Added casting experience

Richard Warburton 2017-12-03 14:10:41 +13:00
parent 4495819eb4
commit 45bc68fc9e

@ -16,6 +16,7 @@ Add new sections as appropriate.
- [App and Game Development](#app-and-game-development) - [App and Game Development](#app-and-game-development)
- [Concurrency](#concurrency) - [Concurrency](#concurrency)
- [Casting](#casting)
- [Context](#context) - [Context](#context)
- [Declarations](#declarations) - [Declarations](#declarations)
- [Dependencies](#dependencies) - [Dependencies](#dependencies)
@ -42,6 +43,9 @@ Add new sections as appropriate.
- Paul Ruest, "[Go Library Support for Apps and Games](https://gazed.github.io/goApps.html)", November 2017 - Paul Ruest, "[Go Library Support for Apps and Games](https://gazed.github.io/goApps.html)", November 2017
## Casting
- Richard Warburton, "[Should Go Casting be permitted when underlying data structures are the same?](https://gist.github.com/krolaw/f010ab0966fd379725ecc48e8bbcac1c)", December 2017
## Concurrency ## Concurrency
- Sergey Kamardin, “[A Million WebSockets and Go](https://medium.freecodecamp.org/million-websockets-and-go-cc58418460bb),” August 2017, about the memory overhead of blocked read/write goroutines. - Sergey Kamardin, “[A Million WebSockets and Go](https://medium.freecodecamp.org/million-websockets-and-go-cc58418460bb),” August 2017, about the memory overhead of blocked read/write goroutines.