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cmd/compile: use the builtin clear
To simplify the code a bit. Change-Id: Ia72f576de59ff161ec389a4992bb635f89783540 GitHub-Last-Rev: eaec8216be964418a085649fcca53a042f28ce1a GitHub-Pull-Request: golang/go#73411 Reviewed-on: https://go-review.googlesource.com/c/go/+/666117 LUCI-TryBot-Result: Go LUCI <golang-scoped@luci-project-accounts.iam.gserviceaccount.com> Auto-Submit: Keith Randall <khr@golang.org> Reviewed-by: Michael Pratt <mpratt@google.com> Reviewed-by: Keith Randall <khr@google.com> Reviewed-by: Keith Randall <khr@golang.org>
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@ -196,7 +196,5 @@ func (bv BitVec) String() string {
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}
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func (bv BitVec) Clear() {
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for i := range bv.B {
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bv.B[i] = 0
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}
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clear(bv.B)
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}
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@ -1414,9 +1414,7 @@ func Compute(curfn *ir.Func, f *ssa.Func, stkptrsize int64, pp *objw.Progs, retL
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{
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cache := f.Cache.Liveness.(*livenessFuncCache)
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if cap(lv.be) < 2000 { // Threshold from ssa.Cache slices.
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for i := range lv.be {
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lv.be[i] = blockEffects{}
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}
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clear(lv.be)
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cache.be = lv.be
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}
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if len(lv.livenessMap.Vals) < 2000 {
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@ -116,10 +116,7 @@ func (pp *Progs) Flush() {
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func (pp *Progs) Free() {
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if base.Ctxt.CanReuseProgs() {
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// Clear progs to enable GC and avoid abuse.
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s := pp.Cache[:pp.CacheIndex]
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for i := range s {
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s[i] = obj.Prog{}
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}
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clear(pp.Cache[:pp.CacheIndex])
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}
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// Clear pp to avoid abuse.
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*pp = Progs{}
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@ -1284,9 +1284,7 @@ func dgcptrmask(t *types.Type, write bool) *obj.LSym {
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// word offsets in t that hold pointers.
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// ptrmask is assumed to fit at least types.PtrDataSize(t)/PtrSize bits.
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func fillptrmask(t *types.Type, ptrmask []byte) {
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for i := range ptrmask {
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ptrmask[i] = 0
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}
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clear(ptrmask)
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if !t.HasPointers() {
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return
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}
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@ -41,7 +41,7 @@ func genAllocators() {
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capacity: "cap(%s)",
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mak: "make([]*Value, %s)",
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resize: "%s[:%s]",
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clear: "for i := range %[1]s {\n%[1]s[i] = nil\n}",
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clear: "clear(%s)",
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minLog: 5,
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maxLog: 32,
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},
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@ -51,7 +51,7 @@ func genAllocators() {
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capacity: "cap(%s)",
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mak: "make([]limit, %s)",
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resize: "%s[:%s]",
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clear: "for i := range %[1]s {\n%[1]s[i] = limit{}\n}",
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clear: "clear(%s)",
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minLog: 3,
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maxLog: 30,
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},
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@ -31,9 +31,7 @@ func (c *Cache) allocValueSlice(n int) []*Value {
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return s
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}
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func (c *Cache) freeValueSlice(s []*Value) {
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for i := range s {
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s[i] = nil
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}
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clear(s)
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b := bits.Len(uint(cap(s)) - 1)
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var sp *[]*Value
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if len(c.hdrValueSlice) == 0 {
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@ -69,9 +67,7 @@ func (c *Cache) allocLimitSlice(n int) []limit {
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return s
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}
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func (c *Cache) freeLimitSlice(s []limit) {
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for i := range s {
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s[i] = limit{}
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}
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clear(s)
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b := bits.Len(uint(cap(s)) - 1)
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var sp *[]limit
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if len(c.hdrLimitSlice) == 0 {
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@ -264,10 +264,7 @@ func (b *Block) resetWithControl2(kind BlockKind, v, w *Value) {
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// The values in b.Values after i must already have had their args reset,
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// to maintain correct value uses counts.
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func (b *Block) truncateValues(i int) {
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tail := b.Values[i:]
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for j := range tail {
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tail[j] = nil
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}
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clear(b.Values[i:])
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b.Values = b.Values[:i]
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}
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@ -39,24 +39,13 @@ type Cache struct {
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func (c *Cache) Reset() {
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nv := sort.Search(len(c.values), func(i int) bool { return c.values[i].ID == 0 })
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xv := c.values[:nv]
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for i := range xv {
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xv[i] = Value{}
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}
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clear(c.values[:nv])
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nb := sort.Search(len(c.blocks), func(i int) bool { return c.blocks[i].ID == 0 })
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xb := c.blocks[:nb]
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for i := range xb {
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xb[i] = Block{}
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}
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clear(c.blocks[:nb])
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nl := sort.Search(len(c.locs), func(i int) bool { return c.locs[i] == nil })
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xl := c.locs[:nl]
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for i := range xl {
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xl[i] = nil
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}
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clear(c.locs[:nl])
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// regalloc sets the length of c.regallocValues to whatever it may use,
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// so clear according to length.
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for i := range c.regallocValues {
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c.regallocValues[i] = valState{}
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}
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clear(c.regallocValues)
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}
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@ -232,10 +232,7 @@ func deadcode(f *Func) {
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f.NamedValues[*name] = values[:j]
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}
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}
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clearNames := f.Names[i:]
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for j := range clearNames {
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clearNames[j] = nil
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}
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clear(f.Names[i:])
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f.Names = f.Names[:i]
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pendingLines := f.cachedLineStarts // Holds statement boundaries that need to be moved to a new value/block
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@ -303,10 +300,7 @@ func deadcode(f *Func) {
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}
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}
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// zero remainder to help GC
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tail := f.Blocks[i:]
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for j := range tail {
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tail[j] = nil
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}
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clear(f.Blocks[i:])
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f.Blocks = f.Blocks[:i]
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}
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@ -102,9 +102,7 @@ type stateAtPC struct {
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// reset fills state with the live variables from live.
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func (state *stateAtPC) reset(live abt.T) {
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slots, registers := state.slots, state.registers
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for i := range slots {
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slots[i] = VarLoc{}
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}
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clear(slots)
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for i := range registers {
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registers[i] = registers[i][:0]
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}
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@ -242,12 +240,7 @@ func (state *debugState) initializeCache(f *Func, numVars, numSlots int) {
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if cap(state.blockDebug) < f.NumBlocks() {
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state.blockDebug = make([]BlockDebug, f.NumBlocks())
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} else {
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// This local variable, and the ones like it below, enable compiler
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// optimizations. Don't inline them.
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b := state.blockDebug[:f.NumBlocks()]
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for i := range b {
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b[i] = BlockDebug{}
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}
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clear(state.blockDebug[:f.NumBlocks()])
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}
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// A list of slots per Value. Reuse the previous child slices.
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@ -285,10 +278,7 @@ func (state *debugState) initializeCache(f *Func, numVars, numSlots int) {
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if cap(state.pendingSlotLocs) < numPieces {
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state.pendingSlotLocs = make([]VarLoc, numPieces)
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} else {
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psl := state.pendingSlotLocs[:numPieces]
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for i := range psl {
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psl[i] = VarLoc{}
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}
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clear(state.pendingSlotLocs[:numPieces])
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}
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if cap(state.pendingEntries) < numVars {
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state.pendingEntries = make([]pendingEntry, numVars)
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@ -307,9 +297,7 @@ func (state *debugState) initializeCache(f *Func, numVars, numSlots int) {
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state.lists = make([][]byte, numVars)
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} else {
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state.lists = state.lists[:numVars]
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for i := range state.lists {
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state.lists[i] = nil
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}
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clear(state.lists)
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}
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}
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@ -1191,9 +1179,7 @@ func (e *pendingEntry) clear() {
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e.present = false
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e.startBlock = 0
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e.startValue = 0
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for i := range e.pieces {
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e.pieces[i] = VarLoc{}
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}
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clear(e.pieces)
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}
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// canMerge reports whether a new location description is a superset
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@ -23,9 +23,7 @@ func newBitset(n int) bitset {
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}
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func (bs bitset) Reset() {
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for i := range bs {
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bs[i] = 0
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}
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clear(bs)
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}
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func (bs bitset) Set(idx uint32) {
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@ -1301,9 +1301,7 @@ func (s *regAllocState) regalloc(f *Func) {
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dinfo = make([]dentry, l)
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} else {
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dinfo = dinfo[:l]
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for i := range dinfo {
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dinfo[i] = dentry{}
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}
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clear(dinfo)
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}
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// Load static desired register info at the end of the block.
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@ -46,15 +46,9 @@ func newStackAllocState(f *Func) *stackAllocState {
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}
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func putStackAllocState(s *stackAllocState) {
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for i := range s.values {
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s.values[i] = stackValState{}
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}
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for i := range s.interfere {
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s.interfere[i] = nil
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}
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for i := range s.names {
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s.names[i] = LocalSlot{}
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}
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clear(s.values)
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clear(s.interfere)
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clear(s.names)
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s.f.Cache.stackAllocState = s
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s.f = nil
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s.live = nil
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@ -85,9 +85,7 @@ func tighten(f *Func) {
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changed = false
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// Reset target
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for i := range target {
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target[i] = nil
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}
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clear(target)
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// Compute target locations (for moveable values only).
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// target location = the least common ancestor of all uses in the dominator tree.
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@ -109,10 +109,7 @@ func trim(f *Func) {
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}
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if n < len(f.Blocks) {
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f.invalidateCFG()
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tail := f.Blocks[n:]
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for i := range tail {
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tail[i] = nil
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}
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clear(f.Blocks[n:])
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f.Blocks = f.Blocks[:n]
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}
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}
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@ -6512,9 +6512,7 @@ func genssa(f *ssa.Func, pp *objw.Progs) {
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f.Cache.ValueToProgAfter = make([]*obj.Prog, f.NumValues())
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}
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valueToProgAfter = f.Cache.ValueToProgAfter[:f.NumValues()]
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for i := range valueToProgAfter {
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valueToProgAfter[i] = nil
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}
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clear(valueToProgAfter)
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}
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// If the very first instruction is not tagged as a statement,
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