Rebecca Stambler bb1329dc71 godoc/static: update static.go
golang.org/cl/158137 was missing a corresponding update to static.go.

Updates golang/go#29482

Change-Id: I60e059c3f00408c0d41e5284cb3e154fc1515032
Reviewed-on: https://go-review.googlesource.com/c/160482
Reviewed-by: Katie Hockman <katie@golang.org>
2019-01-30 21:42:55 +00:00
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2018-08-10 18:15:57 +00:00
2019-01-23 19:20:57 +00:00
2018-10-02 04:34:10 +00:00
2019-01-30 21:42:55 +00:00
2014-12-09 22:42:16 +00:00
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2018-08-10 18:15:57 +00:00
2018-10-11 02:31:40 +00:00
2015-04-27 04:29:37 +00:00
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2018-07-25 19:11:30 +00:00

godoc

This directory contains most of the code for running a godoc server. The executable lives at golang.org/x/tools/cmd/godoc.

Development mode

In production, CSS/JS/template assets need to be compiled into the godoc binary. It can be tedious to recompile assets every time, but you can pass a flag to load CSS/JS/templates from disk every time a page loads:

godoc -templates=$GOPATH/src/golang.org/x/tools/godoc/static -http=:6060

Recompiling static assets

The files that live at static/style.css, static/jquery.js and so on are not present in the final binary. They are placed into static/static.go by running go generate. So to compile a change and test it in your browser:

  1. Make changes to e.g. static/style.css.

  2. Run go generate golang.org/x/tools/godoc/static so static/static.go picks up the change.

  3. Run go install golang.org/x/tools/cmd/godoc so the compiled godoc binary picks up the change.

  4. Run godoc -http=:6060 and view your changes in the browser. You may need to disable your browser's cache to avoid reloading a stale file.