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65 lines
2.3 KiB
GDScript
65 lines
2.3 KiB
GDScript
# tabletop-club
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# Copyright (c) 2020-2024 Benjamin 'drwhut' Beddows.
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# Copyright (c) 2021-2024 Tabletop Club contributors (see game/CREDITS.tres).
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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extends Area
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class_name HiddenArea
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onready var _mesh_instance = $CollisionShape/MeshInstance
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var player_id: int = 1
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# Update the color of the hidden area to reflect the owner's color.
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func update_player_color() -> void:
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var player = Lobby.get_player(player_id)
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if player.empty():
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return
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var material = _mesh_instance.get_surface_material(0)
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if material:
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var a = material.albedo_color.a
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material.albedo_color = player["color"]
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material.albedo_color.a = a
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func _ready():
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# Each hidden area should have a different material since they will probably
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# have different albedo colours because of the players ability to pick
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# different colours.
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var material = _mesh_instance.get_surface_material(0)
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if material:
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_mesh_instance.set_surface_material(0, material.duplicate())
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Lobby.connect("player_modified", self, "_on_Lobby_player_modified")
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func _on_HiddenArea_body_entered(body):
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if body is Piece:
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if get_tree().get_network_unique_id() != player_id:
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body.visible = false
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func _on_HiddenArea_body_exited(body):
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if body is Piece:
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body.visible = true
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func _on_Lobby_player_modified(id: int, _old: Dictionary):
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if id == player_id:
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update_player_color()
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