The inline playground had a fixed width due to which it gets partially hidden on mobile devices. Hence, expanding the div to fit the entire screen properly inside the media query for mobile resolutions. Also, since the playground appears on top of the button, there is no way to hide it except to reload the page. So, added a click handler on the page to hide the playground if it is open. Fixes golang/go#21636 Change-Id: Id15caec25e870e9ff3be7736e2bb1084591d1016 Reviewed-on: https://go-review.googlesource.com/c/129435 Reviewed-by: Andrew Bonventre <andybons@golang.org> Run-TryBot: Andrew Bonventre <andybons@golang.org> TryBot-Result: Gobot Gobot <gobot@golang.org>
godoc
This directory contains most of the code for running a godoc server. The executable lives at golang.org/x/tools/cmd/godoc.
Development mode
In production, CSS/JS/template assets need to be compiled into the godoc binary. It can be tedious to recompile assets every time, but you can pass a flag to load CSS/JS/templates from disk every time a page loads:
godoc -templates=$GOPATH/src/golang.org/x/tools/godoc/static -http=:6060
Recompiling static assets
The files that live at static/style.css
, static/jquery.js
and so on are not
present in the final binary. They are placed into static/static.go
by running
go generate
. So to compile a change and test it in your browser:
-
Make changes to e.g.
static/style.css
. -
Run
go generate golang.org/x/tools/godoc/static
sostatic/static.go
picks up the change. -
Run
go install golang.org/x/tools/cmd/godoc
so the compiledgodoc
binary picks up the change. -
Run
godoc -http=:6060
and view your changes in the browser. You may need to disable your browser's cache to avoid reloading a stale file.