Michael Pratt 0b31e6d4cc runtime: cleanup M vgetrandom state before dropping P
When an M is destroyed, we put its vgetrandom state back on the shared
list for another M to reuse. This list is simply a slice, so appending
to the slice may allocate. Currently this operation is performed in
mdestroy, after the P is released, meaning allocation is not allowed.

More the cleanup earlier in mdestroy when allocation is still OK.

Also add //go:nowritebarrierrec to mdestroy since it runs without a P,
which would have caught this bug.

Fixes #73141.

Change-Id: I6a6a636c3fbf5c6eec09d07a260e39dbb4d2db12
Reviewed-on: https://go-review.googlesource.com/c/go/+/662455
Reviewed-by: Jason Donenfeld <Jason@zx2c4.com>
LUCI-TryBot-Result: Go LUCI <golang-scoped@luci-project-accounts.iam.gserviceaccount.com>
Reviewed-by: Keith Randall <khr@golang.org>
Reviewed-by: Keith Randall <khr@google.com>
2025-04-03 01:25:08 -07:00
2025-03-28 11:02:40 -07:00
2025-04-01 15:09:39 -07:00
2025-03-20 04:38:55 -07:00
2024-08-09 14:54:31 +00:00
2010-12-06 16:31:59 -05:00
2024-07-22 17:45:27 +00:00

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