mirror of
https://github.com/drwhut/tabletop-club.git
synced 2025-05-05 15:32:56 +00:00
Re-imported assets, removed old piece scenes.
Re-importing the game files added new import parameters to some of the images, which are reflected in this commit. Also removed old scenes that are no longer used.
This commit is contained in:
parent
ec1a8f9fdb
commit
6ecd2961fa
@ -28,6 +28,7 @@ process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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@ -28,6 +28,7 @@ process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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@ -28,6 +28,7 @@ process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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@ -28,6 +28,7 @@ process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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@ -28,6 +28,7 @@ process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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@ -28,6 +28,7 @@ process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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@ -28,6 +28,7 @@ process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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@ -28,6 +28,7 @@ process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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@ -28,6 +28,7 @@ process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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@ -1,19 +0,0 @@
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o d4
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v 0.000000 1.000000 0.000000
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v -0.471405 -0.333333 0.816497
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v 0.942809 -0.333333 -0.000000
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v -0.471405 -0.333333 -0.816497
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vt 0.200000 1.000000
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vt 0.000000 0.000000
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vt 0.400000 0.000000
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vt 0.600000 1.000000
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vt 0.800000 0.000000
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vt 1.000000 1.000000
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vn 0.4714 0.3333 0.8165
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vn -0.9428 0.3333 0.0000
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vn 0.4714 0.3333 -0.8165
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vn 0.0000 -1.0000 -0.0000
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f 1/1/1 2/2/1 3/3/1
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f 1/3/2 4/4/2 2/1/2
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f 1/4/3 3/3/3 4/5/3
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f 3/5/4 2/6/4 4/4/4
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@ -1,19 +0,0 @@
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[remap]
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importer="wavefront_obj"
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type="Mesh"
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path="res://.import/d4.obj-c9aae53f1155edfcb9878f06de60e58c.mesh"
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[deps]
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files=[ "res://.import/d4.obj-c9aae53f1155edfcb9878f06de60e58c.mesh" ]
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source_file="res://Pieces/Dice/Shapes/d4.obj"
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dest_files=[ "res://.import/d4.obj-c9aae53f1155edfcb9878f06de60e58c.mesh", "res://.import/d4.obj-c9aae53f1155edfcb9878f06de60e58c.mesh" ]
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[params]
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generate_tangents=true
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scale_mesh=Vector3( 1, 1, 1 )
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offset_mesh=Vector3( 0, 0, 0 )
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optimize_mesh=true
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@ -1,32 +0,0 @@
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o d8
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v 0.000000 1.000000 0.000000
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v 0.000000 -0.000000 1.000000
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v 1.000000 0.000000 0.000000
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v -1.000000 0.000000 0.000000
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v 0.000000 0.000000 -1.000000
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v 0.000000 -1.000000 -0.000000
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vt 0.200000 1.000000
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vt 0.000000 0.500000
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vt 0.400000 0.500000
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vt 0.600000 1.000000
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vt 0.800000 0.500000
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vt 1.000000 1.000000
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vt 0.200000 0.000000
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vt 0.600000 0.000000
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vt 1.000000 0.000000
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vn 0.5774 0.5774 0.5774
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vn -0.5774 0.5774 0.5774
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vn -0.5774 0.5774 -0.5774
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vn 0.5774 0.5774 -0.5774
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vn 0.5774 -0.5774 0.5774
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vn -0.5774 -0.5774 0.5774
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vn -0.5774 -0.5774 -0.5774
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vn 0.5774 -0.5774 -0.5774
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f 1/1/1 2/2/1 3/3/1
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f 1/3/2 4/4/2 2/1/2
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f 1/4/3 5/3/3 4/5/3
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f 1/5/4 3/6/4 5/4/4
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f 6/7/5 3/3/5 2/2/5
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f 6/3/6 2/7/6 4/8/6
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f 6/8/7 4/5/7 5/3/7
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f 6/5/8 5/8/8 3/9/8
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@ -1,19 +0,0 @@
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[remap]
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importer="wavefront_obj"
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type="Mesh"
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path="res://.import/d8.obj-358b229659032c14ec6e23c43c9366d5.mesh"
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[deps]
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files=[ "res://.import/d8.obj-358b229659032c14ec6e23c43c9366d5.mesh" ]
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source_file="res://Pieces/Dice/Shapes/d8.obj"
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dest_files=[ "res://.import/d8.obj-358b229659032c14ec6e23c43c9366d5.mesh", "res://.import/d8.obj-358b229659032c14ec6e23c43c9366d5.mesh" ]
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[params]
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generate_tangents=true
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scale_mesh=Vector3( 1, 1, 1 )
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offset_mesh=Vector3( 0, 0, 0 )
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optimize_mesh=true
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@ -1,34 +0,0 @@
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://Scripts/Game/Pieces/Dice.gd" type="Script" id=1]
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[ext_resource path="res://Pieces/Dice/Shapes/d4.obj" type="ArrayMesh" id=2]
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[ext_resource path="res://Sounds/Dice/DiceShakeSounds.tres" type="Resource" id=3]
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[ext_resource path="res://Sounds/Dice/DiceTableFastSounds.tres" type="Resource" id=4]
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[sub_resource type="ConvexPolygonShape" id=3]
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points = PoolVector3Array( -0.471405, -0.333333, 0.816497, 0, 1, 0, 0.942809, -0.333333, 0, -0.471405, -0.333333, -0.816497 )
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[node name="d4" type="RigidBody"]
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contacts_reported = 1
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contact_monitor = true
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script = ExtResource( 1 )
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__meta__ = {
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"_editor_description_": "A 4-sided dice.
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The shape is based on the unit sphere, i.e. each vertex lies on a sphere with radius 1."
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}
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effect_player_path = NodePath("EffectPlayer")
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mesh_instance_path = NodePath("CollisionShape/MeshInstance")
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table_collide_fast_sounds = ExtResource( 4 )
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shake_sounds = ExtResource( 3 )
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[node name="CollisionShape" type="CollisionShape" parent="."]
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shape = SubResource( 3 )
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[node name="MeshInstance" type="MeshInstance" parent="CollisionShape"]
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mesh = ExtResource( 2 )
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material/0 = null
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[node name="EffectPlayer" type="AudioStreamPlayer3D" parent="."]
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unit_size = 20.0
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bus = "Effects"
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@ -1,36 +0,0 @@
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://Scripts/Game/Pieces/Dice.gd" type="Script" id=1]
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[ext_resource path="res://Sounds/Dice/DiceShakeSounds.tres" type="Resource" id=2]
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[ext_resource path="res://Sounds/Dice/DiceTableFastSounds.tres" type="Resource" id=3]
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[sub_resource type="BoxShape" id=1]
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extents = Vector3( 0.5, 0.5, 0.5 )
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[sub_resource type="CubeMesh" id=2]
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size = Vector3( 1, 1, 1 )
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[node name="d6" type="RigidBody"]
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contacts_reported = 1
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contact_monitor = true
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script = ExtResource( 1 )
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__meta__ = {
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"_editor_description_": "A 6-sided dice.
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The shape is based on the unit cube, i.e. each vertex lies on a cube with a length, width and height of 1."
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}
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effect_player_path = NodePath("EffectPlayer")
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mesh_instance_path = NodePath("CollisionShape/MeshInstance")
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table_collide_fast_sounds = ExtResource( 3 )
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shake_sounds = ExtResource( 2 )
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[node name="CollisionShape" type="CollisionShape" parent="."]
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shape = SubResource( 1 )
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[node name="MeshInstance" type="MeshInstance" parent="CollisionShape"]
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mesh = SubResource( 2 )
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material/0 = null
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[node name="EffectPlayer" type="AudioStreamPlayer3D" parent="."]
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unit_size = 20.0
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bus = "Effects"
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@ -1,34 +0,0 @@
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://Scripts/Game/Pieces/Dice.gd" type="Script" id=1]
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[ext_resource path="res://Pieces/Dice/Shapes/d8.obj" type="ArrayMesh" id=2]
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[ext_resource path="res://Sounds/Dice/DiceShakeSounds.tres" type="Resource" id=3]
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[ext_resource path="res://Sounds/Dice/DiceTableFastSounds.tres" type="Resource" id=4]
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[sub_resource type="ConvexPolygonShape" id=1]
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points = PoolVector3Array( 0, 0, 1, 0, 1, 0, 1, 0, 0, -1, 0, 0, 0, 0, -1, 0, -1, 0 )
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[node name="d8" type="RigidBody"]
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contacts_reported = 1
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contact_monitor = true
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script = ExtResource( 1 )
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__meta__ = {
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"_editor_description_": "An 8-sided dice.
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The shape is based on the unit sphere, i.e. each vertex lies on a sphere with radius 1."
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}
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effect_player_path = NodePath("EffectPlayer")
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mesh_instance_path = NodePath("CollisionShape/MeshInstance")
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table_collide_fast_sounds = ExtResource( 4 )
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shake_sounds = ExtResource( 3 )
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[node name="CollisionShape" type="CollisionShape" parent="."]
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shape = SubResource( 1 )
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[node name="MeshInstance" type="MeshInstance" parent="CollisionShape"]
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mesh = ExtResource( 2 )
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material/0 = null
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[node name="EffectPlayer" type="AudioStreamPlayer3D" parent="."]
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unit_size = 20.0
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bus = "Effects"
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@ -1,25 +0,0 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://Scripts/Game/Pieces/Piece.gd" type="Script" id=1]
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[sub_resource type="BoxShape" id=1]
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extents = Vector3( 0.5, 0.5, 0.5 )
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[sub_resource type="CubeMesh" id=2]
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size = Vector3( 1, 1, 1 )
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[node name="Cube" type="RigidBody"]
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script = ExtResource( 1 )
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__meta__ = {
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"_editor_description_": "A vanilla cube-shaped piece.
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The shape is based on the unit cube, i.e. the length, width and height of the cube is 1."
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}
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mesh_instance_path = NodePath("CollisionShape/MeshInstance")
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[node name="CollisionShape" type="CollisionShape" parent="."]
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shape = SubResource( 1 )
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[node name="MeshInstance" type="MeshInstance" parent="CollisionShape"]
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mesh = SubResource( 2 )
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material/0 = null
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@ -1,28 +0,0 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://Scripts/Game/Pieces/Piece.gd" type="Script" id=1]
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[sub_resource type="CylinderShape" id=1]
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radius = 0.5
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height = 1.0
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[sub_resource type="CylinderMesh" id=2]
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top_radius = 0.5
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bottom_radius = 0.5
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height = 1.0
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[node name="Cylinder" type="RigidBody"]
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script = ExtResource( 1 )
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__meta__ = {
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"_editor_description_": "A vanilla cylinder-shaped piece.
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The shape is based on the unit cylinder, i.e. the diameter and the height of the cylinder is 1."
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}
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mesh_instance_path = NodePath("CollisionShape/MeshInstance")
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[node name="CollisionShape" type="CollisionShape" parent="."]
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shape = SubResource( 1 )
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[node name="MeshInstance" type="MeshInstance" parent="CollisionShape"]
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mesh = SubResource( 2 )
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material/0 = null
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@ -1,26 +0,0 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://Scripts/Game/Pieces/SpeakerPiece.gd" type="Script" id=1]
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[sub_resource type="BoxShape" id=1]
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extents = Vector3( 0.5, 0.5, 0.5 )
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[sub_resource type="CubeMesh" id=2]
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size = Vector3( 1, 1, 1 )
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[node name="Cube" type="RigidBody"]
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script = ExtResource( 1 )
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__meta__ = {
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"_editor_description_": "A cube-shaped speaker, which can be used to play audio.
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The shape is based on the unit cube, i.e. the length, width and height of the cube is 1."
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}
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[node name="CollisionShape" type="CollisionShape" parent="."]
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shape = SubResource( 1 )
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[node name="MeshInstance" type="MeshInstance" parent="CollisionShape"]
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||||
mesh = SubResource( 2 )
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material/0 = null
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[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="."]
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@ -1,29 +0,0 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://Scripts/Game/Pieces/SpeakerPiece.gd" type="Script" id=1]
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[sub_resource type="CylinderShape" id=1]
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radius = 0.5
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height = 1.0
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||||
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||||
[sub_resource type="CylinderMesh" id=2]
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||||
top_radius = 0.5
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bottom_radius = 0.5
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height = 1.0
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||||
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[node name="Cylinder" type="RigidBody"]
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script = ExtResource( 1 )
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__meta__ = {
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||||
"_editor_description_": "A cylinder-shaped speaker, which can be used to play audio.
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The shape is based on the unit cylinder, i.e. the diameter and the height of the cylinder is 1."
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}
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[node name="CollisionShape" type="CollisionShape" parent="."]
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shape = SubResource( 1 )
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||||
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||||
[node name="MeshInstance" type="MeshInstance" parent="CollisionShape"]
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||||
mesh = SubResource( 2 )
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||||
material/0 = null
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||||
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||||
[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="."]
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@ -1,26 +0,0 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://Scripts/Game/Pieces/TimerPiece.gd" type="Script" id=1]
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||||
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[sub_resource type="BoxShape" id=1]
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extents = Vector3( 0.5, 0.5, 0.5 )
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||||
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||||
[sub_resource type="CubeMesh" id=2]
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||||
size = Vector3( 1, 1, 1 )
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||||
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[node name="Cube" type="RigidBody"]
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script = ExtResource( 1 )
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__meta__ = {
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||||
"_editor_description_": "A cube-shaped timer, which can be used as a countdown, a stopwatch, or a system time displayer.
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The shape is based on the unit cube, i.e. the length, width and height of the cube is 1."
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}
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[node name="CollisionShape" type="CollisionShape" parent="."]
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shape = SubResource( 1 )
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[node name="MeshInstance" type="MeshInstance" parent="CollisionShape"]
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||||
mesh = SubResource( 2 )
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||||
material/0 = null
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||||
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||||
[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="."]
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@ -1,29 +0,0 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://Scripts/Game/Pieces/TimerPiece.gd" type="Script" id=1]
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||||
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[sub_resource type="CylinderShape" id=1]
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||||
radius = 0.5
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||||
height = 1.0
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||||
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||||
[sub_resource type="CylinderMesh" id=2]
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||||
top_radius = 0.5
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||||
bottom_radius = 0.5
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||||
height = 1.0
|
||||
|
||||
[node name="Cylinder" type="RigidBody"]
|
||||
script = ExtResource( 1 )
|
||||
__meta__ = {
|
||||
"_editor_description_": "A cylinder-shaped timer, which can be used as a countdown, a stopwatch, or a system time displayer.
|
||||
|
||||
The shape is based on the unit cylinder, i.e. the diameter and the height of the cylinder is 1."
|
||||
}
|
||||
|
||||
[node name="CollisionShape" type="CollisionShape" parent="."]
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="MeshInstance" type="MeshInstance" parent="CollisionShape"]
|
||||
mesh = SubResource( 2 )
|
||||
material/0 = null
|
||||
|
||||
[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="."]
|
@ -28,6 +28,7 @@ process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
process/normal_map_invert_y=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
|
@ -28,6 +28,7 @@ process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
process/normal_map_invert_y=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
|
Loading…
x
Reference in New Issue
Block a user