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36 lines
1.2 KiB
ReStructuredText
36 lines
1.2 KiB
ReStructuredText
.. _tutorial-creating-asset-pack:
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Creating your own asset pack
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============================
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Before you can add anything to the game, first you'll need to create your own
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asset pack for the game to scan when it starts. Luckily, it's super easy!
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If you haven't already, launch the game. The game will automatically create a
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folder for us to place our asset pack in your Documents, like so:
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.. code-block::
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Documents
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└── TabletopClub
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└── assets
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Once you've found the ``assets`` folder, to make your own asset pack, you simply
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create a folder inside of it, giving it any name you want. In this example, the
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name of the asset pack would be ``MyAssetPack``:
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.. code-block::
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Documents
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└── TabletopClub
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└── assets
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└── MyAssetPack
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And that's it! Note that everything you add will be put under this new folder,
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and all the following guides will assume you've created it.
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Once you have added what you want to your asset pack, you can either restart the
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game, or go to :guilabel:`Options` > :guilabel:`General`, and click
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:guilabel:`Reimport Assets` to have the game import everything you've added so
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you can use it in-game!
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