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Make sure we do any just-before-return cleanup on all paths out of a function, including when recovering. Each exit path should include deferreturn (if there are any defers) and then the exit code (e.g. copying heap-escaping return values back to the stack). Introduce a Defer SSA block type which has two outgoing edges - one the fallthrough edge (the defer was queued successfully) and one which immediately returns (the defer had a successful recover() call and normal execution should resume at the return point). Fixes #14725 Change-Id: Iad035c9fd25ef8b7a74dafbd7461cf04833d981f Reviewed-on: https://go-review.googlesource.com/20486 Reviewed-by: David Chase <drchase@google.com>
1729 lines
47 KiB
Go
1729 lines
47 KiB
Go
// Copyright 2015 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// Register allocation.
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//
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// We use a version of a linear scan register allocator. We treat the
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// whole function as a single long basic block and run through
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// it using a greedy register allocator. Then all merge edges
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// (those targeting a block with len(Preds)>1) are processed to
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// shuffle data into the place that the target of the edge expects.
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//
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// The greedy allocator moves values into registers just before they
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// are used, spills registers only when necessary, and spills the
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// value whose next use is farthest in the future.
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//
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// The register allocator requires that a block is not scheduled until
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// at least one of its predecessors have been scheduled. The most recent
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// such predecessor provides the starting register state for a block.
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//
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// It also requires that there are no critical edges (critical =
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// comes from a block with >1 successor and goes to a block with >1
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// predecessor). This makes it easy to add fixup code on merge edges -
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// the source of a merge edge has only one successor, so we can add
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// fixup code to the end of that block.
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// Spilling
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//
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// For every value, we generate a spill immediately after the value itself.
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// x = Op y z : AX
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// x2 = StoreReg x
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// While AX still holds x, any uses of x will use that value. When AX is needed
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// for another value, we simply reuse AX. Spill code has already been generated
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// so there is no code generated at "spill" time. When x is referenced
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// subsequently, we issue a load to restore x to a register using x2 as
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// its argument:
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// x3 = Restore x2 : CX
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// x3 can then be used wherever x is referenced again.
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// If the spill (x2) is never used, it will be removed at the end of regalloc.
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//
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// Phi values are special, as always. We define two kinds of phis, those
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// where the merge happens in a register (a "register" phi) and those where
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// the merge happens in a stack location (a "stack" phi).
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//
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// A register phi must have the phi and all of its inputs allocated to the
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// same register. Register phis are spilled similarly to regular ops:
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// b1: y = ... : AX b2: z = ... : AX
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// goto b3 goto b3
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// b3: x = phi(y, z) : AX
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// x2 = StoreReg x
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//
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// A stack phi must have the phi and all of its inputs allocated to the same
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// stack location. Stack phis start out life already spilled - each phi
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// input must be a store (using StoreReg) at the end of the corresponding
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// predecessor block.
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// b1: y = ... : AX b2: z = ... : BX
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// y2 = StoreReg y z2 = StoreReg z
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// goto b3 goto b3
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// b3: x = phi(y2, z2)
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// The stack allocator knows that StoreReg args of stack-allocated phis
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// must be allocated to the same stack slot as the phi that uses them.
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// x is now a spilled value and a restore must appear before its first use.
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// TODO
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// Use an affinity graph to mark two values which should use the
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// same register. This affinity graph will be used to prefer certain
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// registers for allocation. This affinity helps eliminate moves that
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// are required for phi implementations and helps generate allocations
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// for 2-register architectures.
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// Note: regalloc generates a not-quite-SSA output. If we have:
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//
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// b1: x = ... : AX
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// x2 = StoreReg x
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// ... AX gets reused for something else ...
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// if ... goto b3 else b4
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//
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// b3: x3 = LoadReg x2 : BX b4: x4 = LoadReg x2 : CX
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// ... use x3 ... ... use x4 ...
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//
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// b2: ... use x3 ...
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//
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// If b3 is the primary predecessor of b2, then we use x3 in b2 and
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// add a x4:CX->BX copy at the end of b4.
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// But the definition of x3 doesn't dominate b2. We should really
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// insert a dummy phi at the start of b2 (x5=phi(x3,x4):BX) to keep
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// SSA form. For now, we ignore this problem as remaining in strict
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// SSA form isn't needed after regalloc. We'll just leave the use
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// of x3 not dominated by the definition of x3, and the CX->BX copy
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// will have no use (so don't run deadcode after regalloc!).
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// TODO: maybe we should introduce these extra phis?
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package ssa
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import (
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"cmd/internal/obj"
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"fmt"
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"unsafe"
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)
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const regDebug = false // TODO: compiler flag
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const logSpills = false
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// distance is a measure of how far into the future values are used.
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// distance is measured in units of instructions.
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const (
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likelyDistance = 1
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normalDistance = 10
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unlikelyDistance = 100
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)
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// regalloc performs register allocation on f. It sets f.RegAlloc
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// to the resulting allocation.
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func regalloc(f *Func) {
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var s regAllocState
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s.init(f)
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s.regalloc(f)
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}
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type register uint8
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const noRegister register = 255
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type regMask uint64
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func (m regMask) String() string {
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s := ""
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for r := register(0); r < numRegs; r++ {
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if m>>r&1 == 0 {
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continue
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}
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if s != "" {
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s += " "
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}
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s += fmt.Sprintf("r%d", r)
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}
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return s
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}
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// TODO: make arch-dependent
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var numRegs register = 64
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var registers = [...]Register{
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Register{0, "AX"},
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Register{1, "CX"},
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Register{2, "DX"},
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Register{3, "BX"},
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Register{4, "SP"},
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Register{5, "BP"},
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Register{6, "SI"},
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Register{7, "DI"},
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Register{8, "R8"},
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Register{9, "R9"},
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Register{10, "R10"},
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Register{11, "R11"},
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Register{12, "R12"},
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Register{13, "R13"},
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Register{14, "R14"},
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Register{15, "R15"},
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Register{16, "X0"},
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Register{17, "X1"},
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Register{18, "X2"},
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Register{19, "X3"},
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Register{20, "X4"},
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Register{21, "X5"},
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Register{22, "X6"},
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Register{23, "X7"},
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Register{24, "X8"},
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Register{25, "X9"},
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Register{26, "X10"},
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Register{27, "X11"},
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Register{28, "X12"},
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Register{29, "X13"},
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Register{30, "X14"},
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Register{31, "X15"},
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Register{32, "SB"}, // pseudo-register for global base pointer (aka %rip)
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// TODO: make arch-dependent
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}
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// countRegs returns the number of set bits in the register mask.
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func countRegs(r regMask) int {
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n := 0
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for r != 0 {
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n += int(r & 1)
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r >>= 1
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}
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return n
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}
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// pickReg picks an arbitrary register from the register mask.
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func pickReg(r regMask) register {
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// pick the lowest one
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if r == 0 {
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panic("can't pick a register from an empty set")
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}
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for i := register(0); ; i++ {
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if r&1 != 0 {
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return i
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}
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r >>= 1
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}
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}
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type use struct {
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dist int32 // distance from start of the block to a use of a value
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next *use // linked list of uses of a value in nondecreasing dist order
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}
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type valState struct {
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regs regMask // the set of registers holding a Value (usually just one)
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uses *use // list of uses in this block
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spill *Value // spilled copy of the Value
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spillUsed bool
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needReg bool // cached value of !v.Type.IsMemory() && !v.Type.IsVoid() && !.v.Type.IsFlags()
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rematerializeable bool // cached value of v.rematerializeable()
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desired register // register we want value to be in, if any
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avoid regMask // registers to avoid if we can
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}
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type regState struct {
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v *Value // Original (preregalloc) Value stored in this register.
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c *Value // A Value equal to v which is currently in a register. Might be v or a copy of it.
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// If a register is unused, v==c==nil
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}
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type regAllocState struct {
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f *Func
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// for each block, its primary predecessor.
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// A predecessor of b is primary if it is the closest
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// predecessor that appears before b in the layout order.
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// We record the index in the Preds list where the primary predecessor sits.
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primary []int32
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// live values at the end of each block. live[b.ID] is a list of value IDs
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// which are live at the end of b, together with a count of how many instructions
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// forward to the next use.
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live [][]liveInfo
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// current state of each (preregalloc) Value
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values []valState
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// For each Value, map from its value ID back to the
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// preregalloc Value it was derived from.
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orig []*Value
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// current state of each register
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regs []regState
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// registers that contain values which can't be kicked out
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nospill regMask
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// mask of registers currently in use
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used regMask
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// current block we're working on
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curBlock *Block
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// cache of use records
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freeUseRecords *use
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// endRegs[blockid] is the register state at the end of each block.
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// encoded as a set of endReg records.
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endRegs [][]endReg
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// startRegs[blockid] is the register state at the start of merge blocks.
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// saved state does not include the state of phi ops in the block.
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startRegs [][]startReg
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// spillLive[blockid] is the set of live spills at the end of each block
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spillLive [][]ID
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}
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type endReg struct {
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r register
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v *Value // pre-regalloc value held in this register (TODO: can we use ID here?)
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c *Value // cached version of the value
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}
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type startReg struct {
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r register
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vid ID // pre-regalloc value needed in this register
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}
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// freeReg frees up register r. Any current user of r is kicked out.
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func (s *regAllocState) freeReg(r register) {
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v := s.regs[r].v
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if v == nil {
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s.f.Fatalf("tried to free an already free register %d\n", r)
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}
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// Mark r as unused.
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if regDebug {
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fmt.Printf("freeReg %s (dump %s/%s)\n", registers[r].Name(), v, s.regs[r].c)
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}
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s.regs[r] = regState{}
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s.values[v.ID].regs &^= regMask(1) << r
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s.used &^= regMask(1) << r
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}
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// freeRegs frees up all registers listed in m.
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func (s *regAllocState) freeRegs(m regMask) {
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for m&s.used != 0 {
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s.freeReg(pickReg(m & s.used))
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}
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}
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// setOrig records that c's original value is the same as
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// v's original value.
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func (s *regAllocState) setOrig(c *Value, v *Value) {
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for int(c.ID) >= len(s.orig) {
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s.orig = append(s.orig, nil)
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}
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if s.orig[c.ID] != nil {
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s.f.Fatalf("orig value set twice %s %s", c, v)
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}
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s.orig[c.ID] = s.orig[v.ID]
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}
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// assignReg assigns register r to hold c, a copy of v.
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// r must be unused.
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func (s *regAllocState) assignReg(r register, v *Value, c *Value) {
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if regDebug {
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fmt.Printf("assignReg %s %s/%s\n", registers[r].Name(), v, c)
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}
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if s.regs[r].v != nil {
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s.f.Fatalf("tried to assign register %d to %s/%s but it is already used by %s", r, v, c, s.regs[r].v)
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}
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// Update state.
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s.regs[r] = regState{v, c}
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s.values[v.ID].regs |= regMask(1) << r
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s.used |= regMask(1) << r
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s.f.setHome(c, ®isters[r])
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}
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// allocReg chooses a register for v from the set of registers in mask.
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// If there is no unused register, a Value will be kicked out of
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// a register to make room.
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func (s *regAllocState) allocReg(v *Value, mask regMask) register {
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mask &^= s.nospill
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if mask == 0 {
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s.f.Fatalf("no register available")
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}
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// Pick an unused register if one is available.
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if mask&^s.used != 0 {
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mask &^= s.used
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// Use desired register if we can.
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d := s.values[v.ID].desired
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if d != noRegister && mask>>d&1 != 0 {
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mask = regMask(1) << d
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}
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// Avoid avoidable registers if we can.
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if mask&^s.values[v.ID].avoid != 0 {
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mask &^= s.values[v.ID].avoid
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}
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return pickReg(mask)
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}
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// Pick a value to spill. Spill the value with the
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// farthest-in-the-future use.
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// TODO: Prefer registers with already spilled Values?
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// TODO: Modify preference using affinity graph.
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// TODO: if a single value is in multiple registers, spill one of them
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// before spilling a value in just a single register.
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// SP and SB are allocated specially. No regular value should
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// be allocated to them.
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mask &^= 1<<4 | 1<<32
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// Find a register to spill. We spill the register containing the value
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// whose next use is as far in the future as possible.
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// https://en.wikipedia.org/wiki/Page_replacement_algorithm#The_theoretically_optimal_page_replacement_algorithm
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var r register
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maxuse := int32(-1)
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for t := register(0); t < numRegs; t++ {
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if mask>>t&1 == 0 {
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continue
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}
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v := s.regs[t].v
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if n := s.values[v.ID].uses.dist; n > maxuse {
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// v's next use is farther in the future than any value
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// we've seen so far. A new best spill candidate.
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r = t
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maxuse = n
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}
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}
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if maxuse == -1 {
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s.f.Unimplementedf("couldn't find register to spill")
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}
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s.freeReg(r)
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return r
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}
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// allocValToReg allocates v to a register selected from regMask and
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// returns the register copy of v. Any previous user is kicked out and spilled
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// (if necessary). Load code is added at the current pc. If nospill is set the
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// allocated register is marked nospill so the assignment cannot be
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// undone until the caller allows it by clearing nospill. Returns a
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// *Value which is either v or a copy of v allocated to the chosen register.
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func (s *regAllocState) allocValToReg(v *Value, mask regMask, nospill bool, line int32) *Value {
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vi := &s.values[v.ID]
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// Check if v is already in a requested register.
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if mask&vi.regs != 0 {
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r := pickReg(mask & vi.regs)
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if s.regs[r].v != v || s.regs[r].c == nil {
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panic("bad register state")
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}
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if nospill {
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s.nospill |= regMask(1) << r
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}
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return s.regs[r].c
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}
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if v.Op != OpSP {
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mask &^= 1 << 4 // dont' spill SP
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}
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if v.Op != OpSB {
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mask &^= 1 << 32 // don't spill SB
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}
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mask &^= s.reserved()
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// Allocate a register.
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r := s.allocReg(v, mask)
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// Allocate v to the new register.
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var c *Value
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if vi.regs != 0 {
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// Copy from a register that v is already in.
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r2 := pickReg(vi.regs)
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if s.regs[r2].v != v {
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panic("bad register state")
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}
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c = s.curBlock.NewValue1(line, OpCopy, v.Type, s.regs[r2].c)
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} else if v.rematerializeable() {
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// Rematerialize instead of loading from the spill location.
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c = v.copyInto(s.curBlock)
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} else {
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switch {
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// Load v from its spill location.
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case vi.spill != nil:
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if logSpills {
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fmt.Println("regalloc: load spill")
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}
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c = s.curBlock.NewValue1(line, OpLoadReg, v.Type, vi.spill)
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vi.spillUsed = true
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default:
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s.f.Fatalf("attempt to load unspilled value %v", v.LongString())
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}
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}
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s.setOrig(c, v)
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s.assignReg(r, v, c)
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if nospill {
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s.nospill |= regMask(1) << r
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}
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return c
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}
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func (s *regAllocState) init(f *Func) {
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if numRegs > noRegister || numRegs > register(unsafe.Sizeof(regMask(0))*8) {
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panic("too many registers")
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}
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s.f = f
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s.regs = make([]regState, numRegs)
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s.values = make([]valState, f.NumValues())
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s.orig = make([]*Value, f.NumValues())
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for _, b := range f.Blocks {
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for _, v := range b.Values {
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if !v.Type.IsMemory() && !v.Type.IsVoid() && !v.Type.IsFlags() {
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s.values[v.ID].needReg = true
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s.values[v.ID].rematerializeable = v.rematerializeable()
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s.values[v.ID].desired = noRegister
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s.orig[v.ID] = v
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}
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}
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}
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s.computeLive()
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// Compute block order. This array allows us to distinguish forward edges
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// from backward edges and compute how far they go.
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blockOrder := make([]int32, f.NumBlocks())
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for i, b := range f.Blocks {
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blockOrder[b.ID] = int32(i)
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}
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|
// Compute primary predecessors.
|
|
s.primary = make([]int32, f.NumBlocks())
|
|
for _, b := range f.Blocks {
|
|
best := -1
|
|
for i, p := range b.Preds {
|
|
if blockOrder[p.ID] >= blockOrder[b.ID] {
|
|
continue // backward edge
|
|
}
|
|
if best == -1 || blockOrder[p.ID] > blockOrder[b.Preds[best].ID] {
|
|
best = i
|
|
}
|
|
}
|
|
s.primary[b.ID] = int32(best)
|
|
}
|
|
|
|
s.endRegs = make([][]endReg, f.NumBlocks())
|
|
s.startRegs = make([][]startReg, f.NumBlocks())
|
|
s.spillLive = make([][]ID, f.NumBlocks())
|
|
}
|
|
|
|
// Adds a use record for id at distance dist from the start of the block.
|
|
// All calls to addUse must happen with nonincreasing dist.
|
|
func (s *regAllocState) addUse(id ID, dist int32) {
|
|
r := s.freeUseRecords
|
|
if r != nil {
|
|
s.freeUseRecords = r.next
|
|
} else {
|
|
r = &use{}
|
|
}
|
|
r.dist = dist
|
|
r.next = s.values[id].uses
|
|
s.values[id].uses = r
|
|
if r.next != nil && dist > r.next.dist {
|
|
s.f.Fatalf("uses added in wrong order")
|
|
}
|
|
}
|
|
|
|
// advanceUses advances the uses of v's args from the state before v to the state after v.
|
|
// Any values which have no more uses are deallocated from registers.
|
|
func (s *regAllocState) advanceUses(v *Value) {
|
|
for _, a := range v.Args {
|
|
if !s.values[a.ID].needReg {
|
|
continue
|
|
}
|
|
ai := &s.values[a.ID]
|
|
r := ai.uses
|
|
ai.uses = r.next
|
|
if r.next == nil {
|
|
// Value is dead, free all registers that hold it.
|
|
s.freeRegs(ai.regs)
|
|
}
|
|
r.next = s.freeUseRecords
|
|
s.freeUseRecords = r
|
|
}
|
|
}
|
|
|
|
// Sets the state of the registers to that encoded in regs.
|
|
func (s *regAllocState) setState(regs []endReg) {
|
|
s.freeRegs(s.used)
|
|
for _, x := range regs {
|
|
s.assignReg(x.r, x.v, x.c)
|
|
}
|
|
}
|
|
|
|
// compatRegs returns the set of registers which can store a type t.
|
|
func (s *regAllocState) compatRegs(t Type) regMask {
|
|
var m regMask
|
|
if t.IsFloat() || t == TypeInt128 {
|
|
m = 0xffff << 16 // X0-X15
|
|
} else {
|
|
m = 0xffef << 0 // AX-R15, except SP
|
|
}
|
|
return m &^ s.reserved()
|
|
}
|
|
|
|
func (s *regAllocState) regalloc(f *Func) {
|
|
liveSet := f.newSparseSet(f.NumValues())
|
|
defer f.retSparseSet(liveSet)
|
|
var oldSched []*Value
|
|
var phis []*Value
|
|
var phiRegs []register
|
|
var args []*Value
|
|
|
|
if f.Entry != f.Blocks[0] {
|
|
f.Fatalf("entry block must be first")
|
|
}
|
|
|
|
for _, b := range f.Blocks {
|
|
s.curBlock = b
|
|
|
|
// Initialize liveSet and uses fields for this block.
|
|
// Walk backwards through the block doing liveness analysis.
|
|
liveSet.clear()
|
|
d := int32(len(b.Values))
|
|
if b.Kind == BlockCall || b.Kind == BlockDefer {
|
|
d += unlikelyDistance
|
|
}
|
|
for _, e := range s.live[b.ID] {
|
|
s.addUse(e.ID, d+e.dist) // pseudo-uses from beyond end of block
|
|
liveSet.add(e.ID)
|
|
}
|
|
if v := b.Control; v != nil && s.values[v.ID].needReg {
|
|
s.addUse(v.ID, int32(len(b.Values))) // psuedo-use by control value
|
|
liveSet.add(v.ID)
|
|
}
|
|
for i := len(b.Values) - 1; i >= 0; i-- {
|
|
v := b.Values[i]
|
|
liveSet.remove(v.ID)
|
|
if v.Op == OpPhi {
|
|
// Remove v from the live set, but don't add
|
|
// any inputs. This is the state the len(b.Preds)>1
|
|
// case below desires; it wants to process phis specially.
|
|
continue
|
|
}
|
|
for _, a := range v.Args {
|
|
if !s.values[a.ID].needReg {
|
|
continue
|
|
}
|
|
s.addUse(a.ID, int32(i))
|
|
liveSet.add(a.ID)
|
|
}
|
|
}
|
|
if regDebug {
|
|
fmt.Printf("uses for %s:%s\n", s.f.Name, b)
|
|
for i := range s.values {
|
|
vi := &s.values[i]
|
|
u := vi.uses
|
|
if u == nil {
|
|
continue
|
|
}
|
|
fmt.Printf(" v%d:", i)
|
|
for u != nil {
|
|
fmt.Printf(" %d", u.dist)
|
|
u = u.next
|
|
}
|
|
fmt.Println()
|
|
}
|
|
}
|
|
|
|
// Make a copy of the block schedule so we can generate a new one in place.
|
|
// We make a separate copy for phis and regular values.
|
|
nphi := 0
|
|
for _, v := range b.Values {
|
|
if v.Op != OpPhi {
|
|
break
|
|
}
|
|
nphi++
|
|
}
|
|
phis = append(phis[:0], b.Values[:nphi]...)
|
|
oldSched = append(oldSched[:0], b.Values[nphi:]...)
|
|
b.Values = b.Values[:0]
|
|
|
|
// Initialize start state of block.
|
|
if b == f.Entry {
|
|
// Regalloc state is empty to start.
|
|
if nphi > 0 {
|
|
f.Fatalf("phis in entry block")
|
|
}
|
|
} else if len(b.Preds) == 1 {
|
|
// Start regalloc state with the end state of the previous block.
|
|
s.setState(s.endRegs[b.Preds[0].ID])
|
|
if nphi > 0 {
|
|
f.Fatalf("phis in single-predecessor block")
|
|
}
|
|
// Drop any values which are no longer live.
|
|
// This may happen because at the end of p, a value may be
|
|
// live but only used by some other successor of p.
|
|
for r := register(0); r < numRegs; r++ {
|
|
v := s.regs[r].v
|
|
if v != nil && !liveSet.contains(v.ID) {
|
|
s.freeReg(r)
|
|
}
|
|
}
|
|
} else {
|
|
// This is the complicated case. We have more than one predecessor,
|
|
// which means we may have Phi ops.
|
|
|
|
// Copy phi ops into new schedule.
|
|
b.Values = append(b.Values, phis...)
|
|
|
|
// Start with the final register state of the primary predecessor
|
|
idx := s.primary[b.ID]
|
|
if idx < 0 {
|
|
f.Fatalf("block with no primary predecessor %s", b)
|
|
}
|
|
p := b.Preds[idx]
|
|
s.setState(s.endRegs[p.ID])
|
|
|
|
if regDebug {
|
|
fmt.Printf("starting merge block %s with end state of %s:\n", b, p)
|
|
for _, x := range s.endRegs[p.ID] {
|
|
fmt.Printf(" %s: orig:%s cache:%s\n", registers[x.r].Name(), x.v, x.c)
|
|
}
|
|
}
|
|
|
|
// Decide on registers for phi ops. Use the registers determined
|
|
// by the primary predecessor if we can.
|
|
// TODO: pick best of (already processed) predecessors?
|
|
// Majority vote? Deepest nesting level?
|
|
phiRegs = phiRegs[:0]
|
|
var phiUsed regMask
|
|
for _, v := range phis {
|
|
if !s.values[v.ID].needReg {
|
|
phiRegs = append(phiRegs, noRegister)
|
|
continue
|
|
}
|
|
a := v.Args[idx]
|
|
m := s.values[a.ID].regs &^ phiUsed
|
|
var r register
|
|
if m != 0 {
|
|
r = pickReg(m)
|
|
s.freeReg(r)
|
|
phiUsed |= regMask(1) << r
|
|
phiRegs = append(phiRegs, r)
|
|
} else {
|
|
phiRegs = append(phiRegs, noRegister)
|
|
}
|
|
}
|
|
|
|
// Second pass - deallocate any phi inputs which are now dead.
|
|
for _, v := range phis {
|
|
if !s.values[v.ID].needReg {
|
|
continue
|
|
}
|
|
a := v.Args[idx]
|
|
if !liveSet.contains(a.ID) {
|
|
// Input is dead beyond the phi, deallocate
|
|
// anywhere else it might live.
|
|
s.freeRegs(s.values[a.ID].regs)
|
|
}
|
|
}
|
|
|
|
// Third pass - pick registers for phis whose inputs
|
|
// were not in a register.
|
|
for i, v := range phis {
|
|
if !s.values[v.ID].needReg {
|
|
continue
|
|
}
|
|
if phiRegs[i] != noRegister {
|
|
continue
|
|
}
|
|
m := s.compatRegs(v.Type) &^ phiUsed &^ s.used
|
|
if m != 0 {
|
|
r := pickReg(m)
|
|
phiRegs[i] = r
|
|
phiUsed |= regMask(1) << r
|
|
}
|
|
}
|
|
|
|
// Set registers for phis. Add phi spill code.
|
|
for i, v := range phis {
|
|
if !s.values[v.ID].needReg {
|
|
continue
|
|
}
|
|
r := phiRegs[i]
|
|
if r == noRegister {
|
|
// stack-based phi
|
|
// Spills will be inserted in all the predecessors below.
|
|
s.values[v.ID].spill = v // v starts life spilled
|
|
s.values[v.ID].spillUsed = true // use is guaranteed
|
|
continue
|
|
}
|
|
// register-based phi
|
|
s.assignReg(r, v, v)
|
|
// Spill the phi in case we need to restore it later.
|
|
spill := b.NewValue1(v.Line, OpStoreReg, v.Type, v)
|
|
s.setOrig(spill, v)
|
|
s.values[v.ID].spill = spill
|
|
s.values[v.ID].spillUsed = false
|
|
}
|
|
|
|
// Save the starting state for use by merge edges.
|
|
var regList []startReg
|
|
for r := register(0); r < numRegs; r++ {
|
|
v := s.regs[r].v
|
|
if v == nil {
|
|
continue
|
|
}
|
|
if phiUsed>>r&1 != 0 {
|
|
// Skip registers that phis used, we'll handle those
|
|
// specially during merge edge processing.
|
|
continue
|
|
}
|
|
regList = append(regList, startReg{r, v.ID})
|
|
}
|
|
s.startRegs[b.ID] = regList
|
|
|
|
if regDebug {
|
|
fmt.Printf("after phis\n")
|
|
for _, x := range s.startRegs[b.ID] {
|
|
fmt.Printf(" %s: v%d\n", registers[x.r].Name(), x.vid)
|
|
}
|
|
}
|
|
}
|
|
|
|
// Compute preferred registers for each value using a backwards pass.
|
|
// Note that we do this phase after startRegs is set above, so that
|
|
// we get the right behavior for a block which branches to itself.
|
|
for _, succ := range b.Succs {
|
|
// TODO: prioritize likely successor.
|
|
for _, x := range s.startRegs[succ.ID] {
|
|
v := s.orig[x.vid]
|
|
s.values[v.ID].desired = x.r
|
|
}
|
|
// Process phi ops in succ
|
|
i := -1
|
|
for j, p := range succ.Preds {
|
|
if p == b {
|
|
i = j
|
|
break
|
|
}
|
|
}
|
|
if i == -1 {
|
|
s.f.Fatalf("can't find predecssor %s of %s\n", b, succ)
|
|
}
|
|
for _, v := range succ.Values {
|
|
if v.Op != OpPhi {
|
|
break
|
|
}
|
|
if !s.values[v.ID].needReg {
|
|
continue
|
|
}
|
|
r, ok := s.f.getHome(v.ID).(*Register)
|
|
if !ok {
|
|
continue
|
|
}
|
|
a := s.orig[v.Args[i].ID]
|
|
s.values[a.ID].desired = register(r.Num)
|
|
}
|
|
}
|
|
|
|
// Set avoid fields to help desired register availability.
|
|
liveSet.clear()
|
|
for _, e := range s.live[b.ID] {
|
|
liveSet.add(e.ID)
|
|
}
|
|
if v := b.Control; v != nil && s.values[v.ID].needReg {
|
|
liveSet.add(v.ID)
|
|
}
|
|
for i := len(oldSched) - 1; i >= 0; i-- {
|
|
v := oldSched[i]
|
|
liveSet.remove(v.ID)
|
|
|
|
r := s.values[v.ID].desired
|
|
if r != noRegister {
|
|
m := regMask(1) << r
|
|
// All live values should avoid this register so
|
|
// it will be available at this point.
|
|
for _, w := range liveSet.contents() {
|
|
s.values[w].avoid |= m
|
|
}
|
|
}
|
|
|
|
for _, a := range v.Args {
|
|
if !s.values[a.ID].needReg {
|
|
continue
|
|
}
|
|
liveSet.add(a.ID)
|
|
}
|
|
}
|
|
|
|
// Process all the non-phi values.
|
|
for _, v := range oldSched {
|
|
if regDebug {
|
|
fmt.Printf(" processing %s\n", v.LongString())
|
|
}
|
|
if v.Op == OpPhi {
|
|
f.Fatalf("phi %s not at start of block", v)
|
|
}
|
|
if v.Op == OpSP {
|
|
s.assignReg(4, v, v) // TODO: arch-dependent
|
|
b.Values = append(b.Values, v)
|
|
s.advanceUses(v)
|
|
continue
|
|
}
|
|
if v.Op == OpSB {
|
|
s.assignReg(32, v, v) // TODO: arch-dependent
|
|
b.Values = append(b.Values, v)
|
|
s.advanceUses(v)
|
|
continue
|
|
}
|
|
if v.Op == OpArg {
|
|
// Args are "pre-spilled" values. We don't allocate
|
|
// any register here. We just set up the spill pointer to
|
|
// point at itself and any later user will restore it to use it.
|
|
s.values[v.ID].spill = v
|
|
s.values[v.ID].spillUsed = true // use is guaranteed
|
|
b.Values = append(b.Values, v)
|
|
s.advanceUses(v)
|
|
continue
|
|
}
|
|
regspec := opcodeTable[v.Op].reg
|
|
if len(regspec.inputs) == 0 && len(regspec.outputs) == 0 {
|
|
// No register allocation required (or none specified yet)
|
|
s.freeRegs(regspec.clobbers)
|
|
b.Values = append(b.Values, v)
|
|
continue
|
|
}
|
|
|
|
if s.values[v.ID].rematerializeable {
|
|
// Value is rematerializeable, don't issue it here.
|
|
// It will get issued just before each use (see
|
|
// allocValueToReg).
|
|
s.advanceUses(v)
|
|
continue
|
|
}
|
|
|
|
// Move arguments to registers. Process in an ordering defined
|
|
// by the register specification (most constrained first).
|
|
args = append(args[:0], v.Args...)
|
|
for _, i := range regspec.inputs {
|
|
if i.regs == flagRegMask {
|
|
// TODO: remove flag input from regspec.inputs.
|
|
continue
|
|
}
|
|
args[i.idx] = s.allocValToReg(v.Args[i.idx], i.regs, true, v.Line)
|
|
}
|
|
|
|
// Now that all args are in regs, we're ready to issue the value itself.
|
|
// Before we pick a register for the output value, allow input registers
|
|
// to be deallocated. We do this here so that the output can use the
|
|
// same register as a dying input.
|
|
s.nospill = 0
|
|
s.advanceUses(v) // frees any registers holding args that are no longer live
|
|
|
|
// Dump any registers which will be clobbered
|
|
s.freeRegs(regspec.clobbers)
|
|
|
|
// Pick register for output.
|
|
var mask regMask
|
|
if s.values[v.ID].needReg {
|
|
mask = regspec.outputs[0] &^ s.reserved()
|
|
if mask>>33&1 != 0 {
|
|
s.f.Fatalf("bad mask %s\n", v.LongString())
|
|
}
|
|
}
|
|
if mask != 0 {
|
|
r := s.allocReg(v, mask)
|
|
s.assignReg(r, v, v)
|
|
}
|
|
|
|
// Issue the Value itself.
|
|
for i, a := range args {
|
|
v.Args[i] = a // use register version of arguments
|
|
}
|
|
b.Values = append(b.Values, v)
|
|
|
|
// Issue a spill for this value. We issue spills unconditionally,
|
|
// then at the end of regalloc delete the ones we never use.
|
|
// TODO: schedule the spill at a point that dominates all restores.
|
|
// The restore may be off in an unlikely branch somewhere and it
|
|
// would be better to have the spill in that unlikely branch as well.
|
|
// v := ...
|
|
// if unlikely {
|
|
// f()
|
|
// }
|
|
// It would be good to have both spill and restore inside the IF.
|
|
if s.values[v.ID].needReg {
|
|
spill := b.NewValue1(v.Line, OpStoreReg, v.Type, v)
|
|
s.setOrig(spill, v)
|
|
s.values[v.ID].spill = spill
|
|
s.values[v.ID].spillUsed = false
|
|
}
|
|
}
|
|
|
|
// Load control value into reg.
|
|
if v := b.Control; v != nil && s.values[v.ID].needReg {
|
|
if regDebug {
|
|
fmt.Printf(" processing control %s\n", v.LongString())
|
|
}
|
|
// TODO: regspec for block control values, instead of using
|
|
// register set from the control op's output.
|
|
s.allocValToReg(v, opcodeTable[v.Op].reg.outputs[0], false, b.Line)
|
|
// Remove this use from the uses list.
|
|
vi := &s.values[v.ID]
|
|
u := vi.uses
|
|
vi.uses = u.next
|
|
if u.next == nil {
|
|
s.freeRegs(vi.regs) // value is dead
|
|
}
|
|
u.next = s.freeUseRecords
|
|
s.freeUseRecords = u
|
|
}
|
|
|
|
// If we are approaching a merge point and we are the primary
|
|
// predecessor of it, find live values that we use soon after
|
|
// the merge point and promote them to registers now.
|
|
if len(b.Succs) == 1 && len(b.Succs[0].Preds) > 1 && b.Succs[0].Preds[s.primary[b.Succs[0].ID]] == b {
|
|
// For this to be worthwhile, the loop must have no calls in it.
|
|
// Use a very simple loop detector. TODO: incorporate David's loop stuff
|
|
// once it is in.
|
|
top := b.Succs[0]
|
|
for _, p := range top.Preds {
|
|
if p == b {
|
|
continue
|
|
}
|
|
for {
|
|
if p.Kind == BlockCall || p.Kind == BlockDefer {
|
|
goto badloop
|
|
}
|
|
if p == top {
|
|
break
|
|
}
|
|
if len(p.Preds) != 1 {
|
|
goto badloop
|
|
}
|
|
p = p.Preds[0]
|
|
}
|
|
}
|
|
|
|
// TODO: sort by distance, pick the closest ones?
|
|
for _, live := range s.live[b.ID] {
|
|
if live.dist >= unlikelyDistance {
|
|
// Don't preload anything live after the loop.
|
|
continue
|
|
}
|
|
vid := live.ID
|
|
vi := &s.values[vid]
|
|
if vi.regs != 0 {
|
|
continue
|
|
}
|
|
v := s.orig[vid]
|
|
m := s.compatRegs(v.Type) &^ s.used
|
|
if m != 0 {
|
|
s.allocValToReg(v, m, false, b.Line)
|
|
}
|
|
}
|
|
}
|
|
badloop:
|
|
;
|
|
|
|
// Save end-of-block register state.
|
|
// First count how many, this cuts allocations in half.
|
|
k := 0
|
|
for r := register(0); r < numRegs; r++ {
|
|
v := s.regs[r].v
|
|
if v == nil {
|
|
continue
|
|
}
|
|
k++
|
|
}
|
|
regList := make([]endReg, 0, k)
|
|
for r := register(0); r < numRegs; r++ {
|
|
v := s.regs[r].v
|
|
if v == nil {
|
|
continue
|
|
}
|
|
regList = append(regList, endReg{r, v, s.regs[r].c})
|
|
}
|
|
s.endRegs[b.ID] = regList
|
|
|
|
// Check. TODO: remove
|
|
{
|
|
liveSet.clear()
|
|
for _, x := range s.live[b.ID] {
|
|
liveSet.add(x.ID)
|
|
}
|
|
for r := register(0); r < numRegs; r++ {
|
|
v := s.regs[r].v
|
|
if v == nil {
|
|
continue
|
|
}
|
|
if !liveSet.contains(v.ID) {
|
|
s.f.Fatalf("val %s is in reg but not live at end of %s", v, b)
|
|
}
|
|
}
|
|
}
|
|
|
|
// If a value is live at the end of the block and
|
|
// isn't in a register, remember that its spill location
|
|
// is live. We need to remember this information so that
|
|
// the liveness analysis in stackalloc is correct.
|
|
for _, e := range s.live[b.ID] {
|
|
if s.values[e.ID].regs != 0 {
|
|
// in a register, we'll use that source for the merge.
|
|
continue
|
|
}
|
|
spill := s.values[e.ID].spill
|
|
if spill == nil {
|
|
// rematerializeable values will have spill==nil.
|
|
continue
|
|
}
|
|
s.spillLive[b.ID] = append(s.spillLive[b.ID], spill.ID)
|
|
s.values[e.ID].spillUsed = true
|
|
}
|
|
|
|
// Clear any final uses.
|
|
// All that is left should be the pseudo-uses added for values which
|
|
// are live at the end of b.
|
|
for _, e := range s.live[b.ID] {
|
|
u := s.values[e.ID].uses
|
|
if u == nil {
|
|
f.Fatalf("live at end, no uses v%d", e.ID)
|
|
}
|
|
if u.next != nil {
|
|
f.Fatalf("live at end, too many uses v%d", e.ID)
|
|
}
|
|
s.values[e.ID].uses = nil
|
|
u.next = s.freeUseRecords
|
|
s.freeUseRecords = u
|
|
}
|
|
}
|
|
|
|
// Erase any spills we never used
|
|
for i := range s.values {
|
|
vi := s.values[i]
|
|
if vi.spillUsed {
|
|
if logSpills {
|
|
fmt.Println("regalloc: spilled value")
|
|
}
|
|
continue
|
|
}
|
|
spill := vi.spill
|
|
if spill == nil {
|
|
// Constants, SP, SB, ...
|
|
continue
|
|
}
|
|
f.freeValue(spill)
|
|
}
|
|
for _, b := range f.Blocks {
|
|
i := 0
|
|
for _, v := range b.Values {
|
|
if v.Op == OpInvalid {
|
|
continue
|
|
}
|
|
b.Values[i] = v
|
|
i++
|
|
}
|
|
b.Values = b.Values[:i]
|
|
// TODO: zero b.Values[i:], recycle Values
|
|
// Not important now because this is the last phase that manipulates Values
|
|
}
|
|
|
|
// Anything that didn't get a register gets a stack location here.
|
|
// (StoreReg, stack-based phis, inputs, ...)
|
|
stacklive := stackalloc(s.f, s.spillLive)
|
|
|
|
// Fix up all merge edges.
|
|
s.shuffle(stacklive)
|
|
}
|
|
|
|
// shuffle fixes up all the merge edges (those going into blocks of indegree > 1).
|
|
func (s *regAllocState) shuffle(stacklive [][]ID) {
|
|
var e edgeState
|
|
e.s = s
|
|
e.cache = map[ID][]*Value{}
|
|
e.contents = map[Location]contentRecord{}
|
|
if regDebug {
|
|
fmt.Printf("shuffle %s\n", s.f.Name)
|
|
fmt.Println(s.f.String())
|
|
}
|
|
|
|
for _, b := range s.f.Blocks {
|
|
if len(b.Preds) <= 1 {
|
|
continue
|
|
}
|
|
e.b = b
|
|
for i, p := range b.Preds {
|
|
e.p = p
|
|
e.setup(i, s.endRegs[p.ID], s.startRegs[b.ID], stacklive[p.ID])
|
|
e.process()
|
|
}
|
|
}
|
|
}
|
|
|
|
type edgeState struct {
|
|
s *regAllocState
|
|
p, b *Block // edge goes from p->b.
|
|
|
|
// for each pre-regalloc value, a list of equivalent cached values
|
|
cache map[ID][]*Value
|
|
cachedVals []ID // (superset of) keys of the above map, for deterministic iteration
|
|
|
|
// map from location to the value it contains
|
|
contents map[Location]contentRecord
|
|
|
|
// desired destination locations
|
|
destinations []dstRecord
|
|
extra []dstRecord
|
|
|
|
usedRegs regMask // registers currently holding something
|
|
uniqueRegs regMask // registers holding the only copy of a value
|
|
finalRegs regMask // registers holding final target
|
|
}
|
|
|
|
type contentRecord struct {
|
|
vid ID // pre-regalloc value
|
|
c *Value // cached value
|
|
final bool // this is a satisfied destination
|
|
}
|
|
|
|
type dstRecord struct {
|
|
loc Location // register or stack slot
|
|
vid ID // pre-regalloc value it should contain
|
|
splice **Value // place to store reference to the generating instruction
|
|
}
|
|
|
|
// setup initializes the edge state for shuffling.
|
|
func (e *edgeState) setup(idx int, srcReg []endReg, dstReg []startReg, stacklive []ID) {
|
|
if regDebug {
|
|
fmt.Printf("edge %s->%s\n", e.p, e.b)
|
|
}
|
|
|
|
// Clear state.
|
|
for _, vid := range e.cachedVals {
|
|
delete(e.cache, vid)
|
|
}
|
|
e.cachedVals = e.cachedVals[:0]
|
|
for k := range e.contents {
|
|
delete(e.contents, k)
|
|
}
|
|
e.usedRegs = 0
|
|
e.uniqueRegs = 0
|
|
e.finalRegs = 0
|
|
|
|
// Live registers can be sources.
|
|
for _, x := range srcReg {
|
|
e.set(®isters[x.r], x.v.ID, x.c, false)
|
|
}
|
|
// So can all of the spill locations.
|
|
for _, spillID := range stacklive {
|
|
v := e.s.orig[spillID]
|
|
spill := e.s.values[v.ID].spill
|
|
e.set(e.s.f.getHome(spillID), v.ID, spill, false)
|
|
}
|
|
|
|
// Figure out all the destinations we need.
|
|
dsts := e.destinations[:0]
|
|
for _, x := range dstReg {
|
|
dsts = append(dsts, dstRecord{®isters[x.r], x.vid, nil})
|
|
}
|
|
// Phis need their args to end up in a specific location.
|
|
for _, v := range e.b.Values {
|
|
if v.Op != OpPhi {
|
|
break
|
|
}
|
|
loc := e.s.f.getHome(v.ID)
|
|
if loc == nil {
|
|
continue
|
|
}
|
|
dsts = append(dsts, dstRecord{loc, v.Args[idx].ID, &v.Args[idx]})
|
|
}
|
|
e.destinations = dsts
|
|
|
|
if regDebug {
|
|
for _, vid := range e.cachedVals {
|
|
a := e.cache[vid]
|
|
for _, c := range a {
|
|
fmt.Printf("src %s: v%d cache=%s\n", e.s.f.getHome(c.ID).Name(), vid, c)
|
|
}
|
|
}
|
|
for _, d := range e.destinations {
|
|
fmt.Printf("dst %s: v%d\n", d.loc.Name(), d.vid)
|
|
}
|
|
}
|
|
}
|
|
|
|
// process generates code to move all the values to the right destination locations.
|
|
func (e *edgeState) process() {
|
|
dsts := e.destinations
|
|
|
|
// Process the destinations until they are all satisfied.
|
|
for len(dsts) > 0 {
|
|
i := 0
|
|
for _, d := range dsts {
|
|
if !e.processDest(d.loc, d.vid, d.splice) {
|
|
// Failed - save for next iteration.
|
|
dsts[i] = d
|
|
i++
|
|
}
|
|
}
|
|
if i < len(dsts) {
|
|
// Made some progress. Go around again.
|
|
dsts = dsts[:i]
|
|
|
|
// Append any extras destinations we generated.
|
|
dsts = append(dsts, e.extra...)
|
|
e.extra = e.extra[:0]
|
|
continue
|
|
}
|
|
|
|
// We made no progress. That means that any
|
|
// remaining unsatisfied moves are in simple cycles.
|
|
// For example, A -> B -> C -> D -> A.
|
|
// A ----> B
|
|
// ^ |
|
|
// | |
|
|
// | v
|
|
// D <---- C
|
|
|
|
// To break the cycle, we pick an unused register, say R,
|
|
// and put a copy of B there.
|
|
// A ----> B
|
|
// ^ |
|
|
// | |
|
|
// | v
|
|
// D <---- C <---- R=copyofB
|
|
// When we resume the outer loop, the A->B move can now proceed,
|
|
// and eventually the whole cycle completes.
|
|
|
|
// Copy any cycle location to a temp register. This duplicates
|
|
// one of the cycle entries, allowing the just duplicated value
|
|
// to be overwritten and the cycle to proceed.
|
|
loc := dsts[0].loc
|
|
vid := e.contents[loc].vid
|
|
c := e.contents[loc].c
|
|
r := e.findRegFor(c.Type)
|
|
if regDebug {
|
|
fmt.Printf("breaking cycle with v%d in %s:%s\n", vid, loc.Name(), c)
|
|
}
|
|
if _, isReg := loc.(*Register); isReg {
|
|
c = e.p.NewValue1(c.Line, OpCopy, c.Type, c)
|
|
} else {
|
|
c = e.p.NewValue1(c.Line, OpLoadReg, c.Type, c)
|
|
}
|
|
e.set(r, vid, c, false)
|
|
}
|
|
}
|
|
|
|
// processDest generates code to put value vid into location loc. Returns true
|
|
// if progress was made.
|
|
func (e *edgeState) processDest(loc Location, vid ID, splice **Value) bool {
|
|
occupant := e.contents[loc]
|
|
if occupant.vid == vid {
|
|
// Value is already in the correct place.
|
|
e.contents[loc] = contentRecord{vid, occupant.c, true}
|
|
if splice != nil {
|
|
*splice = occupant.c
|
|
}
|
|
// Note: if splice==nil then c will appear dead. This is
|
|
// non-SSA formed code, so be careful after this pass not to run
|
|
// deadcode elimination.
|
|
return true
|
|
}
|
|
|
|
// Check if we're allowed to clobber the destination location.
|
|
if len(e.cache[occupant.vid]) == 1 && !e.s.values[occupant.vid].rematerializeable {
|
|
// We can't overwrite the last copy
|
|
// of a value that needs to survive.
|
|
return false
|
|
}
|
|
|
|
// Copy from a source of v, register preferred.
|
|
v := e.s.orig[vid]
|
|
var c *Value
|
|
var src Location
|
|
if regDebug {
|
|
fmt.Printf("moving v%d to %s\n", vid, loc.Name())
|
|
fmt.Printf("sources of v%d:", vid)
|
|
}
|
|
for _, w := range e.cache[vid] {
|
|
h := e.s.f.getHome(w.ID)
|
|
if regDebug {
|
|
fmt.Printf(" %s:%s", h.Name(), w)
|
|
}
|
|
_, isreg := h.(*Register)
|
|
if src == nil || isreg {
|
|
c = w
|
|
src = h
|
|
}
|
|
}
|
|
if regDebug {
|
|
if src != nil {
|
|
fmt.Printf(" [use %s]\n", src.Name())
|
|
} else {
|
|
fmt.Printf(" [no source]\n")
|
|
}
|
|
}
|
|
_, dstReg := loc.(*Register)
|
|
var x *Value
|
|
if c == nil {
|
|
if !e.s.values[vid].rematerializeable {
|
|
e.s.f.Fatalf("can't find source for %s->%s: v%d\n", e.p, e.b, vid)
|
|
}
|
|
if dstReg {
|
|
x = v.copyInto(e.p)
|
|
} else {
|
|
// Rematerialize into stack slot. Need a free
|
|
// register to accomplish this.
|
|
e.erase(loc) // see pre-clobber comment below
|
|
r := e.findRegFor(v.Type)
|
|
x = v.copyInto(e.p)
|
|
e.set(r, vid, x, false)
|
|
// Make sure we spill with the size of the slot, not the
|
|
// size of x (which might be wider due to our dropping
|
|
// of narrowing conversions).
|
|
x = e.p.NewValue1(x.Line, OpStoreReg, loc.(LocalSlot).Type, x)
|
|
}
|
|
} else {
|
|
// Emit move from src to dst.
|
|
_, srcReg := src.(*Register)
|
|
if srcReg {
|
|
if dstReg {
|
|
x = e.p.NewValue1(c.Line, OpCopy, c.Type, c)
|
|
} else {
|
|
x = e.p.NewValue1(c.Line, OpStoreReg, loc.(LocalSlot).Type, c)
|
|
}
|
|
} else {
|
|
if dstReg {
|
|
x = e.p.NewValue1(c.Line, OpLoadReg, c.Type, c)
|
|
} else {
|
|
// mem->mem. Use temp register.
|
|
|
|
// Pre-clobber destination. This avoids the
|
|
// following situation:
|
|
// - v is currently held in R0 and stacktmp0.
|
|
// - We want to copy stacktmp1 to stacktmp0.
|
|
// - We choose R0 as the temporary register.
|
|
// During the copy, both R0 and stacktmp0 are
|
|
// clobbered, losing both copies of v. Oops!
|
|
// Erasing the destination early means R0 will not
|
|
// be chosen as the temp register, as it will then
|
|
// be the last copy of v.
|
|
e.erase(loc)
|
|
|
|
r := e.findRegFor(c.Type)
|
|
t := e.p.NewValue1(c.Line, OpLoadReg, c.Type, c)
|
|
e.set(r, vid, t, false)
|
|
x = e.p.NewValue1(c.Line, OpStoreReg, loc.(LocalSlot).Type, t)
|
|
}
|
|
}
|
|
}
|
|
e.set(loc, vid, x, true)
|
|
if splice != nil {
|
|
*splice = x
|
|
}
|
|
return true
|
|
}
|
|
|
|
// set changes the contents of location loc to hold the given value and its cached representative.
|
|
func (e *edgeState) set(loc Location, vid ID, c *Value, final bool) {
|
|
e.s.f.setHome(c, loc)
|
|
e.erase(loc)
|
|
e.contents[loc] = contentRecord{vid, c, final}
|
|
a := e.cache[vid]
|
|
if len(a) == 0 {
|
|
e.cachedVals = append(e.cachedVals, vid)
|
|
}
|
|
a = append(a, c)
|
|
e.cache[vid] = a
|
|
if r, ok := loc.(*Register); ok {
|
|
e.usedRegs |= regMask(1) << uint(r.Num)
|
|
if final {
|
|
e.finalRegs |= regMask(1) << uint(r.Num)
|
|
}
|
|
if len(a) == 1 {
|
|
e.uniqueRegs |= regMask(1) << uint(r.Num)
|
|
}
|
|
if len(a) == 2 {
|
|
if t, ok := e.s.f.getHome(a[0].ID).(*Register); ok {
|
|
e.uniqueRegs &^= regMask(1) << uint(t.Num)
|
|
}
|
|
}
|
|
}
|
|
if regDebug {
|
|
fmt.Printf("%s\n", c.LongString())
|
|
fmt.Printf("v%d now available in %s:%s\n", vid, loc.Name(), c)
|
|
}
|
|
}
|
|
|
|
// erase removes any user of loc.
|
|
func (e *edgeState) erase(loc Location) {
|
|
cr := e.contents[loc]
|
|
if cr.c == nil {
|
|
return
|
|
}
|
|
vid := cr.vid
|
|
|
|
if cr.final {
|
|
// Add a destination to move this value back into place.
|
|
// Make sure it gets added to the tail of the destination queue
|
|
// so we make progress on other moves first.
|
|
e.extra = append(e.extra, dstRecord{loc, cr.vid, nil})
|
|
}
|
|
|
|
// Remove c from the list of cached values.
|
|
a := e.cache[vid]
|
|
for i, c := range a {
|
|
if e.s.f.getHome(c.ID) == loc {
|
|
if regDebug {
|
|
fmt.Printf("v%d no longer available in %s:%s\n", vid, loc.Name(), c)
|
|
}
|
|
a[i], a = a[len(a)-1], a[:len(a)-1]
|
|
break
|
|
}
|
|
}
|
|
e.cache[vid] = a
|
|
|
|
// Update register masks.
|
|
if r, ok := loc.(*Register); ok {
|
|
e.usedRegs &^= regMask(1) << uint(r.Num)
|
|
if cr.final {
|
|
e.finalRegs &^= regMask(1) << uint(r.Num)
|
|
}
|
|
}
|
|
if len(a) == 1 {
|
|
if r, ok := e.s.f.getHome(a[0].ID).(*Register); ok {
|
|
e.uniqueRegs |= regMask(1) << uint(r.Num)
|
|
}
|
|
}
|
|
}
|
|
|
|
// findRegFor finds a register we can use to make a temp copy of type typ.
|
|
func (e *edgeState) findRegFor(typ Type) Location {
|
|
// Which registers are possibilities.
|
|
var m regMask
|
|
if typ.IsFloat() {
|
|
m = e.s.compatRegs(e.s.f.Config.fe.TypeFloat64())
|
|
} else {
|
|
m = e.s.compatRegs(e.s.f.Config.fe.TypeInt64())
|
|
}
|
|
|
|
// Pick a register. In priority order:
|
|
// 1) an unused register
|
|
// 2) a non-unique register not holding a final value
|
|
// 3) a non-unique register
|
|
x := m &^ e.usedRegs
|
|
if x != 0 {
|
|
return ®isters[pickReg(x)]
|
|
}
|
|
x = m &^ e.uniqueRegs &^ e.finalRegs
|
|
if x != 0 {
|
|
return ®isters[pickReg(x)]
|
|
}
|
|
x = m &^ e.uniqueRegs
|
|
if x != 0 {
|
|
return ®isters[pickReg(x)]
|
|
}
|
|
|
|
// No register is available. Allocate a temp location to spill a register to.
|
|
// The type of the slot is immaterial - it will not be live across
|
|
// any safepoint. Just use a type big enough to hold any register.
|
|
typ = e.s.f.Config.fe.TypeInt64()
|
|
t := LocalSlot{e.s.f.Config.fe.Auto(typ), typ, 0}
|
|
// TODO: reuse these slots.
|
|
|
|
// Pick a register to spill.
|
|
for _, vid := range e.cachedVals {
|
|
a := e.cache[vid]
|
|
for _, c := range a {
|
|
if r, ok := e.s.f.getHome(c.ID).(*Register); ok && m>>uint(r.Num)&1 != 0 {
|
|
x := e.p.NewValue1(c.Line, OpStoreReg, c.Type, c)
|
|
e.set(t, vid, x, false)
|
|
if regDebug {
|
|
fmt.Printf(" SPILL %s->%s %s\n", r.Name(), t.Name(), x.LongString())
|
|
}
|
|
// r will now be overwritten by the caller. At some point
|
|
// later, the newly saved value will be moved back to its
|
|
// final destination in processDest.
|
|
return r
|
|
}
|
|
}
|
|
}
|
|
|
|
fmt.Printf("m:%d unique:%d final:%d\n", m, e.uniqueRegs, e.finalRegs)
|
|
for _, vid := range e.cachedVals {
|
|
a := e.cache[vid]
|
|
for _, c := range a {
|
|
fmt.Printf("v%d: %s %s\n", vid, c, e.s.f.getHome(c.ID).Name())
|
|
}
|
|
}
|
|
e.s.f.Fatalf("can't find empty register on edge %s->%s", e.p, e.b)
|
|
return nil
|
|
}
|
|
|
|
func (v *Value) rematerializeable() bool {
|
|
if !opcodeTable[v.Op].rematerializeable {
|
|
return false
|
|
}
|
|
for _, a := range v.Args {
|
|
// SP and SB (generated by OpSP and OpSB) are always available.
|
|
if a.Op != OpSP && a.Op != OpSB {
|
|
return false
|
|
}
|
|
}
|
|
return true
|
|
}
|
|
|
|
type liveInfo struct {
|
|
ID ID // ID of variable
|
|
dist int32 // # of instructions before next use
|
|
}
|
|
|
|
// computeLive computes a map from block ID to a list of value IDs live at the end
|
|
// of that block. Together with the value ID is a count of how many instructions
|
|
// to the next use of that value. The resulting map is stored at s.live.
|
|
// TODO: this could be quadratic if lots of variables are live across lots of
|
|
// basic blocks. Figure out a way to make this function (or, more precisely, the user
|
|
// of this function) require only linear size & time.
|
|
func (s *regAllocState) computeLive() {
|
|
f := s.f
|
|
s.live = make([][]liveInfo, f.NumBlocks())
|
|
var phis []*Value
|
|
|
|
live := newSparseMap(f.NumValues())
|
|
t := newSparseMap(f.NumValues())
|
|
|
|
// Instead of iterating over f.Blocks, iterate over their postordering.
|
|
// Liveness information flows backward, so starting at the end
|
|
// increases the probability that we will stabilize quickly.
|
|
// TODO: Do a better job yet. Here's one possibility:
|
|
// Calculate the dominator tree and locate all strongly connected components.
|
|
// If a value is live in one block of an SCC, it is live in all.
|
|
// Walk the dominator tree from end to beginning, just once, treating SCC
|
|
// components as single blocks, duplicated calculated liveness information
|
|
// out to all of them.
|
|
po := postorder(f)
|
|
for {
|
|
changed := false
|
|
|
|
for _, b := range po {
|
|
// Start with known live values at the end of the block.
|
|
// Add len(b.Values) to adjust from end-of-block distance
|
|
// to beginning-of-block distance.
|
|
live.clear()
|
|
d := int32(len(b.Values))
|
|
if b.Kind == BlockCall || b.Kind == BlockDefer {
|
|
// Because we keep no values in registers across a call,
|
|
// make every use past a call very far away.
|
|
d += unlikelyDistance
|
|
}
|
|
for _, e := range s.live[b.ID] {
|
|
live.set(e.ID, e.dist+d)
|
|
}
|
|
|
|
// Mark control value as live
|
|
if b.Control != nil && s.values[b.Control.ID].needReg {
|
|
live.set(b.Control.ID, int32(len(b.Values)))
|
|
}
|
|
|
|
// Propagate backwards to the start of the block
|
|
// Assumes Values have been scheduled.
|
|
phis := phis[:0]
|
|
for i := len(b.Values) - 1; i >= 0; i-- {
|
|
v := b.Values[i]
|
|
live.remove(v.ID)
|
|
if v.Op == OpPhi {
|
|
// save phi ops for later
|
|
phis = append(phis, v)
|
|
continue
|
|
}
|
|
for _, a := range v.Args {
|
|
if s.values[a.ID].needReg {
|
|
live.set(a.ID, int32(i))
|
|
}
|
|
}
|
|
}
|
|
|
|
// For each predecessor of b, expand its list of live-at-end values.
|
|
// invariant: live contains the values live at the start of b (excluding phi inputs)
|
|
for i, p := range b.Preds {
|
|
// Compute additional distance for the edge.
|
|
// Note: delta must be at least 1 to distinguish the control
|
|
// value use from the first user in a successor block.
|
|
delta := int32(normalDistance)
|
|
if len(p.Succs) == 2 {
|
|
if p.Succs[0] == b && p.Likely == BranchLikely ||
|
|
p.Succs[1] == b && p.Likely == BranchUnlikely {
|
|
delta = likelyDistance
|
|
}
|
|
if p.Succs[0] == b && p.Likely == BranchUnlikely ||
|
|
p.Succs[1] == b && p.Likely == BranchLikely {
|
|
delta = unlikelyDistance
|
|
}
|
|
}
|
|
|
|
// Start t off with the previously known live values at the end of p.
|
|
t.clear()
|
|
for _, e := range s.live[p.ID] {
|
|
t.set(e.ID, e.dist)
|
|
}
|
|
update := false
|
|
|
|
// Add new live values from scanning this block.
|
|
for _, e := range live.contents() {
|
|
d := e.val + delta
|
|
if !t.contains(e.key) || d < t.get(e.key) {
|
|
update = true
|
|
t.set(e.key, d)
|
|
}
|
|
}
|
|
// Also add the correct arg from the saved phi values.
|
|
// All phis are at distance delta (we consider them
|
|
// simultaneously happening at the start of the block).
|
|
for _, v := range phis {
|
|
id := v.Args[i].ID
|
|
if s.values[id].needReg && !t.contains(id) || delta < t.get(id) {
|
|
update = true
|
|
t.set(id, delta)
|
|
}
|
|
}
|
|
|
|
if !update {
|
|
continue
|
|
}
|
|
// The live set has changed, update it.
|
|
l := s.live[p.ID][:0]
|
|
if cap(l) < t.size() {
|
|
l = make([]liveInfo, 0, t.size())
|
|
}
|
|
for _, e := range t.contents() {
|
|
l = append(l, liveInfo{e.key, e.val})
|
|
}
|
|
s.live[p.ID] = l
|
|
changed = true
|
|
}
|
|
}
|
|
|
|
if !changed {
|
|
break
|
|
}
|
|
}
|
|
if regDebug {
|
|
fmt.Println("live values at end of each block")
|
|
for _, b := range f.Blocks {
|
|
fmt.Printf(" %s:", b)
|
|
for _, x := range s.live[b.ID] {
|
|
fmt.Printf(" v%d", x.ID)
|
|
}
|
|
fmt.Println()
|
|
}
|
|
}
|
|
}
|
|
|
|
// reserved returns a mask of reserved registers.
|
|
func (s *regAllocState) reserved() regMask {
|
|
var m regMask
|
|
if obj.Framepointer_enabled != 0 {
|
|
m |= 1 << 5 // BP
|
|
}
|
|
if s.f.Config.ctxt.Flag_dynlink {
|
|
m |= 1 << 15 // R15
|
|
}
|
|
return m
|
|
}
|