mirror of
https://github.com/golang/go.git
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590 lines
14 KiB
Go
590 lines
14 KiB
Go
// Copyright 2009 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package net
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import (
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"os";
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"net";
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"strconv";
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"syscall";
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)
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var (
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BadAddress = os.NewError("malformed address");
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MissingAddress = os.NewError("missing address");
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UnknownNetwork = os.NewError("unknown network");
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UnknownHost = os.NewError("unknown host");
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UnknownSocketFamily = os.NewError("unknown socket family");
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)
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func LookupHost(name string) (cname string, addrs []string, err *os.Error)
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// Split "host:port" into "host" and "port".
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// Host cannot contain colons unless it is bracketed.
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func splitHostPort(hostport string) (host, port string, err *os.Error) {
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// The port starts after the last colon.
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var i int;
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for i = len(hostport)-1; i >= 0; i-- {
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if hostport[i] == ':' {
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break
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}
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}
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if i < 0 {
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return "", "", BadAddress
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}
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host = hostport[0:i];
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port = hostport[i+1:len(hostport)];
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// Can put brackets around host ...
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if len(host) > 0 && host[0] == '[' && host[len(host)-1] == ']' {
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host = host[1:len(host)-1]
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} else {
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// ... but if there are no brackets, no colons.
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if byteIndex(host, ':') >= 0 {
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return "", "", BadAddress
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}
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}
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return host, port, nil
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}
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// Join "host" and "port" into "host:port".
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// If host contains colons, will join into "[host]:port".
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func joinHostPort(host, port string) string {
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// If host has colons, have to bracket it.
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if byteIndex(host, ':') >= 0 {
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return "[" + host + "]:" + port
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}
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return host + ":" + port
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}
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// Convert "host:port" into IP address and port.
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// For now, host and port must be numeric literals.
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// Eventually, we'll have name resolution.
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func hostPortToIP(net, hostport, mode string) (ip []byte, iport int, err *os.Error) {
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var host, port string;
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host, port, err = splitHostPort(hostport);
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if err != nil {
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return nil, 0, err
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}
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var addr []byte;
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if host == "" {
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if mode == "listen" {
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addr = IPzero; // wildcard - listen to all
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} else {
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return nil, 0, MissingAddress;
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}
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}
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// Try as an IP address.
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if addr == nil {
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addr = ParseIP(host);
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}
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if addr == nil {
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// Not an IP address. Try as a DNS name.
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hostname, addrs, err := LookupHost(host);
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if err != nil {
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return nil, 0, err
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}
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if len(addrs) == 0 {
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return nil, 0, UnknownHost
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}
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addr = ParseIP(addrs[0]);
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if addr == nil {
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// should not happen
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return nil, 0, BadAddress
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}
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}
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p, i, ok := dtoi(port, 0);
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if !ok || i != len(port) {
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p, err = LookupPort(net, port);
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if err != nil {
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return nil, 0, err
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}
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}
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if p < 0 || p > 0xFFFF {
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return nil, 0, BadAddress
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}
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return addr, p, nil
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}
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// Convert socket address into "host:port".
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func sockaddrToHostPort(sa *syscall.Sockaddr) (hostport string, err *os.Error) {
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switch sa.Family {
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case syscall.AF_INET, syscall.AF_INET6:
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addr, port, e := sockaddrToIP(sa);
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if e != nil {
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return "", e
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}
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host := addr.String();
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return joinHostPort(host, strconv.Itoa(port)), nil;
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default:
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return "", UnknownSocketFamily
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}
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return "", nil // not reached
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}
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// Boolean to int.
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func boolint(b bool) int {
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if b {
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return 1
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}
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return 0
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}
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// Generic socket creation.
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func socket(net, laddr, raddr string, f, p, t int64, la, ra *syscall.Sockaddr)
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(fd *netFD, err *os.Error)
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{
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// See ../syscall/exec.go for description of ForkLock.
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syscall.ForkLock.RLock();
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s, e := syscall.Socket(f, p, t);
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if e != 0 {
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syscall.ForkLock.RUnlock();
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return nil, os.ErrnoToError(e)
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}
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syscall.CloseOnExec(s);
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syscall.ForkLock.RUnlock();
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// Allow reuse of recently-used addresses.
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syscall.Setsockopt_int(s, syscall.SOL_SOCKET, syscall.SO_REUSEADDR, 1);
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var r int64;
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if la != nil {
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r, e = syscall.Bind(s, la);
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if e != 0 {
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syscall.Close(s);
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return nil, os.ErrnoToError(e)
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}
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}
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if ra != nil {
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r, e = syscall.Connect(s, ra);
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if e != 0 {
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syscall.Close(s);
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return nil, os.ErrnoToError(e)
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}
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}
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fd, err = newFD(s, net, laddr, raddr);
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if err != nil {
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syscall.Close(s);
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return nil, err
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}
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return fd, nil
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}
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// Generic implementation of Conn interface; not exported.
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type connBase struct {
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fd *netFD;
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raddr string;
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}
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func (c *connBase) FD() *os.FD {
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if c == nil {
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return nil
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}
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return c.fd.osfd;
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}
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func (c *connBase) sysFD() int64 {
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if c == nil || c.fd == nil {
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return -1;
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}
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return c.fd.fd;
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}
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func (c *connBase) Read(b []byte) (n int, err *os.Error) {
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n, err = c.fd.Read(b);
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return n, err
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}
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func (c *connBase) Write(b []byte) (n int, err *os.Error) {
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n, err = c.fd.Write(b);
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return n, err
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}
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func (c *connBase) ReadFrom(b []byte) (n int, raddr string, err *os.Error) {
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if c == nil {
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return -1, "", os.EINVAL
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}
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n, err = c.Read(b);
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return n, c.raddr, err
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}
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func (c *connBase) WriteTo(raddr string, b []byte) (n int, err *os.Error) {
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if c == nil {
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return -1, os.EINVAL
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}
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if raddr != c.raddr {
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return -1, os.EINVAL
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}
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n, err = c.Write(b);
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return n, err
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}
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func (c *connBase) Close() *os.Error {
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if c == nil {
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return os.EINVAL
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}
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return c.fd.Close()
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}
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func setsockopt_int(fd, level, opt int64, value int) *os.Error {
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return os.ErrnoToError(syscall.Setsockopt_int(fd, level, opt, value));
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}
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func setsockopt_tv(fd, level, opt int64, nsec int64) *os.Error {
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return os.ErrnoToError(syscall.Setsockopt_tv(fd, level, opt, nsec));
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}
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func (c *connBase) SetReadBuffer(bytes int) *os.Error {
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return setsockopt_int(c.sysFD(), syscall.SOL_SOCKET, syscall.SO_RCVBUF, bytes);
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}
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func (c *connBase) SetWriteBuffer(bytes int) *os.Error {
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return setsockopt_int(c.sysFD(), syscall.SOL_SOCKET, syscall.SO_SNDBUF, bytes);
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}
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func (c *connBase) SetReadTimeout(nsec int64) *os.Error {
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return setsockopt_tv(c.sysFD(), syscall.SOL_SOCKET, syscall.SO_RCVTIMEO, nsec);
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}
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func (c *connBase) SetWriteTimeout(nsec int64) *os.Error {
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return setsockopt_tv(c.sysFD(), syscall.SOL_SOCKET, syscall.SO_SNDTIMEO, nsec);
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}
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func (c *connBase) SetTimeout(nsec int64) *os.Error {
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if e := c.SetReadTimeout(nsec); e != nil {
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return e
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}
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return c.SetWriteTimeout(nsec)
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}
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func (c *connBase) SetReuseAddr(reuse bool) *os.Error {
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return setsockopt_int(c.sysFD(), syscall.SOL_SOCKET, syscall.SO_REUSEADDR, boolint(reuse));
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}
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func (c *connBase) BindToDevice(dev string) *os.Error {
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// TODO(rsc): call setsockopt with null-terminated string pointer
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return os.EINVAL
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}
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func (c *connBase) SetDontRoute(dontroute bool) *os.Error {
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return setsockopt_int(c.sysFD(), syscall.SOL_SOCKET, syscall.SO_DONTROUTE, boolint(dontroute));
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}
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func (c *connBase) SetKeepAlive(keepalive bool) *os.Error {
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return setsockopt_int(c.sysFD(), syscall.SOL_SOCKET, syscall.SO_KEEPALIVE, boolint(keepalive));
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}
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func (c *connBase) SetLinger(sec int) *os.Error {
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e := syscall.Setsockopt_linger(c.sysFD(), syscall.SOL_SOCKET, syscall.SO_LINGER, sec);
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return os.ErrnoToError(e);
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}
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// Internet sockets (TCP, UDP)
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// Should we try to use the IPv4 socket interface if we're
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// only dealing with IPv4 sockets? As long as the host system
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// understands IPv6, it's okay to pass IPv4 addresses to the IPv6
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// interface. That simplifies our code and is most general.
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// If we need to build on a system without IPv6 support, setting
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// preferIPv4 here should fall back to the IPv4 socket interface when possible.
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const preferIPv4 = false
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func internetSocket(net, laddr, raddr string, proto int64, mode string)
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(fd *netFD, err *os.Error)
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{
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// Parse addresses (unless they are empty).
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var lip, rip IP;
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var lport, rport int;
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var lerr, rerr *os.Error;
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if laddr != "" {
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lip, lport, lerr = hostPortToIP(net, laddr, mode);
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if lerr != nil {
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return nil, lerr
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}
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}
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if raddr != "" {
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rip, rport, rerr = hostPortToIP(net, raddr, mode);
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if rerr != nil {
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return nil, rerr
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}
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}
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// Figure out IP version.
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// If network has a suffix like "tcp4", obey it.
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vers := 0;
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switch net[len(net)-1] {
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case '4':
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vers = 4;
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case '6':
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vers = 6;
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default:
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// Otherwise, guess.
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// If the addresses are IPv4 and we prefer IPv4, use 4; else 6.
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if preferIPv4 && lip.To4() != nil && rip.To4() != nil {
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vers = 4
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} else {
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vers = 6
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}
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}
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var cvt func(addr []byte, port int) (sa *syscall.Sockaddr, err *os.Error);
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var family int64;
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if vers == 4 {
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cvt = v4ToSockaddr;
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family = syscall.AF_INET
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} else {
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cvt = v6ToSockaddr;
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family = syscall.AF_INET6
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}
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var la, ra *syscall.Sockaddr;
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if lip != nil {
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la, lerr = cvt(lip, lport);
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if lerr != nil {
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return nil, lerr
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}
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}
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if rip != nil {
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ra, rerr = cvt(rip, rport);
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if rerr != nil {
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return nil, rerr
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}
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}
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fd, err = socket(net, laddr, raddr, family, proto, 0, la, ra);
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return fd, err
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}
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// TCP connections.
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type ConnTCP struct {
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connBase
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}
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func (c *ConnTCP) SetNoDelay(nodelay bool) *os.Error {
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if c == nil {
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return os.EINVAL
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}
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return setsockopt_int(c.sysFD(), syscall.IPPROTO_TCP, syscall.TCP_NODELAY, boolint(nodelay))
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}
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func newConnTCP(fd *netFD, raddr string) *ConnTCP {
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c := new(ConnTCP);
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c.fd = fd;
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c.raddr = raddr;
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c.SetNoDelay(true);
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return c
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}
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func DialTCP(net, laddr, raddr string) (c *ConnTCP, err *os.Error) {
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if raddr == "" {
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return nil, MissingAddress
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}
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fd, e := internetSocket(net, laddr, raddr, syscall.SOCK_STREAM, "dial");
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if e != nil {
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return nil, e
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}
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return newConnTCP(fd, raddr), nil
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}
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// UDP connections.
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// TODO(rsc): UDP headers mode
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type ConnUDP struct {
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connBase
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}
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func newConnUDP(fd *netFD, raddr string) *ConnUDP {
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c := new(ConnUDP);
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c.fd = fd;
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c.raddr = raddr;
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return c
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}
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func DialUDP(net, laddr, raddr string) (c *ConnUDP, err *os.Error) {
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if raddr == "" {
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return nil, MissingAddress
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}
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fd, e := internetSocket(net, laddr, raddr, syscall.SOCK_DGRAM, "dial");
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if e != nil {
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return nil, e
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}
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return newConnUDP(fd, raddr), nil
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}
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// TODO: raw IP connections
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// TODO: raw ethernet connections
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// A Conn is a generic network connection.
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type Conn interface {
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Read(b []byte) (n int, err *os.Error);
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Write(b []byte) (n int, err *os.Error);
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Close() *os.Error;
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// For UDP sockets.
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ReadFrom(b []byte) (n int, addr string, err *os.Error);
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WriteTo(addr string, b []byte) (n int, err *os.Error);
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// Methods that have meaning only on some networks.
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SetReadBuffer(bytes int) *os.Error;
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SetWriteBuffer(bytes int) *os.Error;
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SetTimeout(nsec int64) *os.Error;
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SetReadTimeout(nsec int64) *os.Error;
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SetWriteTimeout(nsec int64) *os.Error;
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SetLinger(sec int) *os.Error;
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SetReuseAddr(reuseaddr bool) *os.Error;
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SetDontRoute(dontroute bool) *os.Error;
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SetKeepAlive(keepalive bool) *os.Error;
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BindToDevice(dev string) *os.Error;
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}
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// Dial connects to the remote address raddr on the network net.
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// If the string laddr is not empty, it is used as the local address
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// for the connection.
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//
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// Known networks are "tcp", "tcp4" (IPv4-only), "tcp6" (IPv6-only),
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// "udp", "udp4" (IPv4-only), and "udp6" (IPv6-only).
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//
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// For IP networks, addresses have the form host:port. If host is
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// a literal IPv6 address, it must be enclosed in square brackets.
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//
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// Examples:
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// Dial("tcp", "", "12.34.56.78:80")
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// Dial("tcp", "", "google.com:80")
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// Dial("tcp", "", "[de:ad:be:ef::ca:fe]:80")
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// Dial("tcp", "127.0.0.1:123", "127.0.0.1:88")
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func Dial(net, laddr, raddr string) (c Conn, err *os.Error) {
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switch net {
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case "tcp", "tcp4", "tcp6":
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c, err := DialTCP(net, laddr, raddr);
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if err != nil {
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return nil, err
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}
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return c, nil;
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case "udp", "udp4", "upd6":
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c, err := DialUDP(net, laddr, raddr);
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return c, err;
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/*
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case "ether":
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c, err := DialEther(net, laddr, raddr);
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return c, err;
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case "ipv4":
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c, err := DialIPv4(net, laddr, raddr);
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return c, err;
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case "ipv6":
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c, err := DialIPv6(net, laddr, raddr);
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return c, err
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*/
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}
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return nil, UnknownNetwork
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}
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// A Listener is a generic network listener.
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// Accept waits for the next connection and Close closes the connection.
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type Listener interface {
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Accept() (c Conn, raddr string, err *os.Error);
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Close() *os.Error;
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}
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// ListenerTCP is a TCP network listener.
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// Clients should typically use variables of type Listener
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// instead of assuming TCP.
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type ListenerTCP struct {
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fd *netFD;
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laddr string
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}
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// ListenTCP announces on the TCP address laddr and returns a TCP listener.
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// Net must be "tcp", "tcp4", or "tcp6".
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func ListenTCP(net, laddr string) (l *ListenerTCP, err *os.Error) {
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fd, e := internetSocket(net, laddr, "", syscall.SOCK_STREAM, "listen");
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if e != nil {
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return nil, e
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}
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r, e1 := syscall.Listen(fd.fd, listenBacklog());
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if e1 != 0 {
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syscall.Close(fd.fd);
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return nil, os.ErrnoToError(e1)
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}
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l = new(ListenerTCP);
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l.fd = fd;
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return l, nil
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}
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// AcceptTCP accepts the next incoming call and returns the new connection
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// and the remote address.
|
|
func (l *ListenerTCP) AcceptTCP() (c *ConnTCP, raddr string, err *os.Error) {
|
|
if l == nil || l.fd == nil || l.fd.fd < 0 {
|
|
return nil, "", os.EINVAL
|
|
}
|
|
var sa syscall.Sockaddr;
|
|
fd, e := l.fd.Accept(&sa);
|
|
if e != nil {
|
|
return nil, "", e
|
|
}
|
|
raddr, err = sockaddrToHostPort(&sa);
|
|
if err != nil {
|
|
fd.Close();
|
|
return nil, "", err
|
|
}
|
|
return newConnTCP(fd, raddr), raddr, nil
|
|
}
|
|
|
|
// Accept implements the accept method in the Listener interface;
|
|
// it waits for the next call and returns a generic Conn.
|
|
func (l *ListenerTCP) Accept() (c Conn, raddr string, err *os.Error) {
|
|
c1, r1, e1 := l.AcceptTCP();
|
|
if e1 != nil {
|
|
return nil, "", e1
|
|
}
|
|
return c1, r1, nil
|
|
}
|
|
|
|
// Close stops listening on the TCP address.
|
|
// Already Accepted connections are not closed.
|
|
func (l *ListenerTCP) Close() *os.Error {
|
|
if l == nil || l.fd == nil {
|
|
return os.EINVAL
|
|
}
|
|
return l.fd.Close()
|
|
}
|
|
|
|
// Listen announces on the local network address laddr.
|
|
// The network string net must be "tcp", "tcp4", or "tcp6".
|
|
func Listen(net, laddr string) (l Listener, err *os.Error) {
|
|
switch net {
|
|
case "tcp", "tcp4", "tcp6":
|
|
l, err := ListenTCP(net, laddr);
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
return l, nil
|
|
/*
|
|
more here
|
|
*/
|
|
// BUG(rsc): Listen should support UDP.
|
|
}
|
|
return nil, UnknownNetwork
|
|
}
|
|
|