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# Introduction
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Some libraries—especially graphical frameworks and libraries like Cocoa, OpenGL, and libSDL—use thread-local state and can require functions to be called only from a specific OS thread, typically the 'main' thread. Go's runtime package provides the `LockOSThread()` function for this, but it's notoriously difficult to use correctly.
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Some libraries—especially graphical frameworks and libraries like Cocoa, OpenGL, and libSDL—use thread-local state and can require functions to be called only from a specific OS thread, typically the 'main' thread. Go provides the `runtime.LockOSThread` function for this, but it's notoriously difficult to use correctly.
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# Solutions
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