Agniva De Sarker 4fd3307906 godoc: fix inline playground width for mobile devices
The inline playground had a fixed width due to which it gets partially
hidden on mobile devices. Hence, expanding the div to fit the entire
screen properly inside the media query for mobile resolutions.

Also, since the playground appears on top of the button, there is
no way to hide it except to reload the page. So, added a click handler
on the page to hide the playground if it is open.

Fixes golang/go#21636

Change-Id: Id15caec25e870e9ff3be7736e2bb1084591d1016
Reviewed-on: https://go-review.googlesource.com/c/129435
Reviewed-by: Andrew Bonventre <andybons@golang.org>
Run-TryBot: Andrew Bonventre <andybons@golang.org>
TryBot-Result: Gobot Gobot <gobot@golang.org>
2018-10-16 15:29:12 +00:00
..
2018-08-10 18:15:57 +00:00
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2018-08-10 18:15:57 +00:00
2018-10-11 02:31:40 +00:00
2018-10-11 02:31:40 +00:00
2015-04-27 04:29:37 +00:00
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2018-07-25 19:11:30 +00:00

godoc

This directory contains most of the code for running a godoc server. The executable lives at golang.org/x/tools/cmd/godoc.

Development mode

In production, CSS/JS/template assets need to be compiled into the godoc binary. It can be tedious to recompile assets every time, but you can pass a flag to load CSS/JS/templates from disk every time a page loads:

godoc -templates=$GOPATH/src/golang.org/x/tools/godoc/static -http=:6060

Recompiling static assets

The files that live at static/style.css, static/jquery.js and so on are not present in the final binary. They are placed into static/static.go by running go generate. So to compile a change and test it in your browser:

  1. Make changes to e.g. static/style.css.

  2. Run go generate golang.org/x/tools/godoc/static so static/static.go picks up the change.

  3. Run go install golang.org/x/tools/cmd/godoc so the compiled godoc binary picks up the change.

  4. Run godoc -http=:6060 and view your changes in the browser. You may need to disable your browser's cache to avoid reloading a stale file.