Andrew Gerrand 0e57ebad1d godoc/static: prevent menu "bouncing" when showing Play button
The code as written would use JavaScript to show the "Play" button in
the menu when the Playground is enabled, making the button appear
after the page first renders, causing a visible "bounce" in the menu.
This change checks the condition (whether this is not the front page, or
"wide") in the template code, instead of with JavaScript after the page
has loaded.

Change-Id: Iccf0a344116372f3207158793be8c7734e67a4ae
Reviewed-on: https://go-review.googlesource.com/c/140798
Reviewed-by: Andrew Bonventre <andybons@golang.org>
2018-10-11 02:11:41 +00:00
..
2018-08-10 18:15:57 +00:00
2018-10-02 04:34:10 +00:00
2014-12-09 22:42:16 +00:00
2017-02-15 21:42:32 +00:00
2018-08-10 18:15:57 +00:00
2018-10-02 04:34:10 +00:00
2018-10-02 04:34:10 +00:00
2018-08-30 21:44:40 +00:00
2015-04-27 04:29:37 +00:00
2018-06-13 15:25:43 +00:00
2018-07-25 19:11:30 +00:00

godoc

This directory contains most of the code for running a godoc server. The executable lives at golang.org/x/tools/cmd/godoc.

Development mode

In production, CSS/JS/template assets need to be compiled into the godoc binary. It can be tedious to recompile assets every time, but you can pass a flag to load CSS/JS/templates from disk every time a page loads:

godoc -templates=$GOPATH/src/golang.org/x/tools/godoc/static -http=:6060

Recompiling static assets

The files that live at static/style.css, static/jquery.js and so on are not present in the final binary. They are placed into static/static.go by running go generate. So to compile a change and test it in your browser:

  1. Make changes to e.g. static/style.css.

  2. Run go generate golang.org/x/tools/godoc/static so static/static.go picks up the change.

  3. Run go install golang.org/x/tools/cmd/godoc so the compiled godoc binary picks up the change.

  4. Run godoc -http=:6060 and view your changes in the browser. You may need to disable your browser's cache to avoid reloading a stale file.