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This is similar to a previous issue where the range slider was constantly changing value in multiplayer, which was solved by detecting if the mouse was over the slider, and preventing server RPCs from changing the value if that was the case. Now, whenever the server sends an RPC, a flag is set to ignore signals from the context menu controls temporarily until the RPC is resolved.
Tabletop Club is an open-source multiplayer game that allows you to play your favourite tabletop games in a physics-driven 3D environment with the use of easy-to-make asset packs!
The game is available on Windows, macOS, and Linux, and is being developed with the Godot Engine.
Screenshots
Downloading
To download the game, you can either download an official binary or compile the game from source.
Languages
Language | Game | Documentation | Default Asset Pack |
---|---|---|---|
English | ✔️ | ✔️ | ✔️ |
Dutch | ✔️ | ❌ | ✔️ |
Esperanto | 95% | ❌ | 83% |
French | 89% | ❌ | 73% |
German | 95% | ❌ | 82% |
Italian | 89% | ❌ | ❌ |
Portuguese | 86% | ❌ | 72% |
Russian | 95% | 91% | 83% |
Spanish | 98% | 99% | 84% |
If you want to help translate the project, you can go to the project's Hosted Weblate page.
You can find out more about contributing translations here.
Contributing
Want to help contribute to the project? Have a look at the ways you can contribute!
Documentation
The documentation is hosted on ReadTheDocs.
Description
An open-source platform for playing tabletop games in a physics-based 3D environment for Windows, macOS, and Linux! Made with the Godot Engine.
3dgamegodot-enginemultiplayerphysicssingleplayertabletoptabletop-gamestabletop-gamingtabletop-simulator
Readme
MIT
179 MiB
Languages
GDScript
98.9%
Python
0.6%
GLSL
0.4%