI $-1, V2, V3 // ERROR "unsigned immediate -1 must be in range [0, 31]"
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VRGATHERVI $32, V2, V3 // ERROR "unsigned immediate 32 must be in range [0, 31]"
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VCOMPRESSVM X10, V2, V3 // ERROR "expected vector register in vs1 position"
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VMV1RV X10, V1 // ERROR "expected vector register in vs2 position"
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VMV2RV X10, V10 // ERROR "expected vector register in vs2 position"
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VMV4RV X10, V4 // ERROR "expected vector register in vs2 position"
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VMV8RV X10, V0 // ERROR "expected vector register in vs2 position"
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RET
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@ -1307,6 +1307,13 @@ func validateRFI(ctxt *obj.Link, ins *instruction) {
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wantNoneReg(ctxt, ins, "rs3", ins.rs3)
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}
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func validateRFV(ctxt *obj.Link, ins *instruction) {
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wantVectorReg(ctxt, ins, "vd", ins.rd)
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wantNoneReg(ctxt, ins, "rs1", ins.rs1)
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wantFloatReg(ctxt, ins, "rs2", ins.rs2)
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wantNoneReg(ctxt, ins, "rs3", ins.rs3)
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}
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func validateRFF(ctxt *obj.Link, ins *instruction) {
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wantFloatReg(ctxt, ins, "rd", ins.rd)
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wantNoneReg(ctxt, ins, "rs1", ins.rs1)
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@ -1321,6 +1328,20 @@ func validateRIF(ctxt *obj.Link, ins *instruction) {
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wantNoneReg(ctxt, ins, "rs3", ins.rs3)
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}
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func validateRIV(ctxt *obj.Link, ins *instruction) {
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wantVectorReg(ctxt, ins, "vd", ins.rd)
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wantNoneReg(ctxt, ins, "rs1", ins.rs1)
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wantIntReg(ctxt, ins, "rs2", ins.rs2)
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wantNoneReg(ctxt, ins, "rs3", ins.rs3)
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}
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func validateRVF(ctxt *obj.Link, ins *instruction) {
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wantFloatReg(ctxt, ins, "rd", ins.rd)
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wantNoneReg(ctxt, ins, "rs1", ins.rs1)
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wantVectorReg(ctxt, ins, "vs2", ins.rs2)
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wantNoneReg(ctxt, ins, "rs3", ins.rs3)
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}
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func validateRVFV(ctxt *obj.Link, ins *instruction) {
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wantVectorReg(ctxt, ins, "vd", ins.rd)
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wantFloatReg(ctxt, ins, "rs1", ins.rs1)
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@ -1576,10 +1597,22 @@ func encodeRFF(ins *instruction) uint32 {
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return encodeR(ins.as, regF(ins.rs2), 0, regF(ins.rd), ins.funct3, ins.funct7)
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}
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func encodeRFV(ins *instruction) uint32 {
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return encodeR(ins.as, regF(ins.rs2), 0, regV(ins.rd), ins.funct3, ins.funct7)
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}
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func encodeRIF(ins *instruction) uint32 {
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return encodeR(ins.as, regI(ins.rs2), 0, regF(ins.rd), ins.funct3, ins.funct7)
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}
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func encodeRIV(ins *instruction) uint32 {
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return encodeR(ins.as, regI(ins.rs2), 0, regV(ins.rd), ins.funct3, ins.funct7)
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}
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func encodeRVF(ins *instruction) uint32 {
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return encodeR(ins.as, 0, regV(ins.rs2), regF(ins.rd), ins.funct3, ins.funct7)
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}
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func encodeRVFV(ins *instruction) uint32 {
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return encodeR(ins.as, regF(ins.rs1), regV(ins.rs2), regV(ins.rd), ins.funct3, ins.funct7)
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}
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@ -1889,8 +1922,11 @@ var (
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rFFFFEncoding = encoding{encode: encodeRFFFF, validate: validateRFFFF, length: 4}
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rFFIEncoding = encoding{encode: encodeRFFI, validate: validateRFFI, length: 4}
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rFIEncoding = encoding{encode: encodeRFI, validate: validateRFI, length: 4}
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rFVEncoding = encoding{encode: encodeRFV, validate: validateRFV, length: 4}
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rIFEncoding = encoding{encode: encodeRIF, validate: validateRIF, length: 4}
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rIVEncoding = encoding{encode: encodeRIV, validate: validateRIV, length: 4}
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rFFEncoding = encoding{encode: encodeRFF, validate: validateRFF, length: 4}
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rVFEncoding = encoding{encode: encodeRVF, validate: validateRVF, length: 4}
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rVFVEncoding = encoding{encode: encodeRVFV, validate: validateRVFV, length: 4}
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rVIEncoding = encoding{encode: encodeRVI, validate: validateRVI, length: 4}
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rVIVEncoding = encoding{encode: encodeRVIV, validate: validateRVIV, length: 4}
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@ -2638,6 +2674,39 @@ var instructions = [ALAST & obj.AMask]instructionData{
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AVIOTAM & obj.AMask: {enc: rVVEncoding},
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AVIDV & obj.AMask: {enc: rVVEncoding},
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// 31.16.1: Integer Scalar Move Instructions
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AVMVXS & obj.AMask: {enc: rVIEncoding},
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AVMVSX & obj.AMask: {enc: rIVEncoding},
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// 31.16.2: Floating-Point Scalar Move Instructions
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AVFMVFS & obj.AMask: {enc: rVFEncoding},
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AVFMVSF & obj.AMask: {enc: rFVEncoding},
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// 31.16.3: Vector Slide Instructions
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AVSLIDEUPVX & obj.AMask: {enc: rVIVEncoding},
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AVSLIDEUPVI & obj.AMask: {enc: rVVuEncoding},
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AVSLIDEDOWNVX & obj.AMask: {enc: rVIVEncoding},
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AVSLIDEDOWNVI & obj.AMask: {enc: rVVuEncoding},
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AVSLIDE1UPVX & obj.AMask: {enc: rVIVEncoding},
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AVFSLIDE1UPVF & obj.AMask: {enc: rVFVEncoding},
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AVSLIDE1DOWNVX & obj.AMask: {enc: rVIVEncoding},
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AVFSLIDE1DOWNVF & obj.AMask: {enc: rVFVEncoding},
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// 31.16.4: Vector Register Gather Instructions
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AVRGATHERVV & obj.AMask: {enc: rVVVEncoding},
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AVRGATHEREI16VV & obj.AMask: {enc: rVVVEncoding},
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AVRGATHERVX & obj.AMask: {enc: rVIVEncoding},
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AVRGATHERVI & obj.AMask: {enc: rVVuEncoding},
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// 31.16.5: Vector Compress Instruction
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AVCOMPRESSVM & obj.AMask: {enc: rVVVEncoding},
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// 31.16.6: Whole Vector Register Move
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AVMV1RV & obj.AMask: {enc: rVVEncoding},
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AVMV2RV & obj.AMask: {enc: rVVEncoding},
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AVMV4RV & obj.AMask: {enc: rVVEncoding},
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AVMV8RV & obj.AMask: {enc: rVVEncoding},
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//
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// Privileged ISA
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//
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@ -3633,7 +3702,9 @@ func instructionsForProg(p *obj.Prog) []*instruction {
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AVFSGNJVV, AVFSGNJVF, AVFSGNJNVV, AVFSGNJNVF, AVFSGNJXVV, AVFSGNJXVF,
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AVMFEQVV, AVMFEQVF, AVMFNEVV, AVMFNEVF, AVMFLTVV, AVMFLTVF, AVMFLEVV, AVMFLEVF, AVMFGTVF, AVMFGEVF,
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AVREDSUMVS, AVREDMAXUVS, AVREDMAXVS, AVREDMINUVS, AVREDMINVS, AVREDANDVS, AVREDORVS, AVREDXORVS,
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AVWREDSUMUVS, AVWREDSUMVS, AVFREDOSUMVS, AVFREDUSUMVS, AVFREDMAXVS, AVFREDMINVS, AVFWREDOSUMVS, AVFWREDUSUMVS:
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AVWREDSUMUVS, AVWREDSUMVS, AVFREDOSUMVS, AVFREDUSUMVS, AVFREDMAXVS, AVFREDMINVS, AVFWREDOSUMVS, AVFWREDUSUMVS,
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AVSLIDEUPVX, AVSLIDEDOWNVX, AVSLIDE1UPVX, AVFSLIDE1UPVF, AVSLIDE1DOWNVX, AVFSLIDE1DOWNVF,
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AVRGATHERVV, AVRGATHEREI16VV, AVRGATHERVX:
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// Set mask bit
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switch {
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case ins.rs3 == obj.REG_NONE:
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@ -3655,7 +3726,7 @@ func instructionsForProg(p *obj.Prog) []*instruction {
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ins.rd, ins.rs1, ins.rs2, ins.rs3 = uint32(p.To.Reg), uint32(p.Reg), uint32(p.From.Reg), obj.REG_NONE
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case AVADDVI, AVRSUBVI, AVANDVI, AVORVI, AVXORVI, AVMSEQVI, AVMSNEVI, AVMSLEUVI, AVMSLEVI, AVMSGTUVI, AVMSGTVI,
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AVSLLVI, AVSRLVI, AVSRAVI, AVNSRLWI, AVNSRAWI:
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AVSLLVI, AVSRLVI, AVSRAVI, AVNSRLWI, AVNSRAWI, AVRGATHERVI, AVSLIDEUPVI, AVSLIDEDOWNVI:
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// Set mask bit
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switch {
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case ins.rs3 == obj.REG_NONE:
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@ -3795,7 +3866,7 @@ func instructionsForProg(p *obj.Prog) []*instruction {
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}
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ins.rd, ins.rs1, ins.rs2 = uint32(p.To.Reg), uint32(p.From.Reg), uint32(p.From.Reg)
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case AVMANDMM, AVMNANDMM, AVMANDNMM, AVMXORMM, AVMORMM, AVMNORMM, AVMORNMM, AVMXNORMM, AVMMVM, AVMNOTM:
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case AVMANDMM, AVMNANDMM, AVMANDNMM, AVMXORMM, AVMORMM, AVMNORMM, AVMORNMM, AVMXNORMM, AVMMVM, AVMNOTM, AVCOMPRESSVM:
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ins.rd, ins.rs1, ins.rs2 = uint32(p.To.Reg), uint32(p.From.Reg), uint32(p.Reg)
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switch ins.as {
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case AVMMVM:
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