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# Description When implementing a `Command`, one must also import all the types present in the function signatures for `Command`. This makes it so that we often import the same set of types in each command implementation file. E.g., something like this: ```rust use nu_protocol::ast::Call; use nu_protocol::engine::{Command, EngineState, Stack}; use nu_protocol::{ record, Category, Example, IntoInterruptiblePipelineData, IntoPipelineData, PipelineData, ShellError, Signature, Span, Type, Value, }; ``` This PR adds the `nu_engine::command_prelude` module which contains the necessary and commonly used types to implement a `Command`: ```rust // command_prelude.rs pub use crate::CallExt; pub use nu_protocol::{ ast::{Call, CellPath}, engine::{Command, EngineState, Stack}, record, Category, Example, IntoInterruptiblePipelineData, IntoPipelineData, IntoSpanned, PipelineData, Record, ShellError, Signature, Span, Spanned, SyntaxShape, Type, Value, }; ``` This should reduce the boilerplate needed to implement a command and also gives us a place to track the breadth of the `Command` API. I tried to be conservative with what went into the prelude modules, since it might be hard/annoying to remove items from the prelude in the future. Let me know if something should be included or excluded.
53 lines
1.5 KiB
Rust
53 lines
1.5 KiB
Rust
use nu_engine::command_prelude::*;
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use unicode_segmentation::UnicodeSegmentation;
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#[derive(Clone)]
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pub struct SubCommand;
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impl Command for SubCommand {
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fn name(&self) -> &str {
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"commandline get-cursor"
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}
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fn signature(&self) -> Signature {
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Signature::build(self.name())
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.input_output_types(vec![(Type::Nothing, Type::Int)])
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.allow_variants_without_examples(true)
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.category(Category::Core)
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}
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fn usage(&self) -> &str {
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"Get the current cursor position."
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}
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fn search_terms(&self) -> Vec<&str> {
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vec!["repl", "interactive"]
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}
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fn run(
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&self,
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engine_state: &EngineState,
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_stack: &mut Stack,
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call: &Call,
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_input: PipelineData,
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) -> Result<PipelineData, ShellError> {
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let repl = engine_state.repl_state.lock().expect("repl state mutex");
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let char_pos = repl
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.buffer
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.grapheme_indices(true)
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.chain(std::iter::once((repl.buffer.len(), "")))
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.position(|(i, _c)| i == repl.cursor_pos)
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.expect("Cursor position isn't on a grapheme boundary");
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match i64::try_from(char_pos) {
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Ok(pos) => Ok(Value::int(pos, call.head).into_pipeline_data()),
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Err(e) => Err(ShellError::GenericError {
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error: "Failed to convert cursor position to int".to_string(),
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msg: e.to_string(),
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span: None,
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help: None,
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inner: vec![],
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}),
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}
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}
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}
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