Added Shimmer example to WebAssembly page, and fixed some capitalisation inconsistencies

Justin Clift 2018-10-04 18:46:16 +01:00
parent e348068deb
commit 238c35dfd3

@ -116,6 +116,9 @@ Please get involved and help drive this if you're interested in the Debugger sid
# Further reference examples
## General
* [Shimmer](https://github.com/agnivade/shimmer) - Image transformation in wasm using Go
## Canvas (2D)
* [GoWasm Experiments](https://github.com/stdiopt/gowasm-experiments) - Demonstrates working code for several common call types
* [bouncy](https://stdiopt.github.io/gowasm-experiments/bouncy)
@ -129,9 +132,9 @@ Please get involved and help drive this if you're interested in the Debugger sid
* [Gomeboycolor-wasm](https://github.com/djhworld/gomeboycolor-wasm) - WASM port of an experimental Gameboy Color emulator. The [matching blog post](https://djhworld.github.io/post/2018/09/21/i-ported-my-gameboy-color-emulator-to-webassembly/) contains some interesting technical insights.
## WebGL canvas (3D)
* [basic triangle](https://bobcob7.github.io/wasm-basic-triangle/) ([source code](https://github.com/bobcob7/wasm-basic-triangle)) - Creates a basic triangle in WebGL
* [rotating cube](https://bobcob7.github.io/wasm-rotating-cube/) ([source code](https://github.com/bobcob7/wasm-rotating-cube)) - Creates a rotating cube in WebGL
* [splashy](https://stdiopt.github.io/gowasm-experiments/splashy) ([source code](https://github.com/stdiopt/gowasm-experiments/tree/master/splashy)) - Click around on the screen to generate paint...
* [Basic triangle](https://bobcob7.github.io/wasm-basic-triangle/) ([source code](https://github.com/bobcob7/wasm-basic-triangle)) - Creates a basic triangle in WebGL
* [Rotating cube](https://bobcob7.github.io/wasm-rotating-cube/) ([source code](https://github.com/bobcob7/wasm-rotating-cube)) - Creates a rotating cube in WebGL
* [Splashy](https://stdiopt.github.io/gowasm-experiments/splashy) ([source code](https://github.com/stdiopt/gowasm-experiments/tree/master/splashy)) - Click around on the screen to generate paint...
# Editor configuration