mirror of
https://github.com/drwhut/tabletop-club.git
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134 lines
4.9 KiB
GDScript
134 lines
4.9 KiB
GDScript
# tabletop-club
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# Copyright (c) 2020-2024 Benjamin 'drwhut' Beddows.
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# Copyright (c) 2021-2024 Tabletop Club contributors (see game/CREDITS.tres).
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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extends WindowDialog
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signal requesting_room_details()
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signal setting_lighting(lamp_color, lamp_intensity, lamp_sunlight)
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signal setting_skybox(skybox_entry)
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signal setting_table(table_entry)
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onready var _apply_button = $VBoxContainer/HBoxContainer/ApplyButton
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onready var _lamp_color_picker = $VBoxContainer/TabContainer/Lighting/ColorPickerButton
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onready var _lamp_intensity_slider = $VBoxContainer/TabContainer/Lighting/HBoxContainer/IntensitySlider
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onready var _lamp_intensity_value_label = $VBoxContainer/TabContainer/Lighting/HBoxContainer/IntensityValueLabel
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onready var _lamp_type_button = $VBoxContainer/TabContainer/Lighting/TypeButton
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onready var _skybox_dialog = $SkyboxDialog
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onready var _skybox_preview = $VBoxContainer/TabContainer/Skybox/SkyboxPreview
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onready var _table_dialog = $TableDialog
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onready var _table_preview = $VBoxContainer/TabContainer/Table/TablePreview
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# Re-configure the preview filters, forcing them to read the AssetDB again.
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# Use this if you know the AssetDB contents have changed.
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func reconfigure() -> void:
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_skybox_dialog.reconfigure()
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_table_dialog.reconfigure()
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# Set the room details in the room dialog.
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# table_entry: The table's entry in the asset DB.
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# skybox_entry: The skybox's entry in the asset DB.
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# lamp_color: The color of the room lamp.
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# lamp_intensity: The intensity of the room lamp.
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# lamp_sunlight: If the room lamp is emitting sunlight.
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func set_room_details(table_entry: Dictionary, skybox_entry: Dictionary,
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lamp_color: Color, lamp_intensity: float, lamp_sunlight: bool) -> void:
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if table_entry.empty():
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_table_preview.set_entry({
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"bounce": 0.5,
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"bounding_box": [Vector3.ZERO, Vector3.ZERO],
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"default": false,
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"desc": "",
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"hands": [],
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"mass": 1.0,
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"name": "None",
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"scale": Vector3.ONE,
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"scene_path": "",
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"texture_path": null
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})
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else:
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_table_preview.set_entry(table_entry)
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if skybox_entry.empty():
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_skybox_preview.set_entry({
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"default": false,
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"desc": "",
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"name": "None",
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"texture_path": ""
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})
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else:
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_skybox_preview.set_entry(skybox_entry)
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_lamp_color_picker.color = lamp_color
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_lamp_intensity_slider.value = lamp_intensity
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_set_lamp_intensity_value_label(lamp_intensity)
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_lamp_type_button.selected = 0 if lamp_sunlight else 1
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# Set the lamp intensity value label as a percentage value.
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# value: The value to display in the label.
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func _set_lamp_intensity_value_label(value: float) -> void:
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_lamp_intensity_value_label.text = str(round(value * 100)) + "%"
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func _on_ApplyButton_pressed():
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_apply_button.disabled = true
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emit_signal("setting_table", _table_preview.get_entry())
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emit_signal("setting_skybox", _skybox_preview.get_entry())
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emit_signal("setting_lighting", _lamp_color_picker.color,
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_lamp_intensity_slider.value, _lamp_type_button.selected == 0)
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func _on_ChangeSkyboxButton_pressed():
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_skybox_dialog.popup_centered()
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func _on_ChangeTableButton_pressed():
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_table_dialog.popup_centered()
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func _on_ColorPickerButton_color_changed(_color: Color):
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_apply_button.disabled = false
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func _on_preview_clicked():
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_apply_button.disabled = false
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func _on_RoomDialog_about_to_show():
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_apply_button.disabled = true
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emit_signal("requesting_room_details")
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func _on_IntensitySlider_value_changed(value: float):
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_apply_button.disabled = false
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_set_lamp_intensity_value_label(value)
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func _on_SkyboxDialog_entry_requested(_pack: String, _type: String, entry: Dictionary):
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_apply_button.disabled = false
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_skybox_preview.set_entry(entry)
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_skybox_dialog.visible = false
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func _on_TableDialog_entry_requested(_pack: String, _type: String, entry: Dictionary):
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_apply_button.disabled = false
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_table_preview.set_entry(entry)
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_table_dialog.visible = false
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func _on_TypeButton_item_selected(_index: int):
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_apply_button.disabled = false
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