go/src/cmd/compile/internal/ir/bitset.go
Russ Cox 79a3d5ce15 [dev.regabi] cmd/compile: setup for new Node implementations
Start a list of which ops are valid for the default
node struct implementation (currently all of them).

Add a Node implementation helper for a minimal node.

Passes buildall w/ toolstash -cmp.

Change-Id: I7ae45f2cf2be85013cb71ab00524be53f243e13d
Reviewed-on: https://go-review.googlesource.com/c/go/+/274088
Trust: Russ Cox <rsc@golang.org>
Run-TryBot: Russ Cox <rsc@golang.org>
TryBot-Result: Go Bot <gobot@golang.org>
Reviewed-by: Matthew Dempsky <mdempsky@google.com>
2020-11-30 18:33:50 +00:00

72 lines
1.4 KiB
Go

// Copyright 2017 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package ir
type bitset8 uint8
func (f *bitset8) set(mask uint8, b bool) {
if b {
*(*uint8)(f) |= mask
} else {
*(*uint8)(f) &^= mask
}
}
func (f bitset8) get2(shift uint8) uint8 {
return uint8(f>>shift) & 3
}
// set2 sets two bits in f using the bottom two bits of b.
func (f *bitset8) set2(shift uint8, b uint8) {
// Clear old bits.
*(*uint8)(f) &^= 3 << shift
// Set new bits.
*(*uint8)(f) |= uint8(b&3) << shift
}
type bitset16 uint16
func (f *bitset16) set(mask uint16, b bool) {
if b {
*(*uint16)(f) |= mask
} else {
*(*uint16)(f) &^= mask
}
}
type bitset32 uint32
func (f *bitset32) set(mask uint32, b bool) {
if b {
*(*uint32)(f) |= mask
} else {
*(*uint32)(f) &^= mask
}
}
func (f bitset32) get2(shift uint8) uint8 {
return uint8(f>>shift) & 3
}
// set2 sets two bits in f using the bottom two bits of b.
func (f *bitset32) set2(shift uint8, b uint8) {
// Clear old bits.
*(*uint32)(f) &^= 3 << shift
// Set new bits.
*(*uint32)(f) |= uint32(b&3) << shift
}
func (f bitset32) get3(shift uint8) uint8 {
return uint8(f>>shift) & 7
}
// set3 sets three bits in f using the bottom three bits of b.
func (f *bitset32) set3(shift uint8, b uint8) {
// Clear old bits.
*(*uint32)(f) &^= 7 << shift
// Set new bits.
*(*uint32)(f) |= uint32(b&7) << shift
}