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cmd/compile: handle constant pointer offsets in dead store elimination
Update #63657 Update #45573 Change-Id: I163c6038c13d974dc0ca9f02144472bc05331826 Reviewed-on: https://go-review.googlesource.com/c/go/+/538595 LUCI-TryBot-Result: Go LUCI <golang-scoped@luci-project-accounts.iam.gserviceaccount.com> Reviewed-by: David Chase <drchase@google.com> Reviewed-by: Keith Randall <khr@google.com>
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@ -73,9 +73,9 @@ func dse(f *Func) {
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}
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// Walk backwards looking for dead stores. Keep track of shadowed addresses.
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// A "shadowed address" is a pointer and a size describing a memory region that
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// is known to be written. We keep track of shadowed addresses in the shadowed
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// map, mapping the ID of the address to the size of the shadowed region.
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// A "shadowed address" is a pointer, offset, and size describing a memory region that
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// is known to be written. We keep track of shadowed addresses in the shadowed map,
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// mapping the ID of the address to a shadowRange where future writes will happen.
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// Since we're walking backwards, writes to a shadowed region are useless,
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// as they will be immediately overwritten.
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shadowed.clear()
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@ -88,13 +88,20 @@ func dse(f *Func) {
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shadowed.clear()
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}
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if v.Op == OpStore || v.Op == OpZero {
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ptr := v.Args[0]
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var off int64
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for ptr.Op == OpOffPtr { // Walk to base pointer
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off += ptr.AuxInt
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ptr = ptr.Args[0]
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}
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var sz int64
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if v.Op == OpStore {
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sz = v.Aux.(*types.Type).Size()
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} else { // OpZero
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sz = v.AuxInt
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}
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if shadowedSize := int64(shadowed.get(v.Args[0].ID)); shadowedSize != -1 && shadowedSize >= sz {
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sr := shadowRange(shadowed.get(ptr.ID))
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if sr.contains(off, off+sz) {
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// Modify the store/zero into a copy of the memory state,
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// effectively eliding the store operation.
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if v.Op == OpStore {
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@ -108,10 +115,8 @@ func dse(f *Func) {
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v.AuxInt = 0
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v.Op = OpCopy
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} else {
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if sz > 0x7fffffff { // work around sparseMap's int32 value type
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sz = 0x7fffffff
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}
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shadowed.set(v.Args[0].ID, int32(sz))
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// Extend shadowed region.
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shadowed.set(ptr.ID, int32(sr.merge(off, off+sz)))
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}
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}
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// walk to previous store
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@ -131,6 +136,49 @@ func dse(f *Func) {
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}
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}
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// A shadowRange encodes a set of byte offsets [lo():hi()] from
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// a given pointer that will be written to later in the block.
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// A zero shadowRange encodes an empty shadowed range (and so
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// does a -1 shadowRange, which is what sparsemap.get returns
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// on a failed lookup).
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type shadowRange int32
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func (sr shadowRange) lo() int64 {
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return int64(sr & 0xffff)
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}
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func (sr shadowRange) hi() int64 {
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return int64((sr >> 16) & 0xffff)
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}
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// contains reports whether [lo:hi] is completely within sr.
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func (sr shadowRange) contains(lo, hi int64) bool {
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return lo >= sr.lo() && hi <= sr.hi()
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}
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// merge returns the union of sr and [lo:hi].
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// merge is allowed to return something smaller than the union.
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func (sr shadowRange) merge(lo, hi int64) shadowRange {
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if lo < 0 || hi > 0xffff {
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// Ignore offsets that are too large or small.
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return sr
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}
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if sr.lo() == sr.hi() {
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// Old range is empty - use new one.
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return shadowRange(lo + hi<<16)
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}
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if hi < sr.lo() || lo > sr.hi() {
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// The two regions don't overlap or abut, so we would
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// have to keep track of multiple disjoint ranges.
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// Because we can only keep one, keep the larger one.
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if sr.hi()-sr.lo() >= hi-lo {
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return sr
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}
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return shadowRange(lo + hi<<16)
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}
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// Regions overlap or abut - compute the union.
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return shadowRange(min(lo, sr.lo()) + max(hi, sr.hi())<<16)
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}
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// elimDeadAutosGeneric deletes autos that are never accessed. To achieve this
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// we track the operations that the address of each auto reaches and if it only
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// reaches stores then we delete all the stores. The other operations will then
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@ -1183,6 +1183,12 @@ func min(x, y int64) int64 {
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}
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return y
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}
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func max(x, y int64) int64 {
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if x > y {
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return x
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}
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return y
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}
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func isConstZero(v *Value) bool {
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switch v.Op {
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