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Added casting experience
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@ -16,6 +16,7 @@ Add new sections as appropriate.
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- [App and Game Development](#app-and-game-development)
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- [App and Game Development](#app-and-game-development)
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- [Concurrency](#concurrency)
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- [Concurrency](#concurrency)
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- [Casting](#casting)
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- [Context](#context)
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- [Context](#context)
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- [Declarations](#declarations)
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- [Declarations](#declarations)
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- [Dependencies](#dependencies)
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- [Dependencies](#dependencies)
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@ -42,6 +43,9 @@ Add new sections as appropriate.
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- Paul Ruest, "[Go Library Support for Apps and Games](https://gazed.github.io/goApps.html)", November 2017
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- Paul Ruest, "[Go Library Support for Apps and Games](https://gazed.github.io/goApps.html)", November 2017
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## Casting
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- Richard Warburton, "[Should Go Casting be permitted when underlying data structures are the same?](https://gist.github.com/krolaw/f010ab0966fd379725ecc48e8bbcac1c)", December 2017
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## Concurrency
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## Concurrency
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- Sergey Kamardin, “[A Million WebSockets and Go](https://medium.freecodecamp.org/million-websockets-and-go-cc58418460bb),” August 2017, about the memory overhead of blocked read/write goroutines.
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- Sergey Kamardin, “[A Million WebSockets and Go](https://medium.freecodecamp.org/million-websockets-and-go-cc58418460bb),” August 2017, about the memory overhead of blocked read/write goroutines.
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