Re-imported assets, removed old piece scenes.

Re-importing the game files added new import parameters to some of
the images, which are reflected in this commit.

Also removed old scenes that are no longer used.
This commit is contained in:
drwhut 2022-07-14 10:32:29 +01:00
parent ec1a8f9fdb
commit 6ecd2961fa
24 changed files with 11 additions and 356 deletions

View File

@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@ -1,19 +0,0 @@
o d4
v 0.000000 1.000000 0.000000
v -0.471405 -0.333333 0.816497
v 0.942809 -0.333333 -0.000000
v -0.471405 -0.333333 -0.816497
vt 0.200000 1.000000
vt 0.000000 0.000000
vt 0.400000 0.000000
vt 0.600000 1.000000
vt 0.800000 0.000000
vt 1.000000 1.000000
vn 0.4714 0.3333 0.8165
vn -0.9428 0.3333 0.0000
vn 0.4714 0.3333 -0.8165
vn 0.0000 -1.0000 -0.0000
f 1/1/1 2/2/1 3/3/1
f 1/3/2 4/4/2 2/1/2
f 1/4/3 3/3/3 4/5/3
f 3/5/4 2/6/4 4/4/4

View File

@ -1,19 +0,0 @@
[remap]
importer="wavefront_obj"
type="Mesh"
path="res://.import/d4.obj-c9aae53f1155edfcb9878f06de60e58c.mesh"
[deps]
files=[ "res://.import/d4.obj-c9aae53f1155edfcb9878f06de60e58c.mesh" ]
source_file="res://Pieces/Dice/Shapes/d4.obj"
dest_files=[ "res://.import/d4.obj-c9aae53f1155edfcb9878f06de60e58c.mesh", "res://.import/d4.obj-c9aae53f1155edfcb9878f06de60e58c.mesh" ]
[params]
generate_tangents=true
scale_mesh=Vector3( 1, 1, 1 )
offset_mesh=Vector3( 0, 0, 0 )
optimize_mesh=true

View File

@ -1,32 +0,0 @@
o d8
v 0.000000 1.000000 0.000000
v 0.000000 -0.000000 1.000000
v 1.000000 0.000000 0.000000
v -1.000000 0.000000 0.000000
v 0.000000 0.000000 -1.000000
v 0.000000 -1.000000 -0.000000
vt 0.200000 1.000000
vt 0.000000 0.500000
vt 0.400000 0.500000
vt 0.600000 1.000000
vt 0.800000 0.500000
vt 1.000000 1.000000
vt 0.200000 0.000000
vt 0.600000 0.000000
vt 1.000000 0.000000
vn 0.5774 0.5774 0.5774
vn -0.5774 0.5774 0.5774
vn -0.5774 0.5774 -0.5774
vn 0.5774 0.5774 -0.5774
vn 0.5774 -0.5774 0.5774
vn -0.5774 -0.5774 0.5774
vn -0.5774 -0.5774 -0.5774
vn 0.5774 -0.5774 -0.5774
f 1/1/1 2/2/1 3/3/1
f 1/3/2 4/4/2 2/1/2
f 1/4/3 5/3/3 4/5/3
f 1/5/4 3/6/4 5/4/4
f 6/7/5 3/3/5 2/2/5
f 6/3/6 2/7/6 4/8/6
f 6/8/7 4/5/7 5/3/7
f 6/5/8 5/8/8 3/9/8

View File

@ -1,19 +0,0 @@
[remap]
importer="wavefront_obj"
type="Mesh"
path="res://.import/d8.obj-358b229659032c14ec6e23c43c9366d5.mesh"
[deps]
files=[ "res://.import/d8.obj-358b229659032c14ec6e23c43c9366d5.mesh" ]
source_file="res://Pieces/Dice/Shapes/d8.obj"
dest_files=[ "res://.import/d8.obj-358b229659032c14ec6e23c43c9366d5.mesh", "res://.import/d8.obj-358b229659032c14ec6e23c43c9366d5.mesh" ]
[params]
generate_tangents=true
scale_mesh=Vector3( 1, 1, 1 )
offset_mesh=Vector3( 0, 0, 0 )
optimize_mesh=true

View File

@ -1,34 +0,0 @@
[gd_scene load_steps=6 format=2]
[ext_resource path="res://Scripts/Game/Pieces/Dice.gd" type="Script" id=1]
[ext_resource path="res://Pieces/Dice/Shapes/d4.obj" type="ArrayMesh" id=2]
[ext_resource path="res://Sounds/Dice/DiceShakeSounds.tres" type="Resource" id=3]
[ext_resource path="res://Sounds/Dice/DiceTableFastSounds.tres" type="Resource" id=4]
[sub_resource type="ConvexPolygonShape" id=3]
points = PoolVector3Array( -0.471405, -0.333333, 0.816497, 0, 1, 0, 0.942809, -0.333333, 0, -0.471405, -0.333333, -0.816497 )
[node name="d4" type="RigidBody"]
contacts_reported = 1
contact_monitor = true
script = ExtResource( 1 )
__meta__ = {
"_editor_description_": "A 4-sided dice.
The shape is based on the unit sphere, i.e. each vertex lies on a sphere with radius 1."
}
effect_player_path = NodePath("EffectPlayer")
mesh_instance_path = NodePath("CollisionShape/MeshInstance")
table_collide_fast_sounds = ExtResource( 4 )
shake_sounds = ExtResource( 3 )
[node name="CollisionShape" type="CollisionShape" parent="."]
shape = SubResource( 3 )
[node name="MeshInstance" type="MeshInstance" parent="CollisionShape"]
mesh = ExtResource( 2 )
material/0 = null
[node name="EffectPlayer" type="AudioStreamPlayer3D" parent="."]
unit_size = 20.0
bus = "Effects"

View File

@ -1,36 +0,0 @@
[gd_scene load_steps=6 format=2]
[ext_resource path="res://Scripts/Game/Pieces/Dice.gd" type="Script" id=1]
[ext_resource path="res://Sounds/Dice/DiceShakeSounds.tres" type="Resource" id=2]
[ext_resource path="res://Sounds/Dice/DiceTableFastSounds.tres" type="Resource" id=3]
[sub_resource type="BoxShape" id=1]
extents = Vector3( 0.5, 0.5, 0.5 )
[sub_resource type="CubeMesh" id=2]
size = Vector3( 1, 1, 1 )
[node name="d6" type="RigidBody"]
contacts_reported = 1
contact_monitor = true
script = ExtResource( 1 )
__meta__ = {
"_editor_description_": "A 6-sided dice.
The shape is based on the unit cube, i.e. each vertex lies on a cube with a length, width and height of 1."
}
effect_player_path = NodePath("EffectPlayer")
mesh_instance_path = NodePath("CollisionShape/MeshInstance")
table_collide_fast_sounds = ExtResource( 3 )
shake_sounds = ExtResource( 2 )
[node name="CollisionShape" type="CollisionShape" parent="."]
shape = SubResource( 1 )
[node name="MeshInstance" type="MeshInstance" parent="CollisionShape"]
mesh = SubResource( 2 )
material/0 = null
[node name="EffectPlayer" type="AudioStreamPlayer3D" parent="."]
unit_size = 20.0
bus = "Effects"

View File

@ -1,34 +0,0 @@
[gd_scene load_steps=6 format=2]
[ext_resource path="res://Scripts/Game/Pieces/Dice.gd" type="Script" id=1]
[ext_resource path="res://Pieces/Dice/Shapes/d8.obj" type="ArrayMesh" id=2]
[ext_resource path="res://Sounds/Dice/DiceShakeSounds.tres" type="Resource" id=3]
[ext_resource path="res://Sounds/Dice/DiceTableFastSounds.tres" type="Resource" id=4]
[sub_resource type="ConvexPolygonShape" id=1]
points = PoolVector3Array( 0, 0, 1, 0, 1, 0, 1, 0, 0, -1, 0, 0, 0, 0, -1, 0, -1, 0 )
[node name="d8" type="RigidBody"]
contacts_reported = 1
contact_monitor = true
script = ExtResource( 1 )
__meta__ = {
"_editor_description_": "An 8-sided dice.
The shape is based on the unit sphere, i.e. each vertex lies on a sphere with radius 1."
}
effect_player_path = NodePath("EffectPlayer")
mesh_instance_path = NodePath("CollisionShape/MeshInstance")
table_collide_fast_sounds = ExtResource( 4 )
shake_sounds = ExtResource( 3 )
[node name="CollisionShape" type="CollisionShape" parent="."]
shape = SubResource( 1 )
[node name="MeshInstance" type="MeshInstance" parent="CollisionShape"]
mesh = ExtResource( 2 )
material/0 = null
[node name="EffectPlayer" type="AudioStreamPlayer3D" parent="."]
unit_size = 20.0
bus = "Effects"

View File

@ -1,25 +0,0 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Scripts/Game/Pieces/Piece.gd" type="Script" id=1]
[sub_resource type="BoxShape" id=1]
extents = Vector3( 0.5, 0.5, 0.5 )
[sub_resource type="CubeMesh" id=2]
size = Vector3( 1, 1, 1 )
[node name="Cube" type="RigidBody"]
script = ExtResource( 1 )
__meta__ = {
"_editor_description_": "A vanilla cube-shaped piece.
The shape is based on the unit cube, i.e. the length, width and height of the cube is 1."
}
mesh_instance_path = NodePath("CollisionShape/MeshInstance")
[node name="CollisionShape" type="CollisionShape" parent="."]
shape = SubResource( 1 )
[node name="MeshInstance" type="MeshInstance" parent="CollisionShape"]
mesh = SubResource( 2 )
material/0 = null

View File

@ -1,28 +0,0 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Scripts/Game/Pieces/Piece.gd" type="Script" id=1]
[sub_resource type="CylinderShape" id=1]
radius = 0.5
height = 1.0
[sub_resource type="CylinderMesh" id=2]
top_radius = 0.5
bottom_radius = 0.5
height = 1.0
[node name="Cylinder" type="RigidBody"]
script = ExtResource( 1 )
__meta__ = {
"_editor_description_": "A vanilla cylinder-shaped piece.
The shape is based on the unit cylinder, i.e. the diameter and the height of the cylinder is 1."
}
mesh_instance_path = NodePath("CollisionShape/MeshInstance")
[node name="CollisionShape" type="CollisionShape" parent="."]
shape = SubResource( 1 )
[node name="MeshInstance" type="MeshInstance" parent="CollisionShape"]
mesh = SubResource( 2 )
material/0 = null

View File

@ -1,26 +0,0 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Scripts/Game/Pieces/SpeakerPiece.gd" type="Script" id=1]
[sub_resource type="BoxShape" id=1]
extents = Vector3( 0.5, 0.5, 0.5 )
[sub_resource type="CubeMesh" id=2]
size = Vector3( 1, 1, 1 )
[node name="Cube" type="RigidBody"]
script = ExtResource( 1 )
__meta__ = {
"_editor_description_": "A cube-shaped speaker, which can be used to play audio.
The shape is based on the unit cube, i.e. the length, width and height of the cube is 1."
}
[node name="CollisionShape" type="CollisionShape" parent="."]
shape = SubResource( 1 )
[node name="MeshInstance" type="MeshInstance" parent="CollisionShape"]
mesh = SubResource( 2 )
material/0 = null
[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="."]

View File

@ -1,29 +0,0 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Scripts/Game/Pieces/SpeakerPiece.gd" type="Script" id=1]
[sub_resource type="CylinderShape" id=1]
radius = 0.5
height = 1.0
[sub_resource type="CylinderMesh" id=2]
top_radius = 0.5
bottom_radius = 0.5
height = 1.0
[node name="Cylinder" type="RigidBody"]
script = ExtResource( 1 )
__meta__ = {
"_editor_description_": "A cylinder-shaped speaker, which can be used to play audio.
The shape is based on the unit cylinder, i.e. the diameter and the height of the cylinder is 1."
}
[node name="CollisionShape" type="CollisionShape" parent="."]
shape = SubResource( 1 )
[node name="MeshInstance" type="MeshInstance" parent="CollisionShape"]
mesh = SubResource( 2 )
material/0 = null
[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="."]

View File

@ -1,26 +0,0 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Scripts/Game/Pieces/TimerPiece.gd" type="Script" id=1]
[sub_resource type="BoxShape" id=1]
extents = Vector3( 0.5, 0.5, 0.5 )
[sub_resource type="CubeMesh" id=2]
size = Vector3( 1, 1, 1 )
[node name="Cube" type="RigidBody"]
script = ExtResource( 1 )
__meta__ = {
"_editor_description_": "A cube-shaped timer, which can be used as a countdown, a stopwatch, or a system time displayer.
The shape is based on the unit cube, i.e. the length, width and height of the cube is 1."
}
[node name="CollisionShape" type="CollisionShape" parent="."]
shape = SubResource( 1 )
[node name="MeshInstance" type="MeshInstance" parent="CollisionShape"]
mesh = SubResource( 2 )
material/0 = null
[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="."]

View File

@ -1,29 +0,0 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Scripts/Game/Pieces/TimerPiece.gd" type="Script" id=1]
[sub_resource type="CylinderShape" id=1]
radius = 0.5
height = 1.0
[sub_resource type="CylinderMesh" id=2]
top_radius = 0.5
bottom_radius = 0.5
height = 1.0
[node name="Cylinder" type="RigidBody"]
script = ExtResource( 1 )
__meta__ = {
"_editor_description_": "A cylinder-shaped timer, which can be used as a countdown, a stopwatch, or a system time displayer.
The shape is based on the unit cylinder, i.e. the diameter and the height of the cylinder is 1."
}
[node name="CollisionShape" type="CollisionShape" parent="."]
shape = SubResource( 1 )
[node name="MeshInstance" type="MeshInstance" parent="CollisionShape"]
mesh = SubResource( 2 )
material/0 = null
[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="."]

View File

@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true