- This shaves off 12.8KB (unzipped) / 3.8KB (zipped) downloadable data and around 6ms of javascript parse time when the files are not injected. - Also, conditionally rendering the callgraph html only when callgraph is actually present. - Removed the "text/javascript" attribute as it is the default value now. Change-Id: I70c030bdda2a054c181b2b3a693842bafed88d1a Reviewed-on: https://go-review.googlesource.com/c/115875 Reviewed-by: Brad Fitzpatrick <bradfitz@golang.org>
godoc
This directory contains most of the code for running a godoc server. The executable lives at golang.org/x/tools/cmd/godoc.
Development mode
In production, CSS/JS/template assets need to be compiled into the godoc binary. It can be tedious to recompile assets every time, but you can pass a flag to load CSS/JS/templates from disk every time a page loads:
godoc -templates=$GOPATH/src/golang.org/x/tools/godoc/static -http=:6060
Recompiling static assets
The files that live at static/style.css
, static/jquery.js
and so on are not
present in the final binary. They are placed into static/static.go
by running
go generate
. So to compile a change and test it in your browser:
-
Make changes to e.g.
static/style.css
. -
Run
go generate golang.org/x/tools/godoc/static
sostatic/static.go
picks up the change. -
Run
go install golang.org/x/tools/cmd/godoc
so the compiledgodoc
binary picks up the change. -
Run
godoc -http=:6060
and view your changes in the browser. You may need to disable your browser's cache to avoid reloading a stale file.