tabletop-club/game/Scripts/Misc/RandomAudioStream.gd

41 lines
1.5 KiB
GDScript

# open-tabletop
# Copyright (c) 2020-2024 Benjamin 'drwhut' Beddows
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
extends Resource
class_name RandomAudioStream
export(Array, AudioStream) var streams = []
var _rng = RandomNumberGenerator.new()
# Return a random audio stream.
# Returns: A random audio stream from the 'streams' array, null if the array is
# empty.
func random_stream() -> AudioStream:
if streams.empty():
return null
return streams[_rng.randi() % streams.size()]
func _init():
_rng.randomize()