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Mobile.md
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The Go mobile subrepository adds support for mobile platforms (Android and iOS) and provides tools to build mobile applications.
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There are two strategies you can follow to include Go into your mobile stack:
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- Writing all-Go native mobile applications.
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- Writing SDK applications by generating bindings from a Go package and invoke them from Java (on Android) and Objective-C (on iOS).
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This article will contain step-by-step guides to explain how to achieve
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these strategies.
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- [Tools](#tools)
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- [Native applications](#native-applications)
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- [Building and deploying to Android](#building-and-deploying-to-android)
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- [Building and deploying to iOS](#building-and-deploying-to-ios)
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- [SDK applications](#sdk-applications-and-generating-bindings)
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- [Building and deploying to Android](#building-and-deploying-to-android-1)
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- [Building and deploying to iOS](#building-and-deploying-to-ios-1)
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- [iOS Simulator](#ios-simulator)
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## Tools
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Note: You need to have [Go 1.5 or above](https://golang.org/dl/) to install mobile tools. (Or at least Go 1.7.4 if using macOS Sierra)
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Go Mobile introduces a new tool, [gomobile](https://golang.org/x/mobile/cmd/gomobile),
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to help you with the build and the binding process.
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On OS X, you will need to have
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[Xcode Command Line Tools](https://developer.apple.com/downloads/)
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installed.
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```
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$ go get golang.org/x/mobile/cmd/gomobile
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```
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(The following sections will help you how to use the gomobile tool.)
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## Native applications
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The native category includes applications entirely written in Go. Currently, the
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[golang.org/x/mobile](https://godoc.org/golang.org/x/mobile)
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contains only a small set of packages that focus on:
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* App control and configuration
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* OpenGL ES 2 bindings
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* Asset management
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* Event management
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* Experimental packages include OpenAL bindings, audio, font, sprite and motion sensors
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There are various example native applications under [golang.org/x/mobile/example](https://golang.org/x/mobile/example). We will build and deploy the basic example both to an Android and iOS device.
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Grab the application.
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```
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$ go get -d golang.org/x/mobile/example/basic
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```
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### Building and deploying to Android
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Run `gomobile build` to build an Android APK.
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```
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$ gomobile build -target=android golang.org/x/mobile/example/basic
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```
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Build command will build an APK named basic.apk.
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If an AndroidManifest.xml is defined in the package directory, it is added to the APK output. Otherwise, a default manifest is generated.
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If you have the [adb](http://developer.android.com/tools/help/adb.html) command installed on your machine, you can use `gomobile install` to build and push the APK to your mobile device.
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```
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$ gomobile install golang.org/x/mobile/example/basic
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```
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### Building and deploying to iOS
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Run `gomobile build` to build the package as an iOS application.
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Note: target=ios requires the host machine running OS X. You need to obtain a [signing identity and download provisioning profiles](https://developer.apple.com/library/content/documentation/IDEs/Conceptual/AppDistributionGuide/MaintainingCertificates/MaintainingCertificates.html) in order to continue.
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```
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$ gomobile build -target=ios golang.org/x/mobile/example/basic
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```
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The build command will build an application bundle, named `basic.app`.
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You can deploy .app files by dragging and dropping them to the device.
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* In Xcode, open Window > Devices.
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* Select the physical device from the left pane.
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* Drag and drop the .app file to "Installed Apps" section.
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* Check the "Copy items if needed" option
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Alternatively, you can deploy application bundles to your iOS device by using the [ios-deploy](https://github.com/phonegap/ios-deploy) utility command line tool. Use ios-deploy to push the application to your device.
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```
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$ ios-deploy -b basic.app
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```
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## SDK applications and generating bindings
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In this category, we will show you how you can use a Go package in
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your existing Android or iOS application.
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The advantages to following this strategy:
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* You can reuse a Go package from a mobile app without making significant changes to your existing application.
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* In cases where you want to share a common code base between your Android and iOS application, you can write the common functionality once in Go and glue them to the platform-specific code by invoking the Go package through bindings.
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Current limitations are listed below.
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* Only a [subset of Go types](https://godoc.org/golang.org/x/mobile/cmd/gobind) are currently supported.
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* Language bindings have a performance overhead.
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* There are a few limitations on how the exported APIs should look due to the limitations of the target language.
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We will use the example package under [golang.org/x/mobile/example/bind/hello](https://golang.org/x/mobile/example/bind/hello) to generate bindings and invoke Greetings function from Java and Objective-C.
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Grab the example by running the command below.
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```
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$ go get -d golang.org/x/mobile/example/bind/...
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```
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### Building and deploying to Android
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Note: Go Mobile runs on the same architectures as Go, which currently means ARM, ARM64, 386 and amd64 devices and emulators. Notably, Android on MIPS devices is not yet supported.
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* Launch Android Studio.
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* File > Import Project... to import the reference project from $GOPATH/src/golang.org/x/mobile/example/bind/android.
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* Run the following command to generate the [aar](https://developer.android.com/studio/projects/android-library.html) file that is suitable for importing into Android projects:
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```
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$ gomobile bind -o app/hello.aar -target=android golang.org/x/mobile/example/bind/hello
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```
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* Build and deploy the application to the device.
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The app module contains the main application that invokes the `hello.Greetings`. When the application is launched the text view is updated with the string returned value.
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If you are not using Android Studio, in order to work with bindings for Android, you need to have [Android SDK](https://developer.android.com/sdk/index.html#Other) installed and ANDROID_HOME environment variable set to the SDK path. You also need the [NDK](https://developer.android.com/ndk/) installed; the easiest way is to run the SDK command `sdkmanager ndk-bundle`.
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Alternatively, if you are not familiar with android development, and you do not wish to set up all the required environment (Android SDK, Gradle, etc), you can use this [Dockerfile](https://github.com/mpl/go4droid/blob/master/Dockerfile) to build the application in [docker](https://www.docker.com/) instead.
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### Building and deploying to iOS
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Note: target=ios requires the host machine to be running OS X.
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```
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$ cd $GOPATH/src/golang.org/x/mobile/example/bind
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$ gomobile bind -target=ios golang.org/x/mobile/example/bind/hello
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```
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Gomobile bind will generate a framework bundle called `Hello.framework`. Open the sample XCode project by running the command below.
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```
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$ open ios/bind.xcodeproj
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```
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Drag and drop the `Hello.framework` bundle to the Xcode project. Check "Copy items if needed" if you need a different copy of the framework bundle within the Xcode otherwise. Otherwise, modifying the Go package source code and rerunning `gomobile bind` will update the hello.framework.
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Your project layout should look like what's shown below.
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Build and run it on the simulator or an actual device (Cmd+R). When the application launches, the label on the main view will be modified with the string returned from `GoHelloGreetings` which invokes the `hello.Greetings` function.
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Note that you can also invoke `GoHelloGreetings` from Swift by importing Hello.
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```swift
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@import Hello
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// ...
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let msg = Hello.GoHelloGreetings("gopher")
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```
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#### iOS Simulator
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As of Go 1.5, only darwin/amd64 works on the iOS simulator. To use the simulator, you need to configure Xcode to only try to run 64-bit binaries.
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Xcode matches the bit width of the ARM binaries when running on the X86 simulator. That is, if you configure Xcode to build both 32-bit and 64-bit ARM binaries (the default), it will attempt to run 32-bit X86 binaries on the simulator, which will not work with Go today. Modify the Xcode build settings to only build 64-bit ARM binaries, and the simulator will run the amd64 binary.
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