go/usr/austin/eval/decls.go
Austin Clements 816e3da26d Make Value always represent an l-value and never a generic
container for values.

Instead of having one evaluator function that returns a
generic Value, there is now an evaluator function for each
generalized type that simply returns a native type.

The compiler is more type-safe now because there are almost no
type conversions at evaluation time and it's impossible to
invoke a nil evaluator function during evaluation.  This also
makes ideals and pointers really clean.

As an added bonus, expression evaluation should be faster
because it doesn't require heap allocation for every
intermediate value, type switches, or lots of conversions to
and from Value.  It also involves fewer function calls.

R=rsc
APPROVED=rsc
DELTA=431  (280 added, 115 deleted, 36 changed)
OCL=31705
CL=31709
2009-07-15 17:56:17 -07:00

141 lines
2.4 KiB
Go

// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package eval
import (
"bignum";
)
/*
* Types
*/
type Type interface {
// literal returns this type with all names recursively
// stripped.
// TODO(austin) Eliminate the need for this
literal() Type;
// compatible returns true if this type is compatible with o.
// XXX Assignment versus comparison compatibility?
compatible(o Type) bool;
// isInteger returns true if this is an integer type.
isInteger() bool;
// isFloat returns true if this is a floating type.
isFloat() bool;
// isIdeal returns true if this is an ideal int or float.
isIdeal() bool;
// String returns the string representation of this type.
String() string;
}
type BoundedType interface {
Type;
// minVal returns the smallest value of this type.
minVal() *bignum.Rational;
// maxVal returns the largest value of this type.
maxVal() *bignum.Rational;
}
/*
* Values
*/
type Value interface {
// TODO(austin) Is Type even necessary?
Type() Type;
String() string;
}
type BoolValue interface {
Value;
Get() bool;
Set(bool);
}
type UintValue interface {
Value;
Get() uint64;
Set(uint64);
}
type IntValue interface {
Value;
Get() int64;
Set(int64);
}
type IdealIntValue interface {
Value;
Get() *bignum.Integer;
}
type FloatValue interface {
Value;
Get() float64;
Set(float64);
}
type IdealFloatValue interface {
Value;
Get() *bignum.Rational;
}
type StringValue interface {
Value;
Get() string;
Set(string);
}
type PtrValue interface {
Value;
Get() Value;
Set(Value);
}
/*
* Scopes
*/
type Variable struct {
// Index of this variable in the Frame structure
Index int;
// Static type of this variable
Type Type;
}
type Constant struct {
// TODO(austin) Need Type?
Type Type;
Value Value;
}
// A definition can be a *Variable, *Constant, or Type.
type Def interface {}
type Scope struct {
outer *Scope;
defs map[string] Def;
numVars int;
}
func NewRootScope() *Scope
func (s *Scope) Fork() *Scope
func (s *Scope) DefineVar(name string, t Type) *Variable
func (s *Scope) DefineConst(name string, v Value) *Constant
func (s *Scope) DefineType(name string, t Type) bool
func (s *Scope) Lookup(name string) (Def, *Scope)
/*
* Frames
*/
type Frame struct {
Outer *Frame;
Scope *Scope;
Vars []Value;
}
func (f *Frame) Get(s *Scope, index int) Value