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A //go:debug line mentioning an unknown or retired setting should be diagnosed as making the program invalid. Do that. We agreed on this in the proposal but I forgot to implement it. Change-Id: Ie69072a1682d4eeb6866c02adbbb426f608567c4 Reviewed-on: https://go-review.googlesource.com/c/go/+/476280 Run-TryBot: Russ Cox <rsc@golang.org> Reviewed-by: Bryan Mills <bcmills@google.com> TryBot-Result: Gopher Robot <gobot@golang.org>
182 lines
6.0 KiB
Go
182 lines
6.0 KiB
Go
// Copyright 2020 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// Package intern lets you make smaller comparable values by boxing
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// a larger comparable value (such as a 16 byte string header) down
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// into a globally unique 8 byte pointer.
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//
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// The globally unique pointers are garbage collected with weak
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// references and finalizers. This package hides that.
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package intern
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import (
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"internal/godebug"
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"runtime"
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"sync"
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"unsafe"
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)
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// A Value pointer is the handle to an underlying comparable value.
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// See func Get for how Value pointers may be used.
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type Value struct {
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_ [0]func() // prevent people from accidentally using value type as comparable
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cmpVal any
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// resurrected is guarded by mu (for all instances of Value).
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// It is set true whenever v is synthesized from a uintptr.
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resurrected bool
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}
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// Get returns the comparable value passed to the Get func
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// that returned v.
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func (v *Value) Get() any { return v.cmpVal }
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// key is a key in our global value map.
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// It contains type-specialized fields to avoid allocations
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// when converting common types to empty interfaces.
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type key struct {
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s string
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cmpVal any
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// isString reports whether key contains a string.
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// Without it, the zero value of key is ambiguous.
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isString bool
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}
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// keyFor returns a key to use with cmpVal.
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func keyFor(cmpVal any) key {
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if s, ok := cmpVal.(string); ok {
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return key{s: s, isString: true}
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}
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return key{cmpVal: cmpVal}
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}
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// Value returns a *Value built from k.
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func (k key) Value() *Value {
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if k.isString {
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return &Value{cmpVal: k.s}
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}
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return &Value{cmpVal: k.cmpVal}
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}
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var (
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// mu guards valMap, a weakref map of *Value by underlying value.
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// It also guards the resurrected field of all *Values.
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mu sync.Mutex
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valMap = map[key]uintptr{} // to uintptr(*Value)
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valSafe = safeMap() // non-nil in safe+leaky mode
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)
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var intern = godebug.New("#intern")
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// safeMap returns a non-nil map if we're in safe-but-leaky mode,
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// as controlled by GODEBUG=intern=leaky
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func safeMap() map[key]*Value {
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if intern.Value() == "leaky" {
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return map[key]*Value{}
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}
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return nil
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}
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// Get returns a pointer representing the comparable value cmpVal.
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//
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// The returned pointer will be the same for Get(v) and Get(v2)
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// if and only if v == v2, and can be used as a map key.
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func Get(cmpVal any) *Value {
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return get(keyFor(cmpVal))
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}
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// GetByString is identical to Get, except that it is specialized for strings.
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// This avoids an allocation from putting a string into an interface{}
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// to pass as an argument to Get.
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func GetByString(s string) *Value {
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return get(key{s: s, isString: true})
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}
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// We play unsafe games that violate Go's rules (and assume a non-moving
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// collector). So we quiet Go here.
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// See the comment below Get for more implementation details.
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//
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//go:nocheckptr
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func get(k key) *Value {
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mu.Lock()
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defer mu.Unlock()
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var v *Value
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if valSafe != nil {
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v = valSafe[k]
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} else if addr, ok := valMap[k]; ok {
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v = (*Value)(unsafe.Pointer(addr))
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v.resurrected = true
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}
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if v != nil {
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return v
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}
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v = k.Value()
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if valSafe != nil {
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valSafe[k] = v
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} else {
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// SetFinalizer before uintptr conversion (theoretical concern;
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// see https://github.com/go4org/intern/issues/13)
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runtime.SetFinalizer(v, finalize)
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valMap[k] = uintptr(unsafe.Pointer(v))
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}
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return v
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}
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func finalize(v *Value) {
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mu.Lock()
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defer mu.Unlock()
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if v.resurrected {
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// We lost the race. Somebody resurrected it while we
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// were about to finalize it. Try again next round.
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v.resurrected = false
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runtime.SetFinalizer(v, finalize)
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return
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}
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delete(valMap, keyFor(v.cmpVal))
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}
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// Interning is simple if you don't require that unused values be
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// garbage collectable. But we do require that; we don't want to be
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// DOS vector. We do this by using a uintptr to hide the pointer from
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// the garbage collector, and using a finalizer to eliminate the
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// pointer when no other code is using it.
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//
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// The obvious implementation of this is to use a
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// map[interface{}]uintptr-of-*interface{}, and set up a finalizer to
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// delete from the map. Unfortunately, this is racy. Because pointers
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// are being created in violation of Go's unsafety rules, it's
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// possible to create a pointer to a value concurrently with the GC
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// concluding that the value can be collected. There are other races
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// that break the equality invariant as well, but the use-after-free
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// will cause a runtime crash.
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//
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// To make this work, the finalizer needs to know that no references
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// have been unsafely created since the finalizer was set up. To do
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// this, values carry a "resurrected" sentinel, which gets set
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// whenever a pointer is unsafely created. If the finalizer encounters
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// the sentinel, it clears the sentinel and delays collection for one
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// additional GC cycle, by re-installing itself as finalizer. This
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// ensures that the unsafely created pointer is visible to the GC, and
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// will correctly prevent collection.
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//
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// This technique does mean that interned values that get reused take
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// at least 3 GC cycles to fully collect (1 to clear the sentinel, 1
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// to clean up the unsafe map, 1 to be actually deleted).
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//
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// @ianlancetaylor commented in
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// https://github.com/golang/go/issues/41303#issuecomment-717401656
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// that it is possible to implement weak references in terms of
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// finalizers without unsafe. Unfortunately, the approach he outlined
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// does not work here, for two reasons. First, there is no way to
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// construct a strong pointer out of a weak pointer; our map stores
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// weak pointers, but we must return strong pointers to callers.
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// Second, and more fundamentally, we must return not just _a_ strong
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// pointer to callers, but _the same_ strong pointer to callers. In
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// order to return _the same_ strong pointer to callers, we must track
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// it, which is exactly what we cannot do with strong pointers.
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//
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// See https://github.com/inetaf/netaddr/issues/53 for more
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// discussion, and https://github.com/go4org/intern/issues/2 for an
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// illustration of the subtleties at play.
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