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Cleanup and friction reduction For #65355. Change-Id: Ia14c9dc584a529a35b97801dd3e95b9acc99a511 Reviewed-on: https://go-review.googlesource.com/c/go/+/600436 Reviewed-by: Keith Randall <khr@google.com> LUCI-TryBot-Result: Go LUCI <golang-scoped@luci-project-accounts.iam.gserviceaccount.com> Reviewed-by: Keith Randall <khr@golang.org>
1415 lines
52 KiB
Go
1415 lines
52 KiB
Go
// Copyright 2019 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// Scavenging free pages.
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//
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// This file implements scavenging (the release of physical pages backing mapped
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// memory) of free and unused pages in the heap as a way to deal with page-level
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// fragmentation and reduce the RSS of Go applications.
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//
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// Scavenging in Go happens on two fronts: there's the background
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// (asynchronous) scavenger and the allocation-time (synchronous) scavenger.
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//
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// The former happens on a goroutine much like the background sweeper which is
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// soft-capped at using scavengePercent of the mutator's time, based on
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// order-of-magnitude estimates of the costs of scavenging. The latter happens
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// when allocating pages from the heap.
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//
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// The scavenger's primary goal is to bring the estimated heap RSS of the
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// application down to a goal.
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//
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// Before we consider what this looks like, we need to split the world into two
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// halves. One in which a memory limit is not set, and one in which it is.
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//
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// For the former, the goal is defined as:
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// (retainExtraPercent+100) / 100 * (heapGoal / lastHeapGoal) * lastHeapInUse
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//
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// Essentially, we wish to have the application's RSS track the heap goal, but
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// the heap goal is defined in terms of bytes of objects, rather than pages like
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// RSS. As a result, we need to take into account for fragmentation internal to
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// spans. heapGoal / lastHeapGoal defines the ratio between the current heap goal
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// and the last heap goal, which tells us by how much the heap is growing and
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// shrinking. We estimate what the heap will grow to in terms of pages by taking
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// this ratio and multiplying it by heapInUse at the end of the last GC, which
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// allows us to account for this additional fragmentation. Note that this
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// procedure makes the assumption that the degree of fragmentation won't change
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// dramatically over the next GC cycle. Overestimating the amount of
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// fragmentation simply results in higher memory use, which will be accounted
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// for by the next pacing up date. Underestimating the fragmentation however
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// could lead to performance degradation. Handling this case is not within the
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// scope of the scavenger. Situations where the amount of fragmentation balloons
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// over the course of a single GC cycle should be considered pathologies,
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// flagged as bugs, and fixed appropriately.
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//
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// An additional factor of retainExtraPercent is added as a buffer to help ensure
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// that there's more unscavenged memory to allocate out of, since each allocation
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// out of scavenged memory incurs a potentially expensive page fault.
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//
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// If a memory limit is set, then we wish to pick a scavenge goal that maintains
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// that memory limit. For that, we look at total memory that has been committed
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// (memstats.mappedReady) and try to bring that down below the limit. In this case,
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// we want to give buffer space in the *opposite* direction. When the application
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// is close to the limit, we want to make sure we push harder to keep it under, so
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// if we target below the memory limit, we ensure that the background scavenger is
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// giving the situation the urgency it deserves.
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//
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// In this case, the goal is defined as:
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// (100-reduceExtraPercent) / 100 * memoryLimit
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//
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// We compute both of these goals, and check whether either of them have been met.
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// The background scavenger continues operating as long as either one of the goals
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// has not been met.
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//
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// The goals are updated after each GC.
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//
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// Synchronous scavenging happens for one of two reasons: if an allocation would
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// exceed the memory limit or whenever the heap grows in size, for some
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// definition of heap-growth. The intuition behind this second reason is that the
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// application had to grow the heap because existing fragments were not sufficiently
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// large to satisfy a page-level memory allocation, so we scavenge those fragments
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// eagerly to offset the growth in RSS that results.
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//
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// Lastly, not all pages are available for scavenging at all times and in all cases.
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// The background scavenger and heap-growth scavenger only release memory in chunks
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// that have not been densely-allocated for at least 1 full GC cycle. The reason
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// behind this is likelihood of reuse: the Go heap is allocated in a first-fit order
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// and by the end of the GC mark phase, the heap tends to be densely packed. Releasing
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// memory in these densely packed chunks while they're being packed is counter-productive,
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// and worse, it breaks up huge pages on systems that support them. The scavenger (invoked
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// during memory allocation) further ensures that chunks it identifies as "dense" are
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// immediately eligible for being backed by huge pages. Note that for the most part these
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// density heuristics are best-effort heuristics. It's totally possible (but unlikely)
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// that a chunk that just became dense is scavenged in the case of a race between memory
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// allocation and scavenging.
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//
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// When synchronously scavenging for the memory limit or for debug.FreeOSMemory, these
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// "dense" packing heuristics are ignored (in other words, scavenging is "forced") because
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// in these scenarios returning memory to the OS is more important than keeping CPU
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// overheads low.
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package runtime
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import (
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"internal/goos"
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"internal/runtime/atomic"
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"internal/runtime/sys"
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"unsafe"
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)
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const (
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// The background scavenger is paced according to these parameters.
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//
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// scavengePercent represents the portion of mutator time we're willing
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// to spend on scavenging in percent.
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scavengePercent = 1 // 1%
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// retainExtraPercent represents the amount of memory over the heap goal
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// that the scavenger should keep as a buffer space for the allocator.
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// This constant is used when we do not have a memory limit set.
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//
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// The purpose of maintaining this overhead is to have a greater pool of
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// unscavenged memory available for allocation (since using scavenged memory
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// incurs an additional cost), to account for heap fragmentation and
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// the ever-changing layout of the heap.
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retainExtraPercent = 10
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// reduceExtraPercent represents the amount of memory under the limit
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// that the scavenger should target. For example, 5 means we target 95%
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// of the limit.
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//
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// The purpose of shooting lower than the limit is to ensure that, once
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// close to the limit, the scavenger is working hard to maintain it. If
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// we have a memory limit set but are far away from it, there's no harm
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// in leaving up to 100-retainExtraPercent live, and it's more efficient
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// anyway, for the same reasons that retainExtraPercent exists.
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reduceExtraPercent = 5
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// maxPagesPerPhysPage is the maximum number of supported runtime pages per
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// physical page, based on maxPhysPageSize.
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maxPagesPerPhysPage = maxPhysPageSize / pageSize
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// scavengeCostRatio is the approximate ratio between the costs of using previously
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// scavenged memory and scavenging memory.
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//
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// For most systems the cost of scavenging greatly outweighs the costs
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// associated with using scavenged memory, making this constant 0. On other systems
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// (especially ones where "sysUsed" is not just a no-op) this cost is non-trivial.
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//
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// This ratio is used as part of multiplicative factor to help the scavenger account
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// for the additional costs of using scavenged memory in its pacing.
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scavengeCostRatio = 0.7 * (goos.IsDarwin + goos.IsIos)
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// scavChunkHiOcFrac indicates the fraction of pages that need to be allocated
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// in the chunk in a single GC cycle for it to be considered high density.
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scavChunkHiOccFrac = 0.96875
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scavChunkHiOccPages = uint16(scavChunkHiOccFrac * pallocChunkPages)
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)
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// heapRetained returns an estimate of the current heap RSS.
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func heapRetained() uint64 {
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return gcController.heapInUse.load() + gcController.heapFree.load()
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}
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// gcPaceScavenger updates the scavenger's pacing, particularly
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// its rate and RSS goal. For this, it requires the current heapGoal,
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// and the heapGoal for the previous GC cycle.
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//
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// The RSS goal is based on the current heap goal with a small overhead
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// to accommodate non-determinism in the allocator.
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//
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// The pacing is based on scavengePageRate, which applies to both regular and
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// huge pages. See that constant for more information.
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//
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// Must be called whenever GC pacing is updated.
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//
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// mheap_.lock must be held or the world must be stopped.
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func gcPaceScavenger(memoryLimit int64, heapGoal, lastHeapGoal uint64) {
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assertWorldStoppedOrLockHeld(&mheap_.lock)
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// As described at the top of this file, there are two scavenge goals here: one
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// for gcPercent and one for memoryLimit. Let's handle the latter first because
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// it's simpler.
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// We want to target retaining (100-reduceExtraPercent)% of the heap.
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memoryLimitGoal := uint64(float64(memoryLimit) * (1 - reduceExtraPercent/100.0))
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// mappedReady is comparable to memoryLimit, and represents how much total memory
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// the Go runtime has committed now (estimated).
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mappedReady := gcController.mappedReady.Load()
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// If we're below the goal already indicate that we don't need the background
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// scavenger for the memory limit. This may seems worrisome at first, but note
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// that the allocator will assist the background scavenger in the face of a memory
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// limit, so we'll be safe even if we stop the scavenger when we shouldn't have.
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if mappedReady <= memoryLimitGoal {
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scavenge.memoryLimitGoal.Store(^uint64(0))
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} else {
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scavenge.memoryLimitGoal.Store(memoryLimitGoal)
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}
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// Now handle the gcPercent goal.
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// If we're called before the first GC completed, disable scavenging.
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// We never scavenge before the 2nd GC cycle anyway (we don't have enough
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// information about the heap yet) so this is fine, and avoids a fault
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// or garbage data later.
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if lastHeapGoal == 0 {
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scavenge.gcPercentGoal.Store(^uint64(0))
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return
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}
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// Compute our scavenging goal.
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goalRatio := float64(heapGoal) / float64(lastHeapGoal)
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gcPercentGoal := uint64(float64(memstats.lastHeapInUse) * goalRatio)
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// Add retainExtraPercent overhead to retainedGoal. This calculation
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// looks strange but the purpose is to arrive at an integer division
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// (e.g. if retainExtraPercent = 12.5, then we get a divisor of 8)
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// that also avoids the overflow from a multiplication.
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gcPercentGoal += gcPercentGoal / (1.0 / (retainExtraPercent / 100.0))
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// Align it to a physical page boundary to make the following calculations
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// a bit more exact.
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gcPercentGoal = (gcPercentGoal + uint64(physPageSize) - 1) &^ (uint64(physPageSize) - 1)
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// Represents where we are now in the heap's contribution to RSS in bytes.
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//
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// Guaranteed to always be a multiple of physPageSize on systems where
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// physPageSize <= pageSize since we map new heap memory at a size larger than
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// any physPageSize and released memory in multiples of the physPageSize.
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//
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// However, certain functions recategorize heap memory as other stats (e.g.
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// stacks) and this happens in multiples of pageSize, so on systems
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// where physPageSize > pageSize the calculations below will not be exact.
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// Generally this is OK since we'll be off by at most one regular
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// physical page.
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heapRetainedNow := heapRetained()
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// If we're already below our goal, or within one page of our goal, then indicate
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// that we don't need the background scavenger for maintaining a memory overhead
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// proportional to the heap goal.
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if heapRetainedNow <= gcPercentGoal || heapRetainedNow-gcPercentGoal < uint64(physPageSize) {
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scavenge.gcPercentGoal.Store(^uint64(0))
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} else {
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scavenge.gcPercentGoal.Store(gcPercentGoal)
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}
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}
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var scavenge struct {
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// gcPercentGoal is the amount of retained heap memory (measured by
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// heapRetained) that the runtime will try to maintain by returning
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// memory to the OS. This goal is derived from gcController.gcPercent
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// by choosing to retain enough memory to allocate heap memory up to
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// the heap goal.
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gcPercentGoal atomic.Uint64
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// memoryLimitGoal is the amount of memory retained by the runtime (
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// measured by gcController.mappedReady) that the runtime will try to
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// maintain by returning memory to the OS. This goal is derived from
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// gcController.memoryLimit by choosing to target the memory limit or
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// some lower target to keep the scavenger working.
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memoryLimitGoal atomic.Uint64
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// assistTime is the time spent by the allocator scavenging in the last GC cycle.
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//
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// This is reset once a GC cycle ends.
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assistTime atomic.Int64
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// backgroundTime is the time spent by the background scavenger in the last GC cycle.
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//
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// This is reset once a GC cycle ends.
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backgroundTime atomic.Int64
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}
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const (
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// It doesn't really matter what value we start at, but we can't be zero, because
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// that'll cause divide-by-zero issues. Pick something conservative which we'll
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// also use as a fallback.
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startingScavSleepRatio = 0.001
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// Spend at least 1 ms scavenging, otherwise the corresponding
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// sleep time to maintain our desired utilization is too low to
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// be reliable.
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minScavWorkTime = 1e6
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)
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// Sleep/wait state of the background scavenger.
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var scavenger scavengerState
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type scavengerState struct {
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// lock protects all fields below.
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lock mutex
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// g is the goroutine the scavenger is bound to.
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g *g
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// timer is the timer used for the scavenger to sleep.
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timer *timer
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// sysmonWake signals to sysmon that it should wake the scavenger.
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sysmonWake atomic.Uint32
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// parked is whether or not the scavenger is parked.
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parked bool
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// printControllerReset instructs printScavTrace to signal that
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// the controller was reset.
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printControllerReset bool
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// targetCPUFraction is the target CPU overhead for the scavenger.
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targetCPUFraction float64
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// sleepRatio is the ratio of time spent doing scavenging work to
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// time spent sleeping. This is used to decide how long the scavenger
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// should sleep for in between batches of work. It is set by
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// critSleepController in order to maintain a CPU overhead of
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// targetCPUFraction.
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//
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// Lower means more sleep, higher means more aggressive scavenging.
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sleepRatio float64
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// sleepController controls sleepRatio.
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//
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// See sleepRatio for more details.
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sleepController piController
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// controllerCooldown is the time left in nanoseconds during which we avoid
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// using the controller and we hold sleepRatio at a conservative
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// value. Used if the controller's assumptions fail to hold.
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controllerCooldown int64
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// sleepStub is a stub used for testing to avoid actually having
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// the scavenger sleep.
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//
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// Unlike the other stubs, this is not populated if left nil
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// Instead, it is called when non-nil because any valid implementation
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// of this function basically requires closing over this scavenger
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// state, and allocating a closure is not allowed in the runtime as
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// a matter of policy.
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sleepStub func(n int64) int64
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// scavenge is a function that scavenges n bytes of memory.
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// Returns how many bytes of memory it actually scavenged, as
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// well as the time it took in nanoseconds. Usually mheap.pages.scavenge
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// with nanotime called around it, but stubbed out for testing.
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// Like mheap.pages.scavenge, if it scavenges less than n bytes of
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// memory, the caller may assume the heap is exhausted of scavengable
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// memory for now.
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//
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// If this is nil, it is populated with the real thing in init.
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scavenge func(n uintptr) (uintptr, int64)
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// shouldStop is a callback called in the work loop and provides a
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// point that can force the scavenger to stop early, for example because
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// the scavenge policy dictates too much has been scavenged already.
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//
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// If this is nil, it is populated with the real thing in init.
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shouldStop func() bool
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// gomaxprocs returns the current value of gomaxprocs. Stub for testing.
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//
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// If this is nil, it is populated with the real thing in init.
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gomaxprocs func() int32
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}
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// init initializes a scavenger state and wires to the current G.
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//
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// Must be called from a regular goroutine that can allocate.
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func (s *scavengerState) init() {
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if s.g != nil {
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throw("scavenger state is already wired")
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}
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lockInit(&s.lock, lockRankScavenge)
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s.g = getg()
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s.timer = new(timer)
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f := func(s any, _ uintptr, _ int64) {
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s.(*scavengerState).wake()
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}
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s.timer.init(f, s)
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// input: fraction of CPU time actually used.
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// setpoint: ideal CPU fraction.
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// output: ratio of time worked to time slept (determines sleep time).
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//
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// The output of this controller is somewhat indirect to what we actually
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// want to achieve: how much time to sleep for. The reason for this definition
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// is to ensure that the controller's outputs have a direct relationship with
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// its inputs (as opposed to an inverse relationship), making it somewhat
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// easier to reason about for tuning purposes.
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s.sleepController = piController{
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// Tuned loosely via Ziegler-Nichols process.
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kp: 0.3375,
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ti: 3.2e6,
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tt: 1e9, // 1 second reset time.
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// These ranges seem wide, but we want to give the controller plenty of
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// room to hunt for the optimal value.
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min: 0.001, // 1:1000
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max: 1000.0, // 1000:1
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}
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s.sleepRatio = startingScavSleepRatio
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// Install real functions if stubs aren't present.
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if s.scavenge == nil {
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s.scavenge = func(n uintptr) (uintptr, int64) {
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start := nanotime()
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r := mheap_.pages.scavenge(n, nil, false)
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end := nanotime()
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if start >= end {
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return r, 0
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}
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scavenge.backgroundTime.Add(end - start)
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return r, end - start
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}
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}
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if s.shouldStop == nil {
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s.shouldStop = func() bool {
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// If background scavenging is disabled or if there's no work to do just stop.
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return heapRetained() <= scavenge.gcPercentGoal.Load() &&
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gcController.mappedReady.Load() <= scavenge.memoryLimitGoal.Load()
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}
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}
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if s.gomaxprocs == nil {
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s.gomaxprocs = func() int32 {
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return gomaxprocs
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}
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}
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}
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// park parks the scavenger goroutine.
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func (s *scavengerState) park() {
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lock(&s.lock)
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if getg() != s.g {
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throw("tried to park scavenger from another goroutine")
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}
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s.parked = true
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goparkunlock(&s.lock, waitReasonGCScavengeWait, traceBlockSystemGoroutine, 2)
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}
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// ready signals to sysmon that the scavenger should be awoken.
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func (s *scavengerState) ready() {
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s.sysmonWake.Store(1)
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}
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// wake immediately unparks the scavenger if necessary.
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//
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// Safe to run without a P.
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func (s *scavengerState) wake() {
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lock(&s.lock)
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if s.parked {
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// Unset sysmonWake, since the scavenger is now being awoken.
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s.sysmonWake.Store(0)
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// s.parked is unset to prevent a double wake-up.
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s.parked = false
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// Ready the goroutine by injecting it. We use injectglist instead
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// of ready or goready in order to allow us to run this function
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// without a P. injectglist also avoids placing the goroutine in
|
|
// the current P's runnext slot, which is desirable to prevent
|
|
// the scavenger from interfering with user goroutine scheduling
|
|
// too much.
|
|
var list gList
|
|
list.push(s.g)
|
|
injectglist(&list)
|
|
}
|
|
unlock(&s.lock)
|
|
}
|
|
|
|
// sleep puts the scavenger to sleep based on the amount of time that it worked
|
|
// in nanoseconds.
|
|
//
|
|
// Note that this function should only be called by the scavenger.
|
|
//
|
|
// The scavenger may be woken up earlier by a pacing change, and it may not go
|
|
// to sleep at all if there's a pending pacing change.
|
|
func (s *scavengerState) sleep(worked float64) {
|
|
lock(&s.lock)
|
|
if getg() != s.g {
|
|
throw("tried to sleep scavenger from another goroutine")
|
|
}
|
|
|
|
if worked < minScavWorkTime {
|
|
// This means there wasn't enough work to actually fill up minScavWorkTime.
|
|
// That's fine; we shouldn't try to do anything with this information
|
|
// because it's going result in a short enough sleep request that things
|
|
// will get messy. Just assume we did at least this much work.
|
|
// All this means is that we'll sleep longer than we otherwise would have.
|
|
worked = minScavWorkTime
|
|
}
|
|
|
|
// Multiply the critical time by 1 + the ratio of the costs of using
|
|
// scavenged memory vs. scavenging memory. This forces us to pay down
|
|
// the cost of reusing this memory eagerly by sleeping for a longer period
|
|
// of time and scavenging less frequently. More concretely, we avoid situations
|
|
// where we end up scavenging so often that we hurt allocation performance
|
|
// because of the additional overheads of using scavenged memory.
|
|
worked *= 1 + scavengeCostRatio
|
|
|
|
// sleepTime is the amount of time we're going to sleep, based on the amount
|
|
// of time we worked, and the sleepRatio.
|
|
sleepTime := int64(worked / s.sleepRatio)
|
|
|
|
var slept int64
|
|
if s.sleepStub == nil {
|
|
// Set the timer.
|
|
//
|
|
// This must happen here instead of inside gopark
|
|
// because we can't close over any variables without
|
|
// failing escape analysis.
|
|
start := nanotime()
|
|
s.timer.reset(start+sleepTime, 0)
|
|
|
|
// Mark ourselves as asleep and go to sleep.
|
|
s.parked = true
|
|
goparkunlock(&s.lock, waitReasonSleep, traceBlockSleep, 2)
|
|
|
|
// How long we actually slept for.
|
|
slept = nanotime() - start
|
|
|
|
lock(&s.lock)
|
|
// Stop the timer here because s.wake is unable to do it for us.
|
|
// We don't really care if we succeed in stopping the timer. One
|
|
// reason we might fail is that we've already woken up, but the timer
|
|
// might be in the process of firing on some other P; essentially we're
|
|
// racing with it. That's totally OK. Double wake-ups are perfectly safe.
|
|
s.timer.stop()
|
|
unlock(&s.lock)
|
|
} else {
|
|
unlock(&s.lock)
|
|
slept = s.sleepStub(sleepTime)
|
|
}
|
|
|
|
// Stop here if we're cooling down from the controller.
|
|
if s.controllerCooldown > 0 {
|
|
// worked and slept aren't exact measures of time, but it's OK to be a bit
|
|
// sloppy here. We're just hoping we're avoiding some transient bad behavior.
|
|
t := slept + int64(worked)
|
|
if t > s.controllerCooldown {
|
|
s.controllerCooldown = 0
|
|
} else {
|
|
s.controllerCooldown -= t
|
|
}
|
|
return
|
|
}
|
|
|
|
// idealFraction is the ideal % of overall application CPU time that we
|
|
// spend scavenging.
|
|
idealFraction := float64(scavengePercent) / 100.0
|
|
|
|
// Calculate the CPU time spent.
|
|
//
|
|
// This may be slightly inaccurate with respect to GOMAXPROCS, but we're
|
|
// recomputing this often enough relative to GOMAXPROCS changes in general
|
|
// (it only changes when the world is stopped, and not during a GC) that
|
|
// that small inaccuracy is in the noise.
|
|
cpuFraction := worked / ((float64(slept) + worked) * float64(s.gomaxprocs()))
|
|
|
|
// Update the critSleepRatio, adjusting until we reach our ideal fraction.
|
|
var ok bool
|
|
s.sleepRatio, ok = s.sleepController.next(cpuFraction, idealFraction, float64(slept)+worked)
|
|
if !ok {
|
|
// The core assumption of the controller, that we can get a proportional
|
|
// response, broke down. This may be transient, so temporarily switch to
|
|
// sleeping a fixed, conservative amount.
|
|
s.sleepRatio = startingScavSleepRatio
|
|
s.controllerCooldown = 5e9 // 5 seconds.
|
|
|
|
// Signal the scav trace printer to output this.
|
|
s.controllerFailed()
|
|
}
|
|
}
|
|
|
|
// controllerFailed indicates that the scavenger's scheduling
|
|
// controller failed.
|
|
func (s *scavengerState) controllerFailed() {
|
|
lock(&s.lock)
|
|
s.printControllerReset = true
|
|
unlock(&s.lock)
|
|
}
|
|
|
|
// run is the body of the main scavenging loop.
|
|
//
|
|
// Returns the number of bytes released and the estimated time spent
|
|
// releasing those bytes.
|
|
//
|
|
// Must be run on the scavenger goroutine.
|
|
func (s *scavengerState) run() (released uintptr, worked float64) {
|
|
lock(&s.lock)
|
|
if getg() != s.g {
|
|
throw("tried to run scavenger from another goroutine")
|
|
}
|
|
unlock(&s.lock)
|
|
|
|
for worked < minScavWorkTime {
|
|
// If something from outside tells us to stop early, stop.
|
|
if s.shouldStop() {
|
|
break
|
|
}
|
|
|
|
// scavengeQuantum is the amount of memory we try to scavenge
|
|
// in one go. A smaller value means the scavenger is more responsive
|
|
// to the scheduler in case of e.g. preemption. A larger value means
|
|
// that the overheads of scavenging are better amortized, so better
|
|
// scavenging throughput.
|
|
//
|
|
// The current value is chosen assuming a cost of ~10µs/physical page
|
|
// (this is somewhat pessimistic), which implies a worst-case latency of
|
|
// about 160µs for 4 KiB physical pages. The current value is biased
|
|
// toward latency over throughput.
|
|
const scavengeQuantum = 64 << 10
|
|
|
|
// Accumulate the amount of time spent scavenging.
|
|
r, duration := s.scavenge(scavengeQuantum)
|
|
|
|
// On some platforms we may see end >= start if the time it takes to scavenge
|
|
// memory is less than the minimum granularity of its clock (e.g. Windows) or
|
|
// due to clock bugs.
|
|
//
|
|
// In this case, just assume scavenging takes 10 µs per regular physical page
|
|
// (determined empirically), and conservatively ignore the impact of huge pages
|
|
// on timing.
|
|
const approxWorkedNSPerPhysicalPage = 10e3
|
|
if duration == 0 {
|
|
worked += approxWorkedNSPerPhysicalPage * float64(r/physPageSize)
|
|
} else {
|
|
// TODO(mknyszek): If duration is small compared to worked, it could be
|
|
// rounded down to zero. Probably not a problem in practice because the
|
|
// values are all within a few orders of magnitude of each other but maybe
|
|
// worth worrying about.
|
|
worked += float64(duration)
|
|
}
|
|
released += r
|
|
|
|
// scavenge does not return until it either finds the requisite amount of
|
|
// memory to scavenge, or exhausts the heap. If we haven't found enough
|
|
// to scavenge, then the heap must be exhausted.
|
|
if r < scavengeQuantum {
|
|
break
|
|
}
|
|
// When using fake time just do one loop.
|
|
if faketime != 0 {
|
|
break
|
|
}
|
|
}
|
|
if released > 0 && released < physPageSize {
|
|
// If this happens, it means that we may have attempted to release part
|
|
// of a physical page, but the likely effect of that is that it released
|
|
// the whole physical page, some of which may have still been in-use.
|
|
// This could lead to memory corruption. Throw.
|
|
throw("released less than one physical page of memory")
|
|
}
|
|
return
|
|
}
|
|
|
|
// Background scavenger.
|
|
//
|
|
// The background scavenger maintains the RSS of the application below
|
|
// the line described by the proportional scavenging statistics in
|
|
// the mheap struct.
|
|
func bgscavenge(c chan int) {
|
|
scavenger.init()
|
|
|
|
c <- 1
|
|
scavenger.park()
|
|
|
|
for {
|
|
released, workTime := scavenger.run()
|
|
if released == 0 {
|
|
scavenger.park()
|
|
continue
|
|
}
|
|
mheap_.pages.scav.releasedBg.Add(released)
|
|
scavenger.sleep(workTime)
|
|
}
|
|
}
|
|
|
|
// scavenge scavenges nbytes worth of free pages, starting with the
|
|
// highest address first. Successive calls continue from where it left
|
|
// off until the heap is exhausted. force makes all memory available to
|
|
// scavenge, ignoring huge page heuristics.
|
|
//
|
|
// Returns the amount of memory scavenged in bytes.
|
|
//
|
|
// scavenge always tries to scavenge nbytes worth of memory, and will
|
|
// only fail to do so if the heap is exhausted for now.
|
|
func (p *pageAlloc) scavenge(nbytes uintptr, shouldStop func() bool, force bool) uintptr {
|
|
released := uintptr(0)
|
|
for released < nbytes {
|
|
ci, pageIdx := p.scav.index.find(force)
|
|
if ci == 0 {
|
|
break
|
|
}
|
|
systemstack(func() {
|
|
released += p.scavengeOne(ci, pageIdx, nbytes-released)
|
|
})
|
|
if shouldStop != nil && shouldStop() {
|
|
break
|
|
}
|
|
}
|
|
return released
|
|
}
|
|
|
|
// printScavTrace prints a scavenge trace line to standard error.
|
|
//
|
|
// released should be the amount of memory released since the last time this
|
|
// was called, and forced indicates whether the scavenge was forced by the
|
|
// application.
|
|
//
|
|
// scavenger.lock must be held.
|
|
func printScavTrace(releasedBg, releasedEager uintptr, forced bool) {
|
|
assertLockHeld(&scavenger.lock)
|
|
|
|
printlock()
|
|
print("scav ",
|
|
releasedBg>>10, " KiB work (bg), ",
|
|
releasedEager>>10, " KiB work (eager), ",
|
|
gcController.heapReleased.load()>>10, " KiB now, ",
|
|
(gcController.heapInUse.load()*100)/heapRetained(), "% util",
|
|
)
|
|
if forced {
|
|
print(" (forced)")
|
|
} else if scavenger.printControllerReset {
|
|
print(" [controller reset]")
|
|
scavenger.printControllerReset = false
|
|
}
|
|
println()
|
|
printunlock()
|
|
}
|
|
|
|
// scavengeOne walks over the chunk at chunk index ci and searches for
|
|
// a contiguous run of pages to scavenge. It will try to scavenge
|
|
// at most max bytes at once, but may scavenge more to avoid
|
|
// breaking huge pages. Once it scavenges some memory it returns
|
|
// how much it scavenged in bytes.
|
|
//
|
|
// searchIdx is the page index to start searching from in ci.
|
|
//
|
|
// Returns the number of bytes scavenged.
|
|
//
|
|
// Must run on the systemstack because it acquires p.mheapLock.
|
|
//
|
|
//go:systemstack
|
|
func (p *pageAlloc) scavengeOne(ci chunkIdx, searchIdx uint, max uintptr) uintptr {
|
|
// Calculate the maximum number of pages to scavenge.
|
|
//
|
|
// This should be alignUp(max, pageSize) / pageSize but max can and will
|
|
// be ^uintptr(0), so we need to be very careful not to overflow here.
|
|
// Rather than use alignUp, calculate the number of pages rounded down
|
|
// first, then add back one if necessary.
|
|
maxPages := max / pageSize
|
|
if max%pageSize != 0 {
|
|
maxPages++
|
|
}
|
|
|
|
// Calculate the minimum number of pages we can scavenge.
|
|
//
|
|
// Because we can only scavenge whole physical pages, we must
|
|
// ensure that we scavenge at least minPages each time, aligned
|
|
// to minPages*pageSize.
|
|
minPages := physPageSize / pageSize
|
|
if minPages < 1 {
|
|
minPages = 1
|
|
}
|
|
|
|
lock(p.mheapLock)
|
|
if p.summary[len(p.summary)-1][ci].max() >= uint(minPages) {
|
|
// We only bother looking for a candidate if there at least
|
|
// minPages free pages at all.
|
|
base, npages := p.chunkOf(ci).findScavengeCandidate(searchIdx, minPages, maxPages)
|
|
|
|
// If we found something, scavenge it and return!
|
|
if npages != 0 {
|
|
// Compute the full address for the start of the range.
|
|
addr := chunkBase(ci) + uintptr(base)*pageSize
|
|
|
|
// Mark the range we're about to scavenge as allocated, because
|
|
// we don't want any allocating goroutines to grab it while
|
|
// the scavenging is in progress. Be careful here -- just do the
|
|
// bare minimum to avoid stepping on our own scavenging stats.
|
|
p.chunkOf(ci).allocRange(base, npages)
|
|
p.update(addr, uintptr(npages), true, true)
|
|
|
|
// With that done, it's safe to unlock.
|
|
unlock(p.mheapLock)
|
|
|
|
if !p.test {
|
|
// Only perform sys* operations if we're not in a test.
|
|
// It's dangerous to do so otherwise.
|
|
sysUnused(unsafe.Pointer(addr), uintptr(npages)*pageSize)
|
|
|
|
// Update global accounting only when not in test, otherwise
|
|
// the runtime's accounting will be wrong.
|
|
nbytes := int64(npages * pageSize)
|
|
gcController.heapReleased.add(nbytes)
|
|
gcController.heapFree.add(-nbytes)
|
|
|
|
stats := memstats.heapStats.acquire()
|
|
atomic.Xaddint64(&stats.committed, -nbytes)
|
|
atomic.Xaddint64(&stats.released, nbytes)
|
|
memstats.heapStats.release()
|
|
}
|
|
|
|
// Relock the heap, because now we need to make these pages
|
|
// available allocation. Free them back to the page allocator.
|
|
lock(p.mheapLock)
|
|
if b := (offAddr{addr}); b.lessThan(p.searchAddr) {
|
|
p.searchAddr = b
|
|
}
|
|
p.chunkOf(ci).free(base, npages)
|
|
p.update(addr, uintptr(npages), true, false)
|
|
|
|
// Mark the range as scavenged.
|
|
p.chunkOf(ci).scavenged.setRange(base, npages)
|
|
unlock(p.mheapLock)
|
|
|
|
return uintptr(npages) * pageSize
|
|
}
|
|
}
|
|
// Mark this chunk as having no free pages.
|
|
p.scav.index.setEmpty(ci)
|
|
unlock(p.mheapLock)
|
|
|
|
return 0
|
|
}
|
|
|
|
// fillAligned returns x but with all zeroes in m-aligned
|
|
// groups of m bits set to 1 if any bit in the group is non-zero.
|
|
//
|
|
// For example, fillAligned(0x0100a3, 8) == 0xff00ff.
|
|
//
|
|
// Note that if m == 1, this is a no-op.
|
|
//
|
|
// m must be a power of 2 <= maxPagesPerPhysPage.
|
|
func fillAligned(x uint64, m uint) uint64 {
|
|
apply := func(x uint64, c uint64) uint64 {
|
|
// The technique used it here is derived from
|
|
// https://graphics.stanford.edu/~seander/bithacks.html#ZeroInWord
|
|
// and extended for more than just bytes (like nibbles
|
|
// and uint16s) by using an appropriate constant.
|
|
//
|
|
// To summarize the technique, quoting from that page:
|
|
// "[It] works by first zeroing the high bits of the [8]
|
|
// bytes in the word. Subsequently, it adds a number that
|
|
// will result in an overflow to the high bit of a byte if
|
|
// any of the low bits were initially set. Next the high
|
|
// bits of the original word are ORed with these values;
|
|
// thus, the high bit of a byte is set iff any bit in the
|
|
// byte was set. Finally, we determine if any of these high
|
|
// bits are zero by ORing with ones everywhere except the
|
|
// high bits and inverting the result."
|
|
return ^((((x & c) + c) | x) | c)
|
|
}
|
|
// Transform x to contain a 1 bit at the top of each m-aligned
|
|
// group of m zero bits.
|
|
switch m {
|
|
case 1:
|
|
return x
|
|
case 2:
|
|
x = apply(x, 0x5555555555555555)
|
|
case 4:
|
|
x = apply(x, 0x7777777777777777)
|
|
case 8:
|
|
x = apply(x, 0x7f7f7f7f7f7f7f7f)
|
|
case 16:
|
|
x = apply(x, 0x7fff7fff7fff7fff)
|
|
case 32:
|
|
x = apply(x, 0x7fffffff7fffffff)
|
|
case 64: // == maxPagesPerPhysPage
|
|
x = apply(x, 0x7fffffffffffffff)
|
|
default:
|
|
throw("bad m value")
|
|
}
|
|
// Now, the top bit of each m-aligned group in x is set
|
|
// that group was all zero in the original x.
|
|
|
|
// From each group of m bits subtract 1.
|
|
// Because we know only the top bits of each
|
|
// m-aligned group are set, we know this will
|
|
// set each group to have all the bits set except
|
|
// the top bit, so just OR with the original
|
|
// result to set all the bits.
|
|
return ^((x - (x >> (m - 1))) | x)
|
|
}
|
|
|
|
// findScavengeCandidate returns a start index and a size for this pallocData
|
|
// segment which represents a contiguous region of free and unscavenged memory.
|
|
//
|
|
// searchIdx indicates the page index within this chunk to start the search, but
|
|
// note that findScavengeCandidate searches backwards through the pallocData. As
|
|
// a result, it will return the highest scavenge candidate in address order.
|
|
//
|
|
// min indicates a hard minimum size and alignment for runs of pages. That is,
|
|
// findScavengeCandidate will not return a region smaller than min pages in size,
|
|
// or that is min pages or greater in size but not aligned to min. min must be
|
|
// a non-zero power of 2 <= maxPagesPerPhysPage.
|
|
//
|
|
// max is a hint for how big of a region is desired. If max >= pallocChunkPages, then
|
|
// findScavengeCandidate effectively returns entire free and unscavenged regions.
|
|
// If max < pallocChunkPages, it may truncate the returned region such that size is
|
|
// max. However, findScavengeCandidate may still return a larger region if, for
|
|
// example, it chooses to preserve huge pages, or if max is not aligned to min (it
|
|
// will round up). That is, even if max is small, the returned size is not guaranteed
|
|
// to be equal to max. max is allowed to be less than min, in which case it is as if
|
|
// max == min.
|
|
func (m *pallocData) findScavengeCandidate(searchIdx uint, minimum, max uintptr) (uint, uint) {
|
|
if minimum&(minimum-1) != 0 || minimum == 0 {
|
|
print("runtime: min = ", minimum, "\n")
|
|
throw("min must be a non-zero power of 2")
|
|
} else if minimum > maxPagesPerPhysPage {
|
|
print("runtime: min = ", minimum, "\n")
|
|
throw("min too large")
|
|
}
|
|
// max may not be min-aligned, so we might accidentally truncate to
|
|
// a max value which causes us to return a non-min-aligned value.
|
|
// To prevent this, align max up to a multiple of min (which is always
|
|
// a power of 2). This also prevents max from ever being less than
|
|
// min, unless it's zero, so handle that explicitly.
|
|
if max == 0 {
|
|
max = minimum
|
|
} else {
|
|
max = alignUp(max, minimum)
|
|
}
|
|
|
|
i := int(searchIdx / 64)
|
|
// Start by quickly skipping over blocks of non-free or scavenged pages.
|
|
for ; i >= 0; i-- {
|
|
// 1s are scavenged OR non-free => 0s are unscavenged AND free
|
|
x := fillAligned(m.scavenged[i]|m.pallocBits[i], uint(minimum))
|
|
if x != ^uint64(0) {
|
|
break
|
|
}
|
|
}
|
|
if i < 0 {
|
|
// Failed to find any free/unscavenged pages.
|
|
return 0, 0
|
|
}
|
|
// We have something in the 64-bit chunk at i, but it could
|
|
// extend further. Loop until we find the extent of it.
|
|
|
|
// 1s are scavenged OR non-free => 0s are unscavenged AND free
|
|
x := fillAligned(m.scavenged[i]|m.pallocBits[i], uint(minimum))
|
|
z1 := uint(sys.LeadingZeros64(^x))
|
|
run, end := uint(0), uint(i)*64+(64-z1)
|
|
if x<<z1 != 0 {
|
|
// After shifting out z1 bits, we still have 1s,
|
|
// so the run ends inside this word.
|
|
run = uint(sys.LeadingZeros64(x << z1))
|
|
} else {
|
|
// After shifting out z1 bits, we have no more 1s.
|
|
// This means the run extends to the bottom of the
|
|
// word so it may extend into further words.
|
|
run = 64 - z1
|
|
for j := i - 1; j >= 0; j-- {
|
|
x := fillAligned(m.scavenged[j]|m.pallocBits[j], uint(minimum))
|
|
run += uint(sys.LeadingZeros64(x))
|
|
if x != 0 {
|
|
// The run stopped in this word.
|
|
break
|
|
}
|
|
}
|
|
}
|
|
|
|
// Split the run we found if it's larger than max but hold on to
|
|
// our original length, since we may need it later.
|
|
size := min(run, uint(max))
|
|
start := end - size
|
|
|
|
// Each huge page is guaranteed to fit in a single palloc chunk.
|
|
//
|
|
// TODO(mknyszek): Support larger huge page sizes.
|
|
// TODO(mknyszek): Consider taking pages-per-huge-page as a parameter
|
|
// so we can write tests for this.
|
|
if physHugePageSize > pageSize && physHugePageSize > physPageSize {
|
|
// We have huge pages, so let's ensure we don't break one by scavenging
|
|
// over a huge page boundary. If the range [start, start+size) overlaps with
|
|
// a free-and-unscavenged huge page, we want to grow the region we scavenge
|
|
// to include that huge page.
|
|
|
|
// Compute the huge page boundary above our candidate.
|
|
pagesPerHugePage := physHugePageSize / pageSize
|
|
hugePageAbove := uint(alignUp(uintptr(start), pagesPerHugePage))
|
|
|
|
// If that boundary is within our current candidate, then we may be breaking
|
|
// a huge page.
|
|
if hugePageAbove <= end {
|
|
// Compute the huge page boundary below our candidate.
|
|
hugePageBelow := uint(alignDown(uintptr(start), pagesPerHugePage))
|
|
|
|
if hugePageBelow >= end-run {
|
|
// We're in danger of breaking apart a huge page since start+size crosses
|
|
// a huge page boundary and rounding down start to the nearest huge
|
|
// page boundary is included in the full run we found. Include the entire
|
|
// huge page in the bound by rounding down to the huge page size.
|
|
size = size + (start - hugePageBelow)
|
|
start = hugePageBelow
|
|
}
|
|
}
|
|
}
|
|
return start, size
|
|
}
|
|
|
|
// scavengeIndex is a structure for efficiently managing which pageAlloc chunks have
|
|
// memory available to scavenge.
|
|
type scavengeIndex struct {
|
|
// chunks is a scavChunkData-per-chunk structure that indicates the presence of pages
|
|
// available for scavenging. Updates to the index are serialized by the pageAlloc lock.
|
|
//
|
|
// It tracks chunk occupancy and a generation counter per chunk. If a chunk's occupancy
|
|
// never exceeds pallocChunkDensePages over the course of a single GC cycle, the chunk
|
|
// becomes eligible for scavenging on the next cycle. If a chunk ever hits this density
|
|
// threshold it immediately becomes unavailable for scavenging in the current cycle as
|
|
// well as the next.
|
|
//
|
|
// [min, max) represents the range of chunks that is safe to access (i.e. will not cause
|
|
// a fault). As an optimization minHeapIdx represents the true minimum chunk that has been
|
|
// mapped, since min is likely rounded down to include the system page containing minHeapIdx.
|
|
//
|
|
// For a chunk size of 4 MiB this structure will only use 2 MiB for a 1 TiB contiguous heap.
|
|
chunks []atomicScavChunkData
|
|
min, max atomic.Uintptr
|
|
minHeapIdx atomic.Uintptr
|
|
|
|
// searchAddr* is the maximum address (in the offset address space, so we have a linear
|
|
// view of the address space; see mranges.go:offAddr) containing memory available to
|
|
// scavenge. It is a hint to the find operation to avoid O(n^2) behavior in repeated lookups.
|
|
//
|
|
// searchAddr* is always inclusive and should be the base address of the highest runtime
|
|
// page available for scavenging.
|
|
//
|
|
// searchAddrForce is managed by find and free.
|
|
// searchAddrBg is managed by find and nextGen.
|
|
//
|
|
// Normally, find monotonically decreases searchAddr* as it finds no more free pages to
|
|
// scavenge. However, mark, when marking a new chunk at an index greater than the current
|
|
// searchAddr, sets searchAddr to the *negative* index into chunks of that page. The trick here
|
|
// is that concurrent calls to find will fail to monotonically decrease searchAddr*, and so they
|
|
// won't barge over new memory becoming available to scavenge. Furthermore, this ensures
|
|
// that some future caller of find *must* observe the new high index. That caller
|
|
// (or any other racing with it), then makes searchAddr positive before continuing, bringing
|
|
// us back to our monotonically decreasing steady-state.
|
|
//
|
|
// A pageAlloc lock serializes updates between min, max, and searchAddr, so abs(searchAddr)
|
|
// is always guaranteed to be >= min and < max (converted to heap addresses).
|
|
//
|
|
// searchAddrBg is increased only on each new generation and is mainly used by the
|
|
// background scavenger and heap-growth scavenging. searchAddrForce is increased continuously
|
|
// as memory gets freed and is mainly used by eager memory reclaim such as debug.FreeOSMemory
|
|
// and scavenging to maintain the memory limit.
|
|
searchAddrBg atomicOffAddr
|
|
searchAddrForce atomicOffAddr
|
|
|
|
// freeHWM is the highest address (in offset address space) that was freed
|
|
// this generation.
|
|
freeHWM offAddr
|
|
|
|
// Generation counter. Updated by nextGen at the end of each mark phase.
|
|
gen uint32
|
|
|
|
// test indicates whether or not we're in a test.
|
|
test bool
|
|
}
|
|
|
|
// init initializes the scavengeIndex.
|
|
//
|
|
// Returns the amount added to sysStat.
|
|
func (s *scavengeIndex) init(test bool, sysStat *sysMemStat) uintptr {
|
|
s.searchAddrBg.Clear()
|
|
s.searchAddrForce.Clear()
|
|
s.freeHWM = minOffAddr
|
|
s.test = test
|
|
return s.sysInit(test, sysStat)
|
|
}
|
|
|
|
// sysGrow updates the index's backing store in response to a heap growth.
|
|
//
|
|
// Returns the amount of memory added to sysStat.
|
|
func (s *scavengeIndex) grow(base, limit uintptr, sysStat *sysMemStat) uintptr {
|
|
// Update minHeapIdx. Note that even if there's no mapping work to do,
|
|
// we may still have a new, lower minimum heap address.
|
|
minHeapIdx := s.minHeapIdx.Load()
|
|
if baseIdx := uintptr(chunkIndex(base)); minHeapIdx == 0 || baseIdx < minHeapIdx {
|
|
s.minHeapIdx.Store(baseIdx)
|
|
}
|
|
return s.sysGrow(base, limit, sysStat)
|
|
}
|
|
|
|
// find returns the highest chunk index that may contain pages available to scavenge.
|
|
// It also returns an offset to start searching in the highest chunk.
|
|
func (s *scavengeIndex) find(force bool) (chunkIdx, uint) {
|
|
cursor := &s.searchAddrBg
|
|
if force {
|
|
cursor = &s.searchAddrForce
|
|
}
|
|
searchAddr, marked := cursor.Load()
|
|
if searchAddr == minOffAddr.addr() {
|
|
// We got a cleared search addr.
|
|
return 0, 0
|
|
}
|
|
|
|
// Starting from searchAddr's chunk, iterate until we find a chunk with pages to scavenge.
|
|
gen := s.gen
|
|
min := chunkIdx(s.minHeapIdx.Load())
|
|
start := chunkIndex(searchAddr)
|
|
// N.B. We'll never map the 0'th chunk, so minHeapIdx ensures this loop overflow.
|
|
for i := start; i >= min; i-- {
|
|
// Skip over chunks.
|
|
if !s.chunks[i].load().shouldScavenge(gen, force) {
|
|
continue
|
|
}
|
|
// We're still scavenging this chunk.
|
|
if i == start {
|
|
return i, chunkPageIndex(searchAddr)
|
|
}
|
|
// Try to reduce searchAddr to newSearchAddr.
|
|
newSearchAddr := chunkBase(i) + pallocChunkBytes - pageSize
|
|
if marked {
|
|
// Attempt to be the first one to decrease the searchAddr
|
|
// after an increase. If we fail, that means there was another
|
|
// increase, or somebody else got to it before us. Either way,
|
|
// it doesn't matter. We may lose some performance having an
|
|
// incorrect search address, but it's far more important that
|
|
// we don't miss updates.
|
|
cursor.StoreUnmark(searchAddr, newSearchAddr)
|
|
} else {
|
|
// Decrease searchAddr.
|
|
cursor.StoreMin(newSearchAddr)
|
|
}
|
|
return i, pallocChunkPages - 1
|
|
}
|
|
// Clear searchAddr, because we've exhausted the heap.
|
|
cursor.Clear()
|
|
return 0, 0
|
|
}
|
|
|
|
// alloc updates metadata for chunk at index ci with the fact that
|
|
// an allocation of npages occurred. It also eagerly attempts to collapse
|
|
// the chunk's memory into hugepage if the chunk has become sufficiently
|
|
// dense and we're not allocating the whole chunk at once (which suggests
|
|
// the allocation is part of a bigger one and it's probably not worth
|
|
// eagerly collapsing).
|
|
//
|
|
// alloc may only run concurrently with find.
|
|
func (s *scavengeIndex) alloc(ci chunkIdx, npages uint) {
|
|
sc := s.chunks[ci].load()
|
|
sc.alloc(npages, s.gen)
|
|
// TODO(mknyszek): Consider eagerly backing memory with huge pages
|
|
// here and track whether we believe this chunk is backed by huge pages.
|
|
// In the past we've attempted to use sysHugePageCollapse (which uses
|
|
// MADV_COLLAPSE on Linux, and is unsupported elswhere) for this purpose,
|
|
// but that caused performance issues in production environments.
|
|
s.chunks[ci].store(sc)
|
|
}
|
|
|
|
// free updates metadata for chunk at index ci with the fact that
|
|
// a free of npages occurred.
|
|
//
|
|
// free may only run concurrently with find.
|
|
func (s *scavengeIndex) free(ci chunkIdx, page, npages uint) {
|
|
sc := s.chunks[ci].load()
|
|
sc.free(npages, s.gen)
|
|
s.chunks[ci].store(sc)
|
|
|
|
// Update scavenge search addresses.
|
|
addr := chunkBase(ci) + uintptr(page+npages-1)*pageSize
|
|
if s.freeHWM.lessThan(offAddr{addr}) {
|
|
s.freeHWM = offAddr{addr}
|
|
}
|
|
// N.B. Because free is serialized, it's not necessary to do a
|
|
// full CAS here. free only ever increases searchAddr, while
|
|
// find only ever decreases it. Since we only ever race with
|
|
// decreases, even if the value we loaded is stale, the actual
|
|
// value will never be larger.
|
|
searchAddr, _ := s.searchAddrForce.Load()
|
|
if (offAddr{searchAddr}).lessThan(offAddr{addr}) {
|
|
s.searchAddrForce.StoreMarked(addr)
|
|
}
|
|
}
|
|
|
|
// nextGen moves the scavenger forward one generation. Must be called
|
|
// once per GC cycle, but may be called more often to force more memory
|
|
// to be released.
|
|
//
|
|
// nextGen may only run concurrently with find.
|
|
func (s *scavengeIndex) nextGen() {
|
|
s.gen++
|
|
searchAddr, _ := s.searchAddrBg.Load()
|
|
if (offAddr{searchAddr}).lessThan(s.freeHWM) {
|
|
s.searchAddrBg.StoreMarked(s.freeHWM.addr())
|
|
}
|
|
s.freeHWM = minOffAddr
|
|
}
|
|
|
|
// setEmpty marks that the scavenger has finished looking at ci
|
|
// for now to prevent the scavenger from getting stuck looking
|
|
// at the same chunk.
|
|
//
|
|
// setEmpty may only run concurrently with find.
|
|
func (s *scavengeIndex) setEmpty(ci chunkIdx) {
|
|
val := s.chunks[ci].load()
|
|
val.setEmpty()
|
|
s.chunks[ci].store(val)
|
|
}
|
|
|
|
// atomicScavChunkData is an atomic wrapper around a scavChunkData
|
|
// that stores it in its packed form.
|
|
type atomicScavChunkData struct {
|
|
value atomic.Uint64
|
|
}
|
|
|
|
// load loads and unpacks a scavChunkData.
|
|
func (sc *atomicScavChunkData) load() scavChunkData {
|
|
return unpackScavChunkData(sc.value.Load())
|
|
}
|
|
|
|
// store packs and writes a new scavChunkData. store must be serialized
|
|
// with other calls to store.
|
|
func (sc *atomicScavChunkData) store(ssc scavChunkData) {
|
|
sc.value.Store(ssc.pack())
|
|
}
|
|
|
|
// scavChunkData tracks information about a palloc chunk for
|
|
// scavenging. It packs well into 64 bits.
|
|
//
|
|
// The zero value always represents a valid newly-grown chunk.
|
|
type scavChunkData struct {
|
|
// inUse indicates how many pages in this chunk are currently
|
|
// allocated.
|
|
//
|
|
// Only the first 10 bits are used.
|
|
inUse uint16
|
|
|
|
// lastInUse indicates how many pages in this chunk were allocated
|
|
// when we transitioned from gen-1 to gen.
|
|
//
|
|
// Only the first 10 bits are used.
|
|
lastInUse uint16
|
|
|
|
// gen is the generation counter from a scavengeIndex from the
|
|
// last time this scavChunkData was updated.
|
|
gen uint32
|
|
|
|
// scavChunkFlags represents additional flags
|
|
//
|
|
// Note: only 6 bits are available.
|
|
scavChunkFlags
|
|
}
|
|
|
|
// unpackScavChunkData unpacks a scavChunkData from a uint64.
|
|
func unpackScavChunkData(sc uint64) scavChunkData {
|
|
return scavChunkData{
|
|
inUse: uint16(sc),
|
|
lastInUse: uint16(sc>>16) & scavChunkInUseMask,
|
|
gen: uint32(sc >> 32),
|
|
scavChunkFlags: scavChunkFlags(uint8(sc>>(16+logScavChunkInUseMax)) & scavChunkFlagsMask),
|
|
}
|
|
}
|
|
|
|
// pack returns sc packed into a uint64.
|
|
func (sc scavChunkData) pack() uint64 {
|
|
return uint64(sc.inUse) |
|
|
(uint64(sc.lastInUse) << 16) |
|
|
(uint64(sc.scavChunkFlags) << (16 + logScavChunkInUseMax)) |
|
|
(uint64(sc.gen) << 32)
|
|
}
|
|
|
|
const (
|
|
// scavChunkHasFree indicates whether the chunk has anything left to
|
|
// scavenge. This is the opposite of "empty," used elsewhere in this
|
|
// file. The reason we say "HasFree" here is so the zero value is
|
|
// correct for a newly-grown chunk. (New memory is scavenged.)
|
|
scavChunkHasFree scavChunkFlags = 1 << iota
|
|
|
|
// scavChunkMaxFlags is the maximum number of flags we can have, given how
|
|
// a scavChunkData is packed into 8 bytes.
|
|
scavChunkMaxFlags = 6
|
|
scavChunkFlagsMask = (1 << scavChunkMaxFlags) - 1
|
|
|
|
// logScavChunkInUseMax is the number of bits needed to represent the number
|
|
// of pages allocated in a single chunk. This is 1 more than log2 of the
|
|
// number of pages in the chunk because we need to represent a fully-allocated
|
|
// chunk.
|
|
logScavChunkInUseMax = logPallocChunkPages + 1
|
|
scavChunkInUseMask = (1 << logScavChunkInUseMax) - 1
|
|
)
|
|
|
|
// scavChunkFlags is a set of bit-flags for the scavenger for each palloc chunk.
|
|
type scavChunkFlags uint8
|
|
|
|
// isEmpty returns true if the hasFree flag is unset.
|
|
func (sc *scavChunkFlags) isEmpty() bool {
|
|
return (*sc)&scavChunkHasFree == 0
|
|
}
|
|
|
|
// setEmpty clears the hasFree flag.
|
|
func (sc *scavChunkFlags) setEmpty() {
|
|
*sc &^= scavChunkHasFree
|
|
}
|
|
|
|
// setNonEmpty sets the hasFree flag.
|
|
func (sc *scavChunkFlags) setNonEmpty() {
|
|
*sc |= scavChunkHasFree
|
|
}
|
|
|
|
// shouldScavenge returns true if the corresponding chunk should be interrogated
|
|
// by the scavenger.
|
|
func (sc scavChunkData) shouldScavenge(currGen uint32, force bool) bool {
|
|
if sc.isEmpty() {
|
|
// Nothing to scavenge.
|
|
return false
|
|
}
|
|
if force {
|
|
// We're forcing the memory to be scavenged.
|
|
return true
|
|
}
|
|
if sc.gen == currGen {
|
|
// In the current generation, if either the current or last generation
|
|
// is dense, then skip scavenging. Inverting that, we should scavenge
|
|
// if both the current and last generation were not dense.
|
|
return sc.inUse < scavChunkHiOccPages && sc.lastInUse < scavChunkHiOccPages
|
|
}
|
|
// If we're one or more generations ahead, we know inUse represents the current
|
|
// state of the chunk, since otherwise it would've been updated already.
|
|
return sc.inUse < scavChunkHiOccPages
|
|
}
|
|
|
|
// alloc updates sc given that npages were allocated in the corresponding chunk.
|
|
func (sc *scavChunkData) alloc(npages uint, newGen uint32) {
|
|
if uint(sc.inUse)+npages > pallocChunkPages {
|
|
print("runtime: inUse=", sc.inUse, " npages=", npages, "\n")
|
|
throw("too many pages allocated in chunk?")
|
|
}
|
|
if sc.gen != newGen {
|
|
sc.lastInUse = sc.inUse
|
|
sc.gen = newGen
|
|
}
|
|
sc.inUse += uint16(npages)
|
|
if sc.inUse == pallocChunkPages {
|
|
// There's nothing for the scavenger to take from here.
|
|
sc.setEmpty()
|
|
}
|
|
}
|
|
|
|
// free updates sc given that npages was freed in the corresponding chunk.
|
|
func (sc *scavChunkData) free(npages uint, newGen uint32) {
|
|
if uint(sc.inUse) < npages {
|
|
print("runtime: inUse=", sc.inUse, " npages=", npages, "\n")
|
|
throw("allocated pages below zero?")
|
|
}
|
|
if sc.gen != newGen {
|
|
sc.lastInUse = sc.inUse
|
|
sc.gen = newGen
|
|
}
|
|
sc.inUse -= uint16(npages)
|
|
// The scavenger can no longer be done with this chunk now that
|
|
// new memory has been freed into it.
|
|
sc.setNonEmpty()
|
|
}
|
|
|
|
type piController struct {
|
|
kp float64 // Proportional constant.
|
|
ti float64 // Integral time constant.
|
|
tt float64 // Reset time.
|
|
|
|
min, max float64 // Output boundaries.
|
|
|
|
// PI controller state.
|
|
|
|
errIntegral float64 // Integral of the error from t=0 to now.
|
|
|
|
// Error flags.
|
|
errOverflow bool // Set if errIntegral ever overflowed.
|
|
inputOverflow bool // Set if an operation with the input overflowed.
|
|
}
|
|
|
|
// next provides a new sample to the controller.
|
|
//
|
|
// input is the sample, setpoint is the desired point, and period is how much
|
|
// time (in whatever unit makes the most sense) has passed since the last sample.
|
|
//
|
|
// Returns a new value for the variable it's controlling, and whether the operation
|
|
// completed successfully. One reason this might fail is if error has been growing
|
|
// in an unbounded manner, to the point of overflow.
|
|
//
|
|
// In the specific case of an error overflow occurs, the errOverflow field will be
|
|
// set and the rest of the controller's internal state will be fully reset.
|
|
func (c *piController) next(input, setpoint, period float64) (float64, bool) {
|
|
// Compute the raw output value.
|
|
prop := c.kp * (setpoint - input)
|
|
rawOutput := prop + c.errIntegral
|
|
|
|
// Clamp rawOutput into output.
|
|
output := rawOutput
|
|
if isInf(output) || isNaN(output) {
|
|
// The input had a large enough magnitude that either it was already
|
|
// overflowed, or some operation with it overflowed.
|
|
// Set a flag and reset. That's the safest thing to do.
|
|
c.reset()
|
|
c.inputOverflow = true
|
|
return c.min, false
|
|
}
|
|
if output < c.min {
|
|
output = c.min
|
|
} else if output > c.max {
|
|
output = c.max
|
|
}
|
|
|
|
// Update the controller's state.
|
|
if c.ti != 0 && c.tt != 0 {
|
|
c.errIntegral += (c.kp*period/c.ti)*(setpoint-input) + (period/c.tt)*(output-rawOutput)
|
|
if isInf(c.errIntegral) || isNaN(c.errIntegral) {
|
|
// So much error has accumulated that we managed to overflow.
|
|
// The assumptions around the controller have likely broken down.
|
|
// Set a flag and reset. That's the safest thing to do.
|
|
c.reset()
|
|
c.errOverflow = true
|
|
return c.min, false
|
|
}
|
|
}
|
|
return output, true
|
|
}
|
|
|
|
// reset resets the controller state, except for controller error flags.
|
|
func (c *piController) reset() {
|
|
c.errIntegral = 0
|
|
}
|