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72 lines
2.2 KiB
GDScript
72 lines
2.2 KiB
GDScript
# tabletop-club
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# Copyright (c) 2020-2024 Benjamin 'drwhut' Beddows.
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# Copyright (c) 2021-2024 Tabletop Club contributors (see game/CREDITS.tres).
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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extends Spatial
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const ROTATE_SPEED = 0.25
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var _fade_offset: float = 0.0
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var _inner_material: SpatialMaterial
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var _outer_material: SpatialMaterial
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# Restart the fade-in animation.
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func restart() -> void:
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set_process(true)
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_fade_offset = 0.0
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visible = true
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Engine.time_scale = 2.0
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$AudioStreamPlayer.play()
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func _ready():
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_inner_material = $InnerCircle.get_surface_material(0)
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_outer_material = $OuterCircle.get_surface_material(0)
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func _process(delta):
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rotate_y(ROTATE_SPEED * delta)
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if _fade_offset < 1.0:
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_set_alpha(_fade_offset)
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elif _fade_offset > 19.0:
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if _fade_offset > 20.0:
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set_process(false)
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visible = false
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Engine.time_scale = 1.0
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else:
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_set_alpha(20.0 - _fade_offset)
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else:
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_set_alpha(1.0)
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_fade_offset += 0.5 * delta
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# Set the alpha transparency of the circle.
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# alpha: The transparency value.
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func _set_alpha(alpha: float) -> void:
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_inner_material.albedo_color.a = alpha
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_outer_material.albedo_color.a = alpha
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func _on_FastCircle_tree_exiting():
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Engine.time_scale = 1.0
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