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synced 2025-05-28 10:51:22 +00:00
add uintptr to reflect and print
R=rsc DELTA=70 (35 added, 4 deleted, 31 changed) OCL=20993 CL=20998
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parent
546f269c3b
commit
9ba97ca308
@ -231,6 +231,8 @@ func getInt(v reflect.Value) (val int64, signed, ok bool) {
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return int64(v.(reflect.Uint32Value).Get()), false, true;
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case reflect.Uint64Kind:
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return int64(v.(reflect.Uint64Value).Get()), false, true;
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case reflect.UintptrKind:
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return int64(v.(reflect.UintptrValue).Get()), false, true;
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}
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return 0, false, false;
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}
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@ -324,6 +326,10 @@ func (p *P) printField(field reflect.Value) (was_string bool) {
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case reflect.UintKind, reflect.Uint8Kind, reflect.Uint16Kind, reflect.Uint32Kind, reflect.Uint64Kind:
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v, signed, ok := getInt(field);
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s = p.fmt.ud64(uint64(v)).str();
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case reflect.UintptrKind:
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v, signed, ok := getInt(field);
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p.fmt.sharp = !p.fmt.sharp; // turn 0x on by default
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s = p.fmt.ux64(uint64(v)).str();
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case reflect.Float32Kind:
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v, ok := getFloat32(field);
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s = p.fmt.g32(v).str();
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@ -357,8 +363,7 @@ func (p *P) printField(field reflect.Value) (was_string bool) {
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}
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p.addstr("]");
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} else {
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p.add('0');
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p.add('x');
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p.fmt.sharp = !p.fmt.sharp; // turn 0x on by default
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s = p.fmt.uX64(uint64(v)).str();
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}
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}
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@ -41,6 +41,7 @@ export const (
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Uint32Kind;
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Uint64Kind;
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Uint8Kind;
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UintptrKind;
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)
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// Int is guaranteed large enough to store a size.
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@ -106,6 +107,7 @@ export var (
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Uint16 = NewBasicType("uint16", Uint16Kind, 2);
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Uint32 = NewBasicType("uint32", Uint32Kind, 4);
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Uint64 = NewBasicType("uint64", Uint64Kind, 8);
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Uintptr = NewBasicType("uintptr", UintptrKind, 8); // TODO: need to know how big a uintptr is
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Float = NewBasicType("float", FloatKind, 4); // TODO: need to know how big a float is
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Float32 = NewBasicType("float32", Float32Kind, 4);
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Float64 = NewBasicType("float64", Float64Kind, 8);
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@ -422,6 +424,7 @@ func init() {
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types["uint16"] = Uint16;
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types["uint32"] = Uint32;
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types["uint64"] = Uint64;
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types["uintptr"] = Uintptr;
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types["float"] = Float;
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types["float32"] = Float32;
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types["float64"] = Float64;
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@ -444,6 +447,7 @@ func init() {
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basicstub["uint16"] = NewStubType("uint16", Uint16);
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basicstub["uint32"] = NewStubType("uint32", Uint32);
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basicstub["uint64"] = NewStubType("uint64", Uint64);
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basicstub["uintptr"] = NewStubType("uintptr", Uintptr);
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basicstub["float"] = NewStubType("float", Float);
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basicstub["float32"] = NewStubType("float32", Float32);
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basicstub["float64"] = NewStubType("float64", Float64);
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@ -12,7 +12,7 @@ import (
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"unsafe";
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)
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type Addr unsafe.pointer // TODO: where are ptrint/intptr etc?
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type Addr unsafe.pointer
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func EqualType(a, b Type) bool {
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return a.String() == b.String()
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@ -320,6 +320,31 @@ func (v *Uint64ValueStruct) Set(i uint64) {
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*v.addr.(*uint64) = i
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}
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// -- Uintptr
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export type UintptrValue interface {
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Kind() int;
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Get() uintptr;
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Set(uintptr);
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Type() Type;
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}
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type UintptrValueStruct struct {
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Common
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}
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func UintptrCreator(typ Type, addr Addr) Value {
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return &UintptrValueStruct{ Common{UintptrKind, typ, addr} }
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}
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func (v *UintptrValueStruct) Get() uintptr {
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return *v.addr.(*uintptr)
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}
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func (v *UintptrValueStruct) Set(i uintptr) {
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*v.addr.(*uintptr) = i
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}
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// -- Float
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export type FloatValue interface {
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@ -727,39 +752,36 @@ func FuncCreator(typ Type, addr Addr) Value {
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return &FuncValueStruct{ Common{FuncKind, typ, addr} }
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}
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var creator *map[int] Creator
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var typecache *map[string] *Type
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func init() {
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creator = new(map[int] Creator);
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creator[MissingKind] = &MissingCreator;
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creator[IntKind] = &IntCreator;
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creator[Int8Kind] = &Int8Creator;
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creator[Int16Kind] = &Int16Creator;
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creator[Int32Kind] = &Int32Creator;
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creator[Int64Kind] = &Int64Creator;
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creator[UintKind] = &UintCreator;
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creator[Uint8Kind] = &Uint8Creator;
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creator[Uint16Kind] = &Uint16Creator;
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creator[Uint32Kind] = &Uint32Creator;
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creator[Uint64Kind] = &Uint64Creator;
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creator[FloatKind] = &FloatCreator;
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creator[Float32Kind] = &Float32Creator;
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creator[Float64Kind] = &Float64Creator;
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creator[Float80Kind] = &Float80Creator;
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creator[StringKind] = &StringCreator;
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creator[BoolKind] = &BoolCreator;
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creator[PtrKind] = &PtrCreator;
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creator[ArrayKind] = &ArrayCreator;
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creator[MapKind] = &MapCreator;
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creator[ChanKind] = &ChanCreator;
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creator[StructKind] = &StructCreator;
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creator[InterfaceKind] = &InterfaceCreator;
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creator[FuncKind] = &FuncCreator;
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typecache = new(map[string] *Type);
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var creator = map[int] Creator {
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MissingKind : &MissingCreator,
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IntKind : &IntCreator,
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Int8Kind : &Int8Creator,
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Int16Kind : &Int16Creator,
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Int32Kind : &Int32Creator,
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Int64Kind : &Int64Creator,
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UintKind : &UintCreator,
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Uint8Kind : &Uint8Creator,
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Uint16Kind : &Uint16Creator,
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Uint32Kind : &Uint32Creator,
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Uint64Kind : &Uint64Creator,
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UintptrKind : &UintptrCreator,
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FloatKind : &FloatCreator,
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Float32Kind : &Float32Creator,
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Float64Kind : &Float64Creator,
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Float80Kind : &Float80Creator,
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StringKind : &StringCreator,
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BoolKind : &BoolCreator,
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PtrKind : &PtrCreator,
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ArrayKind : &ArrayCreator,
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MapKind : &MapCreator,
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ChanKind : &ChanCreator,
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StructKind : &StructCreator,
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InterfaceKind : &InterfaceCreator,
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FuncKind : &FuncCreator,
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}
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var typecache = new(map[string] *Type);
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func NewValueAddr(typ Type, addr Addr) Value {
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c, ok := creator[typ.Kind()];
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if !ok {
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