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Simple phi insertion already had a heuristic to check for dead blocks, namely having no predecessors. When we stopped generating code for dead blocks, we eliminated some values contained in more subtle dead blocks, which confused phi insertion. Compensate by beefing up the reachability check. Fixes #19678 Change-Id: I0081e4a46f7ce2f69b131a34a0553874a0cb373e Reviewed-on: https://go-review.googlesource.com/38602 Run-TryBot: Josh Bleecher Snyder <josharian@gmail.com> TryBot-Result: Gobot Gobot <gobot@golang.org> Reviewed-by: Keith Randall <khr@golang.org>
286 lines
6.5 KiB
Go
286 lines
6.5 KiB
Go
// Copyright 2015 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package ssa
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// findlive returns the reachable blocks and live values in f.
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func findlive(f *Func) (reachable []bool, live []bool) {
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reachable = ReachableBlocks(f)
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live = liveValues(f, reachable)
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return
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}
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// ReachableBlocks returns the reachable blocks in f.
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func ReachableBlocks(f *Func) []bool {
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reachable := make([]bool, f.NumBlocks())
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reachable[f.Entry.ID] = true
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p := []*Block{f.Entry} // stack-like worklist
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for len(p) > 0 {
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// Pop a reachable block
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b := p[len(p)-1]
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p = p[:len(p)-1]
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// Mark successors as reachable
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s := b.Succs
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if b.Kind == BlockFirst {
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s = s[:1]
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}
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for _, e := range s {
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c := e.b
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if !reachable[c.ID] {
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reachable[c.ID] = true
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p = append(p, c) // push
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}
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}
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}
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return reachable
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}
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// liveValues returns the live values in f.
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// reachable is a map from block ID to whether the block is reachable.
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func liveValues(f *Func, reachable []bool) []bool {
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live := make([]bool, f.NumValues())
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// After regalloc, consider all values to be live.
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// See the comment at the top of regalloc.go and in deadcode for details.
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if f.RegAlloc != nil {
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for i := range live {
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live[i] = true
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}
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return live
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}
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// Find all live values
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var q []*Value // stack-like worklist of unscanned values
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// Starting set: all control values of reachable blocks are live.
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// Calls are live (because callee can observe the memory state).
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for _, b := range f.Blocks {
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if !reachable[b.ID] {
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continue
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}
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if v := b.Control; v != nil && !live[v.ID] {
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live[v.ID] = true
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q = append(q, v)
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}
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for _, v := range b.Values {
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if (opcodeTable[v.Op].call || opcodeTable[v.Op].hasSideEffects) && !live[v.ID] {
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live[v.ID] = true
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q = append(q, v)
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}
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if v.Type.IsVoid() && !live[v.ID] {
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// The only Void ops are nil checks. We must keep these.
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live[v.ID] = true
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q = append(q, v)
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}
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}
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}
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// Compute transitive closure of live values.
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for len(q) > 0 {
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// pop a reachable value
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v := q[len(q)-1]
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q = q[:len(q)-1]
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for i, x := range v.Args {
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if v.Op == OpPhi && !reachable[v.Block.Preds[i].b.ID] {
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continue
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}
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if !live[x.ID] {
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live[x.ID] = true
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q = append(q, x) // push
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}
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}
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}
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return live
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}
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// deadcode removes dead code from f.
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func deadcode(f *Func) {
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// deadcode after regalloc is forbidden for now. Regalloc
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// doesn't quite generate legal SSA which will lead to some
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// required moves being eliminated. See the comment at the
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// top of regalloc.go for details.
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if f.RegAlloc != nil {
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f.Fatalf("deadcode after regalloc")
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}
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// Find reachable blocks.
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reachable := ReachableBlocks(f)
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// Get rid of edges from dead to live code.
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for _, b := range f.Blocks {
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if reachable[b.ID] {
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continue
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}
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for i := 0; i < len(b.Succs); {
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e := b.Succs[i]
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if reachable[e.b.ID] {
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b.removeEdge(i)
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} else {
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i++
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}
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}
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}
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// Get rid of dead edges from live code.
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for _, b := range f.Blocks {
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if !reachable[b.ID] {
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continue
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}
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if b.Kind != BlockFirst {
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continue
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}
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b.removeEdge(1)
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b.Kind = BlockPlain
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b.Likely = BranchUnknown
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}
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// Splice out any copies introduced during dead block removal.
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copyelim(f)
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// Find live values.
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live := liveValues(f, reachable)
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// Remove dead & duplicate entries from namedValues map.
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s := f.newSparseSet(f.NumValues())
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defer f.retSparseSet(s)
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i := 0
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for _, name := range f.Names {
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j := 0
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s.clear()
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values := f.NamedValues[name]
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for _, v := range values {
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if live[v.ID] && !s.contains(v.ID) {
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values[j] = v
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j++
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s.add(v.ID)
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}
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}
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if j == 0 {
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delete(f.NamedValues, name)
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} else {
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f.Names[i] = name
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i++
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for k := len(values) - 1; k >= j; k-- {
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values[k] = nil
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}
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f.NamedValues[name] = values[:j]
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}
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}
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for k := len(f.Names) - 1; k >= i; k-- {
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f.Names[k] = LocalSlot{}
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}
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f.Names = f.Names[:i]
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// Unlink values.
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for _, b := range f.Blocks {
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if !reachable[b.ID] {
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b.SetControl(nil)
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}
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for _, v := range b.Values {
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if !live[v.ID] {
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v.resetArgs()
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}
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}
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}
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// Remove dead values from blocks' value list. Return dead
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// values to the allocator.
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for _, b := range f.Blocks {
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i := 0
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for _, v := range b.Values {
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if live[v.ID] {
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b.Values[i] = v
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i++
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} else {
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f.freeValue(v)
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}
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}
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// aid GC
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tail := b.Values[i:]
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for j := range tail {
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tail[j] = nil
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}
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b.Values = b.Values[:i]
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}
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// Remove unreachable blocks. Return dead blocks to allocator.
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i = 0
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for _, b := range f.Blocks {
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if reachable[b.ID] {
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f.Blocks[i] = b
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i++
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} else {
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if len(b.Values) > 0 {
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b.Fatalf("live values in unreachable block %v: %v", b, b.Values)
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}
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f.freeBlock(b)
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}
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}
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// zero remainder to help GC
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tail := f.Blocks[i:]
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for j := range tail {
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tail[j] = nil
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}
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f.Blocks = f.Blocks[:i]
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}
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// removeEdge removes the i'th outgoing edge from b (and
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// the corresponding incoming edge from b.Succs[i].b).
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func (b *Block) removeEdge(i int) {
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e := b.Succs[i]
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c := e.b
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j := e.i
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// Adjust b.Succs
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b.removeSucc(i)
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// Adjust c.Preds
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c.removePred(j)
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// Remove phi args from c's phis.
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n := len(c.Preds)
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for _, v := range c.Values {
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if v.Op != OpPhi {
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continue
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}
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v.Args[j].Uses--
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v.Args[j] = v.Args[n]
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v.Args[n] = nil
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v.Args = v.Args[:n]
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phielimValue(v)
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// Note: this is trickier than it looks. Replacing
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// a Phi with a Copy can in general cause problems because
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// Phi and Copy don't have exactly the same semantics.
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// Phi arguments always come from a predecessor block,
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// whereas copies don't. This matters in loops like:
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// 1: x = (Phi y)
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// y = (Add x 1)
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// goto 1
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// If we replace Phi->Copy, we get
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// 1: x = (Copy y)
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// y = (Add x 1)
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// goto 1
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// (Phi y) refers to the *previous* value of y, whereas
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// (Copy y) refers to the *current* value of y.
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// The modified code has a cycle and the scheduler
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// will barf on it.
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//
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// Fortunately, this situation can only happen for dead
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// code loops. We know the code we're working with is
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// not dead, so we're ok.
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// Proof: If we have a potential bad cycle, we have a
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// situation like this:
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// x = (Phi z)
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// y = (op1 x ...)
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// z = (op2 y ...)
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// Where opX are not Phi ops. But such a situation
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// implies a cycle in the dominator graph. In the
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// example, x.Block dominates y.Block, y.Block dominates
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// z.Block, and z.Block dominates x.Block (treating
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// "dominates" as reflexive). Cycles in the dominator
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// graph can only happen in an unreachable cycle.
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}
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}
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