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We store 32-bit floating point constants in a 64-bit field, by converting that 32-bit float to 64-bit float to store it, and convert it back to use it. That works for *almost* all floating-point constants. The exception is signaling NaNs. The round trip described above means we can't represent a 32-bit signaling NaN, because conversions strip the signaling bit. To fix this issue, just forbid NaNs as floating-point constants in SSA form. This shouldn't affect any real-world code, as people seldom constant-propagate NaNs (except in test code). Additionally, NaNs are somewhat underspecified (which of the many NaNs do you get when dividing 0/0?), so when cross-compiling there's a danger of using the compiler machine's NaN regime for some math, and the target machine's NaN regime for other math. Better to use the target machine's NaN regime always. This has been a bug since 1.10, and there's an easy workaround (declare a global varaible containing the signaling NaN pattern, and use that as the argument to math.Float32frombits) so we'll fix it in 1.15. Fixes #36400 Update #36399 Change-Id: Icf155e743281560eda2eed953d19a829552ccfda Reviewed-on: https://go-review.googlesource.com/c/go/+/213477 Run-TryBot: Keith Randall <khr@golang.org> TryBot-Result: Gobot Gobot <gobot@golang.org> Reviewed-by: Josh Bleecher Snyder <josharian@gmail.com>
218 lines
5.1 KiB
Go
218 lines
5.1 KiB
Go
// asmcheck
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// Copyright 2018 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package codegen
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import "math"
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var sink64 [8]float64
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func approx(x float64) {
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// s390x:"FIDBR\t[$]6"
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// arm64:"FRINTPD"
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// ppc64:"FRIP"
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// ppc64le:"FRIP"
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// wasm:"F64Ceil"
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sink64[0] = math.Ceil(x)
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// s390x:"FIDBR\t[$]7"
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// arm64:"FRINTMD"
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// ppc64:"FRIM"
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// ppc64le:"FRIM"
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// wasm:"F64Floor"
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sink64[1] = math.Floor(x)
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// s390x:"FIDBR\t[$]1"
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// arm64:"FRINTAD"
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// ppc64:"FRIN"
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// ppc64le:"FRIN"
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sink64[2] = math.Round(x)
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// s390x:"FIDBR\t[$]5"
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// arm64:"FRINTZD"
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// ppc64:"FRIZ"
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// ppc64le:"FRIZ"
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// wasm:"F64Trunc"
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sink64[3] = math.Trunc(x)
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// s390x:"FIDBR\t[$]4"
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// arm64:"FRINTND"
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// wasm:"F64Nearest"
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sink64[4] = math.RoundToEven(x)
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}
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func sqrt(x float64) float64 {
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// amd64:"SQRTSD"
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// 386/387:"FSQRT" 386/sse2:"SQRTSD"
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// arm64:"FSQRTD"
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// arm/7:"SQRTD"
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// mips/hardfloat:"SQRTD" mips/softfloat:-"SQRTD"
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// mips64/hardfloat:"SQRTD" mips64/softfloat:-"SQRTD"
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// wasm:"F64Sqrt"
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return math.Sqrt(x)
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}
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// Check that it's using integer registers
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func abs(x, y float64) {
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// amd64:"BTRQ\t[$]63"
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// arm64:"FABSD\t"
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// s390x:"LPDFR\t",-"MOVD\t" (no integer load/store)
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// ppc64:"FABS\t"
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// ppc64le:"FABS\t"
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// wasm:"F64Abs"
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// arm/6:"ABSD\t"
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sink64[0] = math.Abs(x)
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// amd64:"BTRQ\t[$]63","PXOR" (TODO: this should be BTSQ)
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// s390x:"LNDFR\t",-"MOVD\t" (no integer load/store)
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// ppc64:"FNABS\t"
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// ppc64le:"FNABS\t"
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sink64[1] = -math.Abs(y)
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}
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// Check that it's using integer registers
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func abs32(x float32) float32 {
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// s390x:"LPDFR",-"LDEBR",-"LEDBR" (no float64 conversion)
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return float32(math.Abs(float64(x)))
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}
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// Check that it's using integer registers
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func copysign(a, b, c float64) {
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// amd64:"BTRQ\t[$]63","ANDQ","ORQ"
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// s390x:"CPSDR",-"MOVD" (no integer load/store)
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// ppc64:"FCPSGN"
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// ppc64le:"FCPSGN"
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// wasm:"F64Copysign"
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sink64[0] = math.Copysign(a, b)
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// amd64:"BTSQ\t[$]63"
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// s390x:"LNDFR\t",-"MOVD\t" (no integer load/store)
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// ppc64:"FCPSGN"
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// ppc64le:"FCPSGN"
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// arm64:"ORR", -"AND"
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sink64[1] = math.Copysign(c, -1)
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// Like math.Copysign(c, -1), but with integer operations. Useful
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// for platforms that have a copysign opcode to see if it's detected.
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// s390x:"LNDFR\t",-"MOVD\t" (no integer load/store)
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sink64[2] = math.Float64frombits(math.Float64bits(a) | 1<<63)
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// amd64:"ANDQ","ORQ"
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// s390x:"CPSDR\t",-"MOVD\t" (no integer load/store)
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// ppc64:"FCPSGN"
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// ppc64le:"FCPSGN"
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sink64[3] = math.Copysign(-1, c)
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}
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func fma(x, y, z float64) float64 {
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// amd64:"VFMADD231SD"
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// arm/6:"FMULAD"
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// arm64:"FMADDD"
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// s390x:"FMADD"
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// ppc64:"FMADD"
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// ppc64le:"FMADD"
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return math.FMA(x, y, z)
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}
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func fromFloat64(f64 float64) uint64 {
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// amd64:"MOVQ\tX.*, [^X].*"
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// arm64:"FMOVD\tF.*, R.*"
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// ppc64:"MFVSRD"
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// ppc64le:"MFVSRD"
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return math.Float64bits(f64+1) + 1
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}
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func fromFloat32(f32 float32) uint32 {
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// amd64:"MOVL\tX.*, [^X].*"
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// arm64:"FMOVS\tF.*, R.*"
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return math.Float32bits(f32+1) + 1
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}
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func toFloat64(u64 uint64) float64 {
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// amd64:"MOVQ\t[^X].*, X.*"
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// arm64:"FMOVD\tR.*, F.*"
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// ppc64:"MTVSRD"
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// ppc64le:"MTVSRD"
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return math.Float64frombits(u64+1) + 1
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}
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func toFloat32(u32 uint32) float32 {
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// amd64:"MOVL\t[^X].*, X.*"
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// arm64:"FMOVS\tR.*, F.*"
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return math.Float32frombits(u32+1) + 1
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}
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// Test that comparisons with constants converted to float
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// are evaluated at compile-time
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func constantCheck64() bool {
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// amd64:"MOVB\t[$]0",-"FCMP",-"MOVB\t[$]1"
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// s390x:"MOV(B|BZ|D)\t[$]0,",-"FCMPU",-"MOV(B|BZ|D)\t[$]1,"
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return 0.5 == float64(uint32(1)) || 1.5 > float64(uint64(1<<63))
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}
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func constantCheck32() bool {
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// amd64:"MOVB\t[$]1",-"FCMP",-"MOVB\t[$]0"
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// s390x:"MOV(B|BZ|D)\t[$]1,",-"FCMPU",-"MOV(B|BZ|D)\t[$]0,"
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return float32(0.5) <= float32(int64(1)) && float32(1.5) >= float32(int32(-1<<31))
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}
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// Test that integer constants are converted to floating point constants
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// at compile-time
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func constantConvert32(x float32) float32 {
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// amd64:"MOVSS\t[$]f32.3f800000\\(SB\\)"
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// s390x:"FMOVS\t[$]f32.3f800000\\(SB\\)"
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// ppc64:"FMOVS\t[$]f32.3f800000\\(SB\\)"
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// ppc64le:"FMOVS\t[$]f32.3f800000\\(SB\\)"
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// arm64:"FMOVS\t[$]\\(1.0\\)"
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if x > math.Float32frombits(0x3f800000) {
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return -x
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}
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return x
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}
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func constantConvertInt32(x uint32) uint32 {
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// amd64:-"MOVSS"
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// s390x:-"FMOVS"
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// ppc64:-"FMOVS"
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// ppc64le:-"FMOVS"
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// arm64:-"FMOVS"
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if x > math.Float32bits(1) {
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return -x
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}
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return x
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}
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func nanGenerate64() float64 {
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// Test to make sure we don't generate a NaN while constant propagating.
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// See issue 36400.
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zero := 0.0
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// amd64:-"DIVSD"
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inf := 1 / zero // +inf. We can constant propagate this one.
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negone := -1.0
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// amd64:"DIVSD"
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z0 := zero / zero
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// amd64:"MULSD"
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z1 := zero * inf
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// amd64:"SQRTSD"
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z2 := math.Sqrt(negone)
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return z0 + z1 + z2
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}
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func nanGenerate32() float32 {
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zero := float32(0.0)
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// amd64:-"DIVSS"
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inf := 1 / zero // +inf. We can constant propagate this one.
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// amd64:"DIVSS"
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z0 := zero / zero
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// amd64:"MULSS"
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z1 := zero * inf
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return z0 + z1
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}
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