Ian Manske c747ec75c9
Add command_prelude module (#12291)
# Description
When implementing a `Command`, one must also import all the types
present in the function signatures for `Command`. This makes it so that
we often import the same set of types in each command implementation
file. E.g., something like this:
```rust
use nu_protocol::ast::Call;
use nu_protocol::engine::{Command, EngineState, Stack};
use nu_protocol::{
    record, Category, Example, IntoInterruptiblePipelineData, IntoPipelineData, PipelineData,
    ShellError, Signature, Span, Type, Value,
};
```

This PR adds the `nu_engine::command_prelude` module which contains the
necessary and commonly used types to implement a `Command`:
```rust
// command_prelude.rs
pub use crate::CallExt;
pub use nu_protocol::{
    ast::{Call, CellPath},
    engine::{Command, EngineState, Stack},
    record, Category, Example, IntoInterruptiblePipelineData, IntoPipelineData, IntoSpanned,
    PipelineData, Record, ShellError, Signature, Span, Spanned, SyntaxShape, Type, Value,
};
```

This should reduce the boilerplate needed to implement a command and
also gives us a place to track the breadth of the `Command` API. I tried
to be conservative with what went into the prelude modules, since it
might be hard/annoying to remove items from the prelude in the future.
Let me know if something should be included or excluded.
2024-03-26 21:17:30 +00:00

53 lines
1.5 KiB
Rust

use nu_engine::command_prelude::*;
use unicode_segmentation::UnicodeSegmentation;
#[derive(Clone)]
pub struct SubCommand;
impl Command for SubCommand {
fn name(&self) -> &str {
"commandline get-cursor"
}
fn signature(&self) -> Signature {
Signature::build(self.name())
.input_output_types(vec![(Type::Nothing, Type::Int)])
.allow_variants_without_examples(true)
.category(Category::Core)
}
fn usage(&self) -> &str {
"Get the current cursor position."
}
fn search_terms(&self) -> Vec<&str> {
vec!["repl", "interactive"]
}
fn run(
&self,
engine_state: &EngineState,
_stack: &mut Stack,
call: &Call,
_input: PipelineData,
) -> Result<PipelineData, ShellError> {
let repl = engine_state.repl_state.lock().expect("repl state mutex");
let char_pos = repl
.buffer
.grapheme_indices(true)
.chain(std::iter::once((repl.buffer.len(), "")))
.position(|(i, _c)| i == repl.cursor_pos)
.expect("Cursor position isn't on a grapheme boundary");
match i64::try_from(char_pos) {
Ok(pos) => Ok(Value::int(pos, call.head).into_pipeline_data()),
Err(e) => Err(ShellError::GenericError {
error: "Failed to convert cursor position to int".to_string(),
msg: e.to_string(),
span: None,
help: None,
inner: vec![],
}),
}
}
}