Agniva De Sarker c75e7e6983 godoc: inject treeview content only when needed
- This shaves off 12.8KB (unzipped) / 3.8KB (zipped)
downloadable data and around 6ms of javascript parse time
when the files are not injected.

- Also, conditionally rendering the callgraph html only when
callgraph is actually present.

- Removed the "text/javascript" attribute as it is the default
value now.

Change-Id: I70c030bdda2a054c181b2b3a693842bafed88d1a
Reviewed-on: https://go-review.googlesource.com/c/115875
Reviewed-by: Brad Fitzpatrick <bradfitz@golang.org>
2018-10-11 02:39:00 +00:00
..
2018-08-10 18:15:57 +00:00
2018-10-02 04:34:10 +00:00
2014-12-09 22:42:16 +00:00
2018-10-11 02:31:40 +00:00
2017-02-15 21:42:32 +00:00
2018-08-10 18:15:57 +00:00
2018-10-11 02:31:40 +00:00
2018-10-11 02:31:40 +00:00
2015-04-27 04:29:37 +00:00
2018-06-13 15:25:43 +00:00
2018-07-25 19:11:30 +00:00

godoc

This directory contains most of the code for running a godoc server. The executable lives at golang.org/x/tools/cmd/godoc.

Development mode

In production, CSS/JS/template assets need to be compiled into the godoc binary. It can be tedious to recompile assets every time, but you can pass a flag to load CSS/JS/templates from disk every time a page loads:

godoc -templates=$GOPATH/src/golang.org/x/tools/godoc/static -http=:6060

Recompiling static assets

The files that live at static/style.css, static/jquery.js and so on are not present in the final binary. They are placed into static/static.go by running go generate. So to compile a change and test it in your browser:

  1. Make changes to e.g. static/style.css.

  2. Run go generate golang.org/x/tools/godoc/static so static/static.go picks up the change.

  3. Run go install golang.org/x/tools/cmd/godoc so the compiled godoc binary picks up the change.

  4. Run godoc -http=:6060 and view your changes in the browser. You may need to disable your browser's cache to avoid reloading a stale file.