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The plan for godoc: - Copy godoc source from the core repo to go.tools (this CL). - Break godoc into several packages inside go.tools, leaving a package main that merely sets up a local file system, interprets the command line, and otherwise delegates the heavy-lifting to the new packages. - Remove godoc from the core repo. - Update cmd/go to install this godoc binary in $GOROOT/bin. - Update misc/dist to include godoc when building binary distributions. R=bradfitz CC=golang-dev https://golang.org/cl/11408043
36 lines
864 B
Go
36 lines
864 B
Go
// Copyright 2012 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// App Engine godoc Playground functionality.
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// +build appengine
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package main
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import (
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"io"
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"net/http"
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"appengine"
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"appengine/urlfetch"
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)
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func bounceToPlayground(w http.ResponseWriter, req *http.Request) {
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c := appengine.NewContext(req)
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client := urlfetch.Client(c)
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url := playgroundBaseURL + req.URL.Path
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defer req.Body.Close()
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resp, err := client.Post(url, req.Header.Get("Content-type"), req.Body)
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if err != nil {
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http.Error(w, "Internal Server Error", 500)
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c.Errorf("making POST request: %v", err)
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return
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}
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defer resp.Body.Close()
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if _, err := io.Copy(w, resp.Body); err != nil {
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http.Error(w, "Internal Server Error", 500)
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c.Errorf("making POST request: %v", err)
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}
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}
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