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I ran go fmt to fix format on the entire repository. Change-Id: I2f09166b6b8ba0ffb0ba27f6500efb0ea4cf21ff Reviewed-on: https://go-review.googlesource.com/c/go/+/566835 Reviewed-by: Ian Lance Taylor <iant@google.com> LUCI-TryBot-Result: Go LUCI <golang-scoped@luci-project-accounts.iam.gserviceaccount.com> Reviewed-by: Carlos Amedee <carlos@golang.org> Auto-Submit: Ian Lance Taylor <iant@golang.org>
254 lines
7.1 KiB
Go
254 lines
7.1 KiB
Go
// Copyright 2023 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// Random number generation
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package runtime
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import (
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"internal/chacha8rand"
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"internal/goarch"
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"runtime/internal/math"
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"unsafe"
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_ "unsafe" // for go:linkname
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)
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// OS-specific startup can set startupRand if the OS passes
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// random data to the process at startup time.
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// For example Linux passes 16 bytes in the auxv vector.
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var startupRand []byte
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// globalRand holds the global random state.
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// It is only used at startup and for creating new m's.
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// Otherwise the per-m random state should be used
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// by calling goodrand.
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var globalRand struct {
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lock mutex
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seed [32]byte
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state chacha8rand.State
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init bool
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}
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var readRandomFailed bool
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// randinit initializes the global random state.
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// It must be called before any use of grand.
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func randinit() {
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lock(&globalRand.lock)
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if globalRand.init {
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fatal("randinit twice")
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}
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seed := &globalRand.seed
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if startupRand != nil {
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for i, c := range startupRand {
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seed[i%len(seed)] ^= c
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}
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clear(startupRand)
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startupRand = nil
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} else {
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if readRandom(seed[:]) != len(seed) {
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// readRandom should never fail, but if it does we'd rather
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// not make Go binaries completely unusable, so make up
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// some random data based on the current time.
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readRandomFailed = true
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readTimeRandom(seed[:])
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}
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}
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globalRand.state.Init(*seed)
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clear(seed[:])
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globalRand.init = true
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unlock(&globalRand.lock)
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}
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// readTimeRandom stretches any entropy in the current time
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// into entropy the length of r and XORs it into r.
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// This is a fallback for when readRandom does not read
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// the full requested amount.
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// Whatever entropy r already contained is preserved.
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func readTimeRandom(r []byte) {
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// Inspired by wyrand.
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// An earlier version of this code used getg().m.procid as well,
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// but note that this is called so early in startup that procid
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// is not initialized yet.
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v := uint64(nanotime())
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for len(r) > 0 {
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v ^= 0xa0761d6478bd642f
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v *= 0xe7037ed1a0b428db
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size := 8
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if len(r) < 8 {
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size = len(r)
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}
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for i := 0; i < size; i++ {
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r[i] ^= byte(v >> (8 * i))
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}
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r = r[size:]
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v = v>>32 | v<<32
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}
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}
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// bootstrapRand returns a random uint64 from the global random generator.
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func bootstrapRand() uint64 {
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lock(&globalRand.lock)
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if !globalRand.init {
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fatal("randinit missed")
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}
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for {
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if x, ok := globalRand.state.Next(); ok {
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unlock(&globalRand.lock)
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return x
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}
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globalRand.state.Refill()
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}
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}
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// bootstrapRandReseed reseeds the bootstrap random number generator,
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// clearing from memory any trace of previously returned random numbers.
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func bootstrapRandReseed() {
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lock(&globalRand.lock)
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if !globalRand.init {
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fatal("randinit missed")
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}
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globalRand.state.Reseed()
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unlock(&globalRand.lock)
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}
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// rand32 is uint32(rand()), called from compiler-generated code.
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//
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//go:nosplit
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func rand32() uint32 {
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return uint32(rand())
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}
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// rand returns a random uint64 from the per-m chacha8 state.
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// Do not change signature: used via linkname from other packages.
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//
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//go:nosplit
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//go:linkname rand
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func rand() uint64 {
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// Note: We avoid acquirem here so that in the fast path
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// there is just a getg, an inlined c.Next, and a return.
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// The performance difference on a 16-core AMD is
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// 3.7ns/call this way versus 4.3ns/call with acquirem (+16%).
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mp := getg().m
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c := &mp.chacha8
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for {
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// Note: c.Next is marked nosplit,
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// so we don't need to use mp.locks
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// on the fast path, which is that the
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// first attempt succeeds.
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x, ok := c.Next()
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if ok {
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return x
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}
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mp.locks++ // hold m even though c.Refill may do stack split checks
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c.Refill()
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mp.locks--
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}
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}
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// mrandinit initializes the random state of an m.
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func mrandinit(mp *m) {
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var seed [4]uint64
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for i := range seed {
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seed[i] = bootstrapRand()
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}
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bootstrapRandReseed() // erase key we just extracted
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mp.chacha8.Init64(seed)
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mp.cheaprand = rand()
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}
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// randn is like rand() % n but faster.
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// Do not change signature: used via linkname from other packages.
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//
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//go:nosplit
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//go:linkname randn
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func randn(n uint32) uint32 {
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// See https://lemire.me/blog/2016/06/27/a-fast-alternative-to-the-modulo-reduction/
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return uint32((uint64(uint32(rand())) * uint64(n)) >> 32)
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}
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// cheaprand is a non-cryptographic-quality 32-bit random generator
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// suitable for calling at very high frequency (such as during scheduling decisions)
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// and at sensitive moments in the runtime (such as during stack unwinding).
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// it is "cheap" in the sense of both expense and quality.
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//
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// cheaprand must not be exported to other packages:
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// the rule is that other packages using runtime-provided
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// randomness must always use rand.
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//
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//go:nosplit
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func cheaprand() uint32 {
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mp := getg().m
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// Implement wyrand: https://github.com/wangyi-fudan/wyhash
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// Only the platform that math.Mul64 can be lowered
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// by the compiler should be in this list.
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if goarch.IsAmd64|goarch.IsArm64|goarch.IsPpc64|
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goarch.IsPpc64le|goarch.IsMips64|goarch.IsMips64le|
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goarch.IsS390x|goarch.IsRiscv64|goarch.IsLoong64 == 1 {
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mp.cheaprand += 0xa0761d6478bd642f
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hi, lo := math.Mul64(mp.cheaprand, mp.cheaprand^0xe7037ed1a0b428db)
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return uint32(hi ^ lo)
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}
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// Implement xorshift64+: 2 32-bit xorshift sequences added together.
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// Shift triplet [17,7,16] was calculated as indicated in Marsaglia's
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// Xorshift paper: https://www.jstatsoft.org/article/view/v008i14/xorshift.pdf
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// This generator passes the SmallCrush suite, part of TestU01 framework:
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// http://simul.iro.umontreal.ca/testu01/tu01.html
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t := (*[2]uint32)(unsafe.Pointer(&mp.cheaprand))
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s1, s0 := t[0], t[1]
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s1 ^= s1 << 17
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s1 = s1 ^ s0 ^ s1>>7 ^ s0>>16
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t[0], t[1] = s0, s1
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return s0 + s1
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}
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// cheaprand64 is a non-cryptographic-quality 63-bit random generator
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// suitable for calling at very high frequency (such as during sampling decisions).
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// it is "cheap" in the sense of both expense and quality.
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//
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// cheaprand64 must not be exported to other packages:
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// the rule is that other packages using runtime-provided
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// randomness must always use rand.
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//
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//go:nosplit
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func cheaprand64() int64 {
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return int64(cheaprand())<<31 ^ int64(cheaprand())
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}
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// cheaprandn is like cheaprand() % n but faster.
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//
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// cheaprandn must not be exported to other packages:
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// the rule is that other packages using runtime-provided
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// randomness must always use randn.
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//
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//go:nosplit
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func cheaprandn(n uint32) uint32 {
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// See https://lemire.me/blog/2016/06/27/a-fast-alternative-to-the-modulo-reduction/
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return uint32((uint64(cheaprand()) * uint64(n)) >> 32)
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}
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// Too much legacy code has go:linkname references
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// to runtime.fastrand and friends, so keep these around for now.
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// Code should migrate to math/rand/v2.Uint64,
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// which is just as fast, but that's only available in Go 1.22+.
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// It would be reasonable to remove these in Go 1.24.
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// Do not call these from package runtime.
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//go:linkname legacy_fastrand runtime.fastrand
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func legacy_fastrand() uint32 {
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return uint32(rand())
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}
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//go:linkname legacy_fastrandn runtime.fastrandn
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func legacy_fastrandn(n uint32) uint32 {
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return randn(n)
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}
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//go:linkname legacy_fastrand64 runtime.fastrand64
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func legacy_fastrand64() uint64 {
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return rand()
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}
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