diff --git a/Mobile.md b/Mobile.md index a355cdcf..9e023d78 100644 --- a/Mobile.md +++ b/Mobile.md @@ -12,6 +12,7 @@ these strategies. - [Native applications](#native-applications) - [Building and deploying to Android](#building-and-deploying-to-android) - [Building and deploying to iOS](#building-and-deploying-to-ios) + - [App icon](#app-icon) - [SDK applications](#sdk-applications-and-generating-bindings) - [Building and deploying to Android](#building-and-deploying-to-android-1) - [Building and deploying to iOS](#building-and-deploying-to-ios-1) @@ -98,6 +99,10 @@ Alternatively, you can deploy application bundles to your iOS device by using th $ ios-deploy -b basic.app ``` +### App icon + +It is possible to set an app icon by creating `assets/icon.png`. + ## SDK applications and generating bindings In this category, we will show you how you can use a Go package in @@ -201,7 +206,3 @@ let msg = Hello.GoHelloGreetings("gopher") As of Go 1.5, only darwin/amd64 works on the iOS simulator. To use the simulator, you need to configure Xcode to only try to run 64-bit binaries. Xcode matches the bit width of the ARM binaries when running on the X86 simulator. That is, if you configure Xcode to build both 32-bit and 64-bit ARM binaries (the default), it will attempt to run 32-bit X86 binaries on the simulator, which will not work with Go today. Modify the Xcode build settings to only build 64-bit ARM binaries, and the simulator will run the amd64 binary. - -## App icon - -It is possible to set an app icon by creating `assets/icon.png`.