runtime: detangle gcPaceScavenger from the pacer

Currently gcPaceScavenger is called by gcControllerState.commit, but it
manipulates global state which precludes testing. This change detangles
the two.

Change-Id: I10d8ebdf426d99ba49d2f2cb4fb64891e9fd6091
Reviewed-on: https://go-review.googlesource.com/c/go/+/309272
Reviewed-by: Michael Pratt <mpratt@google.com>
Trust: Michael Knyszek <mknyszek@google.com>
Run-TryBot: Michael Knyszek <mknyszek@google.com>
TryBot-Result: Go Bot <gobot@golang.org>
This commit is contained in:
Michael Anthony Knyszek 2021-04-08 22:01:13 +00:00 committed by Michael Knyszek
parent 6508fdad9d
commit f99e40aac0
3 changed files with 13 additions and 6 deletions

View File

@ -971,6 +971,7 @@ func gcMarkTermination(nextTriggerRatio float64) {
// Update GC trigger and pacing for the next cycle. // Update GC trigger and pacing for the next cycle.
gcController.commit(nextTriggerRatio) gcController.commit(nextTriggerRatio)
gcPaceScavenger(gcController.heapGoal, gcController.lastHeapGoal)
// Update timing memstats // Update timing memstats
now := nanotime() now := nanotime()

View File

@ -769,8 +769,6 @@ func (c *gcControllerState) commit(triggerRatio float64) {
mheap_.pagesSweptBasis.Store(pagesSwept) mheap_.pagesSweptBasis.Store(pagesSwept)
} }
} }
gcPaceScavenger()
} }
// effectiveGrowthRatio returns the current effective heap growth // effectiveGrowthRatio returns the current effective heap growth
@ -796,6 +794,8 @@ func (c *gcControllerState) effectiveGrowthRatio() float64 {
// setGCPercent updates gcPercent and all related pacer state. // setGCPercent updates gcPercent and all related pacer state.
// Returns the old value of gcPercent. // Returns the old value of gcPercent.
// //
// Calls gcControllerState.commit.
//
// The world must be stopped, or mheap_.lock must be held. // The world must be stopped, or mheap_.lock must be held.
func (c *gcControllerState) setGCPercent(in int32) int32 { func (c *gcControllerState) setGCPercent(in int32) int32 {
assertWorldStoppedOrLockHeld(&mheap_.lock) assertWorldStoppedOrLockHeld(&mheap_.lock)
@ -819,6 +819,7 @@ func setGCPercent(in int32) (out int32) {
systemstack(func() { systemstack(func() {
lock(&mheap_.lock) lock(&mheap_.lock)
out = gcController.setGCPercent(in) out = gcController.setGCPercent(in)
gcPaceScavenger(gcController.heapGoal, gcController.lastHeapGoal)
unlock(&mheap_.lock) unlock(&mheap_.lock)
}) })

View File

@ -105,7 +105,8 @@ func heapRetained() uint64 {
} }
// gcPaceScavenger updates the scavenger's pacing, particularly // gcPaceScavenger updates the scavenger's pacing, particularly
// its rate and RSS goal. // its rate and RSS goal. For this, it requires the current heapGoal,
// and the heapGoal for the previous GC cycle.
// //
// The RSS goal is based on the current heap goal with a small overhead // The RSS goal is based on the current heap goal with a small overhead
// to accommodate non-determinism in the allocator. // to accommodate non-determinism in the allocator.
@ -113,18 +114,22 @@ func heapRetained() uint64 {
// The pacing is based on scavengePageRate, which applies to both regular and // The pacing is based on scavengePageRate, which applies to both regular and
// huge pages. See that constant for more information. // huge pages. See that constant for more information.
// //
// Must be called whenever GC pacing is updated.
//
// mheap_.lock must be held or the world must be stopped. // mheap_.lock must be held or the world must be stopped.
func gcPaceScavenger() { func gcPaceScavenger(heapGoal, lastHeapGoal uint64) {
assertWorldStoppedOrLockHeld(&mheap_.lock)
// If we're called before the first GC completed, disable scavenging. // If we're called before the first GC completed, disable scavenging.
// We never scavenge before the 2nd GC cycle anyway (we don't have enough // We never scavenge before the 2nd GC cycle anyway (we don't have enough
// information about the heap yet) so this is fine, and avoids a fault // information about the heap yet) so this is fine, and avoids a fault
// or garbage data later. // or garbage data later.
if gcController.lastHeapGoal == 0 { if lastHeapGoal == 0 {
mheap_.scavengeGoal = ^uint64(0) mheap_.scavengeGoal = ^uint64(0)
return return
} }
// Compute our scavenging goal. // Compute our scavenging goal.
goalRatio := float64(atomic.Load64(&gcController.heapGoal)) / float64(gcController.lastHeapGoal) goalRatio := float64(heapGoal) / float64(lastHeapGoal)
retainedGoal := uint64(float64(memstats.last_heap_inuse) * goalRatio) retainedGoal := uint64(float64(memstats.last_heap_inuse) * goalRatio)
// Add retainExtraPercent overhead to retainedGoal. This calculation // Add retainExtraPercent overhead to retainedGoal. This calculation
// looks strange but the purpose is to arrive at an integer division // looks strange but the purpose is to arrive at an integer division